|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
Creature — Merfolk Scout
When Jadelight Ranger enters the battlefield, it explores, then it explores again.
Price & Acquistion Set Price Alerts
Jadelight Ranger Discussion
1 hour ago
-37 lands in a bit short for EDH : advice is 40 to avoid issue plus aprox 10 carads for card advantage. In your setup, i would recommand more creature cards that ramp lands and that you can sac like Yavimaya Elder and Wood ElvesExplore cards migth also be very usefull to pull out more lands from the deck and filling your Graveyard.Deadeye Tracker, Jadelight Ranger, Merfolk Branchwalker, Path of Discovery, Tomb Robber
Sheoldred, Whispering One & Vorinclex, Voice of Hunger : Those guys are dangerous, Not sure if your deck can manage to show them in play or in the graveyard and survive the focus tou'll get. I personally stoped playing them for this reason.
Candidate to add :
Skybind -> retrigger ETB
3 days ago
Jadelight Ranger and Blossoming Defense are absolute must-haves in any Standard Merfolk deck at the moment. To make room, I'd suggest getting rid of New Horizons, because this is a deck that mainly cares about filling the board, as well as Nissa, Genesis Mage and Flood of Recollection. Tishana, Voice of Thunder and River's Rebuke are both borderline, but if they've been performing for you then that's what matters. Good luck!
1 week ago
Edit 3/13/2017: I decided to swap out all of the Rishkar, Peema Renegade in favor of Jadelight Ranger. However my LGS has yet to get Jadelight Ranger so I've settled on two rishkars holding their spots. I also added another The Scarab God and two Verdurous Gearhulk because constrictor really gets fun with those board threats omnipresent. One can only cast Vraska's Contempt so many times, right? I also went headlong into Botanical Sanctum and Blooming Marsh, since I realized Constrictor decks would be out of cycle once the Dominaria lands enter the meta.
1 week ago
Something I've noticed is Jadelight Ranger fares somewhat better than Champion of Wits and Trophy Mage. Jadelight does kinda of a similar job but is a bigger body. I say it after realizing the extremely weak bodies were terrible to aggression. The Irrigated Farmland I think need to be forest to make Ranger consistent, but I think it's overall a bit better.
I personally think Servant of the Conduit is on par with Channeler Initiate but feel 2/2 is necessary to block opposing Legion's Landing, Bomat Courier, and other problem weenies. Casting Initiate 2nd turn and literally dying to anything is really rough if your draw is not so great.
1 week ago
I have some suggestions since I am building Kumena as well.I know they add a bit of price but more fetches would be better than taplands. Also Cavern of Souls is pricey but extremely good.Some Merfolk I would recommend, Merfolk Branchwalker,Jadelight Ranger, Silvergill Adept,True-Name Nemesis,Cursecatcher,Fallowsage,Wanderwine Prophets (although its a bit slow it can do a lot),Some Tribal Cards too, Urza's Incubator,Coat of Arms,(i like this over Beastmaster Ascension unless ur playgroup is mostly tribal then ig not),Vanquisher's Banner, Door of DestiniesAlso Dramatic Reversal and Isochron Scepter seems like a good combo for the deck if u slot in the mana rocks and dorks. Quest for Renewal seems really good too. Also you could always add more staple cards, namely Sylvan Library, can trips (Ponder,Preordain,Brainstorm), Rhystic Study.(and ofc if you can afford it you should put it the good ol' Gaea's Cradle, and Tropical Island, but if you don't want to buy them thats normal)
2 weeks ago
Turn 1 Llanowar Elves in to a turn 2 Steel Leaf Champion seems like a great start for a mono green stompy deck. Dinosaurs or otherwise.
Heck Turn 1 Llanowar into a turn 2 Jadelight Ranger is gonna be happening alot to I bet.
Follow up either of those plays with Ripjaw Raptor or Crocodile of the Crossing seems mean. And would make a turn 4 Ghalta, Primal Hunger pretty easy to hit and you would still have mana left back to protect it.
2 weeks ago
You could easily drop the white from this deck. Radiant Destiny is a fine card, but you don't need it in this deck. If you really want to run three colors, black offers removal such as Fatal Push, Vraska's Contempt (watch out for the double black mana cost though), and Moment of Craving, which Simic would otherwise lack. I would also drop the Ghaltas for either two more Jadelight Rangers, Mist-Cloaked Herald, any of the merfolk enchantments, or Forerunner of the Heralds. You also need a sideboard, if you'd like help on it please feel free to message me!
2 weeks ago
First of all, the TappedOut competitive meter is broken (You can make a new deck with no cards in it and it will be rated as 85%). Don't pay any attention to it.
On to the actual deck: two of the best merfolk in this format are Kumena, Tyrant of Orazca and Jadelight Ranger. I see you have two Kumena, but you could go with three or even four of them. The Ranger is pricey, but is an amazing card that should be a four-of. Another good card is Merfolk Branchwalker. You should also up the Adepts to four copies, as it is a very good card. Merfolk need good draw, because most of the time you'll be dumping your hand very early in the game. Forerunner of the Heralds can act as copies five and six for Kumena and the Adepts as well, and will soon become a powerful threat on it's own. If I were you, I'd cut the River Sneaks, Tempest Callers, and Curious Obsessions. You may also want to consider Aquatic Incursion in place of some of the Deeproot Waters. Most of your merfolk have the potential to become huge, and making them unblockable as well can mean a quick end for your opponent. Finally, Botanical Sanctum is strictly better than Woodland Stream.
For a sideboard, Kopala, Warden of Waves is excellent against targeted removal. Some amount of Blossoming Defense, Dive Down, and/or Heroic Intervention is also a good idea, and could even find it's way into the mainboard. Crashing Tide is great pseudo-removal, and it can be used to save your own creatures in a pinch (Unsummon is cheaper, but doesn't draw you a card) or be used to abuse ETB triggers. Of course, Naturalize is a sideboard staple as well, and Panharmonicon could lead to some ridiculous plays. Swift Warden is effectively Defense on a stick, and is still a merfolk. Seafloor Oracle could be used as extra draw if you see yourself doing lots of combat damage. Unfortunately, is lacking in permanent removal, and there's not much you can do about that, outside of splashing for Fatal Push and similar. However, you do have the advantage of playing counterspells such as Negate, Essence Scatter, and Spell Pierce. Finally, another "lord" effect for you is Metallic Mimic, which also synergizes well with Hadana's Climb Flip.
Hopefully these suggestions help, and if you have any questions, feel free to let me know!