Creature — Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
U, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
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Grimoire Thief Discussion
1 week ago
Sygg, River Cutthroat seems a little "cute" here. Only Copter and Delver turn it on. I'd cut it for something that provides more consistent advantage like Snapcaster Mage if that fits in your budget. There are also just other creatures that would seem to fit the theme better: Martyr of Frost, Mausoleum Wanderer (even just as a Force Spike that crews Smuggler's Copter), Augur of Bolas, Fathom Seer, Grimoire Thief, Stratus Dancer, or Wharf Infiltrator.
You could also just run Deprive. It's almost Counterspell (which is always good in mono-blue) and picking up an extra land that you can loot away with Baral on an otherwise empty hand if you need to can likely be useful.
1 month ago
My version of this deck uses Grimoire Thief, why mill one when you can mill one and exile three?
3 months ago
Here are some other suggestions: Piracy Charm. The following cards are more "Thief"-themed cards but they still suit in this deck I think. Morgue Theft, Morsel Theft, Psychic Theft, Thieves' Fortune, Triton Shorethief, Thief of Blood, Scroll Thief, Rootwater Thief (this one is actually pretty sick), Notion Thief, Master Thief, Jhessian Thief, Ingenious Thief, Identity Thief, Grimoire Thief, Dream Thief, Daring Thief (since you have some bad cards, you can exchange them for better cards with an opponent), Bala Ged Thief, Aura Thief
6 months ago
8 months ago
10 months ago
10 months ago
I don't think you're really getting maximum value out of Arbiter of the Ideal. In order for this deck to win, and Arbiter of the Ideal untapping should be game winning. Because of that, you should really be running Congregation at Dawn, not only to tutor up your combo pieces, but also to put a game winning creature on top of your deck to win - ideally Emrakul, the Aeons Torn. I think a few Birds of Paradise would also be good because your curve is a bit high, and it will help you power out your command on schedule. Also, +4 lands. You never want to miss a land drop with this deck. As for things to cut, Stonybrook Schoolmaster and Grimoire Thief are cool, but they don't do enough to make them worth including.