Jadelight Ranger

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Jadelight Ranger

Creature — Merfolk Scout

When Jadelight Ranger enters the battlefield, it explores, then it explores again.

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Jadelight Ranger Discussion

TheSimikBOat on TRY JUND! [RAVNICA ALLEGIANCE]

6 days ago

Hey TheBooman,

Thanks for your upvote and your suggestion!

About Rhythm of the Wild : Other people have made the same suggestion before, but the only problem that it has is that its cost is , and at least I can cast it on the turn-3. That delays me a little bit the game, since in that turn I can cast Legion Warboss , Jadelight Ranger and Gruul Spellbreaker . Although, I will add it because is great if I go to cast some BIG-creature like Biogenic Ooze or Doom Whisperer .

About Skewer the Critics : I had never thought of adding it to the maindeck, because, normally, the Smepectacle is activated on the late-game (when I have some creatures to deal damage to the opponent), and that obliges me to pay if I need to cast it on the firsts turns. Althought, I will add them because it's a good removal, and I think you'll see it a lot on the tables.

Thanks again,

TheSimikBOat :)

TheSimikBOat on TRY JUND! [RAVNICA ALLEGIANCE]

1 week ago

Hey Hexaflexagon,

Thanks for your comment. Rhythm of the Wild seems like a good card to the sideboard, but with the cost becomes quite slow, and aganst control decks I prefer Duress because it only costs and it leaves me the 3th turn to cast Gruul Spellbreaker , Jadelight Ranger or Legion Warboss .

Although, I will have your recommendation in mind.

Thanks again,

TheSimikBOat :)

Hexaflexagon on Flashdance!!

1 week ago

Hey man! Nice idea. A few suggestions.

I would take out Blue and add in Green for mana ramp and fixing (Drover of the Mighty, District Guide) and for card draw/selection (Jadelight Ranger, Merfolk Branchwalker, Silhana Wayfinder, Kamahl's Druidic Vow). You may also want to add Yawgmoth's Vile Offering and Urza's Ruinous Blast.

Good Luck!

TheSimikBOat on Selesnya Standard Midrange

2 weeks ago

Hey Hexaflexagon,

Great deck! As a suggestion, I think that you may cut the 3 District Guide to add 3 Wildgrowth Walker, because if you cast Merfolk Branchwalker or Jadelight Ranger it grows, and you gain important life that sometimes active the Resplendent Angel's ability.

Greets, TheSimikBOat.

Koolguy7000 on Izoni Reborn

2 weeks ago

In my opinion District Guide is very weak. You can use Glowspore Shaman to get lands, and Jadelight Ranger is a stronger turn three play. Also, while Find / Finality is good, I think that it belongs in the sideboard. It’s a very strong deck though, and getting to put Izoni, Thousand-Eyed with over five creatures in your graveyard is great.

sdh101 on TRY JUND! [RAVNICA ALLEGIANCE]

3 weeks ago

Cool deck! I wouldn't be surprised if something like this was a tier 1 deck next standard meta. I would play more wildgrove walkers though. With 4xJadelight Rangers and 4xMerfolk Branchwalkers I think the other 2 wildgrove walkers are worth it. That cards is just such a hose against aggro. I would probably cut the Ravenous Chupacabras, because 4 mana is just not efficient enough and you already have plenty of removal.

I also might cut the 1xCast Down for another Assassin's Trophy. Assassin's Trophy just kills so many more things.

djnewellmit on Chamber's Climb

3 weeks ago

See my comment on Strictly Better MTG's decklist:

"I've been considering both decks, so hopefully you don't mind my input to your question. It's probably more even to compare this deck to the non-budget Bant Climb at the end of SaffronOlive's post.

Dev's deck here is all-in on the Sentry with the full range of shocklands. Lyra Dawnbringer provides a nice finisher, with or without a flipped Hadana's Climb  Flip. In my experience, Vine Mare makes a great target for the Climb's counters since a) it's hexproof and avoids your opponent removing it with the trigger on the stack and b) it's large initial power presents a very fast clock once you've flipped Climb even without any counters on the horse. I've also seen Merfolk/Climb decks using Jade Guardian in a similar deck slot. I like Dev's choice of Ixalan's Binding over Seth's Conclave Tribunal for the removal. I personally don't like the Jadelight Ranger in the maindeck because a) they force the manabase to be more focused on green, and b) I don't own any. I will be using 4x maindeck Knight of Autumn in their place. But they are very nice when paired with the Wildgrowth Walker in the sideboard.

SaffronOlive's deck looks more like a Selesnya +1/+1 counters deck with a blue splash for Hadana's Climb  Flip. The addition of the 3x planeswalkers in the maindeck are heavy hitters. I like the Knight of Autumn maindeck here over Jadelight Ranger. Venerated Loxodon and Assure / Assemble add to the +1/+1 counters theme and can add a more explosive early game compared to Dev's deck.

Overall, I favor Dev's deck with the Lyra and the all-in Chamber Sentry plan. But I would happily pilot either deck at an FNM or Standard Showdown."

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