|Commander / EDH||Legal|
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Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
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Merrow Commerce Discussion
1 week ago
Crucible of Worlds: gets Strip Mine, and Scavenger Grounds which is nice,but getting the fetches isn't amazing in my opinion with only 15 fetchable cards. If this was something like The Gitrog Monster I'd be all over that for obvious reasons. With so many mas draw effects thinning the deck from a few lands doesn't seem to impressive. Especially seeing how you run harvest season that just becomes a dead draw after continuously fetching(this is assuming you don't have the strip mine play available)
Intruder Alarm: maybe I'm just missing something but I just flat out don't see why you'd run this, you have Seedborn Muse, and Merrow Commerce. Rather than running this personally I'd rather another big anthem like Coat of Arms
Jace, Ingenious Mind-Mage: just seems meh nothing impressive. To explain you already have mass amounts of draw after going through your list (I realize piracy was a bad recommend) so that ability to draw one card doesn't make me think a 6mana walker is great, next ability is untap all creatures... you have Murkfiend Liege, Seedborn Muse, Merrow Commerce. Having those three seems redundant enough and better seeing how he doesn't do it every turn. His last ability his ult seems cool and all but you have Empress Galina which is just better than jace seeing how you have so many untap every turn effects.
Not sure if this sounded like I was ripping on card choices, if so Sorry its not my intent just trying to explain my thoughts behind my suggestions. I do like the deck idea and was thinking of doing something like this, which is why I comment I wanna see your thoughts on my suggestions in case you have ideas I haven't thought of and in case I can provide ideas you haven't thought of.
1 week ago
rapicho what would you suggest putting Settle the Wreckage in over? Something in the SB or in the Main?
Also, where would Nissa, Steward of Elements go in this version? Out of curiosity.
1 week ago
Hmm, Throne would be nice, maybe replace Merrow Commerce which is a little bit narrow cause 9 creatures is nonmerfolk. And Throne is nice way to push some damage which is hard to prevent. Quest is very solid and wave is so flavorful and have synenergys but maybe Cyclonic Rift is better way to close the game or wipeout one or two players. But overall very good advices, thanks :)
2 weeks ago
1 month ago
2 months ago
Thank you so much for doing this! I really appreciate it.
Spreading Seas is my version of Aquitect's Will, but Aquitect's Will is better. However, my parents are already mad at me for ordering so much, so if I have a slightly worse version of a card which both basically do the same thing, I'm going to stick with the old card.
Coat of Arms has great abilities, just like Vanquisher's Banner, I'm just worried about how much it costs. I don't really see a use for Quicksilver Fountain. Herald's Horn and Door of Destinies sound interesting.
Cold-Eyed Selkie sounds intriguing, except if I add it in I will get in trouble at my school, because the picture is to scary(I know, It's crazy).
I would like to have 3 instead of 2 Deeproot Waters, and more creatures to trigger its ability.
Also, do you think I should get rid of Navigator's Ruin?
Thanks so much for going to the trouble to do this!