Lord of Atlantis

Creature — Merfolk

Other Merfolk creatures get +1/+1 and have islandwalk.

Price & Acquistion Set Price Alerts

TSB

7ED

6ED

Ebay

Recent Decks

Lord of Atlantis Discussion

Gronlok on Fishy Wizards

4 days ago

Personally I am shocked that Wizard's Retort is not included in this list. Aether Vial is an extremely powerful card when you are using a lot of enter-the-battlefield effects. I can see you are trying to keep it merfolk, so why skimp on Master of the Pearl Trident or Lord of Atlantis? however, if you are trying to stick more closely to the wizard theme Vendilion Clique and Spellstutter Sprite could prove to be powerful additions.

Silverdrake on Merfolk Unblockable Tokens

2 weeks ago

I love Deeproot Waters, played with it a bunch in standard before Chainwhirler happened. What's your budget like? Harbinger of the Tides and Silvergill Adept are some pretty inexpensive upgrade options here. If you're looking to spend some real money you could look at Lord of Atlantis and Master of the Pearl Trident, both of which are hilarious when you combine them with Spreading Seas. Some other cards that may be relevant depending how much you want to spend: Heroic Intervention, Cursecatcher, Merfolk Trickster, Unified Will

That's all I can think of right now, but if you give me a ballpark budget I might have some more ideas

edengstrom1 on Islandwalk Merfolk

2 months ago

I just made a Merfolk deck myself! Here a few suggestions depending on how much money you want to spend:

Lord of Atlantis pumps all your merfolk and gives them islandwalk, just like Master of the Pearl Trident.

Merrow Reejerey is another great lord that makes your guys bigger and allows you to tap and untap stuff. Merfolk Sovereign is more a budget lord that allows you to make something unblockable.

Silvergill Adept is a good two drop that draws a card when it comes in.

More Mutavaults would be good too, if that's in your budget. Unclaimed Territory seems like it might be worse than just having islands, since you only have blue spells and it will make it harder to cast your noncreature spells.

Hope that helps!

I just started playing Magic earlier this year too, and just play with friends. Feel free to check out my decks and tell me what you think.

merflock on Merfolkville

2 months ago

With 21 lands, you probably won't get to the seven mana for Tishana, Voice of Thunder. Maybe run another lord like Lord of Atlantis or another cheap merfolk.

Maaagic on Mono Blue Merfolk

2 months ago

Lord of Atlantis is modern legal, and if you were playing Legacy you would then need True-Name Nemesis, Force of Wills, and Dazes

Mightyhulk1 on Simic Merfolk need suggestions

2 months ago

Ok there is a lot to be improved with this deck, so I’ll start by saying lower your curve. Merfolk is not a midrange strategy, successful lists are heavy aggro. That being said, 3 cost cards no longer can be your highest costed group. Add more 2 drop and 1 drop merfolk. There is that 1 drop 2/2 Merfolk from ixilan Kumena's Speaker and the value 2/1 Merfolk Branchwalker is a great tempo merfolk that lets you filter your deck or get rid of dead draws.

Another problem with the deck is the sporadic spread of merfolks, the 1 and 2 ofs merfolk. You need to pick your few best merfolk, and run 4 of them for consistency. Some great merfolk to run 4 of: Silvergill Adept Merfolk Mistbinder Lord of Atlantis Master of the Pearl Trident Merfolk Branchwalker. If you want to run the island walk lords, Spreading Seas is a must have. However, 1 and 2 ofs are not always terrible, because sometimes they can win you the game, but you don’t always need them clogging your hand. What comes to mind for me with merfolk is Master of Waves, which wouldn’t be bad to pick up 1 or 2 of.

The last thing I’ll touch on is lands. You want to have both blue and green open as early as possible, so look for lands that come in untapped that produce both. One cheap land that does this is Yavimaya Coast, there are others that are more expensive but that’s up to you. If your gonna run 22 lands, you have to lower your curve like I said before, as 24 is the golden number for magic with a perfect curve.

I don’t know if you’ll read all of this, I’m just trying to help you become a more experienced magic player with a better understanding of the game. If you found this helpful, follow my profile or upvote one of my decks. Welcome to magic, dude.

Load more