Life Goes On


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Life Goes On


You gain 4 life. If a creature died this turn, you gain 8 life instead.

Life Goes On Discussion

WorldConqueror on life/grow

3 months ago

Added Life Goes On to the maybeboard.

Dragaan on Lushy bushy

4 months ago

Have you actually tested with Hexdrinker any? I gave it some thought but came to the conclusion that it's just too slow and "cute" for what this deck truly wants to do (this deck meaning mono-green stompy). I am very curious about the card still, though...

Also, just wondering if this is a list you play locally and not online or in very large tournaments? Asking due to lack of Militants. That card is just so amazingly good right now due to all the Phoenix and Dredge, etc. Did you swap the Militants for the Hexdrinkers? Overall, your list is very close to mine (tho obv. all competitive stompy lists are the same shell) but that and the Baloths over Scooze are the main diff. Well, I also prefer to use creature lifegain over Feed the Clan or Life Goes On since we're always on the beatdown plan and trying to race (that and I cut the last Baloth recently).

APPLE01DOJ on Mono Green Sideboard: 3/1-2/2 Split?

7 months ago

Just run Life Goes On or Feed the Clan or something a long those lines.

vorpalaxe on lava spike, vorpalaxe

7 months ago

well i was reading multiple articles with people saying it is not ideal right now. They said lifegain gecks are not as meta as they were, though I don't play enough to know. Skullcrack is the least efficient card in the deck. other people use it, and it is common enough that you don't have to use it. for example: if you attack into pro red creatures and have two mana untapped, they may not block in anticipation of Skullcrack . they will wait until you are tapped out to play life gain cards like Life Goes On and Lightning Helix . so, the use case for Skullcrack is pretty narrow. it is good against Wurmcoil Engine , but it seems like other cases add up to a few life prevented at most. so, i would say the average effective damage done with Skullcrack is less than 4.

It is a good card, i am just testing.. My deck seems to beat almost everything, including expensive burn decks. curses, and death&taxes always beat me. I think it's best to focus on winning the more even match ups. anyway, what i have now feels pretty good. I like Molten Rain . I just seem to always beat tron. I will do more testing against Etron as i hear it is supposed to give burn trouble. The meta where I play is heavy burn, and heavy burn hate sideboards. I am getting used to siding in the Leyline of Punishment .

TheSimikBOat on Catching the Modern BUG

9 months ago

Hey, SkippDaReaper.

As a suggestion, I think that a great card for the maindeck is Spell Snare, because it costs only and it is good against almost all decks: Different types of The Rock; against Spirits is great to counter Supreme Phantom or Phantasmal Image; against humans you may counter Thalia, Guardian of Thraben, Thalia's Lieutenant or Meddling Mage; against Storm you may counter the feared Grapeshot; etc...

I think that you may move the Nihil Spellbomb and the Surgical Extraction to the side, and add 2 Spell Snare.

Also, in the sideboard you may add Countersquall against Storm or Burn, Disdainful Stroke against the Big Mana decks like Tron, and you may switch Life Goes On for Feed the Clan.

MJS154 on Jurassic Park

10 months ago

So I would have Pounce over Prey Upon, because I doubt 1 mana is going to be much of a difference, and I would rather have an Instant than a Sorcery. You would be surprised how nice that can be. Blazing Volley could be nice against the Goblin side of Mono-Red Aggro, as for Burn I would consider Dragon's Claw, or anything that gains life for you. Life Goes On could work too. Although it is extremely off-synergy, Archetype of Endurance would destroy Hexproof Merfolk decks. Only drawback is it it being a 8 CMC card. Always an option. Glaring Spotlight could work. Also Boompile too. Also, you don't have much against flying. A few Plummets might be good. Other than that pretty good for so cheap on TCGPlayer. Nice deck. I don't know what format you are looking at, but there you go. Good luck!

KLR2808 on Enter, the Infection Arena!

10 months ago

Thank you rdean14, i really like the Virulent Swipe, and Life Goes On suggestions, but the other 4 will be a pass. Giant Growth, and Groundswell were both previous considerations by me, but they have no other utility like Vines of Vastwood, and Blossoming Defense. Mutagenic Growth is potentially free so that's a must have for the ability to either trick or blind the opponent, Find / Finality is too slow for the deck to be effective even as a sideboard option. Dismember is the best removal because it hits things with indestructible, so Fatal Push, and Tragic Slip do not work with our fragile small threats.

I'm going to replace my Distortion Strikes with Virulent Swipe for removal/pump, and Life Goes On is a great sideboard suggestion!

Thank you for checking the deck out, KLR2808

rdean14 on Enter, the Infection Arena!

10 months ago

Virulent Swipe (esp. on an opponent's combat phase), Giant Growth, and Groundswell, are excellent pump spells, I think your deck could benefit from. Find / Finality seems like a good sideboard option and Fatal Push/Tragic Slip for removal over Dismember. Life Goes On Sideboard for burn. I like thedeck a whole lot, good stuff

Load more

Life Goes On occurrence in decks from the last year


All decks: 0.0%