|Commander / EDH||Legal|
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Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
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|Have (2)||Va1mar , Mortiferus_Rosa|
|Want (13)||Willis1994 , libraryjoy , QuackMesa , ToshiChan , Leodude , elyria , Flipf17 , Orphanbeater , yeoldsmithy , Red_Feathers , jmunda , RHF , Big-Foot|
Merrow Commerce Discussion
2 months ago
Hey dude :)
really nice deck !
You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.
I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !
Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.
Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)
I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice
Merrow Commerce is really nice in duel but not that good in a multiplayer format.
If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :
Commander / EDH*
SCORE: 1 | 46 VIEWS | IN 1 FOLDER
SCORE: 1 | 318 VIEWS | IN 1 FOLDER
Have fun !
3 months ago
Suggestions for merfolk with more tribal effects High Priority: Kopala, Warden of Waves, Merfolk Mistbinder, Lord of Atlantis, Lullmage Mentor, Deeproot Elite, Merrow Commerce, Stonybrook Banneret, and Merrow Reejerey.
4 months ago
Deeproot Elite will usually work with Panharmonicon, but the ability won't trigger twice off a noncreature merfolk like Merrow Commerce entering the battlefield, and as Rhadamanthus mentioned Tatyova, Benthic Druid will trigger twice off an artifact land like Darksteel Citadel.
6 months ago
colton815 Thank you for the advice. Some of the cards (like Merrow Commerce) suck to keep drawing after you have one, so I don't think I would run all 4 again. But I do want to have 4 of each creature, and while I don't want to increase the mana curve, I don't think Stonybrook Banneret is too useful here. If you have any suggestions of what to run 4 of and what to cut please let me know.
7 months ago
7 months ago
Kumena is pretty nuts. Path of Discovery, Merrow Commerce, Deeproot Waters, Murkfiend Liege, Wake Thrasher, and Intruder Alarm all work together a little too well. The deck easily switches between combo and aggro strategies.
Tishana, Voice of Thunder is really nice too.