Grimoire Thief

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Grimoire Thief

Creature — Merfolk Rogue

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.

You may look at cards exiled with Grimoire Thief.

U, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

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Grimoire Thief Discussion

Cybird13 on Stone Cold's Tap Out

1 month ago

Seems interesting. The only thing that I'm not a fan of is the amount of high costing creatures. Jace's Phantasm is a great card for this kinda thing. One drop for what should be a 5/5 is great. I'd replace the Chancellor of the Spires its interesting but only good when its in the opening hand, even then you have a card just going to sit in your hand for 7 turns Minimum after that. The ETB trigger is alright but the fact that it only targets an opponents graveyard limits it. Grimoire Thief is also a cool card that can really hurt an opponent just find a way to make it unblockable like an Aqueous Form which also helps Raven Guild Master

+1

Pygmyrhino990 on Autistic Wind-Mill

5 months ago

I dislike the use of Glimpse the Unthinkable as it costs more money than my existence at my local store or any store for that matter (it was originally in the deck until I saw the price). Thought Scour is good, but I rather have Tome Scour in there for a low mana mill, and thought scour is a little slow and from my play testing, card draw is not an issue at all. Sphinx's Tutelage does most certainly not need to be upped to 4, even though it is low mana, and is a wonderful card, having more would choke my deck for other cards, and ultimately I only need them early game for the first 5-8 turns until they completely mill out, at which point it is only useful to me as card draw which I only need 1 of them for. Grimoire Thief seems like a cool card, but it removes their cards from the game. I will consider it, but the overall concept of the deck is that the cards end up in the graveyard for later use by other cards such as Liliana Vess or Ashiok, Nightmare Weaver. Removing them from the game 3 at a time and then using them as 1 counter spell seems like such a waste of potential resources for my other cards.

juampi65 on Merfolk's time magic

5 months ago

I'm glad you liked it, thanks. I 've add your Grimoire Thief.

PriestessKikyo1 on Merfolk's time magic

5 months ago

I really love this deck, especially because it's a bit different than the normal tribal merfolk strategy. Great budget build too, it looks really fun. Have you ever considered Grimoire Thief in this strategy? +1.

Also, thanks for visiting and commenting on my merfolk build. :D

puhalakaust on Autistic Wind-Mill

5 months ago

I like this idea. Try out Glimpse the Unthinkable. Thought Scour can help keep the cards coming into your hand. I would up Sphinx's Tutelage to a 4 of. Also, Grimoire Thief could be a high value creature in this deck.

TheSurgeon on Chronic Blue-Balls

5 months ago

Necrisev- Retreat is too expensive. I would like to keep this <2. I like Grimoire Thief. In fact, I've been searching for this card for a friend's Merfolk deck but couldn't remember anything about it. :-P

I'll keep this under consideration, but have no immediate plans to push them in here just yet.

Thanks for the feedback!

the.beanpole on Bird Fish Delver

6 months ago

Sygg, River Cutthroat seems a little "cute" here. Only Copter and Delver turn it on. I'd cut it for something that provides more consistent advantage like Snapcaster Mage if that fits in your budget. There are also just other creatures that would seem to fit the theme better: Martyr of Frost, Mausoleum Wanderer (even just as a Force Spike that crews Smuggler's Copter), Augur of Bolas, Fathom Seer, Grimoire Thief, Stratus Dancer, or Wharf Infiltrator.

You could also just run Deprive. It's almost Counterspell (which is always good in mono-blue) and picking up an extra land that you can loot away with Baral on an otherwise empty hand if you need to can likely be useful.

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