|Commander / EDH||Legal|
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Creature — Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
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Lullmage Mentor Discussion
2 months ago
KayneMarco Thanks for the upvote and suggestions.
My friends were all using Kumena, Tyrant of Orazca as the Merfolk Commander but I wanted to do something more novel. Derevi fits into the tap/untap theme nicely. The deck has a Wizard subtheme too.
I've considered the cards you recommended when I was building the deck. Supreme Inquisitor and Lullmage Mentor require 4 other wizards and 6 other merfolks respectively to "turn on" their tap ability. In the games I've played using this deck, it is extremely difficult to reach that threshold, given how common board wipes are in EDH.
Feel free to try them out and let me know how it goes for you though.
On the topic of Derevi, she helms another of my novel deck, which should be getting popular these days, thanks to the Bant Enchantment deck in Commander 2018. Attaching the deck list below to give you more ideas on how you can build Derevi.
Commander / EDH
SCORE: 1 | 15 VIEWS
2 months ago
Just picked up the derevi pre con and was thinking of going with a tap/untap matters theme for it as a way of giving it my own flair. Never thought of going merfolk tribal. +1 from me. I like it. Here are a few more tap creatures I didn’t see in the deck in case you haven’t seen these. Supreme Inquisitor, Galecaster Colossus and Lullmage Mentor. The mentor is even a merfolk. Any to all of these critters would really add to your deck I think.
2 months ago
Hey dude :)
really nice deck !
You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.
I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !
Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.
Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)
I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice
Merrow Commerce is really nice in duel but not that good in a multiplayer format.
If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :
Commander / EDH*
SCORE: 1 | 46 VIEWS | IN 1 FOLDER
SCORE: 1 | 318 VIEWS | IN 1 FOLDER
Have fun !
3 months ago
Suggestions for merfolk with more tribal effects High Priority: Kopala, Warden of Waves, Merfolk Mistbinder, Lord of Atlantis, Lullmage Mentor, Deeproot Elite, Merrow Commerce, Stonybrook Banneret, and Merrow Reejerey.
3 months ago
Yes, great idea greatgoofini, thank you for the suggestion!
Recently I've been wanting to alter the foundation of the deck and make a lot of changes. I think Intruder Alarm would go really well with Lullmage Mentor, who I want to add to the deck.
3 months ago
I was thinking, Lullmage Mentor may be another option for you. Early to mid game he'll just make you some tokens when you counter, but once you have six other Merfolk and Midnight Guard or Intruder Alarm, you get infinite counterspells. If you decide to go this path, I'd say maybe include Stonybrook Schoolmaster to strengthen the Merfolk tribal. The Schoolmaster also makes a prime target for Presence of Gond, even without Intruder Alarm out you still get two tokens for one tap.
All that said, including these two cards may force you to remove other cool stuff that helps to counter threats or get your wincon sooner. Depending on the threats you face on a regular basis in your pod, you could consider moving Leyline of Sanctity to your Sideboard.
4 months ago
you have too many creatures and not enough instants/sorceries. I would consider adding more removal and removing cards like Vorel of the Hull Clade which is kind of useless in this deck you don't really use counters at all.
I would also suggest you remove Merfolk Mistbinder, Halimar Wavewatch, Deeproot Elite and Dakra Mystic. and consider replacing them with cards like Merrow Harbinger, Merrow Reejerey, Merfolk Sovereign, Lullmage Mentor or Wake Thrasher