Lullmage Mentor

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Zendikar Rare

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Tokens

Related Questions

Lullmage Mentor

Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.

Tap seven untapped Merfolk you control: Counter target spell.

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Lullmage Mentor Discussion

Panas on Baral/How do I Blue?

4 weeks ago

Although I am not a blue player at heart, I do play it regularly as a support/protection colour.

To answer your question about counterspells I have to explain the complication that rises in a multiplayer game concerning card advantage and removal (since - let's face it - counterspells are blue removal).

So in a 1v1 scenario, when you use a single target removal (e.g. Doom Blade, Counterspell e.t.c...), you are trading 1 card for 1 card and are probably getting a favourable trade in terms of how much mana was invested in each card. This gets you ahead in the game and makes efficient spot removal VERY strong.

Now imagine the same scenario but add 2 more players. You use your 1 card to deal with 1 card from 1 opponent, while the other two are just happy to watch. This is because it sets you and the unlucky target 1 card behind the other two. This makes spot removal effectively worse.

If you are still following, my suggestion is to treat counterspells as spot removal and include only as much as you need. You will use them to efficiently remove threats that are heavily detrimental to your game plan; you will never be able to counter every threat that is played. Also be wise in their selection: a card like Rewind or Arcane Denial and Dream Fracture do what you want to do while mitigating the disadvantages involved. Run Counterspell of course, the card is insanely powerful, but so is Swan Song. My favourite number is 8-10 for spot removal in a deck.

Alright! Perfect! Now let's talk Baral! He likes countering everything, but he doesn't care if it is through a spell or ability. There are many permanents that counter plays and Baral is fine with them! A Lullmage Mentor activation is just as good to him as Counterspell. Better yet, imprint said spell on an Isochron Scepter! See Glen Elendra Archmage Negateing things. Look for repeatable effects that will not use up your cards. There I cannot help too much as my knowledge in all things blue is relatively limited as to the other colours. I wish you luck and hope this helped a little.

P.S: Cyclonic Rift and Capsize is how you blue afaik!

Tomahawk-Bang on Ertai likes Birds

2 months ago

Lullmage Mentor synergizes very well with Ertai, the Corrupted: every time you counter a spell with Ertai (or without him) the Mentor will create a token and thus give you more sac-fodder for Ertai. Also Reef Worm might be worth looking into as it gets bigger every time after you have used it to counter a spell with Ertai, the Corrupted

Thornbite Staff will auto-untap Ertai, the Corrupted because it triggers every time you sac a creature when you use Ertai's ability to counter a spell.

Martyr's Bond or Grave Pact will force your opponents to sacrifice their stuff too whenever you activate Ertai, the Corrupted's ability. As both the Bond and the Pact are enchantments themselves they can also be sacrificed to Ertai, the Corrupted if in times of need.

Force_of_Willb on Commander Nope of Nopehaven. Pop: Nope

3 months ago

For additional finishers, I suggest trying Archetype of Imagination

For another wizard "lord" try Sage of Fables w/ bonus of additional draw, or artifacts like Door of Destinies, Obelisk of Urd, Coat of Arms if you have the budget.

I think Lunar Mystic, Inspired Sprite, Information Dealer could also bring additional draw power to the deck

Vedalken AEthermage is my favorite wizard tutor

If you have the budget: Snapcaster Mage or Glen Elendra Archmage are great control wizards.

In my wizard deck my favorite thing to do is use Rite of Replication and other copy effects on Lullmage Mentor, once you have 7 copies its pretty much a lock :-p (each countered spell makes 7 new merfolk to counter the next)

Suggestions to remove: Scroll of the masters, thunder staff, warhorn, augur of bolas, library of lat-nam, reminisce, and maybe aphetto grifter

TwerkForSubway on Baral, Chief of the Fun Police

4 months ago

Disciple of the Ring, Guile, and Lullmage Mentor seem like more "fun"-centric cards to shoe in, too.

Grip of Amnesia seem situationally good for against graveyard matters decks.

Other than that, I think I'm gonna playtest this on Untap and perhaps work towards building it. Cheers.

ksbaker1989 on Sailorman's Hymn

4 months ago

Got rid of all illegal cards except for Reef Shaman cause again, no good replacements yet. Overall it plays the same, and I've managed to remove some redundancy. I think I can remove Commerce and Banneret as well. I no longer use Drowner of Secrets, Summon the School or Lullmage Mentor so by the time I tap creatures on my turn I'll be going for the kill, and I have removed enough of the expensive cards plus all the land I'll likely draw means I may not need to make my merfolk any cheaper.

hoardofnotions on Baral, Who Says No

4 months ago

Looks like an interesting deck! Some of the cards that I don't think are pulling their weight includeSpellbook, Condescend, Ertai's Meddling, Serum Visions, Horribly Awry, Hedron Alignment, Damping Engine and Ransack

  1. Your list doesn't have Peregrine Drake or Deadeye Navigator in it right now. Though if you wanted that combo you could do the pauper version with Peregrine Drake/Great Whale, Archaeomancer/Mnemonic Wall and Ghostly Flicker/Displace/Illusionist's Stratagem.

  2. Winterblast has some great suggestions as well! I really like the Isochron Scepter idea

  3. Lullmage Mentor seems tailor made for this deck!

  4. card draw!!! Rhystic Study, Preordain, Dragonlord's Prerogative, Opportunity

  5. some other cool cards to add are more counterspell creatures like Glen Elendra Archmage, Draining Whelk or Soratami Savant and self bounce stuff like Crystal Shard and Erratic Portal

  6. you could also swap Phyrexian Ingester for Duplicant for mana cost reasons

Hope i could suggest some off the wall cards for you to think about, have fun being the control player!!

Flytrigreen on

4 months ago

4x Aquitect's Will. Just do it. If you put in the Aquitect's Will, you can get rid all of the other "land type changers". You can also search for Aquitect's Will with Merrow Harbinger (or any other merfolk) as the Will is a Tribal Sorcery. I would take out the Merfolk Sovereigns and replace them with Merrow Harbinger and/or Lullmage Mentor (if you want to counter things)/Sage of Fables. Sigil Tracer isn't bad. Neither is Wake Thrasher as it triggers for everything you untap during the untap step. Lord of Atlantis is a legendary creature, so I would add 1 Master of the Pearl Trident and take away 1 Lord of Atlantis because they do the same thing.

Get rid of: Streambed Aquitects, Reef Shaman, Merfolk of the Pearl Trident (it literally does nothing, your turn 1 play should be Aquitect's Will), Mystic Compass

Add: Aquitect's Will, Merrow Harbinger, Lullmage Mentor (only if you add more counterspells), Sigil Tracer, Wake Thrasher, Coastal Piracy (Great for drawing cards)

ksbaker1989 on Sailorman's Hymn

4 months ago

I'll update later, but considering Spreading Seas. Removing Rhystic Study and Tidal Courier for a modern deck is easy because other cards provide similar results. No cards works quite as well as Reef Shaman and Chain of Vapor in my opinion, a lot of really close ones but with just enough restrictions on their usage that it reduces the versatility too much for my liking. Not sure what to do there. I would likely add Lullmage Mentor, plus go for the infinite tokens with Summon the School and Stonybrook Schoolmaster.

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