|Commander / EDH||Legal|
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Creature — Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
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River Sneak Discussion
2 days ago
Hi Jackh! If building a standard merfolk deck is what you're looking for, then have a look at my list.
SCORE: 182 | 68 COMMENTS | 65984 VIEWS | IN 82 FOLDERS
However, if what you're looking for is a budget merfolk deck that can be built on the cheap, then I can suggest some very fun cards.
Cold-Eyed Selkie Cursecatcher Harbinger of the Tides Kiora's Follower Master of Waves Merfolk Sovereign Merfolk Trickster Merrow Harbinger Prime Speaker Zegana Stonybrook Banneret Thada Adel, Acquisitor Vorel of the Hull Clade Wistful Selkie Spreading Seas
With some more that cost a few dollars each if you're looking to upgrade.
I'm sure I'm missing a few obvious choices, but hopefully you'll find a use for some of these cards. In my experience, some cards you may want to drop to make room are Herald of Secret Streams, River Sneak ,and vineshaper mystic .
Some cards that aren't related to Merfolk per say, but would be beneficial to your deck are: Giant Growth, Mana Leak, Unclaimed Territory , Botanical Sanctum(much cheaper out of standard), Hinterland Harbor, Lumbering Falls, Simic Growth Chamber, Temple of Mystery, Thornwood Falls, and Yavimaya Coast.
Sorry if all of this is a lot of information or if I've listed a lot of cards out of your price range, but there are defiantly some cheap upgrades to be made.
**edit I've noticed that tappedout has some card prices listed incorrectly, so check elsewhere first if you're thinking a card is too expensive.
1 month ago
Hey! Awesome deck! I have some suggestions, but feel free to do your own thing. A little about me: I'm a low level points grinder, so the changes that I make are for the sake of winning the game, as opposed to just playing to have fun. Okay, let's begin with what I'll take out and why, then, later, what I would bring in and why.
1 Deeproot Elite, 1 River Sneak , 2 Deeproot Waters : I'd take these out to make room for other cards. I don't feel like you need as many of these as you're running.
2 Tempest Caller & 2 Kumena, Tyrant of Orazca: I don't like Tempest Caller at all. Unless your meta is super creature heavy, this card feels dead more often than not. Besides, you play a ton of creatures still, so you can just go wide and kill that way. As for Kumena, you don't wanna play too many of a legend. You can make the argument to go up to 3 for a little bit more consistency, but I think 2 is the sweet spot here; you don't need her to win outright, the rest of your deck can take care of itself.
Field of Ruin, Kopala, Warden of Waves, & Seafloor Oracle: If you're not playing at least 2 in the mainboard, I'm not sure Field of Ruin is worth it, and it's definitely not worth running postboard. Seafloor Oracle is just a "win-more" card out of the board, in that if you're playing it successfully in game 2, you're already winning the game. I'd take it out for a relevant early game spell. Lastly, I'm taking Kopala out of the board to play 2 in the main. That card is crazy good.
Now to bring in: Let's start with the 4 Forests you need to replace the Oasis.
2 Negate, 2 Essence Scatter, 1 Spell Pierce, 1 Expel from Orazca, & 1 Hadana's Climb: These are your tempo swing cards. Counters to stop your opponent's relevant removal/game ending spells, a removal spell incase anything slips thru the cracks, and a game-ending enchantment in the Climb. All of these mainboard replacements look to swing the match in your favour when you cast any of them.
1 Naturalize, 2 Expel from Orazca, & 1 Hadana's Climb: A second Naturalize produces more consistence, and the same story goes with a second Hadana's Climb. I'm not sure what your budget it, but if you're able to, I'd put a Nezahal, Primal Tide and Vivien Reid in place of those two. But from what you currently have, Naturalize + The Climb seem great. Lastly, a pair of Expel in the side for more removal postboard.
Okay, I think that's 75. At least I hope. Hopefully you find your flow. The deck looks sweet, and I think that Merfolk post-rotation will be a force to be reckoned with. Excited to see what you do with it. +1
2 months ago
Love Merrill Builds I play Bant Version anyways why no River Sneak I think u could go down to 3 Kumena.
Hey check out my deck Current Occupants (Bant Merfolk)
2 months ago
Hey! I've playtested the deck a bit. It felt pretty nice but I saw some places where it could have been better in imo.
First things first, I would change Jungleborn Pioneer into River Sneak as it is a bit more evasive and has a lower CMC.
Secondly, I think you should look into some planeswalkers. Huatli, Radiant Champion felt really nice to me, especially with her -1 ability and unblockable Kumena, Tyrant of Orazca. Nissa, Steward of Elements could also work.
Then I onto the lands. Firstly, I tried cutting down lands to 22 as this is an aggro deck and the curve isn't that high. Moreover, I don't really believe Unclaimed Territory fits here as you need more basic lands to untap the dual ones and not the whole deck is only Merfolk.
Anyway, this deck felt really nice. I think I'll be bringing it to the next fnm.
2 months ago
Other unblockables to consider
Blighted Agent Dimir Infiltrator Escape Artist Inkfathom Infiltrator Latch Seeker Marang River Prowler River Sneak Slither Blade Triton Shorestalker Cephalid Pathmage Gudul Lurker Inkfathom Infiltrator Soulsworn Spirit
2 months ago
I understand. I thing this for a competitve deck:
4 months ago
Curator's Ward in place of Dive Down could give Tetsuko Umezawa, Fugitive permanent hexproof. I would, at least, have Negate and Unwind in the side-board with a few cards that are unblockable without Tetsuko (Slither Blade, Mist-Cloaked Herald and River Sneak)
My version of this deck, Valduk Umezawa, Salvager is less aggro, but might grow into a bigger threat later in the game.