Grimoire Thief

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grimoire Thief

Creature — Merfolk Rogue

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.

You may look at cards exiled with Grimoire Thief.

{{U}}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

lagotripha on Crab Rave

2 years ago

Leyline of Abundance does a lot for crab rave.

Wurmcalling and Spell Burst are great.

While wake thresher is traditional, once you have alternative untap options, inspired becomes an option, Disciple of Deceit for tutoring, Grimoire Thief and whatnot. Lotta combo outlets from the classic Pili-Pala/Grand Architect style.

Pheardemons on Kumena, Just Tap It In

2 years ago

First and foremost. That joke about "tooting my Horn " was pure gold. Don't ever change.

I get the synergy with stuff like Maskwood Nexus so I'll look into it for my version as well. My deck is based around getting the draw engine as fast as possible so I took out pieces like this. I guess they are worth looking back into.

I'm liking Cauldron of Souls the more I think about it. Kumena can negate the -1/-1 counters using his own ability to give +1/+1 counters so that's pretty sweet. Also, it is okay if Cauldron of Souls eats up removal because that'll save your other more important enchantments and artifacts. Potentially anyways.

When I went with the Isochron Scepter and Dramatic Reversal combo I took out Intruder Alarm but I did really like it in the previous build. Darting Merfolk definitely makes sense with that kind of combo.

Speaking of Intruder Alarm there is an infinite combo that you can use to draw out your deck, or just draw into something you need. Forbidden Orchard , Intruder Alarm and Kiora's Follower give infinite untaps, three other merfolk is infinite draw, and mana rocks and/or dorks ( Earthcraft / Cryptolith Rite ) is infinite mana as well. This can allow you to win with Thassa's Oracle or Laboratory Maniac . Lastly, Grimoire Thief can also allow you to exile each opponents' library. Food for thought if you want to go that route.

I see you are running Counterspell and Pact of Negation . Personally, I wouldn't run counterspells unless it is a bigger package. It is unlikely that you'll have them when you need them with only running two. I'd recommend taking them out to add more utility and value. Unless you feel like you need more counterspells in which you can add more. It is one of those types of cards (for me) that you are either running a lot or none.

I was asking about the lands because in my build the couple of colorless lands I have can sometimes be a hinderance since merfolk are so blue heavy. I originally ran Back to Basics but have since taken it out since my playgroup just played around it. I've been wanting to add it back in but that is why I still have so many basics in the deck. I never really went back and changed the lands. Thanks for the thought on some utility lands.

Negraiver on EDH Kumena mid range

4 years ago

Magk_Autumn Emry, Lurker of the Loch is interesting enough for her own deck (there is a guy in my playgroup that uses her as his general, it's a mono U eggs... kinda) for my take on Kumena, Tyrant of Orazca Emry has more chance to damage the consistency of the deck than help it, since the deck does't have graveyard recursion at all, and so far it didn't really need it, and there are not enough artifacts in the deck to justify using her. To lose the Bracers or other artifacts is really not a big deal, the only artifact that matter is the Isochron Scepter, and when the time comes to play it I have at least 2 counterspells in hand plus 1 or 2 Sigil Tracer activations to protect the combo. There are quite a few merfolk that are clearly designed with mill in mind but in EDH mill is not really doable if not in a infinite mill scenario or a deck totally built around it, for me Ambassador Laquatus is enough for when I want to meme some of my friends. I'm considering using Grimoire Thief though, as a minor source of disruption and in a very fringe scenario a last resourt counterspell.

golgariizzet on Neptunes Wrath (merfolk tribal)

4 years ago

ObIviom this still controls pretty well and smashes face without running Coat of Arms or Door of Destinies you know those tribal card staples. my play group is casual but i think the groups decks vary from 6-8 pemmin's aura does work well it takes advantage of Azami, Lady of Scrolls , Grimoire Thief , Empress Galina , Fallowsage , Judge of Currents , Seahunter , Merfolk Sovereign , Surgespanner and all that tapping makes Wake Thrasher huge and if you run and infinite mana loop with a blue source available it gets silly but i don't

HashMasta on Naughty Rogue Party

4 years ago

If i were you, i would get rid of the banneret. its got some value dont get me wrong but everything already costs like 2 or 3. if you swap it for Slither Blade or Vampire Cutthroat then you wouldnt really need it.

personally i would run Countersquall of like a 2 main and 2 in side but thats mainly cause my meta has like 80% either esper or jeskai control bullshit.

and i would do Remand over mana leak cause its more card draw. and would also do Lurking Informant . Its basically a lantern control variant that is absolutely devastating if used right.

also personally i would do Dismember over go for the throat but hey theres like 4 different options just kinda depends what you like

Sygg, River Cutthroat is a pretty good card to that allows more card draw easily. Rogues have some of the best card draw that you can get aside from merfolk and is a really underrated tribe but really good.

Grimoire Thief is also a really good card if you looking for a more midrange option instead of aggro but even if it is aggro would atleast run some in the side just incase.

xiehr on MDN - UW - Merfolk Mill

4 years ago

The goal of the deck is to mill (make it so there's no cards left in their deck/library) your opponent to secure victory. In order to do this, we rely on a combination of 3 different cards - a mill engine, a tap source, and and untap source.

Other mill decks that I've viewed don't have they combinations, but rather rely on powerful single cards to mill a chunk at a time. The issue I find with these decks is that you can mill 20, 30, 40 cards in big chunks at a time, but if you can't mill that last card before getting killed off, then it was all for naught.

These combinations provide for a reusable loop that means once you have the combo, you win the game. It also means this deck is much more competitive in 3+ player games since you don't have to rely on a Traumatize that can only target 1 of your 2+ opponents.

Mill Engines:

Drowner of Secrets

Grimoire Thief

Altar of the Brood

Tap Source:

Drowner of Secrets

Paradise Mantle

Aura of Dominion

Untap Source:

Aura of Dominion

Freed from the Real

Intruder Alarm

Darth_Savage on ESPERANDO EXILE

5 years ago

Your deck isn't pure control, rather it is an aggro-control hybrid, which is fine.

Lets deal with the NO (counters) section of a control deck. The first cards I thought of when looking at your deck were Delay, Grimoire Thief and Countersquall but they might be more than you want to spend. Since your using creatures to exile Familiar's Ruse is budget friendly and gives you the chance to recast your creature and exile a new card. Judge's Familiar is a creature and a cheap evasive creature at that, so is probably worth consideration. Perplex Might work as a counter or tutor. Honorable mentions Dawn Charm (fog or conditional counter), Dash Hopes (a black counter, really) and Dissipate. You might want to think about other spells too Thought Scour, Vapor Snag, Appetite for Brains, Castigate and Transgress the Mind...

The creature side of my suggestions is much shorter, first up is two one drops Deadeye Tracker and Mardu Woe-Reaper, they have similar uses essentially sending cards back to exile. For two drops there is Brain Maggot, basically additional copies of Tidehollow Sculler. Now we jump a bit to the control finisher, your using The Eldest Reborn I'd suggest backing that up with Cryptic Serpent and maybe Tasigur, the Golden Fang. Finally Murk Strider is worth consideration as well.

I'm not expecting you to use all of these cards, rather I'm throwing out ideas that might be of use to you. Hopefully this is of help, have fun with your brew.

lagotripha on Inspired - infinite combo

5 years ago

I've built some similar decks in the past here is my rundown of useful cards-

MVP Puresight Merrow

backup mantleCryptolith Rite (now Song of Freyalise)

Cheaper win Zhur-Taa Druid Grimoire Thief

Backup plan Disciple of Deceit

Laboratory Maniac win w Mesmeric Orb

I actually put up results in an FNM with a similar freed from the real combo deck- the big issue is that it just can't be played in a hand disruption meta. The deck loses to thoughtsieze.

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