Suit Up! - A White Weenie Equipment Deck.
Meet me at the bar in 15 minutes. And SUIT UP!
Deck Summary
Hey all! Right off the bat, I'll say that any comments, critiques, or upvotes are greatly appreciated. This is my first real white deck, so I'm sure I have a lot to improve.
This deck is about getting out small guys fast, then beating face with some hard-hitting, low-cost equipments. Specifically, I've focused on creatures with first or double strike, which makes the creatures hard to kill in combat once equipped.
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Card Breakdown
Creatures Show
Auriok Edgewright - A hard-hitting guy! Difficult to get the metal craft online, but well worth it when it does.
Auriok Steelshaper - A walking buff that makes equips easier, he acts as a good equip guy if you lack other options, and as Puresteel Paladin's 5-6.
Kitesail Apprentice - Good guy to equip, the buff and flying allow for some quick life shredding.
Kor Duelist - The all star weenie of the deck; he packs the biggest punch of them all and puts the opponents on the run. Coming online t2 with a Bonesplitter already amounts to 6 damage! Great guy.
Kor Outfitter - A white bear, the ability to plonk something on a creature allows for some interesting plays. At worst, he can equip himself for free and swing the next turn. Can sometimes act as Puresteel Paladins 7-8.
Puresteel Paladin - One of the main engines of the deck, he draws cards and gets rid of equip costs. Not much better I can ask for.
Sunspear Shikari - A decent body, racks up life quickly once equipped. Good guy (gal) to have around.
Sticking with straight
Plains and
Cavern of Souls naming 'soldier' for now. I tried tap lands, but often throughs tempo off.
Equipment Show
Bonesplitter - a great piece of face-wrecking equipment. Puts Kor Duelist and Kitesail Apprentice onto a fast clock. Great to have.
Godsend - An interesting equipment, and pricy too - however, the buff is quite relevant, as is the ability. Hopefully we have a Puresteel Paladin out before this hits.
Grafted Wargear - A huge buff on power AND TOUGHNESS, no equip; what more can I ask for? I won't be re-equipping it often, so the sac isn't to much of an issue. On a side note, Piston Sledge also looks quite good; Puresteel Paladin allows us to avoid the sac-equip cost.
Loxodon Warhammer - The big mamma of our equips - no toughness buff, but the trample and lifelink put a fast clock on. Oh yeah.
Trusty Machete - A decent card; saves some of our smaller guys from getting pinged, and gives a fair buff.
Veteran's Armaments - An interesting card, it essentially has free equips in this deck. Often acts as a simple +1/+1, but can be useful for blocking or mass attacks. Still on the fence about it.
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Sideboard
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Maybeboard
Maybeboard Show
Ardent Recruit, Auriok Glaivemaster, Relic Seeker - All good creatures, especially the glaivemaster for the first strike and buff. Ardent Recruit seems interesting maybe, but unsure if good enough for this. Relic seeker finds us stuff, but only if he lives and connects with an opponent. He doesn't have first strike, which deters me.
Grappling Hook, Infiltration Lens, Neko-Te - Utility items. Grappling hook is just fun, Infiltration gives us cards, and Neko-Te is useful against agro. All interesting, but hard to find a place for them, especially the Neko-Te (I really like the idea of it).
Banshee's Blade, Basilisk Collar, Darksteel Plate - Banshee's Blade is quite powerful but slow, Basilisk Collar gains life and kills things, but many of our guys won't survive direct encounters without buffs or first strike. Darksteel Plate is ultra protection, but maybe not relevant considering the lack of a buff?
Shuko, Silver-Inlaid Dagger, Brave the Elements, Piston Sledge - Shuko is a fast buff to get our Kor Deulist, Kitesail Apprentice, and Sunspear Shikari online, but I don't know where to put it. The dagger gives a good buff, and most of our guys are human, but the price is a bit high - don't know whether it is worth it. Brave the elements protects our guys and allows for alpha strikes; it's really good, but I can't find a place for it. Piston Sledge would act as either a replacement for the Grafted Wargear or an extra 4 copies of it.
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Concerns
My main issue with this deck so far is durability. Sure, the agro is pretty decent, but all the creatures die to Lightning Strike or even Shock. Also, while they provide massive power boosts, the equipments don't often make up for the lack of survivability, which often results in the carriers getting killed by a simple burn. Trading the equipment for ones with more toughness would work, but decrease the overall agro-efficiancy of the deck. I also have little removal or protection, which is worrying.
Yeah, so thats the deck! I really appreciate any comments you guys leave, or even just upvotes! +1s will help this get more views which means more help! Thanks again for any critiques you guys have!