Lullmage Mentor


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Rare

Combos Browse all


Related Questions

Lullmage Mentor

Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.

Tap seven untapped Merfolk you control: Counter target spell.

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Lullmage Mentor Discussion

spicechicken on Order of Atlantis [Budget Merfolk]

2 days ago

thanks Macharius5622 I'll definitely consider that. If Talrand, Sky Summoner or Lullmage Mentor doesn't work out in play testing i'll swap them out!

The_Dragonmaster on $15 Budget Control

3 weeks ago

I like the Talrand in this deck. The Stormtide Leviathan seems a little out of place, even in a control deck. Have you considered Lullmage Mentor? It gives you a more stable board presence while remaining powerful later in the game.

LeoSushi on Azami, Lady Of The Three Best Words In Magic

1 month ago

Lullmage Mentor is a mainstay in all control decks, and as long as you run teferi, Running the combo of Knowledge Pool to lock your opponent off spells, and High Tide is just good

DontPressStart on Thassa's Bounce House

1 month ago

For the general Maybes: Curiosity or Quicken would seem nice. Cathedral of War for more damage with fewer creatures. Depending on how Merfolky you make this, there are some great options for versatility to your deck (more counters, mill, draw, etc). Lullmage Mentor, Sigil Tracer, Deepchannel Mentor, Leech Bonder, Cursecatcher. Merfolk Sovereign among others.

Switching to tribal may throw off the mojo this deck has, but give a second look to cards: Razorfin Abolisher, Saprazzan Legate (tribal merfolk loves to change land types), Thada Adel, Acquisitor, Waterfront Bouncer.

Panas on Baral/How do I Blue?

3 months ago

Although I am not a blue player at heart, I do play it regularly as a support/protection colour.

To answer your question about counterspells I have to explain the complication that rises in a multiplayer game concerning card advantage and removal (since - let's face it - counterspells are blue removal).

So in a 1v1 scenario, when you use a single target removal (e.g. Doom Blade, Counterspell e.t.c...), you are trading 1 card for 1 card and are probably getting a favourable trade in terms of how much mana was invested in each card. This gets you ahead in the game and makes efficient spot removal VERY strong.

Now imagine the same scenario but add 2 more players. You use your 1 card to deal with 1 card from 1 opponent, while the other two are just happy to watch. This is because it sets you and the unlucky target 1 card behind the other two. This makes spot removal effectively worse.

If you are still following, my suggestion is to treat counterspells as spot removal and include only as much as you need. You will use them to efficiently remove threats that are heavily detrimental to your game plan; you will never be able to counter every threat that is played. Also be wise in their selection: a card like Rewind or Arcane Denial and Dream Fracture do what you want to do while mitigating the disadvantages involved. Run Counterspell of course, the card is insanely powerful, but so is Swan Song. My favourite number is 8-10 for spot removal in a deck.

Alright! Perfect! Now let's talk Baral! He likes countering everything, but he doesn't care if it is through a spell or ability. There are many permanents that counter plays and Baral is fine with them! A Lullmage Mentor activation is just as good to him as Counterspell. Better yet, imprint said spell on an Isochron Scepter! See Glen Elendra Archmage Negateing things. Look for repeatable effects that will not use up your cards. There I cannot help too much as my knowledge in all things blue is relatively limited as to the other colours. I wish you luck and hope this helped a little.

P.S: Cyclonic Rift and Capsize is how you blue afaik!

Tomahawk-Bang on Ertai likes Birds

4 months ago

Lullmage Mentor synergizes very well with Ertai, the Corrupted: every time you counter a spell with Ertai (or without him) the Mentor will create a token and thus give you more sac-fodder for Ertai. Also Reef Worm might be worth looking into as it gets bigger every time after you have used it to counter a spell with Ertai, the Corrupted

Thornbite Staff will auto-untap Ertai, the Corrupted because it triggers every time you sac a creature when you use Ertai's ability to counter a spell.

Martyr's Bond or Grave Pact will force your opponents to sacrifice their stuff too whenever you activate Ertai, the Corrupted's ability. As both the Bond and the Pact are enchantments themselves they can also be sacrificed to Ertai, the Corrupted if in times of need.

Force_of_Willb on Commander Nope of Nopehaven. Pop: Nope

5 months ago

For additional finishers, I suggest trying Archetype of Imagination

For another wizard "lord" try Sage of Fables w/ bonus of additional draw, or artifacts like Door of Destinies, Obelisk of Urd, Coat of Arms if you have the budget.

I think Lunar Mystic, Inspired Sprite, Information Dealer could also bring additional draw power to the deck

Vedalken AEthermage is my favorite wizard tutor

If you have the budget: Snapcaster Mage or Glen Elendra Archmage are great control wizards.

In my wizard deck my favorite thing to do is use Rite of Replication and other copy effects on Lullmage Mentor, once you have 7 copies its pretty much a lock :-p (each countered spell makes 7 new merfolk to counter the next)

Suggestions to remove: Scroll of the masters, thunder staff, warhorn, augur of bolas, library of lat-nam, reminisce, and maybe aphetto grifter

TwerkForSubway on Baral, Chief of the Fun Police

6 months ago

Disciple of the Ring, Guile, and Lullmage Mentor seem like more "fun"-centric cards to shoe in, too.

Grip of Amnesia seem situationally good for against graveyard matters decks.

Other than that, I think I'm gonna playtest this on Untap and perhaps work towards building it. Cheers.

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