Harbinger of the Tides

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Magic Origins (ORI) Rare

Combos Browse all

Harbinger of the Tides

Creature — Merfolk Wizard

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it at any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

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Harbinger of the Tides Discussion

acscreamholy on Inalla, Wizard's Carnival Host

16 hours ago

So i've been considering getting Cryptic Gateway and Sundial of the Infinite cause the shenanigans that this allows for is absolutely ridiculous. Gonna explain a few quick scenarios so that way this hopefully makes sense.

As you can see Cryptic Gateway allows for tapping and playing creatures. Lots of fun with this deck. You could cheat out the infinite turn combo by around turn 5 (assuming you draw 1 land in the first four turns) with the perfect opening hand like this:

  • **Opening Hand** 3 basic lands to pay for creature, Sol Ring, Goblin Electromancer or Harbinger of the Tides, Wanderwine Prophets, Cryptic Gateway.
  • **Turn 1** Play land, cast Sol Ring.
  • **Turn 2** Play basic land, durdle if you've drawn anything good. In the event you manage to draw a Sundial, this is the turn to do it.
  • **Turn 3** Play basic land, cast Cryptic Gateway for 5
  • **Turn 4** Play basic land, Tap 2 lands and pay for creature, pay 1 to make copy. Tap both copies of creature to cheat out Wanderwine Prophets. Pay 1 to make copy, Champion original, Move to Combat with the Copy, If attack succeeds, sac the copy, pay 1 to make copy again, move to end step, copy fizzles, pay 1 again to make new copy that lasts into next turn and then go infinite. In the event you got Sundial and played it, you can also pay 1 to end the turn instead of going to end step and it has the same effect.
It was pretty well covered in the last section how useful this card is for your infinite combo shenanigans. However, theres a much larger implication with this card. Cast something like Goblin Electromancer and make a copy of it and end your turn with Sundial. Surprise, your instants and sorceries now cost 2 less. Two Docent of Perfection  Flip's isn't a bad thing either. Two Fatespinner's. Imagine the abilities you could create.
    It's extremely situational but example of how this card can absolutely break games and be a stax piece honestly. I was test playing it against my Zombie Deck and had the weirdest stuff happen. I had Sundial and Intruder Alarm on the battlefield already, and I played Puppeteer Clique and copied it. I took Lich Lord of Unx and Gravespawn Sovereign from the graveyard and made 3 tokens with Lich Lord. Tapped the five of them and took every single creature out of both graveyards and suddenly had a field of about 20 creatures. Making copies of any wizards along the way.
SUNDIAL IS GOD

Brutal_B on Noob to Magic; need help ...

2 weeks ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

precociousapprentice on Sente: The Politics and Metaphor of Stones

2 weeks ago

I have considered both, both have been in the deck at some point in the past, and both are on the back burner for possible inclusions. Given that I am adding as many bounce creatures, I should probably more strongly consider Harbinger of the Tides. My only reason for cutting it originally was because I had drifted away from all the bounce creatures, and the tap requirement was less than ideal. Curfew is interesting, and is a nice multi-bounce card, cheap CMC, and would definitely be nice on an Isochron Scepter. The problem is that it allows the opponents to choose, not me. When they only have one choice, this it fine. Otherwise, it is often not optimal unless it is on an Isochron. As it stands, I think there are better choices. Those are really great considerations for inclusion, and I appreciate the suggestions, but I have just not quite gotten there yet. Maybe I should try them again, just to see.

zjepsen on Sente: The Politics and Metaphor of Stones

2 weeks ago

Any thoughts on Curfew as an instant speed group bounce? It would let you replay your own ETB effects, and also provide you something else to imprint onto Isochron Scepter.

Harbinger of the Tides provides some additional ETB creature bounce that is both more and less flexible, and is a wizard to boot.

LeaPlath on Thrasios, Triton Hero and Ravos, Soultender

3 weeks ago

OK. So, I would personally start from scratch. There is a lot of meh to bad stuff here and you can do so much better.

38 lands. 7-9 mana rocks. Commander's Sphere, Sol Ring, a bunch of signets, Gilded Lotus, etc. If the rocks do something else all the better.

You only need to have about 25-30 spells that reference your theme overall to have it feel like a tribal deck. This means after mana rocks and lands, you have 25 or so value slots. Do you want to be a deck with counterspells, or a deck with removal and value engines? Cause doing both I find tends to mean you don't have much in the way of either and suffer for it. You can be a dedicated control merfolk deck but if you have another table cop you also don't need to?

Now for Merfolk, you have access to all of them. Literally all of them. Some auto include staples in my mind for value are Harbinger of the Tides, Merfolk Looter, Shapers of Nature, Summon the School, Sygg, River Guide. These all generate some value and fit your theme. I would also suggest a few clone effects. Phantasmal Image, Body Double, etc are all good.

For merfolk you also have a glut of lords, and psudo-lords. I would include as many as you can. They are a bit all in, but a lot of fun. Mirror Entity is also kinda must. NoneCover of Night is a way to punish all non-black commanders as well.

More support cards you could add include Kindred Discovery and Kindred Boon. You could also play something like Cryptolith Rite combined with all the merfolk who gain you stuff when you tap merfolk or untap them.

xyr0s on I'll have an Izzet Tempo, With a Shot of Combo

1 month ago

Point 1:

No, if it was only a prowess trigger for 3 mana, it would really not be worth it. But when you consider that at least the aura has implications outside the combo, it's not that bad. Intruder Alarm is more questionable, actually (from that point of view).

Point 2:

There's a whole number of situations, where it's much better to have 7 smaller attackers, than one 7-power attacker. Against any deck with Lingering Souls, multiple attackers get around chump blockers better than one big creature does. To an extent, any deck with flash creatures, since most opponents would assume that they only have to chump block (and lose creatures), until the prowess deck loses steam. That kind of chump blocking is also at least partially circumvented this way. And multiple attackers is flat out better against decks with Harbinger of the Tides (although it can bounce the creature, but not before it has made all the tokens, I think), Blessed Alliance (which is a commonly seen sideboard card, and would work amazingly against a prowess deck), and Condemn (also a sideboard card, mostly against Death's Shadow, that would work well against prowess).

Regarding deck suggestions:

1: Remove the combo. It might be the better idea. It really might. On the other hand UR prowess/tempo decks haven't really been succesful lately (lately = since Treasure Cruise was banned), and trying a new solution might be just what is needed. Besides, even though splinter twin decks had cards that synergized somewhat better than this, their basic plan might be good - sometimes the combo was boarded out, and sometimes more combo pieces was boarded in, depending on match-up.

2: What is the difference between your suggestion, and the sentence "you should actually play another deck, which should be the same colors"? And Polymorph into big-guy, sounds like a more fragile, difficult, and less reliable variation of Nahiri, the Harbinger into big-guy.

IlGuale on

1 month ago

Thanks for your suggestions. I'll try to answer to anything:

. I tried Stonybrook Banneret but it always feels subpar because a lot of my creatures costs and the reduction of from turn 3 isn't really effective. It would make me drop Merrow Reejerey or Merfolk Sovereign for just two mana, but still on turn 3, leaving me with one floating mana, hoping to have something to spend it on.

. Borderpost are indeed strange and i feel uncomfortable playing such odd cards. I mainly added them as my T1 play for the Devotion plan. Playing them on T1 instead of Triton Shorestalker gives me a decent ramp, especially with Nykthos. The other reason for their presence here is that i got the impression that fishes cc1 drops aren't very editing (except Kumena's Speaker and Cursecatcher, but i am mono-U and poor). But maybe i was just wrong.

. Kopala, Warden of Waves is love for a budget player and definitely worth couple of slots. I wanted it in my side in a similar way real Merfolk's players side in Kira against removal, but after seeing how many burn spells Goblins play, it becomes a must.

. I was waiting for Silvergill Adept's reprint as uncommon in Rivals because the price while drop and i like the new art, but it will sure be a 4x in the final deck.

. Yeah Harbinger of the Tides is good, but clunky. Also, against Goblins in particular Tidebinder Mage can be sometimes better.

. I will search those version for sure, thanks.

Argy on Goblins vs Merfolk Dual Deck

1 month ago

Bring it.

So, I swore that I wouldn't buy the latest Dual Deck, as I have so many of them, including the first Goblins vs Elves.

Then, my friend and I didn't have any cards on us, and wanted a game at my LGS, so we bought the Dual Deck.

It is so much fun!

I was having a blast playing classic Goblins like Goblin Rabblemaster, and Krenko, Mob Boss.

I noticed that he was getting to sling some of my favourite spells like Claustrophobia, and Harbinger of the Tides.

I let him keep the decks, then went out and grabbed a copy for myself.

Can't wait to give them a run with StuBi.

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