|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
Creature — Merfolk Scout
When Jadelight Ranger enters the battlefield, it explores, then it explores again.
Price & Acquistion Set Price Alerts
|Have (14)||burnedbread , PhotogenicParasympathetic , TheRealPeaches , jstn.mrrtt , TAI434 , n8dm , Cunningcrow , a_murpheus , teslacoil7992 , Myllyes314 , Esquire_ , BobJeph , Faceless_Being , TheRealSpecialK|
|Want (10)||ToshiChan , Der_Schwarzritter , Sakaerion , Wolfninja , eldrazi-azorius , flipdipple , Orphanbeater , jordanlyseng , nmlaspenson , kovellen|
Jadelight Ranger Discussion
3 days ago
I bet you probably want to up the land count to 24 in order to play your multi-colored creature like Glowspore Shaman and your 1GG Jadelight Ranger consistently on curve. Plus you're trying to get up to five mana to cast Doom Whisperer. On the other hand, Jadelight Ranger filters your draws and Glowspore Shaman can find you another land from the yard.
4 days ago
I'd have to second the mage. I'd just go with Merfolk Branchwalker if I needed some value that synergizes. I like World Shaper but sadly Jadelight Ranger is so much more useful in actual gameplay I'm finding.
4 days ago
molok thoughts on 2 Wayward Swordtooth over District Guide and Deathgorge Scavenger in the maindeck replacing Jadelight Ranger? The 5/5 body on swordtooth and the potential to play 2 lands per turn seem like it would have more mid to late game benefits than the 2/2 elf, and with the amount of graveyard based decks I would expect out of the gate, having maindeck answers with lifegain potential seems stronger than exploring twice (the mana is also easier, though that isn't a huge deal). Adding more early wraths seems like it would hurt our plan against creature decks since the acceleration from t1 Llanowar Elves is the backbone of this archetype so that doesn't feel like the way to handle that match-up.
5 days ago
This deck is spilt almost evenly between green and black, so if Golgari Findbroker can't be cast reliably in it then I don't see how it could be cast reliably in any deck with a standard mana-base.
I don't want to run any Field of Ruin because even if I took out Findbroker, our mana requirements are super strict: 4 black one-drops, 4 green one-drops, 8 black-and-green two-drops, and a lot of double-back and double-green. If I absolutely need land destruction I can just use Assassin's Trophy.
Dire Fleet Poisoner is primarily used as a removal spell that's also a creature, so it has synergy with our Nullhide Ferox and Charnel Troll. In an ago deck like this I prefer it over Ravenous Chupacabra because it's more efficient and it's instant-speed, so it's a lot easier go on the beatdown with it when we need to. However, Chupacabra could be the better choice overall; might need to do some testing and see.
5 days ago
6 swamps basically mean a free turn 3 Steel Leaf Champion impossible, or maybe worse. Maybe use green base 2-drops and less swamps instead of Dire Fleet Poisoner (Thorn Lieutenant for example). So does Findbroker, it is good but too greedy in this mana base, we still have some other good 4-drops like Ravenous Chupacabra. Btw, did you consider Jadelight Ranger? I think that is a good one.
5 days ago
5 days ago
is Glowspore Shaman just in there for the high power and filtering? you don't really have any interaction with her second ability like Field of Ruin. Not saying its a bad idea, just curious. Another solid couple of two drop options for this are Kitesail Freebooter or Merfolk Branchwalker. Turn two hand disruption is always good, and branchwalker still filters your deck and can leave behind a bigger body than shaman. You could probably even cut down to two on the new Vraska and run a couple more midgame beaters like those or Jadelight Ranger, maybe even Vine Mare Either way, love the build!
6 days ago
I think you should be looking for a few more 3-drops such as Jadelight Ranger or Thrashing Brontodon. Your most powerful draws come from Elf T1 into fatty creature T2 so you want more chances to have that happen.
On the curve in general, you're glutted on 4-drops and I'd look to cutting Goreclaw. Also not a fan of Aggressive Mammoth because it either (a) comes down early because you had ramp, but then it's just giving trample to some elves or (b) arrives so late that the game is practically already over one way or another.
On the mana for Assassin's Trophy - you have a 75% chance to get a black source by turn 3, so about 1/4 of the time you may not be able to cast it when you want. That's a higher fail-state than I'm personally comfortable with. I'd rather have 1 swamp or guildgate and 2 District Guide in order to find them.