Lord of Atlantis

Creature — Merfolk

Other Merfolk creatures get +1/+1 and have islandwalk.

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Lord of Atlantis Discussion

Mightyhulk1 on Simic Merfolk need suggestions

2 days ago

Ok there is a lot to be improved with this deck, so I’ll start by saying lower your curve. Merfolk is not a midrange strategy, successful lists are heavy aggro. That being said, 3 cost cards no longer can be your highest costed group. Add more 2 drop and 1 drop merfolk. There is that 1 drop 2/2 Merfolk from ixilan Kumena's Speaker and the value 2/1 Merfolk Branchwalker is a great tempo merfolk that lets you filter your deck or get rid of dead draws.

Another problem with the deck is the sporadic spread of merfolks, the 1 and 2 ofs merfolk. You need to pick your few best merfolk, and run 4 of them for consistency. Some great merfolk to run 4 of: Silvergill Adept Merfolk Mistbinder Lord of Atlantis Master of the Pearl Trident Merfolk Branchwalker. If you want to run the island walk lords, Spreading Seas is a must have. However, 1 and 2 ofs are not always terrible, because sometimes they can win you the game, but you don’t always need them clogging your hand. What comes to mind for me with merfolk is Master of Waves, which wouldn’t be bad to pick up 1 or 2 of.

The last thing I’ll touch on is lands. You want to have both blue and green open as early as possible, so look for lands that come in untapped that produce both. One cheap land that does this is Yavimaya Coast, there are others that are more expensive but that’s up to you. If your gonna run 22 lands, you have to lower your curve like I said before, as 24 is the golden number for magic with a perfect curve.

I don’t know if you’ll read all of this, I’m just trying to help you become a more experienced magic player with a better understanding of the game. If you found this helpful, follow my profile or upvote one of my decks. Welcome to magic, dude.

colton815 on Fishf***ers Inc.

1 month ago

merfolk are usually all about pure aggression, flooding the field with the "lords" (cards that boost the P/T of all creatures of the same type, such as Lord of Atlantis). Phantasmal Image is often used to copy one of those lords. from there you simply need to turn one of your opponents land into an island since all your merfolk should have islandwalk. most use Spreading Seas for this, but i actually recommend the Aquitect's Will you already have. put all 4 mainboard. i've won games against merfolk by destroying their Spreading Seas after they attacked me, and then blocking. had it been an Aquitect's Will instead, i would have lost. generally, the only noncreatures found in a merfolk deck mainboard are Aether Vial and the Spreading Seas. cutting the counterspells allows more aggression. personally, i would add green for Merfolk Mistbinder and Collected Company

heres my own version of merfolk i'm workin on



rothgar13 on Potential from Dominaria?

2 months ago

Creatures with ETB effects, vigilance, and simply hanging back to block are things Harbinger doesn't deal with very well. Trickster, on the other hand, can deal with pretty much any creature that's in the way of your attackers very efficiently, to say nothing of its defensive applications. If you can't see how tapping a creature down AND removing its abilities is better than a bounce effect that requires the target be tapped (not even going to touch on how the flash doesn't cost extra, but that's obviously a huge deal), I don't know what else to tell you. It really should be obvious.

As for incorporation, it's pretty easy to be honest. You take a playset of all of the Merfolk you want (Cursecatcher, Harbinger of the Tides, Lord of Atlantis, Master of the Pearl Trident, Master of Waves, Merfolk Trickster, Merrow Reejerey, Silvergill Adept), add Aether Vial and Spreading Seas, and that's the deck. Just add lands.

xyr0s on Swimin with the fishes

2 months ago

To be completely honest, merfolk is a real bad budget deck. The good merfolk are more or less all above the 5 $ mark, and the strength of the deck is in its ability to spew lords out at twice the normal mana curve, and surviving sweepers and planeswalkers with man-lands.

But if you shop around a bit, especially if you look at some of the older printings, you could find the missing Lord of Atlantises and Master of the Pearl Tridents. Lord of Atlantis is at 5.33 for the sixth edition version, for example. Thassa, God of the Sea is a decent budget addition. The 4th Spreading Seas is really needed, at least if you get more lord of atlantis.

But as a general note, I'd probably try and build the monoblue Favorable Winds deck, if I was building monoblue on a budget. They are different decks in terms of cards, but somewhat similar in terms of gameplan.

Funkydiscogod on Looking for Cards to Block ...

2 months ago

Nobody yet said Flash Foliage.

If I assume he's just Spreading Seas'd one of your lands, and then Lord of Atlantising you, and that's why they're unblockable, then pack 4 Undertow in the sideboard.

I have a difficult time imagining Slivers losing to Merfolk.

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