Deeproot Waters


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) None

Combos Browse all


Deeproot Waters


Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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Deeproot Waters Discussion

Gim on Folk Mer

9 hours ago

Merfolk are and always have been versatile so you need to choose which aspect of them you wish to play. Aggro or Control?

For aggro, going for unblockable counters with Harold the Herald is a good strategy and him + Mimic + Deeproot Waters can create one insane board state to swing in with and there are plenty of alternatives to Mimic for getting counters on your creatures, especially in green. You can even use Rishkar, Peema Renegade to ramp as well as distribute counters for a mid game Tishana, Voice of Thunder.

For control, Champion is going to be an all star player, as is Kopala. Cheap bounce spells that buff Champion and may have other nice side effects are great and Search for Azcanta  Flip is pretty much required here if budget is not an issue. Tishana again would make for a great bomb to drop, especially if you have great draw spells like Chart A Course or even Overflowing Insight.

Alternatively, you can go in between and run midrange, too.

IzzetMtG on Unblockable Merfolk (and Energy)

4 days ago

Yo, I actually just started working on a deck a lot like this today and I just see this one featured! Like the deck, +1. Have you considered the combo of Deeproot Waters plus Arcane Adaptation? Those two cards are what inspired my version of the deck. Also, Siren Stormtamer is a very handy creature to have as well :)

Kittus on U/R Control, bring on them extra steps

6 days ago

Okay so actually you missread Vanquisher's Banner. This artifact make the chosen creature type get +1/+1, not enter the battlefield with +1/+1 counters. This is completely different.

The effect you are looking for is made by Metallic Mimic.

By the way, the strategy you are trying to follow is waaaay too slow to call it aggro. All your early creatures are Humans and not merfolks, so when you get to the turn that you have Arcane Adaptation and Deeproot Waters out and then you cast a creature to start to get value out of them your life total is -300.

not.gunnar on G/U Merfolk Ramp

1 week ago

Why not Deeproot Waters? Definitely helps with Itlimoc and Tishana. I've been messing around with a similar deck and nothing feels better than slapping down a few merfolk in one turn, getting merfolk tokens from Deeproot Waters, everything getting +1/+1 counters from Metallic Mimic, and then everything being able to tap for mana to slam down a massive Tishana.

Murphy77 on Aggro Merfolk (Not +1 counters!)

1 week ago

I see the strength of this deck lying in Tempest Caller, which effectively prevents your opponent from blocking for a turn. I would want to play a full set and something to flicker that creature. Deeproot Waters might not be a bad idea in this deck.

KingRaikou98 on Modulate the Creatures

1 week ago

Oops it's actually supposed to be Herald of Secret Streams not Deeproot Waters

Rex_JB24 on Mermalade (Beginner's Guide to Merfolk)

1 week ago

Since you're running Deeproot Waters, wouldn't Ridgescale Tusker be better than Gearhulk in a lot of situations?

matt1974 on What Do You Mean I Can't Block That?!

1 week ago

Absolutely, Deeproot Waters adds a little extra bang to the tribal merfolk. Thanks for the link to your deck Murphy77, it looks good!

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