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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Harbinger of the Tides
Creature — Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it at any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
stevezsiga on Jungle Merfolks
1 year ago
Great build! Have you considered a similar build using Mist-Cloaked Herald or Triton Shorestalker or River Sneak?
For a board, I think Merfolk Trickster, Harbinger of the Tides, Kopala, Warden of Waves, Wizard's Retort, and Witness Protection are all great options.
zapyourtumor on Blue/Green Merfolk
2 years ago
Budget merfolk suggestions: Cursecatcher , Harbinger of the Tides , Merfolk Trickster , Silvergill Adept , Merfolk Sovereign
Sort of expensive: Master of the Pearl Trident , Lord of Atlantis
For sideboard: Mistcaller , Tidebinder Mage
I would go up to 4x Merfolk Mistbinder as well.
wallisface on The New Most Competitive Modern Deck--Dryads
3 years ago
Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:
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Humans have creatures that grow very bog very quickly in both Champion of the Parish and Thalia's Lieutenant . Almost every other human is then actively ruining the opponent ability to play (i.e. Meddling Mage , Kitesail Freebooter , Reflector Mage ), or providing backup damage (i.e. Mantis Rider )
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Spirits function down a similar line to humans, except with everything in the air, and lots more lords. They buff with the likes of Drogskol Captain and Selfless Spirit , and disrupt with the likes of Skyclave Apparition , Spell Queller and Mausoleum Wanderer . They even have built in protection in the form of Rattlechains and Selfless Spirit .
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Goblins are a hyper aggressive deck aiming to win by comboing off, or besting you down. Their combo pieces are Conspicuous Snoop and Boggart Harbinger (putting Kiki-Jiki, Mirror Breaker on top then Sling-Gang Lieutenant to win). They can easily assemble their pieces with the likes of Goblin Matron and Goblin Ringleader . They also have a lot of aggressive go-wide threats to try winning without the combo.
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Merfolk are less interactive than the 3 above decks, and because of that, generally weaker. Almost everything they run is a lord and/or grants islandwalk ( Lord of Atlantis , Master of the Pearl Trident etc), and they aim to simply race the opponent by swinging in with lots of 5/5 unblockable merfolk thanks to the likes of Spreading Seas . They basically aim to race the game, so their interaction is just to mess with their opponent, like Merfolk Trickster , Harbinger of the Tides etc.
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Elves are a straightforward deck. They makes a butt-load of elves, generate waaay too much mana, and then win the game through Ezuri, Renegade Leader , Shaman of the Pack , and Elvish Warmaster .
The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.
As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.
I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.
RiotRunner789 on I_want_to_playallthedecks’s Thada Adel deck
3 years ago
Merfolk wise,
Kopala, Warden of Waves and Harbinger of the Tides are probably the best utility. Otherwise there are a few merfolk lords. You just need to figure out how many merfolk togiant sea creatures you want.
RiotRunner789 on I_Want_To_PlayAllTheDecks
3 years ago
Merfolk wise,
Kopala, Warden of Waves and Harbinger of the Tides are probably the best utility. Otherwise there are a few merfolk lords. You just need to figure out how many merfolk togiant sea creatures you want.
Edit: Didn't mean to post this on your wall....
GerryAvalanche on Mono Blue Merfolk
3 years ago
I went for Benthic Biomancer over Cursecatcher because I feel like the Catcher falls off very quickly after T2, while the Biomancer's loot ability let's you dig for value later in the game plus it becomes a slightly bigger body. I will playtest the Catcher again though. The last time I found the (1) tax to not do very much in the recent metagame, espacially when it leaves me with one card down.
I enjoy Glasspool Mimic over Phantasmal Image because I really hate my 4/4 copy (pumped by lords) being bolted for 3 and still die.
My area is full of burn and prowess decks. I aggree however, that 3 cmc for only being able to target my own creatures can be a too high cost in the long run.
I really like Merrow Reejerey -> Coralhelm Commander, I will definitely try that in a 2-2 split.
I chose Brazen Borrower over Harbinger of the Tides because
A) I can cast the bounce part for UU at instant speed in my opp. turn and
B) because it's not a Merfolk and thus won't be hit by Plague Engineer
Harbinger seems to be the more aggressive option, so that is up to personal preference imo.
Oboro, Palace in the Clouds is a great suggestion, I kinda forgot about that tbh. Would you goe for 1 or for 2 of them?
Denver_Dudes on merfolk bois
3 years ago
Not sure if this helps, but you should only need 1 Kira, Great Glass-Spinner in Merfolk. You can substitute 1 Kira for 1 Merrow Reejerey.
I would also suggest removing the 4 Opt for 1 Merfolk Trickster, 1 Merrow Reejerey, and 2 Vapor Snag. You could also add in some Harbinger of the Tides, if you so choose.
Alternatively, you could also look into 8 seas variations and run 4 Sea's Claim along with Spreading Seas. It’s a really fun way to mess with your opponent.
All and all looks like a good starting point for Merfolk.
Yuri200X on blue
3 years ago
Augur of Bolas Mistcaller (SB) Quench Fae of Wishes (surprisingly at 0.19 tix atm) Harbinger of the Tides (also surprisingly cheap at 0.10 tix atm) Merfolk Trickster (in response to troublesome creatures) Naban, Dean of Iteration (if you got lotsa triggers) Tidebinder Mage SB against red and green Nimble Obstructionist Elite Arcanist + Dissolve
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