|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Magic Origins (ORI)||Rare|
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Harbinger of the Tides
Creature — Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it at any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
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Harbinger of the Tides Discussion
1 week ago
So I have an Izzet Wizards Edh. And the few creatures I thought of when I saw this were Sage of Epityr, Merfolk Trickster and Harbinger of the Tides. I don't know much about the spells, sorry. Hope you have fun playing this !
2 weeks ago
My first impression was that the 4 Spreading Seas should be switched out with 4 Aquitect's Will. Also two Silvergill Adepts should go and be replaced by 2 Streambed Aquitects. 1 Merfolk Trickster should be replaced by Bident of Thassa. two Cursecatchers should be replaced by two Counterspell. And one Harbinger of the Tides should be replaced by a Merfolk Sovereign. And also take out 2 Aether Vial and add in two more Sovereigns
1 month ago
I love Deeproot Waters, played with it a bunch in standard before Chainwhirler happened. What's your budget like? Harbinger of the Tides and Silvergill Adept are some pretty inexpensive upgrade options here. If you're looking to spend some real money you could look at Lord of Atlantis and Master of the Pearl Trident, both of which are hilarious when you combine them with Spreading Seas. Some other cards that may be relevant depending how much you want to spend: Heroic Intervention, Cursecatcher, Merfolk Trickster, Unified Will
That's all I can think of right now, but if you give me a ballpark budget I might have some more ideas
2 months ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
2 months ago
Maybe putting in Merfolk Trickster or Harbinger of the Tides then? Doubling up their ETB triggers seems pretty solid. Exclusion Mage could even be useful in that same place and is a human which triggers Champion of the Parish.
Disruption and more board-impacting interaction is really what I would advocate adding more of, whether it's on creatures or not. That would be the real draw to red as it gives you very efficient interaction and the ability to just burn their face to end a game where attacking isn't an option.
I just put my list-in-progress up if you want to check out the instant/sorcery based version for some ideas!
2 months ago
Bin rare, max $1. Fringe sb card for a fringe deck. Compare to something like Harbinger of the Tides
2 months ago
3 months ago
Hey, just so you know the Merfolk vs Goblin duel deck is not legal in Standard. Play it casually, but not in Standard.
Both duel decks can be streamlined, you're allowed to have up to 4 copies of a card in a deck. By streamlined I mean choosing some of the best cards in the deck and including more copies of those cards; in return cutting the less good cards. The decks are originally filled with 1 ofs(one copy of a card). A good upgrade for the Merfolk deck is including more copies of the Merfolk lords(Merfolk that give other Merfolk +1/+1). There's a few lords already in the deck, but they're only 1 ofs; you can have up to 4 copies of each of these lords in a deck.
Merfolk Sovereign is the only budget($1 or less) mono-blue Merfolk lord the rest are $3 or more if this matters. If using an islandwalk strategy then 4x Master of the Pearl Trident is one of the best upgrades you can make; he's a two drop lord who gives all other Merfolk islandwalk. Tidebinder Mage and Harbinger of the Tides are good one/two punch creature removal vs the Goblin deck. Tidebinder taps down a red creature, is a Merfolk body who can attack. Harbinger can bounce a tapped creature when it enters the battlefield(ETB) while also being a Merfolk body. Silvergill Adept is a great Merfolk because you'll get to cast it for only two mana. A 2/1 Merfolk that draws you a card for two mana is very good.
One thing I notice is there's a lot of three drops(cards that cost three mana) in the original Merfolk deck. I think just about all these three drops other than the Merfolk lords can be upgraded to two drops. This will speed up the over all game play letting Merfolk be faster. If most of the lords in the deck are three drops then playing more two drop Merfolk lets you more consistently have a Merfolk in play before you play a lord.
An exception to the high mana cost Merfolk is Seafloor Oracle. His ability is pretty powerful with Merfolk who have islandwalk or are unblockable they become a draw engine. Anytime a Merfolk does combat damage to your opponent you draw a card for each Merfolk that did damage, this can be a lot of card draw. Spreading Seas is more permanent ways to make sure your opponent has an island. Seas like Aquitect's Will also draws a card.
Budget upgrades to consider:
- 3x more Merfolk Sovereign
- 4x Silvergill Adept
- 3x more Tidebinder Mage
- 2-3x more Harbinger of the Tides
- 1x Seafloor Oracle
Semi-budget upgrades to consider:
Cards to consider cutting from original deck:
- Merfolk Wayfinder
- Merfolk Looter
- 2x Rootwater Hunter
- 2x Scroll Thief
- 3x Streambed Aquitects
- Inkfathom Divers
- Tidal Wave
- 2x Claustrophobia