Merfolk Sovereign

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) None
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Merfolk Sovereign

Creature — Merfolk

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature is unblockable this turn.

Price & Acquistion Set Price Alerts

M11

M10

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Recent Decks

Merfolk Sovereign Discussion

jpsuchecki on Kumena's wet slapping

2 days ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

sg_86 on G/U Merfolk Standard

1 week ago

Merfolk Sovereign is not standard legal, while Merfolk Mistbinder is. Also I agree withJimmy_Chinchila. Why no Kumena?

Risque on G/U Merfolk Standard

1 week ago

Hello! Just wanted to stop by and say that this has helped me to think of putting together a merfolk deck of my own. Though that being said, what do you think of the idea of replacing Merfolk Mistbinder for the cheaper (is dollars anyways) Merfolk Sovereign?

Naganov on Merfolk amphibians with counters

1 week ago

Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.

Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)

Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)

Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.

dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.

Ideetjes?

Double0Brennan on Tropical & Unblockable Modern Merfolk

2 weeks ago

lukas96 yeah I ended up sideboarding Swift Warden out again, although I really like the card. Do you think swift warden is mainboardable or should I just swap him in for Merfolk Sovereign against control decks?

Double0Brennan on Tropical & Unblockable Modern Merfolk

2 weeks ago

lukas96 as far as the Aether Vial and the upgrades to the mana base those are both great suggestions and would definetely help the deck, however they are abit over budget (but if you have the funds I would probably take out the Merfolk Sovereign and Deeproot Elite). In regards to Thassa, God of the Sea I feel like building up the devotion would be difficult by turn three while running Simic and playing a three drop that doesnt to do anything until your next turn Isnt great for a tempo deck. However there are a lot of slower value cards coming out such as Kumena, Tyrant of Orazca if you know of any value fish that could help the slower strategy of this deck I would be happy to take any suggestions!

Midwest on Thrasios, Triton Hero and Ravos, Soultender

3 weeks ago

4 Color Merfolk, huh? Well, a lot of the Merfolk from Ixalan come with a +1/+1 counter theme. Fortunately, Black and White also have a lot of strong support cards for +1/+1 counters. I think a way to tie all 4 of your colors into one cohesive deck/theme is to build Merfolk Counters. Since you're new I'll build on some of the stuff that's been mentioned above me and then I'll dive into some separate recommendations after that.

38 lands is a great number to start your deck with.

7-9 Ramp spells, not necessarily mana rocks. Your deck is green (the best ramp color) and land ramp is typically (but not always) better than artifact ramp. The ramp that I'd recommend you start with is:Cultivate, Kodama's Reach, Sol Ring, Chromatic Lantern, Explosive Vegetation, Simic Signet, Commander's Sphere

Cultivate, Kodama's Reach, and Explosive Vegetation all offer card advantage by getting two lands for a single card. They also help color fix since your deck is four colors but the land base is primarily basics. I'll touch more on this later when I start recommending creatures, but trying to build this deck without a refined mana base will be difficult. I'd recommend that you eventually look at acquiring shock and fetch lands. It will do wonders for your deck's consistency and open up powerful ramp spells such as Skyshroud Claim as legitimate options.

Chromatic Lantern will do a lot to help in this regard as well. Simic Signet and Commander's Sphere round out the recommendations as cheap options with a focus on blue and green as they will be your primary colors. Pro tip: Never cut Sol Ring, it's one of the best cards ever printed.

LeaPlath nailed it when they said to include as many of the lords as you can. The abundance of lords is the tribe's competitive advantage (the thing that this tribe does better than any of the others). With this all in mentality I'd recommend cutting all of non-Merfolk creatures from your deck. Excluding Ravos, of course. Creatures like Jace's Phantasm and Jelenn Sphinx have a serious cost when you consider that they don't coincide with any of the other synergies in the deck. You can play non-Merfolk creatures but they have to REALLY provide an effect that works well with what the deck's overall strategy is. I'd start with these lords (some are already in your deck):Master of the Pearl Trident, Lord of Atlantis, Merfolk Mistbinder, Merfolk Sovereign, Merrow Reejerey, Deeproot Elite, Metallic Mimic

From there I'd add the Merfolk that cantrip or Explore. These Merfolk are cost efficient and will help smooth your draws. Silvergill Adept, Merfolk Branchwalker, Tishana's Wayfinder, Jadelight Ranger

Multiple Merfolk lords give your team Islandwalk. Aquitect's Will, Spreading Seas, Tidal Warrior give your team a way to get in unblocked. Herald of Secret Streams can be added to this category as well.

Kumena, Tyrant of Orazca does everything you want. He adds counters, draws cards, and provides a way to sneak in damage.

Vorel of the Hull Clade and Prime Speaker Zegana are classic Simic Merfolk that fit the counters plan.

Lullmage Mentor is a great reward for having a lot of Merfolk.

Wanderwine Prophets is the other top end Merfolk here. If you're playing Prophets then you should also play Stonybrook Schoolmaster. These two creatures plus anyway to make them both unblockable (such as Kumena or Islandwalk) leads to infinite turns with unblockable creatures. Attack with both with triggers Schoolmaster, making a token. When Prophets deals combat damage to an opponent, sacrifice the newly made token, to Prophets' trigger. Take an extra turn. Due that over and over until you win.

Sygg, River Guide was a good recommendation. I'd add Swift Warden to that as well.

Seafloor Oracle is a great way to generate card advantage on a Merfolk body.

Okay, that was a lot of creatures and I've not really tapped into Black or White yet. We'll get there in a moment. First I want to recommend 3 of the 4 Kindred cycle cards that are in your colors. Kindred Summons and Kindred Discovery are both great. They help you find more Merfolk to flood the board with which is Plan A. Kindred Dominance is a one-sided board wipe. It will leave you with a massive board advantage. Cyclonic Rift serves a similar purpose.

Playing a Weenie strategy such as this one leaves you susceptible to sweepers. Patriarch's Bidding and Creeping Renaissance will help you recover.

Cathars' Crusade and Nissa, Voice of Zendikar put counters on all of your creatures.

Okay, so time to revist the point I made earlier when I said that a non-Merfolk creature can be considered as long as it is offering an effect that the deck strongly desires. Winding Constrictor, Drana, Liberator of Malakir, Reyhan, Last of the Abzan are all creatures that are worth considering at least, I think.

Gavony Township and Opal Palace are both colorless lands which your deck can't afford too many of at the moment, but I think that they're both worth including especially Gavony Township. They're definitely better than Dread Statuary.

Sorry if that was all a bit/too much. Hopefully this helped, good luck with the deck!

shaftdiggity on Wizards Azorius Tribal

4 weeks ago

Would you rather go with merfolk or faeries? Merfolk can go wider and bigger and may be better for flexibility being decent at 1v1 and strong in multiplayer. faeries are the better 1v1 option. Both are kinda ditching your current wizard frame-work. In either event, adding 4 x Cyclonic Rift is a must for multi=player.

This is a fairly straight-forward aggro approach with some counter for tempo and value. In multi-player, counters are card disadvantage, so only counter stuff that really adversely affects you. You may want to add a couple lands and tweak to your playgroup.

4x Lord of Atlantis4x Master of the Pearl Trident4x Merfolk Sovereign4x Merrow Reejerey4x Dissolve4x Mana Leak4x Lullmage Mentor4x Cyclonic Rift4x Rune Snag4x Remand20x Island

SB:

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