Jadelight Ranger


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Jadelight Ranger

Creature — Merfolk Scout

When Jadelight Ranger enters the battlefield, it explores, then it explores again.

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Recent Decks

Jadelight Ranger Discussion

WintersWrath on Soggy Golgari

3 days ago

I bet you probably want to up the land count to 24 in order to play your multi-colored creature like Glowspore Shaman and your 1GG Jadelight Ranger consistently on curve. Plus you're trying to get up to five mana to cast Doom Whisperer. On the other hand, Jadelight Ranger filters your draws and Glowspore Shaman can find you another land from the yard.

FlabbyAbs on Return to the Undercity (Post-GRN) (WIP)

4 days ago

I'd have to second the mage. I'd just go with Merfolk Branchwalker if I needed some value that synergizes. I like World Shaper but sadly Jadelight Ranger is so much more useful in actual gameplay I'm finding.

vomitpile on GB Stompy (GRN Standard)

4 days ago

molok thoughts on 2 Wayward Swordtooth over District Guide and Deathgorge Scavenger in the maindeck replacing Jadelight Ranger? The 5/5 body on swordtooth and the potential to play 2 lands per turn seem like it would have more mid to late game benefits than the 2/2 elf, and with the amount of graveyard based decks I would expect out of the gate, having maindeck answers with lifegain potential seems stronger than exploring twice (the mana is also easier, though that isn't a huge deal). Adding more early wraths seems like it would hurt our plan against creature decks since the acceleration from t1 Llanowar Elves is the backbone of this archetype so that doesn't feel like the way to handle that match-up.

pjeseb on Golgari Super-Aggro

5 days ago

Hello scottHH and nrwinning, thanks for your feedback. I took your advice and swapped Steel Leaf Champion for Jadelight Ranger.

This deck is spilt almost evenly between green and black, so if Golgari Findbroker can't be cast reliably in it then I don't see how it could be cast reliably in any deck with a standard mana-base.

I don't want to run any Field of Ruin because even if I took out Findbroker, our mana requirements are super strict: 4 black one-drops, 4 green one-drops, 8 black-and-green two-drops, and a lot of double-back and double-green. If I absolutely need land destruction I can just use Assassin's Trophy.

Dire Fleet Poisoner is primarily used as a removal spell that's also a creature, so it has synergy with our Nullhide Ferox and Charnel Troll. In an ago deck like this I prefer it over Ravenous Chupacabra because it's more efficient and it's instant-speed, so it's a lot easier go on the beatdown with it when we need to. However, Chupacabra could be the better choice overall; might need to do some testing and see.

scottHH on Golgari Super-Aggro

5 days ago

6 swamps basically mean a free turn 3 Steel Leaf Champion impossible, or maybe worse. Maybe use green base 2-drops and less swamps instead of Dire Fleet Poisoner (Thorn Lieutenant for example). So does Findbroker, it is good but too greedy in this mana base, we still have some other good 4-drops like Ravenous Chupacabra. Btw, did you consider Jadelight Ranger? I think that is a good one.

LoneCrusader399 on The Stomp Chomp Romp

5 days ago

With only 3 legendary creatures, you should probably just play Prey Upon over Ancient Animus.

If you play with the deck more and feel like you need more sources of card advantage, don't forget about Jadelight Ranger and Merfolk Branchwalker.

MunkyKnutz on Abzan Midrange

5 days ago

is Glowspore Shaman just in there for the high power and filtering? you don't really have any interaction with her second ability like Field of Ruin. Not saying its a bad idea, just curious. Another solid couple of two drop options for this are Kitesail Freebooter or Merfolk Branchwalker. Turn two hand disruption is always good, and branchwalker still filters your deck and can leave behind a bigger body than shaman. You could probably even cut down to two on the new Vraska and run a couple more midgame beaters like those or Jadelight Ranger, maybe even Vine Mare Either way, love the build!

molok on GB Stompy (GRN Standard)

6 days ago

I think you should be looking for a few more 3-drops such as Jadelight Ranger or Thrashing Brontodon. Your most powerful draws come from Elf T1 into fatty creature T2 so you want more chances to have that happen.

I'm not a fan of Druid of the Cowl and would prefer those to be more Thorn Lieutenant as the Druid does not apply any real pressure by itself.

On the curve in general, you're glutted on 4-drops and I'd look to cutting Goreclaw. Also not a fan of Aggressive Mammoth because it either (a) comes down early because you had ramp, but then it's just giving trample to some elves or (b) arrives so late that the game is practically already over one way or another.

On the mana for Assassin's Trophy - you have a 75% chance to get a black source by turn 3, so about 1/4 of the time you may not be able to cast it when you want. That's a higher fail-state than I'm personally comfortable with. I'd rather have 1 swamp or guildgate and 2 District Guide in order to find them.

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