Jadelight Ranger

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Jadelight Ranger

Creature — Merfolk Scout

When Jadelight Ranger enters the battlefield, it explores, then it explores again.

Jadelight Ranger Discussion

Murphy77 on Simic Climb

2 days ago

I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb  Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.

I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.

My recommendations for this deck would be:

-2 Nissa, Who Shakes the World , +2 Jiang Yanggu, Wildcrafter

-4 Frilled Mystic , +3 Siren Stormtamer , +1 Stony Strength

-4 Jadelight Ranger , +4 Biomancer's Familiar

-4 Merfolk Branchwalker , +4 Simic Ascendancy

-4 Wildgrowth Walker , +3 Evolution Sage , +1 Stony Strength

This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.

I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.

Murphy77 on Simic Merfolk

3 weeks ago

I like the idea and the Merfolk work well together. To take this deck to the next level, I would look to bring in Evolution Sage that just keeps adding +1/+1 counters to your Merfolk. Jadelight Ranger is normally standard in a deck like this.

My recommendation would be Evolution Sage for Incubation / Incongruity and Jadelight Ranger for Silvergill Adept .

This change would most likely mean replacing Wizard's Retort and Dovin, Hand of Control in the side-board with Enter the Unknown and maybe Tatyova, Benthic Druid

hejtmane on Asus, lost but seeking

1 month ago

They added some new cards that I think can be great for your deck since you are land focuses Awakening of Vitu-Ghazi You may want to look at Sylvan Awakening over Rude Awakening may not but it is an option. Mobilized District and The Mending of Dominaria would go really nice.

More stuff to look at Groundskeeper she would be real sweet Multani, Yavimaya's Avatar and Ramunap Excavator

also you could look into the explore mechanic cards like these Path of Discovery , Emperor's Vanguard , Jadelight Ranger

Have you thought about Ghost Town

Just some ideas to help out with your theme

The new Blast Zone

Also I really like Into the Wilds this does not count as your first land play of your turn and it is an enchantment so creatures wipes do not hurt

cdkime on 4 color control 3.0

1 month ago

My mistake on posting on the older version of the deck--I went through your profile and must have clicked the old one by accident.

I think everything I said on the other thread still applies, with the reminder that the advice was based upon you keeping four colours. Rather than repost that advice, I'll focus on providing new feedback here.

You don't need Thought Scour in the sideboard. Mill doesn't advance your gamestate and is an insignificant detriment to any opponent not abusing things like Miracles or other topdeck strategies.

I did not think of it earlier since it is banned in Modern, but, as you're in casual, you're free to run Gitaxian Probe . This is a fantastic card for Thing in the Ice  Flip decks--it draws you a card for free and removes a counter from Thing (2 life is insignificant; you'll almost always cast it for the life, not for mana).

I'd still cut all your planeswalkers. They just don't seem to do enough to justify their inclusion and work against Thing in the Ice  Flip.

I'm not sure you really need Jadelight Ranger and Merfolk Branchwalker either. Neither do much to advance your victory, other than take up card slots that could be used for reducing Thing in the Ice  Flip's counters. Remember-- Thing in the Ice  Flip is a wrath effect on its own; so the more spells you can pump out, the more likely it is you can use it to destroy their board.

Fatal Push and Inquisition of Kozilek are both solid black cards you could add.

If you happen to have any of them, you could sideboard an Ulamog, the Infinite Gyre , Kozilek, Butcher of Truth , or Emrakul, the Aeons Torn . All three are a major pain for people playing Mill.

Illness in the Ranks could be a decent sideboard option against the token deck.

Pyroclasm is a pretty easy-to-cast spell that should hit most wizards and tokens, but leave your creatures alive.

Your mana base is quite untenable--it's hard enough to manage two colours with just basics; you won't conceivably be able to manage four with just basics.

FuriousSausage on Selensya Prolif Aggro

1 month ago

Thank's for the feedback! I love Evolution Sage and he can do some nasty things, originally i ran 4, though i found him to be just a little to vulnerable with so many Shock s flying around, running him in the sideboard against decks with a harder time removing him seems very good, especially if i add Pledge of Unity . I like the way you think I'm going to play test -2 Venerated Loxodon , -4 History of Benalia , -3 Emmara, Soul of the Accord , +4 Ajani's Pridemate , +3 Pledge of Unity , +2 Jadelight Ranger and adjust my sideboard accordingly. I had a look at your W L G definitely interesting, how have you been finding Jiang Yanggu, Wildcrafter ? He's one of my favorite cards but i found too often i had an empty board and one in hand! Your Incubation Druid interaction's are solid but you're not really ramping into anything other than Shalai, Voice of Plenty consider maybe a couple of March of the Multitudes , Carnage Tyrant s or one of my personal favorites Zetalpa, Primal Dawn ! (Probably as a sideboard option if anything).

Murphy77 on Selensya Prolif Aggro

1 month ago

Far better than Karn's Bastion would be Evolution Sage , which should be a core card in your deck.

You might have enough life-gain to be able to add in cards like Ajani's Pridemate , which could gather counters rather quickly.

You want to get going a lot more quickly - so Pledge of Unity , Jadelight Ranger and even cards like Stony Strength and Courage in Crisis might add value.

To make these changes, I would focus on reducing the average cmc and upping tempo. Venerated Loxodon is great late-game, but will slow you down early on. I think that History of Benalia might also slow you down a bit too much.

Murphy77 on WAR PAW

1 month ago

I tried a variant of this deck at an FNM, where I replaced Aeromunculus with Jadelight Ranger . It worked a lot better than I expected. Had very bad draws and was totally mana-flooded on 3 of 11 games played, but still won 6 of 11 games. The only deck that thrashed me was a red deck wins deck.

The big thing is to get counters on creatures as early as possible, then proliferate (strangely not adapt) does the rest. Hadana's Climb  Flip did no work at all, and maybe replacing it with Dive Down would provide some extra protection.

SP3CTR3_chelts on Mono-Green Ramp Tips/help

2 months ago

The deck looks potent. I think you are trying to take the late game part of this deck in too many directions: ghalta for big stompy, hexproof creatures and enchantments and multani. Personally I would drop multani. this would allow you to run a fourth copy of Growth-Chamber Guardian and another land.

long term a great option could be to splash red. dropping vine mare, druid of the cowl, Blanchwood Armor and Prodigious Growth could allow you to run Rythm of the Wild in combination with the green cards: Jadelight Ranger and Merfolk Branchwalker for a more agressive start and still leading into an stompy end game. This also opens up your side board to some nice cards. such as Thrash//Threat and Fiery Cannonade for pesky token decks

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Jadelight Ranger occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.47%

Golgari: 3.91%