|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Merfolk Warrior
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
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Deeproot Elite Discussion
6 days ago
Hey! Awesome deck! I have some suggestions, but feel free to do your own thing. A little about me: I'm a low level points grinder, so the changes that I make are for the sake of winning the game, as opposed to just playing to have fun. Okay, let's begin with what I'll take out and why, then, later, what I would bring in and why.
1 Deeproot Elite, 1 River Sneak , 2 Deeproot Waters : I'd take these out to make room for other cards. I don't feel like you need as many of these as you're running.
2 Tempest Caller & 2 Kumena, Tyrant of Orazca: I don't like Tempest Caller at all. Unless your meta is super creature heavy, this card feels dead more often than not. Besides, you play a ton of creatures still, so you can just go wide and kill that way. As for Kumena, you don't wanna play too many of a legend. You can make the argument to go up to 3 for a little bit more consistency, but I think 2 is the sweet spot here; you don't need her to win outright, the rest of your deck can take care of itself.
Field of Ruin, Kopala, Warden of Waves, & Seafloor Oracle: If you're not playing at least 2 in the mainboard, I'm not sure Field of Ruin is worth it, and it's definitely not worth running postboard. Seafloor Oracle is just a "win-more" card out of the board, in that if you're playing it successfully in game 2, you're already winning the game. I'd take it out for a relevant early game spell. Lastly, I'm taking Kopala out of the board to play 2 in the main. That card is crazy good.
Now to bring in: Let's start with the 4 Forests you need to replace the Oasis.
2 Negate, 2 Essence Scatter, 1 Spell Pierce, 1 Expel from Orazca, & 1 Hadana's Climb: These are your tempo swing cards. Counters to stop your opponent's relevant removal/game ending spells, a removal spell incase anything slips thru the cracks, and a game-ending enchantment in the Climb. All of these mainboard replacements look to swing the match in your favour when you cast any of them.
1 Naturalize, 2 Expel from Orazca, & 1 Hadana's Climb: A second Naturalize produces more consistence, and the same story goes with a second Hadana's Climb. I'm not sure what your budget it, but if you're able to, I'd put a Nezahal, Primal Tide and Vivien Reid in place of those two. But from what you currently have, Naturalize + The Climb seem great. Lastly, a pair of Expel in the side for more removal postboard.
Okay, I think that's 75. At least I hope. Hopefully you find your flow. The deck looks sweet, and I think that Merfolk post-rotation will be a force to be reckoned with. Excited to see what you do with it. +1
1 month ago
I understand. I thing this for a competitve deck:
1 month ago
Mortenick I have been debating about that card all night. I figured it triggered well with Deeproot Elite while also providing chump blockers. But now i feel like having more of a control spell would suit the deck better or maybe adding some pump cards like Titanic Growth to help win the game faster.
2 months ago
Suggestions for merfolk with more tribal effects High Priority: Kopala, Warden of Waves, Merfolk Mistbinder, Lord of Atlantis, Lullmage Mentor, Deeproot Elite, Merrow Commerce, Stonybrook Banneret, and Merrow Reejerey.
3 months ago
Hi really like your list
for the mainboard only 2 reccomendation are Seafloor Oracle the draw power is crazy and Mist-Cloaked Herald with Deeproot Elite and Merfolk Mistbinder it's a really good agro option also it help activating Seafloor Oracle Ik you have Herald of Secret Streams but having this creature on turn 1 is really good
3 months ago
Definitely need at least 3 Kumena, Tyrant of Orazca. I would also drop the Forerunner of the Heralds in favor of Deeproot Elite, and add Silvergill Adept as at least a 3 of for the card draw, and you definitely need Merfolk Mistbinder for the lord ability. Ancient Animus doesn't really fit your build because you don't have any legends, so I would honestly drop it. I would also drop Opt as you will have the card draw from the Adept. The last thing you might isadding in Tempest Caller for that late game push instead of banking on making your creatures unblockable. In the games that I played with Herald of Secret Streams I rarely lasted long enough to make it worth it (Those Goblin Chainwhirlers are insane!)
3 months ago
Personally, I would put cards like Shapers of Nature, which are good against control but terrible against aggro, in sideboard, maybe put in Deeproot Elite as another way to put counters on the folk. Maybe Aquatic Incursion?
3 months ago
Those are good ideas, but I prefer Jungleborn Pioneer as it is a good top deck after a wrath, and it provides more bodies for Deeproot Elite, Merfolk Mistbinder, and Kumena, Tyrant of Orazca. As for Curious Obsession, it could be good but it would mean going down some merfolk, making all the lords worse and Unclaimed Territory worse.