Deeproot Waters

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) None

Combos Browse all

Tokens

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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Deeproot Waters Discussion

jdmcdowell93 on Ez Merfolk Win

5 days ago

Kumena, Tyrant of Orazca Is better played in 4 of's or even 3. He works well because you can tap all your creatures down at the end of your opponents turn for his effects. You can have an additional card or you can have them all get +1/+1, along with Song of Freyalise for the early game big creatures. Honestly i would be playing more of them. I have an indepth deck over it and its pretty good. I've topped a few times with during FNM events and it brings out the hurt to most. Now i tweek it every now and then to figure out how the meta is changing so its one i keep up to date pretty regularly. I would also try out Merfolk Trickster has flash and comes in as a 2/2 that taps a creature and renders its effects useless so it stops on big plays right now such as Goblin Chainwhirler and many more. Its a decent tech right now. Also just running straight up merfolks for the swarm i would look into Deeproot Waters as well. It'll help speed up your swarm and gives out more options for Kumena, Tyrant of Orazca and helps out with the +1/+1 gain for that early game special.

The deck I run is U/G MERFOLK control and its super fun. Take and look and if its something you'd be interested in its fairly cheap and its quite nice.

Pabs4444 on Deeproot Tree

1 week ago

Seafloor Oracle seems nice as it can generate a lot of card advantage, but it seems too easily removable. turn 4 is a crucial turn, and it feels really bad to have oracle killed by any of the 2 cmc kill spells (abrade, lightning strike, Cast down, etc). Perhaps in the SB to get an advantage against control. Swift Warden is also good against single target removal. Blossoming Defense is amazing while still in the format. IDK how much you want to go into the counters plan, but Hadana's Climb  Flip could go well in the deck. Deeproot Waters seems slow as it often does not do anything the turn it hits the battlefield along with how going wide feels brutal against Chainwhirler and all the sweepers control has. Both Merfolk Branchwalker and Jadelight Ranger are phenomenal. They even see play in non-tribal decks. I highly recommend both. Good luck with the deck!

Silverdrake on Merfolk Unblockable Tokens

2 weeks ago

I love Deeproot Waters, played with it a bunch in standard before Chainwhirler happened. What's your budget like? Harbinger of the Tides and Silvergill Adept are some pretty inexpensive upgrade options here. If you're looking to spend some real money you could look at Lord of Atlantis and Master of the Pearl Trident, both of which are hilarious when you combine them with Spreading Seas. Some other cards that may be relevant depending how much you want to spend: Heroic Intervention, Cursecatcher, Merfolk Trickster, Unified Will

That's all I can think of right now, but if you give me a ballpark budget I might have some more ideas

Kogarashi on Merfolks not Mermaids

2 months ago

Tatyova is a very good choice for merfolk tribal right now.

I would swap two Deeproot Waters for Aquatic Incursion

I assume the idea behind Storm Sculptor and Rescue is to bounce the merfolk that grant counters, so you can get more counters and more tokens off of Deeproot Waters? Not a bad strategy.

zenozia on Merfolk

2 months ago

hi really like the idea! if you struggle against flyer and removal that's simple your playing simic G/U. so if I were you i'll make the deck more agro with card like , Silvergill Adept, Mist-Cloaked Herald, Blossoming Defense if you have the money try Kumena, Tyrant of Orazca and Nissa, Steward of Elements another Deeproot Waters could be usefull I dont really like Shapers of Nature and 4 Herald of Secret Streams is too much 2 should be plenty, card like Unsummon could help for the tempo value it give and you should repleace Wizard's Retort for Siren Stormtamer as it is a merfolk

for the sideboard Heroic Intervention cost a little bit but can make impossible matchup winnable and replace Syncopate for Spell Pierce

Hexaflexagon on standard merfolk budget

2 months ago

First problem I see here is that you only have 42 cards. If you bring that to a tournament, you won't be able to play it because the minimum card count for your deck is 60 cards. I would add:

Merfolk Mistbinder, Forerunner of the Heralds, Deeproot Elite, Deeproot Waters, Strength of the Pack, Reason // Believe, Mist-Cloaked Herald and Seafloor Oracle.

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