Creature — Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
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Lullmage Mentor Discussion
4 weeks ago
Although I am not a blue player at heart, I do play it regularly as a support/protection colour.
To answer your question about counterspells I have to explain the complication that rises in a multiplayer game concerning card advantage and removal (since - let's face it - counterspells are blue removal).
So in a 1v1 scenario, when you use a single target removal (e.g. Doom Blade, Counterspell e.t.c...), you are trading 1 card for 1 card and are probably getting a favourable trade in terms of how much mana was invested in each card. This gets you ahead in the game and makes efficient spot removal VERY strong.
Now imagine the same scenario but add 2 more players. You use your 1 card to deal with 1 card from 1 opponent, while the other two are just happy to watch. This is because it sets you and the unlucky target 1 card behind the other two. This makes spot removal effectively worse.
If you are still following, my suggestion is to treat counterspells as spot removal and include only as much as you need. You will use them to efficiently remove threats that are heavily detrimental to your game plan; you will never be able to counter every threat that is played. Also be wise in their selection: a card like Rewind or Arcane Denial and Dream Fracture do what you want to do while mitigating the disadvantages involved. Run Counterspell of course, the card is insanely powerful, but so is Swan Song. My favourite number is 8-10 for spot removal in a deck.
Alright! Perfect! Now let's talk Baral! He likes countering everything, but he doesn't care if it is through a spell or ability. There are many permanents that counter plays and Baral is fine with them! A Lullmage Mentor activation is just as good to him as Counterspell. Better yet, imprint said spell on an Isochron Scepter! See Glen Elendra Archmage Negateing things. Look for repeatable effects that will not use up your cards. There I cannot help too much as my knowledge in all things blue is relatively limited as to the other colours. I wish you luck and hope this helped a little.
2 months ago
Lullmage Mentor synergizes very well with Ertai, the Corrupted: every time you counter a spell with Ertai (or without him) the Mentor will create a token and thus give you more sac-fodder for Ertai. Also Reef Worm might be worth looking into as it gets bigger every time after you have used it to counter a spell with Ertai, the Corrupted
Martyr's Bond or Grave Pact will force your opponents to sacrifice their stuff too whenever you activate Ertai, the Corrupted's ability. As both the Bond and the Pact are enchantments themselves they can also be sacrificed to Ertai, the Corrupted if in times of need.
3 months ago
For additional finishers, I suggest trying Archetype of Imagination
Vedalken AEthermage is my favorite wizard tutor
In my wizard deck my favorite thing to do is use Rite of Replication and other copy effects on Lullmage Mentor, once you have 7 copies its pretty much a lock :-p (each countered spell makes 7 new merfolk to counter the next)
Suggestions to remove: Scroll of the masters, thunder staff, warhorn, augur of bolas, library of lat-nam, reminisce, and maybe aphetto grifter
4 months ago
Grip of Amnesia seem situationally good for against graveyard matters decks.
Other than that, I think I'm gonna playtest this on Untap and perhaps work towards building it. Cheers.
4 months ago
Got rid of all illegal cards except for Reef Shaman cause again, no good replacements yet. Overall it plays the same, and I've managed to remove some redundancy. I think I can remove Commerce and Banneret as well. I no longer use Drowner of Secrets, Summon the School or Lullmage Mentor so by the time I tap creatures on my turn I'll be going for the kill, and I have removed enough of the expensive cards plus all the land I'll likely draw means I may not need to make my merfolk any cheaper.
4 months ago
Looks like an interesting deck! Some of the cards that I don't think are pulling their weight includeSpellbook, Condescend, Ertai's Meddling, Serum Visions, Horribly Awry, Hedron Alignment, Damping Engine and Ransack
Your list doesn't have Peregrine Drake or Deadeye Navigator in it right now. Though if you wanted that combo you could do the pauper version with Peregrine Drake/Great Whale, Archaeomancer/Mnemonic Wall and Ghostly Flicker/Displace/Illusionist's Stratagem.
Lullmage Mentor seems tailor made for this deck!
Hope i could suggest some off the wall cards for you to think about, have fun being the control player!!
4 months ago
4x Aquitect's Will. Just do it. If you put in the Aquitect's Will, you can get rid all of the other "land type changers". You can also search for Aquitect's Will with Merrow Harbinger (or any other merfolk) as the Will is a Tribal Sorcery. I would take out the Merfolk Sovereigns and replace them with Merrow Harbinger and/or Lullmage Mentor (if you want to counter things)/Sage of Fables. Sigil Tracer isn't bad. Neither is Wake Thrasher as it triggers for everything you untap during the untap step. Lord of Atlantis is a legendary creature, so I would add 1 Master of the Pearl Trident and take away 1 Lord of Atlantis because they do the same thing.
4 months ago
I'll update later, but considering Spreading Seas. Removing Rhystic Study and Tidal Courier for a modern deck is easy because other cards provide similar results. No cards works quite as well as Reef Shaman and Chain of Vapor in my opinion, a lot of really close ones but with just enough restrictions on their usage that it reduces the versatility too much for my liking. Not sure what to do there. I would likely add Lullmage Mentor, plus go for the infinite tokens with Summon the School and Stonybrook Schoolmaster.