Deeproot Waters

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) None

Combos Browse all

Tokens

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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Deeproot Waters Discussion

Herald_of_Eldrazi on Merfolk (DOM)

1 week ago

I really like this deck. I played around with it a bit and it worked quite well. Have you thought about using Herald of Secret Streams to go with your +1/+1 counters? With this deck, Herald would make it easy to get a lot of direct damage through easily. Another thing to think about is using Deeproot Waters to basically double the benefits from Deeproot Elite (and the hordes of hexproof counters work well too).

sixokay on Budget Tropical Fish - DOM Standard

3 weeks ago

Metallic Mimic to add a few more lords and maybe a some Deeproot Waters

OwnedbyCow on Tri-Color

1 month ago

What about adding some Walk the Plank cards for a defensive option? Also Blinding Fog.

I would add at least one more Herald of Secret Streams. Possibly do the same for Tempest Caller.

Deeproot Waters could help you multiply the amount of Merfolk you have on the battlefield.

+1 Deeproot Elite

+2 Hadana's Climb  Flip

Although you wouldn't be able to activate the second part of the card. Appeal would make one devastating creature for a turn.

Vanquisher's Banner would help, its a bit expensive, but every time you play a Merfolk creature, you would draw a card. Another option would be Throne of the God-Pharaoh.

Kumena's Speaker isn't actually receiving a +1/+1 counter so it would not work with Herald of Secret Streams unless you added a counter to it separately.

This was before you removed all of the Merfolk creatures. I felt it would have worked with some adjustment.

Hexaflexagon on Mermail V3

1 month ago

I suggest putting in Deeproot Waters and taking out 2x Unsummon from the sideboard as you can only have 4 copies in your deck

Hexaflexagon on Simic Merfolk (Sideboard suggestions please)

1 month ago

I am going to agree with the other posters here. Verdurous Gearhulk isn't a Merfolk, and it costs 6. I think I'd replace it with either Kumena, Tyrant of Orazca, Deeproot Waters or Deeproot Elite. U/G(Simic) Rivals of Ixalan(Dominaria) Merfolk is a really good deck (with a good alter too) and I'm probably going to steal some ideas from it in my Merfolk deck.

HeavyR on Simic Merfolk (Sideboard suggestions please)

1 month ago

Sideboard options that I like that arent on your mainboard:

Hadana's Climb  Flip Really helps build your board power and wins you games

Deeproot Waters great against control and in grindy matchups

Negate All purpose, really hurts when they try to drop Chandra

Admiral's Order Best for Settle the Wreckage and Torrential Gearhulk

Unsummon Works well against vehicles and protects your own investments

Overcome To push through damage, can win games singlehandedly

Plummet takes care of pesky fliers, which is definitely a weakness for Merfolk

Naturalize plenty of these types of effects in standard

Shapers' Sanctuary Comes in over Kopala against Fatal Push

Silent Gravestone Dont worry about Scarab God or GPG

Sorcerous Spyglass Shuts down PW's and Exert

Vanquisher's Banner great card for more grindy matches

Hexaflexagon on Merfolk ragequit

1 month ago

You may want the combo of Deeproot Elite and Deeproot Waters to help with the +1/+1 counters. I'm not sure about the Siren's Ruse because it's for pirates and this is a Merfolk deck. Otherwise, a great deck. +1.

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