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Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
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Merrow Commerce Discussion
1 month ago
Aquitect's Will is not a good card, to be honest. It's missing one of the most important uses of a Seas effect, and that is to mess with the opponent's mana. Adding the Island type instead of acting as a replacement effect is a subtle but very important difference. It also doesn't add devotion for Master of Waves.
Merrow Commerce is a decent card, but it does nothing on its own, and the effect is really only good when you're racing other ground creatures that you can block, which in my experience doesn't happen that often.
1 month ago
6 months ago
If you get around to improving it sometime, I would suggest Deepwater Hypnotist, Silvergill Douser, and more of Merfolk Thaumaturgist. It may not be amazing or competitive, but it would be a fun and easy way to give the deck a good amount of power.
It should let you nerf and kill creatures consistently, for free, and without using cards, which is a very powerful interaction. Merrow Commerce is also fun with it. Whether you use or not, I've now got a fun idea to mess with. Thanks! ;)
7 months ago
Here's way too long of a list of suggestions now that I know you're interested in Changeling Scarecrows.
Sakashima the Impostor
Hmm... maybe that's the majority all of them. I don't know I copy/pasted from looking up a few other decks.
Azami, Lady of Scrolls
Ezuri, Renegade Leader
Horde of Notions
Lin Sivvi, Defiant Hero
Lord of the Undead
Lord of the Unreal
Sachi, Daughter of Seshiro
Scion of Oona
Sea Gate Loremaster
Seshiro the Anointed
Silumgar, the Drifting Death
Wort, Boggart Auntie
Additional Tribal Show
Call to the Kindred
Full Moon's Rise
Blades of Velis Vel
Shields of Velis Vel
Ashes of the Fallen
Coat of Arms
Door of Destinies
Obelisk of Urd
8 months ago
8 months ago
(-) Sun Titan, since you don't seem to abuse his ETB and he won't bring that many creatures back.
(-) Enclave Cryptologist is a terrible card in my opinion. It just takes too much effort...
(-) Azorius Guildmage is kinda out of place, even though her activated abilities could be useful now and then.
(-) Phyrexian Metamorph is always useful in a blue deck, but I'd remove it.
(-) Leyline of Anticipation (same argument as the one before. It's useful, but unnecessary)
(-) Fact or Fiction (IMO is easily replaced by Foresee)
(-) drop Hinder in exchange for Memory Lapse
(-) Path to Exile. Yes, it is good, but it's also too damn expensive.
(-) Monastery Siege (I don't like this card :x)
(-) Winding Canyons (I also don't like this one HAHAHA)
(-) Tectonic Edge (in our playgroup I don't see it being all that useful... Same with Ghost Quarter)
(-) Sphinx's Revelation in exchange for Mind Spring
(?) Flow of Ideas (worth it with 6+ islands...)
(?) Ghastly Discovery (conspire helps)
(?) Keep Watch (worth it with 3+ attacking creatures - not necessarily yours)
(?) Lat-Nam's Legacy and See Beyond are kinda similar, might be useful considering the low cmc)(?) Oona's Grace (drew a land and you don't need it? Cast with Retrace)
9 months ago
luke1 even without Intruder Alarm there are still plenty of combos for getting merfolk tokens, gainging life, and draining their deck. Merrow Reejerey is fantastic. You can also add in Merrow Commerce if you want to lean less on Intruder Alarm ftw