|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Merfolk Warrior
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
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Deeproot Elite Discussion
1 day ago
Sideboard suggestions would be Aethersphere Harvester, Hadana's Climb Flip, Naturalize, Spell Pierce. I would also run some Negate either in the main board or in the side. Deeproot Elite is a lord that you should be playing with in the main, could replace the Gearhulk and lower your curve.
1 day ago
Firstly, cut the non-merfolk cards (Soul of the Rapids, Waterknot, Castaway's Despair) and some of the weaker merfolk (Jade Guardian, Shaper Apprentice, Shapers of Nature, Vineshaper Mystic). Replace them with Deeproot Elite, Kumena, Tyrant of Orazca, Merfolk Mistbinder, and Silvergill Adept. Also consider Aquatic Incursion to ensure your merfolk have unblockable, and possibly Seafloor Oracle in place of Herald of Secret Streams.
6 days ago
1 week ago
Patolea Thank you for the suggestions. I have been toying with the idea of removing the Counter Package. Ultimately, it isn't really helpful unless Metallic Mimic or Deeproot Elite make a turn 2 or 3 appearance. I really like the suggestion of Intruder Alarm. Not so much to lock out my opponents but to really punish my opponents for playing creatures. Great suggestions! I will post when I re-work in the deck!
derhealman Thank you for the suggestions as well. I originally considered adding in a control package in the deck. However, ultimately, there was not enough room. Unless I landed a Flash Utility card, I could not effectively save mana for control and fuel my board with the merfolk to exploit Kumena's abilities.
I do not run islandwalk enabling mainly because I swing with buffed merfolk for indirect removal. (Also, in my local LGS meta, there are not as many creature-based decks to play around.)
Cursecatcher may have a home in the deck (especially with the Masters 25 reprint), but I do not play Silvergill Adept. It does not bring enough value over some of the cards already in the deck. However, it is another merfolk, so I will review including it back in.
Lightning Greaves and Swiftfoot Boots are great utility cards that I struggle to include every time I check for Commander Protection. What would you suggest removing to include them? So far, I haven't had trouble with Kumena being removed; but I can completely acknowledge that if it was removed consistently, the game is over for me.
Arcane Adaptation is great in this deck. At first, I removed it for the very reason you suggest "just add more merfolk" instead. However, there are a fair number of non-merfolk deck that benefit from Arcane Adaptation (including the elemental tokens from Master of Waves). Additionally, with Priest of Titania, Arcane Adaptation allows me to combo and go infinite with Staff of Domination and a few other infinite mana exploiters.
3 weeks ago
Hey, Watertrap Weaver is an underrated Merfolk. It's ability is good tempo what you want with Merfolk to continue to get damage through. 4x Unsummon is great, but I don't think it's enough main deck tempo to delay Midrange. Caller is also good although kind of slow because four mana is sometimes hard to get. Creatures pretty much rule Standard right now ordinarily Weaver's and Caller's abilities are not main deck worthy, but in current Standard they very much are.
I've found Jade Bearer, Deeproot Elite and Jungleborn Pioneer to be very lackluster. Both Bearer and Elite need ideal game situations to be good. Elite can be powerful, but it needs to come down before any other Merfolk which happens some games, but consistently not. It really sucks to draw him after emptying a hand of Merfolk. The three drop spot for Merfolk is very crowded Kumena is the most important, Jadelight is pretty powerful although double green casting cost is problematic. I suggest giving 3x Watertrap Weaver a playtest as the third three drop Merfolk.
Good luck with your deck.
1 month ago
- Cursecatcher: not very good in Commander
- Jade Bearer: doesnt have enough value
- Jade Guardian: seems pretty meh
- Tidal Courier: doesnt seem that good for Blue card advantage
Aquatic Incursion: seems too slow and mana intensive for only 1 unblockable merfolk... looking at other unblockable abilities you have, they are cheap or apply to all merfolk
- Hardened Scales: I dont feel like this deck focuses enough on +1/+1 counters to make this valuable
- Cauldron of Souls: Wouldnt most of them be really tiny? It depends on how many ETB effects you have that are any good and bonus points if the ETB gives +1/+1 counter (I count like 4 merfolk that this works well with?) Sure you have some lords... but unless your deck is loaded with cards like Deeproot Elite, I dont see the value.
1 month ago
I'm starting to think the deck list might be broken as I already have 4 of Deeproot Elite. It's another reason why I love Deeproot Waters, Play a Merfolk, Before the Cast is Done, Deeproot Waters Triggers, makes a merfolk, Elite Triggers, gives me a counter, The merfolk I was casting hits the board and has Elite Trigger again. I love it so much. Get's even better when a Metallic Mimic is on the board as well.
1 month ago
Fair point, Kumena is pretty expensive. I'd consider some Deeproot Elites, too.