Fallowsage

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Uncommon

Combos Browse all

Fallowsage

Creature — Merfolk Wizard

Whenever Fallowsage becomes tapped, you may draw a card.

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Fallowsage Discussion

colton815 on First merfolk deck

1 month ago

PaulusdeBoself: glad you recommended Aquitect's Will to him. i honestly think its better than Spreading Seas and i really don't understand why Seas are played over Will to begin with.

i strongly disagree with the recommendation of Fallowsage however. its a 2/2 for 4 mana. thats a pretty bad start. and Merrow Reejerey is best used to tap down an opponents blockers, not your own blockers. Opt or Serum Visions would be better if you really need the card draw.

PaulusdeBoself on First merfolk deck

1 month ago

You could play Aquitect's Will instead of Spreading Seas. It can't be dealt with by Disenchant and such and it's a Merfolk spell!

Fallowsage works very well with Merrow Reejerey when you play as much merfolk spells as you do. It keeps you going with extra cards. I would choose it over Cosi's Trickster.

gavingun99 on MURfolk

1 month ago

I have some suggestions since I am building Kumena as well.I know they add a bit of price but more fetches would be better than taplands. Also Cavern of Souls is pricey but extremely good.Some Merfolk I would recommend, Merfolk Branchwalker,Jadelight Ranger, Silvergill Adept,True-Name Nemesis,Cursecatcher,Fallowsage,Wanderwine Prophets (although its a bit slow it can do a lot),Some Tribal Cards too, Urza's Incubator,Coat of Arms,(i like this over Beastmaster Ascension unless ur playgroup is mostly tribal then ig not),Vanquisher's Banner, Door of DestiniesAlso Dramatic Reversal and Isochron Scepter seems like a good combo for the deck if u slot in the mana rocks and dorks. Quest for Renewal seems really good too. Also you could always add more staple cards, namely Sylvan Library, can trips (Ponder,Preordain,Brainstorm), Rhystic Study.(and ofc if you can afford it you should put it the good ol' Gaea's Cradle, and Tropical Island, but if you don't want to buy them thats normal)

santuli on Sleeping with the Fishes

1 month ago

How about Fallowsage? The amount of value that card produces, particularly with Kumena, is crazy. Best tap down target.

Senomar on Mermaid Man and The Barnacle Boys

2 months ago

Hey dude :)This really look like my first version of Kumena. After several plays with my friends I realize the deck :1 - is too fast and you afraid others players so you have take the aggro too quickly and you have turn 3 or 4 everybody against you2 - is extremely vulnerable to wraths and every multiplayers deck have a whole bunch of it. Furthermore, it's extremely difficult to catch back the game after a wrath

It seems like you want to develop the +1/+1 counters theme. If you do that you should put Razorfin Abolisher because it can both save any of your creature with a +1/+1 counter on it and bounce any of ennemie creature with a counter on it. Simic Fluxmage is a great tool too for this kind of deck.Kopala, Warden of Waves was in my first version but he is in fact kinda useless in multiplayers formats where people play with wraths and where big amount of mana are involved.Inspiring Call, Heroic Intervention, Steely Resolve, Fallowsage are must have in your deck. And of course Kiora's Follower because he's one of the best combo piece of the whole game.Master of Waves and Wake Thrasher are maybe the best merfolks ever.Merrow Commerce is strong in duel but you would prefer Quest for Renewal or Intruder Alarm in multiplayer format.True-Name Nemesis is bad in multiplayer because you're telling to one guy "you can't attack me so you have to attack the others" and others are just going to blast it because of the 1 hp. Furthermore, kinda expensive.Having unblockable creatures + islandwalk is maybe too much. I kicked the islandwalk part because it takes too many cards to run it and you can't properly attack the manabase of 3 people like you will do in duel.

Keep in mind that Merfolk lords don't give +1/+1 counters to your other creatures. It's periodic and once they got killed it's over. That doesn't really fit your deck theme (except for the tribal part)

I don't think I have the best version of Kumena but I have already done several changes and I enjoy playing with it a lot, take a look :)


Fishy Production Multi Kumena Combo

Commander / EDH* Senomar

SCORE: 1 | 311 VIEWS | IN 1 FOLDER


jpsuchecki on Kumena's wet slapping

2 months ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

Naganov on Merfolk amphibians with counters

2 months ago

Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.

Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)

Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)

Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.

dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.

Ideetjes?

Odysseus_97 on Kumena will turn you into Simic Slaw

3 months ago

Bragoran

Once again thank you for the amazing feedback. Alright i might have misread that then, but i think i will primarily work with untap effects, unblockable and a very little sub theme with +1/+1 counters to utilize other effects and gain more damage since the merfolks don't have crazy power so the attacks with unblockable will be more effective. I have never really worked with these themes before and they synergies perfectly with Kumena :)

Deepchannel Mentor I agree that the CMC takes it down some places, and with the multiple islandwalk merfolk, its effect is not out of the world. Altough it has done some work for me in my playtesting against my own decks, so once i have gotten the cards around release i will see how it plays out in my Meta. But it is on my possible cuts list, altough it's one that is a bit higher on the list to might stay.

Fallowsage: It has already done a lot of work for me in my playtesting and i really like it, so i think this one will stay. Its perfect when you drop this on curve with Kumena and then tap it to make kumena unblockable and draw a card at the same time. I do see the strong potential in Sage of Fables and if i find enough things to cut, it is going right in. Maybe swap it with either Triton Shorestalker or Mist-Cloaked Herald, although i do like these one drop unblockables :)

Grimoire Thief: Good point, i will take it into account, i am trying to run a lot of untap abilities so it might turn out to be good. Intially i thought i could use it in a responds to a board wipe, but i might have blanked for a second when i read it the first time :)

Riverwise Augur/Silvergill Adept: I agree, Riverwise Augur has already been cut for some of your previous suggestions to increase the potential of Islandwalk. Suprisingly Silvergill Adept has done very little work in EDH, i often draw it before i have my engine up and running and as the only merfolk in hand so here it is useless at least, so i think it will be cut very soon once i figure the number of cuts and adds :) But then i can use it in a standard deck i might want to try out :)

Distant Melody/Ponder: I agree on the one time uses, have already cut Ponder and i think Distant Melody will go as well, maybe for Sage of Fables or another counterspell.

Time Warp/Savor the Moment: Yes, i kinda wanted to try out some extra turn plays as i have never done that before with my limited play of blue, but i do have Wanderwine Prophets who will likely do some of that work very excellently, and then i could maybe use them in a heavy control EDH build i am thinking of building :)

Neurok Stealthsuit: It would be an interesting include, but i have realised it does not synergies very well and you are right about the mana cost as well. I hope i can find my copy of Plaxcaster Frogling somewhere, cause i really like this one as a utility creature :)

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