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Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
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Merrow Commerce Discussion
3 weeks ago
1 month ago
1 month ago
Naksu, That card would be a great fit in my deck, unfortunately I can't seem to find the copy I thought I owned. Oh well! I think Thassa, God of the Sea is a fantastic card and wouldn't cut her for Grand Arbiter Augustin IV. Cards I was thinking about removing (but haven't yet experienced them in game so I have no idea if they are secretly good) are Merrow Commerce, and Throne of the God-Pharaoh.
2 months ago
26 lands is far too many, you want maybe about 22-23.
This should give you about 8 more slots, max out Silvergill Adept, max out the 2 mana lords, max cursecatcher, and the deck will do a lot better.
6 months ago
Cold-Eyed Selkie is a nice addition, and if you need them to have islandwalk, I suggest cutting two Merrow Commerce for 2 more Spreading Seas. Spreading Seas is the the much better card between the two and it grants islandwalk which is really important. It is also a great main deck answer to tron. Other than that, it looks pretty good, Polymorphist's Jest is a spicy one that can be a one-sided board wipe or just a fog in some cases. Cool deck +1, definitely add the Spreading Seas though
8 months ago
Aquitect's Will is not a good card, to be honest. It's missing one of the most important uses of a Seas effect, and that is to mess with the opponent's mana. Adding the Island type instead of acting as a replacement effect is a subtle but very important difference. It also doesn't add devotion for Master of Waves.
Merrow Commerce is a decent card, but it does nothing on its own, and the effect is really only good when you're racing other ground creatures that you can block, which in my experience doesn't happen that often.
8 months ago
1 year ago
If you get around to improving it sometime, I would suggest Deepwater Hypnotist, Silvergill Douser, and more of Merfolk Thaumaturgist. It may not be amazing or competitive, but it would be a fun and easy way to give the deck a good amount of power.
It should let you nerf and kill creatures consistently, for free, and without using cards, which is a very powerful interaction. Merrow Commerce is also fun with it. Whether you use or not, I've now got a fun idea to mess with. Thanks! ;)