|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
Creature — Merfolk Scout
When Jadelight Ranger enters the battlefield, it explores, then it explores again.
Jadelight Ranger Discussion
2 weeks ago
I want to recommend a strategy my friend employs for abzan midrange. He uses the explore package with Merfolk Branchwalker , Jadelight Ranger , Seekers' Squire , and Wildgrowth Walker . He has some more value creatures in the deck like Knight of Autumn , Izoni, Thousand-Eyed , Trostani Discordant , Llanowar Elves and Militia Bugler which is very good in that it picks up any creature in the deck. He has some Cast Down s and Mortify as well as Find / Finality .
In the sideboard he has some more grindy cards like planeswalkers including Vivien Reid , Vraska, Golgari Queen , Karn, Scion of Urza . He has alternative removal in Assassin's Trophy and Ixalan's Binding For control he has some Duress , Arguel's Blood Fast Flip and Unbreakable Formation .
3 weeks ago
Sweet deck. I too am a big fan of the sultai pod varients and have been playtesting with the card pretty much as soon as it was spoiled. Thought instead of nitpicking I'd just link my version:
as that kinda sums up everything I'd recommend (TL;DR I just traded some redundancy in tutor targets for non-creature spells that I think answer some of the decks problems and shove in a Wildgrowth Walker + Jadelight Ranger package for the early game). I kinda agree with Enral. The copy spells don't seem necessary as the innate power level is already high enough without risking blowouts or awkward draws but what do i know I'm playing Timestream Navigator :).
1 month ago
If you're focused on BO1, you're going to continue to see aggressive decks. I'd cut Vine Mare and Rabid Bite for Wildgrowth Walker and Jadelight Ranger - the aggro killers. Plus, additional explore means more opportunities to get real value from Growth Spiral for ramp.
1 month ago
If you have any jadelight rangers they could work well digging for your combo and also ensures you get the lands you need for your 5 and 6 drops.
Personally I would lean into explore rather than dino's running Jadelight Ranger Merfolk Branchwalker and Wildgrowth Walker (maybe if it worked trying Dawn of Hope of the life gain). and then run kill spells. so it would look something like this:
4 Llanowar elvess
2 Merfolk Branhwalker
4 Wildgrowth walker
3 remorseful cleric
2 knight of autumn
4 Jadelight Ranger
2 beast whisperer
1 saytyr enchanter
3 Fall of than
2 mending of dominaria
4 baffling end
2 seal away
3 ixalan's binding
1 month ago
Depending on what kinds of decks you're against at FNM the top decks in Standard right now are $500. These decks cost this much because of three color manabases and mythic rares. The more colors you play the more money you will need to spend on a playable manabase. This doesn't mean that all decks are this expensive. If you like aggro then there's plenty of less expensive options.
You can make monoblue fliers aggro for $100, monowhite History aggro or monored burn aggro for about $150, Azorius aggro for $200. These decks can compete and win at FMN and these deck prices include full sideboards. They're all relatively simple to play, easier than most decks to learn quickly if this is something you care about.
Honestly, you want to be in white not green if you want to play aggro because white gives you the most one drop creatures as well as Venerated Loxodon , Benalish Marshal , Unbreakable Formation , expensive but powerful History of Benalia and Conclave Tribunal which is a very good budget removal spell that can remove any nonland permanent. You can add blue to white for more options, but doing this means count on adding $50 to the total deck price because you'll need 8x rare dual lands.
If Green is the color you want to play than aggro is not the best option. Green is good for midrange, but midrange is not a type of deck you play with a low budget especially with green. The current explore package: Jadelight Ranger , Merfolk Branchwalker and Wildgrowth Walker is not very expensive and it's powerful, where you want to be with green.
These go well with Golgari; deck is $200-300 depending on how many Carnage Tyrant and Vivien Reid you want to play. These cards are powerful, but expensive and you want at least one of each to increase the competitiveness of the deck. Black is added to green for some less expensive cards: Find / Finality , Ravenous Chupacabra , Midnight Reaper and nice sideboard options. Vraska's Contempt is an expensive black card and depending on your FNM meta, the amount of Planeswalkers you're against, you may or not need it. As a midrange deck Golgari is pretty easier to understand, but it's going to be more expensive than other aggro decks.
If any of these options interest you I offer more advice if you choose one.
If Simic is what you want to play than my advice is look at midrange not aggro. But as far as competitiveness Simic is worse than Golgari. If I was to build a less expensive competitive Simic midrange I would build around Hadana's Climb Flip using the explore package of creatures with Growth-Chamber Guardian and Zegana, Utopian Speaker . Hydroid Krasis is by far the best Simic creature in Standard, but it's ridiculously expensive. Blue provides some good sideboard cards.
Here's an example Simic Climb Midrange.
1 month ago
Thanks @Jordensmash, your deck looks fun! I like the explore package, especially Jadelight Ranger . I used to run Kalonian Hydra , Master Biomancer and Gyre Sage but have recently done an aggressive rework to try and get the CMC down as low as possible to make the deck faster. My buddies that I play with most often have very fast goblin and Izzet aggro decks. I do still keep those higher-CMC cards in the sideboard for multiplayer, and adding a Verdurous Gearhulk would be dope now that it's come down in price. Re your suggestions, I see the avg CMC of your deck is 2.3 w/ 22 lands, and I'm at 1.4 and 19. If I were to incorporate some of your list, what do you think would be highest priority to add, and what might I drop? Or would it be an all-or-nothing choice when it comes to the explore mechanic? Wildgrowth Walker is definitely best if I go heavy explore. Thanks again!
1 month ago
1 month ago
Thanks for another comment. Sorry this reply took so long, I was caught up in remaking another Standard deck.
For Deeproot Waters , I have better things to do on turn 3 then cast an enchantment that will be removed in most games and effectively does nothing.
Jadelight Ranger just feels a bit too clunky and slow. For Emma Handy, Incubation / Incongruity used to be a playset of the Jadelights. But after finding she needed more removal (as the deck had none), she added Incubation.
Jadelight Ranger occurrence in decks from the last year
All decks: 0.47%
Commander / EDH:
All decks: 0.0%