|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Magic Origins (ORI)||Rare|
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Harbinger of the Tides
Creature — Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it at any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
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Harbinger of the Tides Discussion
3 weeks ago
Hey, just so you know the Merfolk vs Goblin duel deck is not legal in Standard. Play it casually, but not in Standard.
Both duel decks can be streamlined, you're allowed to have up to 4 copies of a card in a deck. By streamlined I mean choosing some of the best cards in the deck and including more copies of those cards; in return cutting the less good cards. The decks are originally filled with 1 ofs(one copy of a card). A good upgrade for the Merfolk deck is including more copies of the Merfolk lords(Merfolk that give other Merfolk +1/+1). There's a few lords already in the deck, but they're only 1 ofs; you can have up to 4 copies of each of these lords in a deck.
Merfolk Sovereign is the only budget($1 or less) mono-blue Merfolk lord the rest are $3 or more if this matters. If using an islandwalk strategy then 4x Master of the Pearl Trident is one of the best upgrades you can make; he's a two drop lord who gives all other Merfolk islandwalk. Tidebinder Mage and Harbinger of the Tides are good one/two punch creature removal vs the Goblin deck. Tidebinder taps down a red creature, is a Merfolk body who can attack. Harbinger can bounce a tapped creature when it enters the battlefield(ETB) while also being a Merfolk body. Silvergill Adept is a great Merfolk because you'll get to cast it for only two mana. A 2/1 Merfolk that draws you a card for two mana is very good.
One thing I notice is there's a lot of three drops(cards that cost three mana) in the original Merfolk deck. I think just about all these three drops other than the Merfolk lords can be upgraded to two drops. This will speed up the over all game play letting Merfolk be faster. If most of the lords in the deck are three drops then playing more two drop Merfolk lets you more consistently have a Merfolk in play before you play a lord.
An exception to the high mana cost Merfolk is Seafloor Oracle. His ability is pretty powerful with Merfolk who have islandwalk or are unblockable they become a draw engine. Anytime a Merfolk does combat damage to your opponent you draw a card for each Merfolk that did damage, this can be a lot of card draw. Spreading Seas is more permanent ways to make sure your opponent has an island. Seas like Aquitect's Will also draws a card.
Budget upgrades to consider:
- 3x more Merfolk Sovereign
- 4x Silvergill Adept
- 3x more Tidebinder Mage
- 2-3x more Harbinger of the Tides
- 1x Seafloor Oracle
Semi-budget upgrades to consider:
Cards to consider cutting from original deck:
- Merfolk Wayfinder
- Merfolk Looter
- 2x Rootwater Hunter
- 2x Scroll Thief
- 3x Streambed Aquitects
- Inkfathom Divers
- Tidal Wave
- 2x Claustrophobia
3 weeks ago
Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.
Creatures - 18
Spells - 20
Lands - 22
1 month ago
If youre not running aether vial, you really should only be running silvergil in merfolk builds so you almost never have to pay the tax. Theres really not a mathematically correct number of merfolk to make silvergil manageable. Now, you could build a merolk/wizard tribal, and probably be okay. you could run the new Merfolk Trickster, Cursecatcher, Harbinger of the Tides, Stonybrook Banneret, and Master of Waves
1 month ago
I am writing a primer for Modern Merfolk and I was wondering if you would be okay with me featuring this deck under my splash options category as a reference to a white splash list. Let me know what you think because this list looks almost exactly what my white splash deck looked like, except I included Harbinger of the Tides in the mainboard and I had Kira, Great Glass-Spinner sideboarded which is a strong alternative to your Monastery Siege. Kopala, Warden of Waves is also a strong newer option as well. I'd like to see ya freshen up this list because it looks really nice!
1 month ago
jessniem I generally find that Yisan isn't too worried about to begin with, once you opponent/s see you get 3 uses in 1 turn he might be removed, but at least you can use him in response. I usually try and get Sylvan Safekeeper out before dropping him, when your opponent/s know you can easily protect him from spot removal they'll likely not bother trying as it's waste of their spell.
I usually go up the same chain of creatures;
1 - Serra Ascendant
2 - Harbinger of the Tides to bounce something
3 - Reflector Mage to bounce something
5 - Seedborn Muse no explanation needed
6 - Prime Speaker Zegana to refuel hand
1 month ago
1/ Not only do those add up to under 30% of the meta, instead of 50%, it directly contradicts your original "That's 1/2 the meta", as tarmogoyf is obviously 7-8% of the meta. But lets get back to discussing the pros and cons.
3/ I honestly see no advantage of trickster over harbinger in a Modern Merfolk build where the tempo of bouncing is much more valuable versus all those creatures. In that list, harbinger bounces their best creature, which is infinitely better than trading with a single creature.
4/ This is hardly a meaningful increase for new set uncommon. Anything that is not already Fatal Push levels of price and power when it releases will likely see no change due to demand, because the supply fis far greater. The only uncommon with significant potential is Damping Sphere.
2 months ago
I have an Inalla deck and have some problems choosing between some cards. What cards do you think is the best in my/a Inalla deck?
And is there any of these wizards that you think I should absolutely run, and remove something else? I'm not sure if they are more value than the wizards I already run.
2 months ago
Merfolk can use a decent counterspell so hopefully Trickster and Retort will breathe some new life into mono blue folk!