Lullmage Mentor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Tokens

Related Questions

Lullmage Mentor

Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.

Tap seven untapped Merfolk you control: Counter target spell.

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Lullmage Mentor Discussion

Feyamius on Ertai, the Controlly

1 month ago

I'm building an Ertai deck as well that follows these considerations:

  • I want to counter stuff, and I want to counter it with Ertai

  • If Ertai can't counter stuff, that's probably because I've got nothing to sacrifice. I still want to counter, but I need sac fodder, too. That's why I run otherwise quite bad spells like Geist Snatch and Summoner's Bane. Or, if I don't have a counter spell at hand, I can cast a carddraw spell in response and let Talrand, Sky Summoner, Docent of Perfection  Flip or Metallurgic Summonings do the rest.

  • It's better to never stumble in this kind of situation, so when Ertai counters stuff, I want a new thing on the board immediately to sac it next time. It's like Lullmage Mentor was made for that job in this deck.

  • Another reason I couldn't counter stuff with Ertai may be because he's tapped. I don't want that. He shouldn't be tapped. So I run Deceiver Exarch, Pestermite, and Village Bell-Ringer that I can flash in to untap Ertai - and to serve as sac fooder for his counter ability. How convenient!

  • Again, it's better to never get in this situation. So I gave him a nice little wand: Thornbite Staff. Whenever we sac a creature to counter something, Ertain untaps again immediately. When Lullmage Mentor is on the field, we have a nice little engine here. The Mentor works quite good with Intruder Alarm instead of the Staff, too.

  • Intruder Alarm works equally well with our emergency counterspells. If Ertai is tapped and therefor can't counter stuff, we counter with e.g. Summoner's Bane, get a dude, this entering the battlefield triggers the Alarm and untaps Ertai.

  • Friendly reminder: I want to counter stuff. I don't want to destroy or exile stuff. That's not my thing with this deck. So even if I missed countering something I don't like, I return it to hand, so I can counter it later. Capsize is your best friend in this deck, even if it is a bit boring. Just as Cyclonic Rift. I still have to find something cool and synergistic here.

drksamurai on Esperwine Wandershard (5.5)

1 month ago

So I came here from your previous version with Sygg. You still don't have the card I wanted to mention so here goes. Lullmage Mentor can produce tokens and counter spells. Not sure if it will work here in your new version. But it's worth the mention.

NeoHaunter on Don't Make Me Swim Over There!

2 months ago

I had a deck similar to this but it was just U/W and an all star was Intruder Alarm. Once you get this Lullmage Mentor and six other merfolk you can counter almost any spell.

PurpleGame0 on Don't you see my 2 untapped lands you noob?!?

2 months ago

Lullmage Mentor? It won't do much good at the beginning, but because you're going to be countering a bunch of spells, it could be really useful in the mid-late game, especially with a Dramatic Reversal on Isochron Scepter, likeVariun11 said.

LVL_666 on The Queen's Egg

3 months ago

jplvette, welcome to the hive. Thank you for visiting the page. To answer your question, yes Intruder Alarm has been mentioned before. My conclusion regarding the card has not changed - It has far too much potential to backfire to be considered useful. Cards like Kiki-Jiki, Mirror Breaker, Stonybrook Schoolmaster, and Lullmage Mentor (just to name a few) are all lurking out there in EDH. Since the card can be taken advantage of by anyone at the table I could unknowingly enable someone else's wincon. Therefore, the card is just invalid in my eyes. But for more, (and less ) I can keep that potentially game ending effect all to myself - enter Paradox Engine.

tl:dr - Intruder Alarm can easily backfire and lose me the game automatically. It's not worth it.

wylie72 on STAX-Try with Sen Triples

3 months ago

If you're planning to use the Triplets to cast your opponents' spells, rather than just shut them out for the turn, you could use some more five-color options. Darksteel Ingot, Cultivator's Caravan, the vivid lands, etc.

With all the artifacts, Fabricate?

I've found getting Unwinding Clock on the board to be a major advantage with all the mana rocks this runs, so Dimir House Guard and Clutch of the Undercity useful in tutoring it out. It's like Paradox Engine jr that draws a lot less hate.

With all the artifacts, some extra ways to protect them could be helpful. Consider Leonin Abunas, Hanna's Custody, and Padeem, Consul of Innovation as inexpensive ways to do this.

To make room for some of these, I'd consider taking out Athreos, God of Passage (not quite critical mass of creatures or recursion theme for him here), Graceful Adept (so your SEG buddies don't bolt her at the beginning of your end step when you have 12 cards in hand), Lullmage Mentor (not running enough counters or merfolk to get full value form him), Beguiler of Wills (situational, low creature count).

I love Michiko Konda, Truth Seeker in here, she needs more play.

spicechicken on Order of Atlantis [Budget Merfolk]

3 months ago

thanks Macharius5622 I'll definitely consider that. If Talrand, Sky Summoner or Lullmage Mentor doesn't work out in play testing i'll swap them out!

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