Life Goes On
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Life Goes On Discussion
5 hours ago
For a kitchen table deck this seems fine. You may get run over by some low-to-the- ground aggro deck before you're generating enough energy to "Bolt" creatures each turn, but that's alright I think. Maybe you could some Green life gain cards if that's a concern. Avid Reclaimer, Life Goes On?
6 days ago
I think if anyone were to play this format, everyone would start on the Chancellor of the Dross plan, then Elvish Spirit Guide + Life Goes On with one Emrakul, the Aeons Torn would beat that, but then you could also play Elvish Spirit Guide + Life Goes On + 1x Channel + 1x Fireball to beat that deck as well.
1 week ago
Hi everyone! The classification for the card Life Goes On (HOU) in the TappedOut system shows "unknown" not "instant". Can we get a fix for this?
2 weeks ago
I would drop the caravans and pyramids in favor of the better mana creatures green has access to.
The Kaladesh block has access to Druid of the Cowl and Servant of the Conduit, and the Amonkhet block has Naga Vitalist. Any number of these would help for when you drop Rhonas's Last Stand since they will still untap next turn while your lands won't.
Oketra's Monument is always a good fit in a white token deck.
I would also recommend dropping Altered Ego since it more expensive than Vizier for less payoff and less utility, raising Metallic Mimic to 4, and lowering Nissa to 1. If you want similar trample effects that are more easily accessed try Overcome or Larger Than Life.
With all of these drops you can afford to put in some protection from Blue or White to help keep your combos from being disrupted and some cheaper creatures that will assist in getting your combo going.
Hope any of this helps.
3 weeks ago
If you want to keep it budget, I advise against Serra Ascendant. Watchwolf is kind of like a cheaper Fleecemane Lion. Ageless Entity is pretty good, like a sunbond stuck onto a 1 mana 4/4. Voracious Wurm is one of my favorite lifegain cards. Life Goes On is ok, but it is much better with Martyr of Sands, which is a key card I think you are missing here.
3 weeks ago
Blanked on Vessel not being rotation proof which is a shame.
Your assessment of the pros/cons of Eternal is spot on. The card can be good or bad depending on what your hand looks like. In lists like this drawing two cards a turn is important (which is why I recommend you go up to 4 Chandra, Torch of Defiance if you can afford it) and Eternal doesn't draw you two cards, but the second land destroying shot can go a long way towards crippling an opponent. I suppose a beefier win-con would serve you better like the new Hexproof Trampler in Ixalan. In either Eternal or Chandra's case, you only play them after several turns of destruction and after the first turn your opponent misses a land drop. The missed land drop is a huge opening to resolve a threat and then go back to destroying lands.
As far as the sideboard goes, aggro decks are a concern for your deck just as much as decks with low cost removal. Mono red decks for instance can operate underneath your land destroying oppression because they really only need one or two to play. Some number of Abrade, Magma Spray, and Life Goes On could give you some resilience against those kind of strategies. Against midrange and control, your maindeck will likely by crippling IF you can get the LD effects churning on turn 3.
I know it's out-dated, but you might also want to check out Saffron Olive's Against The Odds Land Destruction. It's an older standard but your deck is very much the same and if you're new to this type of strategy it will provide a lot of insight on how to play it.
1 month ago
Since I don't really know hoe essential the cards are given your meta, your best picks are likely going to be taking out something like a Life Goes On, Choke and/or Path to Exile since you can't get them by tutoring. (That and unless you are playing against jeskai control, most blue decks have ways to get rid of it)
Another thing that might interest you is to play something like Fiend Hunter or Banisher Priest in your sideboard as a one-of removal spell, as while yes, they are not elves and don't fit the tribal theme, you can actually tutor them up when you need them. This is more of a meta dependent choice if you need the removal or not but I've seen it work in elfball before.
1 month ago
Thanks for taking the time to ask questions! I'll get to your decklists within the next 12 hours, as I'm busy at this minute.
I put my answers in a spoiler block so they won't take up too much space on your profile ;)
My responses Show
- Primal Command is mostly good because it has a ton of utility. Of course, it has a harder casting cost, as it doesn't have convoke, or a lower mana cost, or have Pact's ability of making you pay next turn instead. I'm running it as a 1 of right now, and considering I only play it when I already have a ton of mana and am winning, I haven't seen any problems with it, besides taking up a space in my hand early on in the game.
- Essence Warden as a 1 helps you gain a ton of life. Yeah, burn can bolt it, but are they going to waste a burn spell on a 1/1 that gives your opponent life, or a game changing, powerful, Heritage Druid? Yeah, they definitely have more burn spells available, but if enough of them don't go to the face, they will have a hard time trying to kill you off using eidolons and small creatures. As a side note, you can use also use this as a way to gain back life you lose from running shocklands / fetchlands if you're the type that really cares about that, or if your matchup just requires you to not kill yourself, like going
- Joraga Warcaller is definitely something you can run as a 1 of, but I'd cut it as well. It's main power is in mono green, combat phase based elves. Even then, if you had the mana to cast a game ending warcaller, you should have had enough to cast another spell, like maybe even just casting a Craterhoof Behemoth. It has a nice interaction with Immaculate Magistrate, which isn't that fast, doesn't do well against sweepers.
Your deck is already good as is, but is Choke necessary in your sideboard? if you plan to use that against merfolk, that could work, but is there enough of that deck in your meta?
Life Goes On just seems really pointless, since you already run some artifact hate, adding a single copy of Kataki, War's Wage and Wilt-Leaf Liege can do well. you already have some artifact hate, but kataki being a creature allows you to hit him off coco and pact. Liege won't get hit by thoughtseize, and is something you could immediately drop down thanks to a Lotv, and also affects your green and/or white silver bullets. (Kitchen Finks would get +2/+2)
One thing- Pact is good, but you might want to use some Chord of Calling, because the target goes straight onto the battlefield. If you play against any control, its much easier protecting a single spell from chord of calling. It's much harder trying to protect both pact and your creature.