|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
Combos Browse all
Life Goes On
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Life Goes On Discussion
2 weeks ago
If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme
-1 Heroes' Bane
Waker of the Wilds looks fun as heck.
I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.
Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.
One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.
I'm not really a green player, but I hope this was a little helpful
3 weeks ago
Yeah I do agree on Evolving Wilds, it's much more of a control themed deck's land, you need lands to eneter untapped here most of the time. You could play 1 for Revolt, but I would still not play it honestly.
I would replace the Ninth Bridge Patrol with a Sacred Cat or 2, or even 3, since if it gets big through the monument it also helps you win races against other aggro decks, by damaging and gaining you life at the same time, and otherwise is just a good blocker with embalm, ensuring you always have something on board to block in the first few turns. Not sure if the Embalm part makes it a creature SPELL to trigger Rhonas's Monument but you should check, and it's just a overall good 1 mana drop, even better than the Elf. I get the idea of the combo, but it's just not worth it in my opinion in most scenarios!You could instead run Merfolk Branchwalker which is a good card overall and helps you draw, can sometimes make a difference without having to drop Lifecrafter's Bestiary to help you draw properly...
Rhonas the Indomitable would be a huge advantage for both the activated ability and the indestructible factor. I would even consider 1 Oketra the True as a finisher, but no more than 1.Angel of Invention is not a great pick IMO, since the Fabricate option is not considered a creature SPELL as they are not cast but tokens, so that wouldn't trigger Rhonas's Monument multiple times and the card itself is not that good in this deck's idea...
Last but not least, I'd switch 2 Heroic Intervention with 2 Cast Out maindeck, as the cycle is something useful as well as a good target removal spell in the right moment can make you deal critical damage much more easily. Plus every green white deck seems to play Intervention in the side and I can think that's because you usually want to be the one charging instead of standing still and countering, at least untill you're forced to ;)
Against Ramunap Red you might consider Life Goes On. Not really hard to trigger the 8 life condition, and that might just mean you win a race in that scenario!
PS Thank you for commenting my monument deck ;) Bye!!
4 weeks ago
Hope that complements the deck good enough, lowering the curve a Bit :) Fixed the sideboard a little as well.
I'm also not sure bout Life Goes On, but I think it could make a win gainst Ramunap Red or Mono Red.
1 month ago
Since you are running a sub theme of plus one plus one counters, Experiment One is good, and Avatar of the Resolute also works well. Dismember is awesome for removal. Hardened Scales would help boost the plus one plus on scheme if you choose to go into it.
Increasing Savagery is pretty spicy, but since you are running mono green, I think you should throw in Aspect of Hydra. It's really cheap (mana and money) and is increasingly useful late game. You could also take out 4 forests for 4 Hashep Oasis, which can pump your creatures if you run out of action in your hand.
Anyways, cool deck and good luck
1 month ago
saber4734 you have in the deck so I would stick with the basics and run some Lightning Bolt's. just doesn't have any good removals against anything but flying creatures. That said I like to use creatures for removal in like Ambush Viper, just try and pair it with something like Life goes on for the best effects. Also Fog is a great way to buy some time in decks.