Deeproot Waters

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None

Combos Browse all

Tokens

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Browse Alters

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Deeproot Waters Discussion

daNoodalz on Merfolk time

22 hours ago

Add another Kumena, Tyrant of Orazca, because there is low chance you'll draw the one that you have. Maybe replace some of your instants with River Heralds' Boon. Consider Deeproot Waters. Make it 3 Herald of Secret Streams. Take away all Swift Wardens as some merfolks already have hexproof, and it's only till end of turn. Replace it with Kopala, Warden of Waves, since his effect is permanent. But, remember, he's a legendary creature, so have 2-3 of him, not 1 or 4. Nice deck, keep up the good work, hope my suggestions help!

daNoodalz on Fightin' Fish - G/U Merfolk

1 day ago

Nice deck, magicsheep. You seem to have all the best merfolk, meaning that this deck has lots of synergies. Have you considered Deeproot Waters?

daNoodalz on Merfolks of Orazca

1 day ago

Why do you only have 1 of some of the best merfolk? I would add a Deeproot Waters, as it is overpowered in merfolk decks. Add 1-2 more Deeproot Elite, Forerunner of the Heralds, Herald of Secret Streams, and Merfolk Mistbinder. Maybe remove Riverwise Augur and Merfolk Looter. Nice deck, keep up the good work, hope my suggestions help.

JuQ on [EDH] Kumena, Commander of Orazca

2 days ago

Doesn't really look too bad for me.
You can get some ideas from this deck Jimmy's Kumena l Game Knights #14, it looked cool in the game they reccorded. Stuff like:
Empress Galina
Lullmage Mentor
Surgespanner
Path of Discovery
Deeproot Waters
Skullclamp
Heroic Intervention

Maybe some recursion like Seasons Past, Creeping Renaissance or the staple Eternal Witness.
Or some more card draw Mask of Memory, Shamanic Revelation or Pull from Tomorrow.
Maybe you need some more removal Reality Shift, Snakeform, Imprisoned in the Moon, Song of the Dryads, Pongify.
A card to make your opponents crap their pants Quietus Spike, perfect with an unblockable commander.

It just depends on your meta, what you lack during your games.

KingEnma on Trigger Happy Fish

3 days ago

WoodyPhil Perfect if left at 4 or 5 and you Just 0 every turn. If your opponent cant touch her it gets ridiculous. Also playing her and ulting the same turn while not often necessary is still a great option. She IS one of the first cards to come out because Deeproot Waters #3 and #4 are better in the "make creatures only" role though.

Shoku on Merfolk Beatdown (+1,+1) counter deck

3 days ago

A few things I can say about your list. Merfolk Branchwalker and Silvergill Adept, They are both strong 2 drops that replace themselves when you play them, which is very important when it comes to Standard Merfolk. With cards like Deeproot Elite and Kumena, Tyrant of Orazca being the backbone of the archtype, you really need a way to keep playing as many merfolk as you can without running out of cards in your hand, because once you do, you stop making your board stronger. Kumena's Speaker is by far the best 1 drop you can play, whereas Jade Bearer and Mist-Cloaked Herald are both okay, but nowhere near as powerful as Speaker. Shapers of Nature is a card I feel has no place being in any Merfolk list, it is just a much worse Kumena. Merfolk Mistbinder is another card you really need to have 4 of, especially when you're playing Jungleborn Pioneer or Deeproot Waters , speaking of, running both in your list can seem fun, in my opinion Waters is a much too slow card to be playing despite how much value it can give you. Hadana's Climb, is in sort of the same way, much too slow despite how much value it can get you. The last piece of advice I really have is that Herald of Secret Streams isn't what you want to be playing for a way to close the game, it can be destroyed when you go attacking with all of your buffed fish making for some really bad blocks that can lose you the game. Tempest Caller is a much safer and more reliable way to close out the game. Other than that for budget reasons I can see why you're playing Woodland Streams over Botanical Sanctum and only 2 copies of Kumena. Best of luck with your fish list, if you need any more help, you know where to find me.


U/G(Simic) Rivals of Ixalan Merfolk

Standard Shoku

SCORE: 62 | 46 COMMENTS | 21803 VIEWS | IN 29 FOLDERS


daNoodalz on Merfolk Beatdown (+1,+1) counter deck

4 days ago

sportcarracer- Nice deck! You have all the key merfolk in your deck, except for maybe Silvergill Adept. You don't have to worry about it's first ability due to the abundance of merfolk in your deck. Your curve is really cheap, meaning when you play a bunch of small merfolk in one turn, Deeproot Waters, or Jungleborn Pioneer, it can become really formidable, maybe even a 7/6 in late-game.

MtgBigYiz on G/U Merfolk Standard

5 days ago

Sg-86 no kumena dude, i was pondering wether to add him or not but it being such an aggro deck, tapping down my creatures seemed kinda counter productive, think he would run better alongside Deeproot Waters and such, I may add him though...Thank you Magicsheep, no mate the deck really needs to utilise every space and Forerunner of the Heralds is just a little too slow, despite being a good card, just couldnt find a space...

Load more