Creature — Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
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6 days ago
4 months ago
I'm trying to build a wizard tribal deck with the cards I own, focused around Docent of Perfection Flip and Sigil Tracer The cards listed here are the ones I want to use, still have to filter them before uploading a built deck. Please help me with ideas (any combo you see among the cards I propose???). Keeping it budget or zero purchase is the main goal.
The cards are:
6 months ago
If I was nominated king of your list, here's what I'd do to cut cards and swap others.
And set aside all your cards designed to give islandwalk, unblockable, or turn lands into islands. Reduce this to a more compact package with redundancy rather than "this only works if I also have..." type cards.
Devouring Light --> Reality Shift
7 months ago
Insert copy/pasted lists for ya!
Azami, Lady of Scrolls
Bident of Thassa
Bringer of the Blue Dawn
Higure, the Still Wind
Honden of Seeing Winds
Jace, Memory Adept
Jace, the Mind Sculptor
Jace, Unraveler of Secrets
Jin-Gitaxias, Core Augur
Keeper of the Mind
Lu Su, Wu Advisor
Lu Xun, Scholar General
Sea Gate Loremaster
Soul of Ravnica
Teferi, Temporal Archmage
Thada Adel, Acquisitor
Thopter Spy Network
Trail of Evidence
Book of Rass
Mask of Memory
Scroll of Origins
Slate of Ancestry
Staff of Nin
Sword of Fire and Ice
Tapestry of the Ages
Tower of Fortunes
Well of Discovery
Well of Lost Dreams
And if you want burst draw, let me know. That's a whole another list
7 months ago
The main issues I'm seeing are a high curve with not enough ramp. I would cut some of your higher-costed wizards to make room for more mana rocks. Sakashima the Impostor and Fallowsage should be first on the chopping block, IMO. Also, cut Elixir of Immortality. It's not good. Run Time Spiral instead.
For mana rocks... well, what's your budget? Can you afford a Mana Crypt, or is that too much? At least put in Coldsteel Heart and Sapphire Medallion! Mana Vault is an excellent choice. Maybe run Aphetto Alchemist to go with it.
Also, you can make infinite mana... but what will you do with it?
8 months ago
(-) Sun Titan, since you don't seem to abuse his ETB and he won't bring that many creatures back.
(-) Enclave Cryptologist is a terrible card in my opinion. It just takes too much effort...
(-) Azorius Guildmage is kinda out of place, even though her activated abilities could be useful now and then.
(-) Phyrexian Metamorph is always useful in a blue deck, but I'd remove it.
(-) Leyline of Anticipation (same argument as the one before. It's useful, but unnecessary)
(-) Fact or Fiction (IMO is easily replaced by Foresee)
(-) drop Hinder in exchange for Memory Lapse
(-) Path to Exile. Yes, it is good, but it's also too damn expensive.
(-) Monastery Siege (I don't like this card :x)
(-) Winding Canyons (I also don't like this one HAHAHA)
(-) Tectonic Edge (in our playgroup I don't see it being all that useful... Same with Ghost Quarter)
(-) Sphinx's Revelation in exchange for Mind Spring
(?) Flow of Ideas (worth it with 6+ islands...)
(?) Ghastly Discovery (conspire helps)
(?) Keep Watch (worth it with 3+ attacking creatures - not necessarily yours)
(?) Lat-Nam's Legacy and See Beyond are kinda similar, might be useful considering the low cmc)(?) Oona's Grace (drew a land and you don't need it? Cast with Retrace)
1 year ago
Ulamog, the Infinite Gyre is not out of place at all, to start off. When comboing with Mind Over Matter, having an Ulamog to discard, (and then shuffle those cards right back into your library) is great graveyard shuffling technique, especially since it can be done at instant speed.
Your counterspells are rather situational. Hard Counters are much more effective, here are some examples:
Mana Drain (Not budget)
Cryptic Command (not budget)
Pact of Negation (not budget)
Force of Will (not budget)
I don't know how competitive you want the deck to be, but my further suggestions will make this deck rather difficult to play against.
Nykthos, Shrine to Nyx (Should be in any mono-colored deck)
Palinchron (Infinite colored mana with the right combo)
Archeomancer (Recurring counterspells or bounce spells is important in EDH)
Beguiler of Wills (Stealing threats is also important. + it's a wizard)
Kira, Great Glass-Spinner (Great protection for your otherwise vulnerable, tiny wizard creatures)
Lighthouse Chronologist (Again, extra turns in EDH is huge, and its level up is rather easy to pull off)
Memnarch (A staple wizard. Combos off with infinite mana)
Stonybrook Banneret (The more mana you can leave up for counterspells, the better. Plus, also a wizard)
Supreme Inquisitor (Great card control in general, and an alternate win con with infinite mana + Deadeye)
Voidmage Apprentice (Required!! Stops split-second spells!!)
Wipe Away (split second permanent bouncing is good)
Boomerang (Again, permanent bouncing is better)
Capsize (Again, again, permanent bouncing! Combos off with infinite mana)
Misdirection (Good surprise card to use to protect you and your permanents)
Time Stop (Also stops uncounterable spells. And anything you hate, in general)
Telepathy (Knowing what's in the hands makes it easy to know when and what to counter)
Guile (Again, stealing things in EDH is important, and this is an easy way to steal stuff)
Azami is my baby girl, and my greatest passion comes into Azami decks. If you put at least half of these in your deck, you will be extremely hard to deal with, and if you add them all, it'll be close to impossible. Anyway, good luck! If you have thoughts on any of my suggestions, let us discuss! :)
1 year ago
First off, I wanna say, wizard tribal has and always will be a personal favorite of mine. So, +1 for showing common interests! And now on to suggestions and whatnot.
Beguiler of Wills is a strong card to have, with it being a wizard, and with the ability to steal other creatures that are potential threats. The "Must have more creatures than the power of stolen creature" is never a problem. Where be the Fallowsage? Extra card draw from it being tapped for whatever reason, is really good, especially in a deck that revolves around drawing cards. Fatespinner is another great card that locks down opponents from doing everything they want. From experience, they will skip combat, which is very helpful to furthering your own board position without fear of being attacked.
Information Dealer would be a good addition. The more wizards you have, the stronger he is. What better way to play then draw exactly the cards you want at instant speed. Also, for additional protection, Kira, Great Glass-Spinner provides a great barrier each turn against targeted bad-stuff.
Let's talk a little about prevention tactics and cards that go well with it. First off, throw in a Lullmage Mentor, because if you have that and Kira and/or Patron Wizard in play, you will be getting many tokens. While your counterspell stash is good, there are some better options out there that are either cheaper, or aren't situational. Cancel, Faerie Trickery, Dissipate, Ixidor's Will, Dream Fracture, Vex, or Thassa's Rebuff.
You have some instant speed bounce spells, but there are some better ones that you might consider running. While they may be more expensive mana-wise, they provide more effects. Capsize, Wipe Away, Temporal Adept, and Surgespanner.
Let's get back to talking about protection from things. Except now we'll talk about certain situations that are rather hard to escape from unharmed. First and foremost, find a spot for Willbender and Voidmage Apprentice. These two are non-negotiable. If you are playing mono-blue, you must have these cards. Voidmage Apprentice is one of the very few ways to successfully stop a spell with split second because morphing doesn't use the stack. In addition, you would be screwed if someone played a Supreme Verdict or something that can't be countered, because you only have one card to handle it and that is Time Stop. Throw in a Mindbreak Trap. It can easily exile un-counterable spells off the stack. Misdirection is another great card that not many people are expecting. Voidmage Husher is also great to stop cards like Oblivion Stone or Perilous Vault.
As for enchantments, Mind Over Matter is great. Intruder Alarm is also great. It combos off with many of your creatures that tap for things, and for your commander's ability as well. Future Sight would be good. It adds additional "card draw". Leyline of Anticipation of course, because who plays things on their own turn?
I don't know if you're on a budget or not, but Palinchron is a much better choice than Great Whale. Exact same card, but with the added protection of being able to bounce itself. So, you technically don't even need a Deadeye Navigator if you have Palinchron and the right lands.
Anyways! I know it's a lot but that's all I have for right now. Hopefully it will lead you in the direction you're looking to go. :) Any questions, comments, complaints, concerns, or thoughts, feel free to let me know and just tag me in your comment so I don't miss it.