Merfolk Sovereign


Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Duel Decks: Merfolk vs. Goblins (DDT) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Merfolk Sovereign

Creature — Merfolk

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature is unblockable this turn.

Price & Acquistion Set Price Alerts





Recent Decks

Merfolk Sovereign Discussion

ReticleMouse on Merfolk

15 hours ago

you have too many creatures and not enough instants/sorceries. I would consider adding more removal and removing cards like Vorel of the Hull Clade which is kind of useless in this deck you don't really use counters at all.

I would also suggest you remove Merfolk Mistbinder, Halimar Wavewatch, Deeproot Elite and Dakra Mystic. and consider replacing them with cards like Merrow Harbinger, Merrow Reejerey, Merfolk Sovereign, Lullmage Mentor or Wake Thrasher

maybe also consider Spreading Seas and Cavern of Souls

ksuKaliber on What's Better Than 12 Lords? 19 Lords!

2 months ago

PeterB6729 Honestly I'm gonna say not, the first cut I would make are the Merfolk Sovereigns for either Kumena's Speaker or Cursecatcher, and I would probably go down 1-2 Merrow Reejerey for 1-2 of the other 1-drop not already in the deck. But when I was building Merfolk it was before Cursecatcher announced for M25 and it was a $10 card when it should be a <$6 card and would've kicked up the deck's price by $40 for no reason (price matters to me because I'm a college student and half to spend wisely). It is nice knowing that you will more consistently hit that immediate 2-5 power swing with having more lords, but it slows down the deck by a turn way too often for me to be able to justify it. You basically start by playing a turn behind if you don't have Vial and that's really rough in Modern.

jpsuchecki on Kumena's wet slapping

3 months ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

sg_86 on G/U Merfolk Standard

3 months ago

Merfolk Sovereign is not standard legal, while Merfolk Mistbinder is. Also I agree withJimmy_Chinchila. Why no Kumena?

Risque on G/U Merfolk Standard

3 months ago

Hello! Just wanted to stop by and say that this has helped me to think of putting together a merfolk deck of my own. Though that being said, what do you think of the idea of replacing Merfolk Mistbinder for the cheaper (is dollars anyways) Merfolk Sovereign?

Naganov on Merfolk amphibians with counters

3 months ago

Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.

Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)

Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)

Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.

dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.


Double0Brennan on Tropical & Unblockable Modern Merfolk

3 months ago

lukas96 yeah I ended up sideboarding Swift Warden out again, although I really like the card. Do you think swift warden is mainboardable or should I just swap him in for Merfolk Sovereign against control decks?

Double0Brennan on Tropical & Unblockable Modern Merfolk

3 months ago

lukas96 as far as the Aether Vial and the upgrades to the mana base those are both great suggestions and would definetely help the deck, however they are abit over budget (but if you have the funds I would probably take out the Merfolk Sovereign and Deeproot Elite). In regards to Thassa, God of the Sea I feel like building up the devotion would be difficult by turn three while running Simic and playing a three drop that doesnt to do anything until your next turn Isnt great for a tempo deck. However there are a lot of slower value cards coming out such as Kumena, Tyrant of Orazca if you know of any value fish that could help the slower strategy of this deck I would be happy to take any suggestions!

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