Life Goes On


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Life Goes On


You gain 4 life. If a creature died this turn, you gain 8 life instead.

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Life Goes On Discussion

Rex_JB24 on Aether Tension Experiment

5 hours ago

For a kitchen table deck this seems fine. You may get run over by some low-to-the- ground aggro deck before you're generating enough energy to "Bolt" creatures each turn, but that's alright I think. Maybe you could some Green life gain cards if that's a concern. Avid Reclaimer, Life Goes On?

theimpossibletwo on Beating a turn 0 win ...

6 days ago

I think if anyone were to play this format, everyone would start on the Chancellor of the Dross plan, then Elvish Spirit Guide + Life Goes On with one Emrakul, the Aeons Torn would beat that, but then you could also play Elvish Spirit Guide + Life Goes On + 1x Channel + 1x Fireball to beat that deck as well.

Aaerys on Please fix Life Goes On

1 week ago

Hi everyone! The classification for the card Life Goes On (HOU) in the TappedOut system shows "unknown" not "instant". Can we get a fix for this?


Gim on Standard Horse Tribal

2 weeks ago

I would drop the caravans and pyramids in favor of the better mana creatures green has access to.

The Kaladesh block has access to Druid of the Cowl and Servant of the Conduit, and the Amonkhet block has Naga Vitalist. Any number of these would help for when you drop Rhonas's Last Stand since they will still untap next turn while your lands won't.

Botanical Sanctum would be a good upgrade to Woodland Stream and Life Goes On is better than Renewed Faith and Luxa River Shrine in terms of life gain.

Oketra's Monument is always a good fit in a white token deck.

I would also recommend dropping Altered Ego since it more expensive than Vizier for less payoff and less utility, raising Metallic Mimic to 4, and lowering Nissa to 1. If you want similar trample effects that are more easily accessed try Overcome or Larger Than Life.

With all of these drops you can afford to put in some protection from Blue or White to help keep your combos from being disrupted and some cheaper creatures that will assist in getting your combo going.

Hope any of this helps.

zapyourtumor on Ultimate lifegain

3 weeks ago

If you want to keep it budget, I advise against Serra Ascendant. Watchwolf is kind of like a cheaper Fleecemane Lion. Ageless Entity is pretty good, like a sunbond stuck onto a 1 mana 4/4. Voracious Wurm is one of my favorite lifegain cards. Life Goes On is ok, but it is much better with Martyr of Sands, which is a key card I think you are missing here.

Rex_JB24 on RG :Land Destruction

3 weeks ago

Blanked on Vessel not being rotation proof which is a shame.

Your assessment of the pros/cons of Eternal is spot on. The card can be good or bad depending on what your hand looks like. In lists like this drawing two cards a turn is important (which is why I recommend you go up to 4 Chandra, Torch of Defiance if you can afford it) and Eternal doesn't draw you two cards, but the second land destroying shot can go a long way towards crippling an opponent. I suppose a beefier win-con would serve you better like the new Hexproof Trampler in Ixalan. In either Eternal or Chandra's case, you only play them after several turns of destruction and after the first turn your opponent misses a land drop. The missed land drop is a huge opening to resolve a threat and then go back to destroying lands.

As far as the sideboard goes, aggro decks are a concern for your deck just as much as decks with low cost removal. Mono red decks for instance can operate underneath your land destroying oppression because they really only need one or two to play. Some number of Abrade, Magma Spray, and Life Goes On could give you some resilience against those kind of strategies. Against midrange and control, your maindeck will likely by crippling IF you can get the LD effects churning on turn 3.

I know it's out-dated, but you might also want to check out Saffron Olive's Against The Odds Land Destruction. It's an older standard but your deck is very much the same and if you're new to this type of strategy it will provide a lot of insight on how to play it.

Sargeras on Cloudy with a Chance of Elfball (865 ON T4!!!)

1 month ago

Since I don't really know hoe essential the cards are given your meta, your best picks are likely going to be taking out something like a Life Goes On, Choke and/or Path to Exile since you can't get them by tutoring. (That and unless you are playing against jeskai control, most blue decks have ways to get rid of it)

Another thing that might interest you is to play something like Fiend Hunter or Banisher Priest in your sideboard as a one-of removal spell, as while yes, they are not elves and don't fit the tribal theme, you can actually tutor them up when you need them. This is more of a meta dependent choice if you need the removal or not but I've seen it work in elfball before.

WiltLeafElves on filthyc4sual

1 month ago

Thanks for taking the time to ask questions! I'll get to your decklists within the next 12 hours, as I'm busy at this minute.

I put my answers in a spoiler block so they won't take up too much space on your profile ;)

My responses Show

One thing- Pact is good, but you might want to use some Chord of Calling, because the target goes straight onto the battlefield. If you play against any control, its much easier protecting a single spell from chord of calling. It's much harder trying to protect both pact and your creature.

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