Life Goes On


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Life Goes On


You gain 4 life. If a creature died this turn, you gain 8 life instead.

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Life Goes On Discussion

solarbeam on Growing Strong

2 weeks ago

If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme

-4 Druid of the Cowl

-2 Thornweald Archer

-1 Karametra's Acolyte

-1 Heroes' Bane

+4 Elvish Mystic

+4 Llanowar ElvesIf you go red, replace one of those 2 groups with 4 Burning-Tree Emissary Black, 4 Elves of Deep Shadow

Waker of the Wilds looks fun as heck.

Genesis Hydra, Mistcutter Hydra, terastadon, Verdant Force, Void Winnower, and Terra Stomper are all pretty good budget big mana pay-offs.

I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.

Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless  Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.

One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.

Some fun spells to consider are Verdant Confluence, Primal Command, and Helix Pinnacle.

I'm not really a green player, but I hope this was a little helpful

Daodejing on Senior Death-Stomp(y)

3 weeks ago

Yeah I do agree on Evolving Wilds, it's much more of a control themed deck's land, you need lands to eneter untapped here most of the time. You could play 1 for Revolt, but I would still not play it honestly.

So you could switch most of them with Hashep Oasis which makes you threatening even with an almost empty hand in the late game ;) much more fitting for the deck! And add a few Plains no doubt ;)

I would replace the Ninth Bridge Patrol with a Sacred Cat or 2, or even 3, since if it gets big through the monument it also helps you win races against other aggro decks, by damaging and gaining you life at the same time, and otherwise is just a good blocker with embalm, ensuring you always have something on board to block in the first few turns. Not sure if the Embalm part makes it a creature SPELL to trigger Rhonas's Monument but you should check, and it's just a overall good 1 mana drop, even better than the Elf. I get the idea of the combo, but it's just not worth it in my opinion in most scenarios!You could instead run Merfolk Branchwalker which is a good card overall and helps you draw, can sometimes make a difference without having to drop Lifecrafter's Bestiary to help you draw properly...

Rhonas the Indomitable would be a huge advantage for both the activated ability and the indestructible factor. I would even consider 1 Oketra the True as a finisher, but no more than 1.Angel of Invention is not a great pick IMO, since the Fabricate option is not considered a creature SPELL as they are not cast but tokens, so that wouldn't trigger Rhonas's Monument multiple times and the card itself is not that good in this deck's idea...

Last but not least, I'd switch 2 Heroic Intervention with 2 Cast Out maindeck, as the cycle is something useful as well as a good target removal spell in the right moment can make you deal critical damage much more easily. Plus every green white deck seems to play Intervention in the side and I can think that's because you usually want to be the one charging instead of standing still and countering, at least untill you're forced to ;)

Against Ramunap Red you might consider Life Goes On. Not really hard to trigger the 8 life condition, and that might just mean you win a race in that scenario!

PS Thank you for commenting my monument deck ;) Bye!!

Daodejing on Red-Splashed Green Monument

4 weeks ago

-Added 4x Longtusk Cub, 2x Invigorated Rampage to help cast a lethal attack or deal more damage even without Monument, specially with cubs attacking. A Mountain, one more Greenbelt Rampager.

-Removed 1x Verdurous Gearhulk, 1x Rishkar, Peema Renegade, 1x Servant of the Conduit, 1x Resilient Khenra, 1x Unclaimed Territory, 1x Blossoming Defense and most importantly 1xRhonas's Monument;

Hope that complements the deck good enough, lowering the curve a Bit :) Fixed the sideboard a little as well.

I'm also not sure bout Life Goes On, but I think it could make a win gainst Ramunap Red or Mono Red.

SharpInclude on It's Not Thragtusk, It's Mean and It's Green!

1 month ago


So, if your LGS has a lot of aggro players, you should add Kitchen Finks. If you want to keep the deck budget, maybe Life Goes On.

Anyways, Ranger's Guile should be replaced by Blossoming Defense, which is just a better card.

Since you are running a sub theme of plus one plus one counters, Experiment One is good, and Avatar of the Resolute also works well. Dismember is awesome for removal. Hardened Scales would help boost the plus one plus on scheme if you choose to go into it.

You are also running some pretty big cards, and I think that Utopia Sprawl would really fit the deck well. It combos amazingly well with Arbor Elf.

Increasing Savagery is pretty spicy, but since you are running mono green, I think you should throw in Aspect of Hydra. It's really cheap (mana and money) and is increasingly useful late game. You could also take out 4 forests for 4 Hashep Oasis, which can pump your creatures if you run out of action in your hand.

Anyways, cool deck and good luck

scapegoat_tom on There's a Full Moon Tonight

1 month ago

saber4734 you have in the deck so I would stick with the basics and run some Lightning Bolt's. just doesn't have any good removals against anything but flying creatures. That said I like to use creatures for removal in like Ambush Viper, just try and pair it with something like Life goes on for the best effects. Also Fog is a great way to buy some time in decks.

musicman3310 on Heal Job (MODERN)

1 month ago

If you splashed green, you could have access to Feed the Clan and Life Goes On. Otherwise, don't forget Chaplain's Blessing, Lone Rider  Flip and Glory-Bound Initiate

HungryWampa on More Gain, More Pain

1 month ago

I think Life Goes On would be better here than Rest for the Weary. Or you could have a couple of both.

Nereid on

2 months ago

SharpInclude Yeah, I saw that too and considering it. I feel like it would go well with Brindle Boar as well.

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