Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk.

Browse Alters View at Gatherer


Have (1) abby315
Want (1) pthomas625

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
Noble Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Leviathan Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
2019-10-04 Legal
Penny Dreadful Legal
Magic Duels Legal
Duel Commander Legal
Vintage Legal
Modern Legal

Lord of Atlantis Discussion

SueMe on Everything Tribal

1 month ago

Thanks for the suggestions, DeinoStinkus!

Lord of Atlantis is an interesting one. When I think about it, I'd be hard pressed to have a game when there wasn't an island around somewhere. Might be good to be able to swing at one person for free, and possibly lethal. What makes me hesitate is the mana cost... We'll see. I'll think about it.

The thing about Lathliss, Dragon Queen is that her most important ability has to do with dragons entering the battlefield, which I unfortunately can't control with Mirror Entity. That's pretty much the only caveat to this Everything Tribal build; I can only use static abilities that affect creatures that are already on the battlefield (at least, that's the way I think it works?).

Again, thanks for the suggestions! Since there are so many tribal cards out there, I'm 100% sure I'm missing something, so comments like this help out a lot.

TriusMalarky on Door of destinies - Wording

1 month ago

A creature's actual P/T is equal to its base P/T plus any modifiers. Door of Destinies is what is called an "anthem" effect. Glorious Anthem is the best example. It does what it says -- it gives them +1/+1 for each charge counter. 'Until end of turn' is something tacked on to make it temporary.

What you're likely missing is experience. That is a fairly common effect. Many sets have at least one card that does that. There are Anthems, Lords(like Lord of Atlantis) printed all the time. Granted, they're not used often -- they're a pretty narrow effect that only works in some decks -- but they exist in droves.

NV_1980 on Kumena Tapping Craze

1 month ago


We are a little confused. In your deck description you are talking about creating a lock, but the cards you mention to create that lock seem to be missing from the deck. Other than that, the deck looks fun so a +1 from us. Have you considered adding Lord of Atlantis? He's exactly the same as Master of the Pearl Trident, but some redundancy on mass-Islandwalk probably wouldn't hurt.


Mrs. and Mr. NV_1980

Abomb7682 on Multiple lord of atlantis

1 month ago

Having 2 Lord of Atlantis in play would mean a Merfolk of the Pearl Trident would get +1/+1 from each lord and be a 3/3, the lords would get it once from eachother and be 3/3 each, and all 3 would have islandwalk, landwalk redunacy does nothing extra, correct?

Xica on Casual Johnny's Trip to Modern

3 months ago

Nice deck!
(in the sense that its a cutthroat aggressive deck, that goes fast and wide enough to contest 5c snow piles)

You need to find a way to play around Plague Engineer, preferrably some "lord effect*", that is built on something other than a creature (thus avoids creature removal and board wipes that are going to be flung your way), or some brutal strong removal that makes it disappear and makes sure it doesn't come back from something like Unearth.

If you are worried about targeted discard, i would advise buying a playset of Leyline of Sanctity, as they are dirt cheap (at least compared to their usual price).
And beside Bxx targeted discard they are plenty useful against mill, burn, and non-gifts storm variants (as those tend to struggle to find unsummon effects in a timely manner).

Really any effect but ones dependant on the given creature is great (so no Lord of Atlantis-like effect) - as when the lord is getting blown up, the boost is gone with it.
Obelisk of Urd-esque effects should be prime consideration.
(of course even eaker stuff like Oran-Rief, the Vastwood may worth checking out)

Sylvarion on Mono Blue Merfolk (Budget Friendly)

4 months ago

Lord of Atlantis is a must have 4x for this deck. I could also see running Vapor Snag

manbearpig90 on Tribal Challenge

4 months ago

triproberts12: i know how to read the card, and i know what lords are available. but ask yourself which one "really" has the bigger impact when it hits the board and its certainly not Gallia. and who said we had to limit ourselves to 2 mana lords? Sliver Legion is gonna be way better in slivers than gallia in satyrs. lets also consider each lords respective tribes. satyrs are pretty poop. i'll take Lord of Atlantis islandwalk over haste anyday when i know i have Aquitect's Will, and thats from someone who loves haste. haste doesn't mean much on a bunch of weak satyrs.

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