|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
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2 weeks ago
That being said, I like Boggart Shenanigans, as it is on the opposite end of Impact Tremors. I'll take out Hordeling Outburst, because sometimes I feel I have too much token generation. Thanks for that!
Perhaps I'll include Factor at some point, in a more competitive build, but for now this feels pretty solid for around $40.
Thanks for the upvote and great suggestions!
2 weeks ago
2 weeks ago
3 weeks ago
I personally don’t like Risk Factor because it feels like a “win-more” card. If your opponent is only at 4 life, you’re already in a good spot. If Risk Factor is in opening hand, it doesn’t set up field or gy for synergy. Also, adding more 3 cmc cards in the build lowers amount of spells to cast a turn. Mardu works well casting discard (1 cmc) and removal (2 cmc) generally. Basically, opponent will do whatever is more convenient for them. We want more control. Faithless Looting and Bedlam Reveler fuel card draw pretty well.
This brings up the next points: Hazoret the Fervent and Ensnaring Bridge. Both are great in Mardu Pyromancer since both encourage the game plan already in progress. Dog Mom is great against big creature decks (like Jund or Grixis Death's Shadow). Path to Exile is problematic, but that’s the basic “dies to removal” argument/excuse. Dog Mom is hasty/burn for the long game, which this deck is built to do.
Both support and synergize with each other. If you want to play Risk Factor, go for it! I don’t think it helps since opponent holds the choices. Risk Factor may belong more in a burn deck, but even burn doesn’t generally play Browbeat so there must be a reason. Maybe “jumpstart” is the game changer, but I think Mardu can forego Risk Factor.
Thanks again for your comment captainamerica!
Edit: editing and Infect and Tron would like to have a word with you about “Indestructible” not being Modern relevant.
3 weeks ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
3 weeks ago
Well it does end up dealing 8 over time with the jump-start. I do agree that giving your opponent a choice generally makes for a bad card. Remember Browbeat? In this case though the synergy with Lingering Souls is pretty efficient, even if it feels like playing small ball.
I am thinking of going up to 4 Lightning Helix though, to get more spell damage in the air and help with all the pay-life when Platinum Emperion isn't around. I didn't really want to make a pure burn deck here, it's moreso a midrange with a burn component. The Lightning Bolt is probably going to be hitting a Noble Hierarch more often than their face. I just thought the Risk Factor could help speed up the clock when the dust settles and it's only a couple Lingering Souls tokens chipping away at their life total each turn.