Jadelight Ranger

Jadelight Ranger

Creature — Merfolk Scout

When Jadelight Ranger enters the battlefield, it explores, then it explores again.

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Set Rarity
Rivals of Ixalan (RIX) Rare

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jadelight Ranger occurrence in decks from the last year


All decks: 0.47%

Golgari: 3.91%

Commander / EDH:

All decks: 0.0%

Jadelight Ranger Discussion

TriusMalarky on Mono Green Pure Devotion

1 month ago

StoryArcher Anytime!

I'd say that you either run Collected Company or Lead the Stampede, and Stampede looks like it works better here. Mostly because Stampede doesn't force you to change your deck, and it can grab monsters like Ghalta, Primal Hunger. And it costs less.

CoCo is best in multi-colored decks, especially with . Mostly because it gets access to a lot more 3-mana creatures and some great toolbox pieces.

On Aspect of Hydra and Walking Ballista, removal type cards always seem weird when playtesting. They often feel like empty cards, until you go up against someone else and actually need it. Now, it's entirely possible that they both suck here. It really depends on your preferred curve. However, I think you could still keep Ballista in either situation because it's removal, mana sink, decent sized creature, growable creature, perfect fit for your curve, and much much more. But it's really up to you.

Glad that the SB tips helped! Petitioner is so much better than Acolyte, the mana shave off helps a ton.

On Lovestruck Beast, it can be a decent blocker but there's probably some other decent beatstick for 3 in the format. Maybe Boon Satyr, Deathgorge Scavenger, Deathmist Raptor, Fairgrounds Trumpeter if you use it right, Jadelight Ranger, Kaheera, the Orphanguard(can also be your companion), Prowling Serpopard, Tireless Tracker, Wayward Swordtooth, or Witchstalker.

skrai on Fortified Scales

1 month ago

Swilliam I've actually considered Knight of Autumn before because of its flexibility, low mana cost, and aggressive stats, and I'll definitely keep it on my radar. I just worry that it would clash on the curve with Jadelight Ranger and I don't know if that's necessarily worth it. As for Gleam of Authority, I feel like it's more of a win more card. I used to run it in an older version of this deck, and it just ran slow and was often a dead card. As for High Sentinels of Arashin, I just think the cost and the activated ability feel more midrangey whereas this deck is lower on the curve. I cut Shalai, Voice of Plenty for a similar reason. Regardless, thanks for the comment and recommendations!

KIRK77 on Kumena, the Communist Queen

1 month ago

looks like a fun deck, you've got some good finds in here. If you're looking for more card suggestions still there's Seedborn Muse on the more expensive side, and Wake Thrasher, Lullmage Mentor, Kiora's Follower, Merrow Commerce, Cold-Eyed Selkie, Vorel of the Hull Clade Jadelight Ranger, Inspiring Call, Dramatic Reversal, Harvest Season, Curse of Bounty

hungry000 on Simerge

2 months ago

I always thought Emerge decks that used Deep Fiend were way better at instant speed than not. I've only ever played Grixis and UR variants of Emerge (He's gone) so I have a somewhat different perspective on the deck, but I personally think one of the strengths of Emerge is its ability to play at instant speed, which lets you deal with threats efficiently with removal and counterspells like a control deck while still having access a potent win condition.

That being said, I can see one flaw in your list: you don't have enough interaction. While Emerge is a fairly powerful game plan, it can fold pretty quick to simple one-for-one removal or unrelenting board pressure from your opponent. As such, I feel like you might have more success if you played more interactive spells to play at instant speed and fewer creatures. For example, you could replace the Sylvan Caryatids with Growth Spiral, Merfolk Branchwalkers with Quench/Censor/Supreme Will, and Jadelight Rangers with Frilled Mystic. It might make Decimator a bit less powerful, but I think this way you won't be run over by aggro as easily and you'll have a better chance against Inverter and those types of decks. A creature package of just Uro, Brazen Borrower, Frilled Mystic, and Deep Fiend/Decimator would keep its power but cut some of the more in-between-tempo/aggro cards for cards that would help keep you alive as well as make the deck more flexible overall.

In regards to the rest of the deck (Kiora, Incubation, Rapid Hybridization) I say you could probably play better removal/card draw (Opt) instead but I'll let you figure that out.

Kogarashi on Does Night of Souls' Betrayal ...

2 months ago

Your creature would die before it could explore, but the exploration still happens.

First important note, Night of Souls' Betrayal has a static ability. It doesn't "trigger" at all. It always affects creatures that are on the battlefield.

Jadelight Ranger has a triggered ability (begins with "when," "whenever," or "at") that triggers when it enters the battlefield. Triggers always go on the stack when a player would next receive priority, but state-based actions are checked before they can resolve.

What happens is your Ranger enters the battlefield, triggering its explore ability. The trigger goes on the stack when a player next receives priority, but that's also when state-based actions are checked. SBAs see that your Ranger is receiving -1/-1 from Betrayal, giving it a toughness of 0, and your Ranger is sent to the graveyard. Then the Ranger's trigger resolves, and you complete the explore actions twice. If you reveal a nonland, you won't put a +1/+1 counter on anything, but you can still put it into your graveyard or back on your library. Anything that triggers "whenever a creature you control explores" still triggers from this, even though the Ranger is in the graveyard.

GerryAvalanche on Does Night of Souls' Betrayal ...

2 months ago

Say a Night of Souls' Betrayal is already in play and I were to play a Jadelight Ranger. Would the creature die before it could explore?

I_Want_To_PlayAllTheDecks on Pledge of the Eternals (Selesnya midrange weenie)

2 months ago

And I if(when) i build the deck I would probably try less or go full on +1+1 counters, and I think Merfolk Branchwalker is better then Lone Rider  Flip personally, so thats a change i would make no matter what, and probably switch Shalai out with Jadelight Ranger and lastly, with less high costed stuff, i would take out llanawar elves for something else, not sure what yet.

Blackgate on Pledge of the Eternals (Selesnya midrange weenie)

2 months ago

Hello I_Want_To_PlayAllTheDecks, thanks for the suggestions! Llanowar Elves helps offset the costs of Shalai, Voice of Plenty and Ajani, the Greathearted to get them onto the battlefield earlier. I considered Jadelight Ranger and Merfolk Branchwalker but the 2 and 3 drops already in the deck have +1/+1 counter synergy as well and other abilities that have synergy with the deck. That being said I would be curious to try play testing Jadelight Ranger in the deck and see how it goes. I do like that card a lot. Emmara, Soul of the Accord is a fun card but not sure it fits the deck or what it would replace that’s already in the deck. I feel this creature would be better served in a tokens deck or a deck that allows you to tap/untap with a high level of consistency to take advantage of token production.

Grafdigger's Cage in the Sideboard is there for graveyard hate, but would not want to main deck that as this deck uses graveyard synergy.

Having card draw also stood out to me and couldn’t find a way to put more in the deck so I have Revitalize in the sideboard, which also has synergy with Lone Rider  Flip.

The deck is very fun to play- if you try it out I would love to hear how it goes!

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