Merrow Commerce

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Uncommon

Combos Browse all

Merrow Commerce

Tribal Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

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Merrow Commerce Discussion

Miwako on Fishf***ers Inc.

3 weeks ago

colton815 Thank you for the advice. Some of the cards (like Merrow Commerce) suck to keep drawing after you have one, so I don't think I would run all 4 again. But I do want to have 4 of each creature, and while I don't want to increase the mana curve, I don't think Stonybrook Banneret is too useful here. If you have any suggestions of what to run 4 of and what to cut please let me know.

Gleeock on Kumena

1 month ago

Needs more good greenstuff :) .. Quest for Renewal seems mostly better than Merrow Commerce. Kindred Summons is an instant speed beatdown.

DrukenReaps on Kumena Tyrant of Orazca or ...

1 month ago

Kumena is pretty nuts. Path of Discovery, Merrow Commerce, Deeproot Waters, Murkfiend Liege, Wake Thrasher, and Intruder Alarm all work together a little too well. The deck easily switches between combo and aggro strategies.

Tishana, Voice of Thunder is really nice too.

Kyle_Munzy on Zur lockdown fun

1 month ago

Merrow Commerce without any merfolk? Seems...useless.

elgosu1337 on [Voltron] Kumena, Commander of Orazca

2 months ago

Definitely consider Lord of Atlantis since most other players won't have merfolk. Not quite sure about Crab Umbra and Night Soil. Bear Umbra and Druids' Repository could be good alternatives that help the mana. Symbiotic Deployment is an unusual one you can consider that works really well with Merrow Commerce and Murkfiend Liege.

Senomar on Mermaid Man and The Barnacle Boys

2 months ago

Hey dude :)This really look like my first version of Kumena. After several plays with my friends I realize the deck :1 - is too fast and you afraid others players so you have take the aggro too quickly and you have turn 3 or 4 everybody against you2 - is extremely vulnerable to wraths and every multiplayers deck have a whole bunch of it. Furthermore, it's extremely difficult to catch back the game after a wrath

It seems like you want to develop the +1/+1 counters theme. If you do that you should put Razorfin Abolisher because it can both save any of your creature with a +1/+1 counter on it and bounce any of ennemie creature with a counter on it. Simic Fluxmage is a great tool too for this kind of deck.Kopala, Warden of Waves was in my first version but he is in fact kinda useless in multiplayers formats where people play with wraths and where big amount of mana are involved.Inspiring Call, Heroic Intervention, Steely Resolve, Fallowsage are must have in your deck. And of course Kiora's Follower because he's one of the best combo piece of the whole game.Master of Waves and Wake Thrasher are maybe the best merfolks ever.Merrow Commerce is strong in duel but you would prefer Quest for Renewal or Intruder Alarm in multiplayer format.True-Name Nemesis is bad in multiplayer because you're telling to one guy "you can't attack me so you have to attack the others" and others are just going to blast it because of the 1 hp. Furthermore, kinda expensive.Having unblockable creatures + islandwalk is maybe too much. I kicked the islandwalk part because it takes too many cards to run it and you can't properly attack the manabase of 3 people like you will do in duel.

Keep in mind that Merfolk lords don't give +1/+1 counters to your other creatures. It's periodic and once they got killed it's over. That doesn't really fit your deck theme (except for the tribal part)

I don't think I have the best version of Kumena but I have already done several changes and I enjoy playing with it a lot, take a look :)


Fishy Production Multi Kumena Combo

Commander / EDH* Senomar

SCORE: 1 | 311 VIEWS | IN 1 FOLDER


Naganov on Merfolk amphibians with counters

2 months ago

Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.

Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)

Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)

Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.

dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.

Ideetjes?

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