|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Magic Origins (ORI)||Rare|
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Harbinger of the Tides
Creature — Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it at any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
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Harbinger of the Tides Discussion
5 days ago
I've tested Venser, Shaper Savant in the deck, he is great for control in most lists, because of his he is often a dead card in my buildup phase.
Harbinger of the Tides can be cast for just , which means he can sometimes be pitched to a Skullclamp in a block or to a Diabolic Tutor, sometimes he is just being sacced for a scry to dig for a relevant card to advance our plan.
Him being legendary means that after I've set up and mana is sorted, the legendary rule forces me to sac either Venser, Shaper Savant or the clone, making him less efficicent, can't really pitch the clone to a block, can't respond and tap it for a draw with Azami, Lady of Scrolls or to damage with Inalla, Archmage Ritualist.
I might be wrong and should I become dissatisfied with other any card in the list, he will probably get another chance.
Right now he was disregarded because he was too expensive earlygame and midgame his and legendary made him a bit unwieldy.
That being said, he is a very powerful card!
I should probably test Winding Canyons, initially I skipped it, because I still haven't acquired the duals and shocks to make my manabase resilient and I am worried about drawing into too much colorless mana.
Thank you for the suggestions, I appreciate it :)
5 days ago
Why no Venser, Shaper Savant? He's amazing with eminence. I would cut Harbinger of the Tides for him. Not a fan of Harbinger because it can't return itself or a creature you control to your hand, only an opponent's tapped creature.
Winding Canyons in combination with all the extra mana you can produce can give you some crazy instant Inalla eminence Wizard goodness!
2 weeks ago
I am also building a very similar deck
SCORE: 2 | 897 VIEWS | IN 2 FOLDERS
It would be nice to have someone to brainstorm the deck with, so here are my two cents:
Flinging the Death's Shadow (or even including it in the deck) is a mistake.
Death's Shadow will not be bigger than 13/13, even if you have negative life total since the recent rules change
The problem is that once you play Madcap Experiment the game changes, the opponent wins on the spot if they are able to bounce, exile, or kill Platinum Angel so you have to hope they don't have more counters + relevant removal (like Path to Exile) than you have counters.
Remand is not a counterspell in this context, it only delays game loss a single turn.
Thoughtseize, like any other discard, is only good early game, late - mid game removal topdeck will slip by it and cause a game loss. (It gets worse the more cards the opponent draw, Dark Confidant can make it pretty much useless)
Pyretic Ritual's & Simian Spirit Guides are a recipe for disaster. Playing Madcap Experiment early, without counter back up is as bad as it gets.
In the end you have to decide. If you wan't to run a tempo list go with Platinum Emperion (maybe some Blood Moons), in rakdos, or izzet.
If you want to play Platinum Angel, you need to play control to do it effectively.
Of course it brings a whole bag of goodies with it Pact of Negation, Glorious End & Earthquake.
(It seems you don't realize the true potential of Glorious End it exiles the stack, meaning stuff like Supreme Verdict doesn't resolve, including abilities (so why Trickbind?), or when up against some crazy fast tunnel vision matchup like infect, it can be a Time Walk).
So in my experience Platinum Angel mandates a good counterspell package (preferrably hard counters), ways to prevent or deal with problematic permanents that can kill the angel once its on the field like:
Liliana of the Veil; Chandra, Torch of Defiance; Karn Liberated; Oblivion Stone
Against which Spell Pierce & Logic Knot do wonders.
Grafdigger's Cage and the combo of Aether Vial + Harbinger of the Tides/Flickerwisp
mandates some artifact removal
While Qasali Pridemage asks for creature removal
Abrade can play both role - but i have no plan for Seal of Primordium outside getting lucky by drawing one of my 3 Spell Pierces, however its not the most common hate.
The other bogey man of the deck is the draw-go control matchup since they can always win counter wars by having more removal + counterspells, than what this deck will ever be able to match (due having to devote spots for the angel and a way to put it in play).
The solution is to bait out some of the removal or counterspells then Extirpate it.
As an added benefit it also works on stuff that can be recurred from the grave like second casts of Ancient Grudge.
Blood Moon is good in this version too since it prevent stuff like Valakut, the Molten Pinnacle killing the angel, beside being a big hindrance to most deck in the format.
2 weeks ago
2 weeks ago
2 weeks ago
CaptSillva thanks for your interest.
I'm only using red as a splash mostly to cast Inalla from the Command Zone. Dualcaster Mage while good with eminence is a double red card, it will be too hard cast.
Repeatable bounce with a Wizard is what's powerful with eminence. I can bounce the original Wizard back to my hand and get an additional bounce trigger from the token. Harbinger of the Tides can't return itself to my hand after eminence and the token can't return it either because of this I don't think it's good enough.
Magus of the Will is a good suggestion, thanks. In fact it's already in the maybeboard. It's problem is without reanimation it's seven mana to cast, eminence and use the token's ability. However with reanimation it's good. I think I'll cut Dack's Duplicate for it. Because it fills a need that the deck needs and Duplicate has been lackluster.