Browbeat

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Planechase (HOP) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Judgment (JUD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Browbeat Discussion

TheSlowestBro on Mathas, Friend Seeker

16 hours ago

This deck is so political it's hard for me to find a scale to evaluate this deck by, but it definitely looks fun to both play and face. I've never been in a game where there is a lot of voting going on ^^ I feel like your land counter is maybe a bit too low, alternatively I would advocate more mana-fixing rocks. Maybe some of the less impressive political-style cards such as Browbeat and Vexing Devil could be cut?

Bonus points for the Bounty Hunter , that interaction is super random and hilarious.

TypicalTimmy on New Alara

1 week ago

As far as Grixis goes, I'm not sure about it.

  • Quid Pro Quo refers to one party expecting or exchanging services to another party for something in return: Like sharing company information to get stock benefits

This means you would be wanting to trade with an outside source - your opponent, for benefit.

An example of a card that already does this is Risk Factor and the older version Browbeat . Basically it says "I'll let you keep your life if you let me draw cards."

Another one is Dash Hopes .

So while precedent surely exists within Grixis for this type of thing, my question would be how would it accurately function? You are effectively giving your opponent control over the game, as a smart opponent will always give you the worst option available.

For example;


Sanguinary Elemental

Creature - Elemental

Quid Pro Quo - As Sanguinary Elemental enters the battlefield, an opponent may pay 4 life. If they do, sacrifice Sanguinary Elemental.

Bound by the richest form of dark magic, blood elementals of all kinds hunger for sacrifice; At any cost.

5/3


Maybe they let you keep the creature because they have a Lightning Bolt in hand? So why pay the life when they can still kill it just as easily?

Wanderlust814 on Mocking Jay (Tribute) ....is painless

2 weeks ago

Was able to field test this deck last Thursday May 23rd 2019. It was as much fun to play as I had hoped. The group I played it against has made a few suggestions. Vexing Devil and Risk Factor . I would like Vexing Devil more if it had flying, or another activated ability. I think I will try it just to add some pressure. Risk Factor, I like it because it gives me another Browbeat but with Flashback (Discard and pay).

I believe I will pull Tempest Efreet as it just doesn't seem like I ever use it, and maybe 1 or 2 Lava Blister s, to see if I can make more use of the Dwarven Driller s. Not as flashy as the blister, but once they hit the field look out.

Funkydiscogod on Burn burn burn

2 weeks ago

Is 'budgetest' a word?

This deck is the budgetest. I love it.

Needs more Browbeat , though.

Strike_Rouge on KOTH FLING (Oathbreaker wins)

3 weeks ago

rocksteady No problem! It's an interesting concept for sure.

One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:

Draws/Tutors:

Faithless Looting ; If you have Crucible of Worlds in play, you can discard a mountain or two after drawing your cards and then play it from the greaveyard.

Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.

Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.

Magus of the Wheel ; a slower Wheel of Fortune , but a more affordable one, too.

Wheel of Fate ; a slower Magus of the Wheel , and not my personal favorite due to its speed, but it's an option nonetheless.

Reforge the Soul ; a higher CMC Wheel of Fortune .

Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.

Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.

Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.

Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.

Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)

Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.

Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.

Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.

Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.

Chandra Ablaze ; her -2 is Windfall . This Chandra is sorta mana-intensive, but a lot of others seem to like her a lot.

Mind's Eye ; a higher initial investment, but it has a solid effect.

Seer's Sundial ; great for a deck dependent on always playing land.

Journeyer's Kite ; Repeatable land search. Perfect for the deck.

Planar Portal ; CMC-intensive af, but otherwise, it's a repeatable Demonic Tutor .

Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.

Crystal Ball ; a cheaper (money-wise) Sensei's Divining Top .

Misc:

Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.

Kher Keep ; mostly for defense.

Side Notes:

  • I don't recommend necessarily all of these, rather, browse through them and see which ones you like.

  • Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.

  • Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.

lagotripha on

1 month ago

I find when budget building, its better to try and find cheaper cards with synergies than do straight downgrades.

A set like 4x Mogg War Marshal 4x Goblin Instigator Is cheap and very scary when combined with Goblin Grenade and Goblin Assault / Curse of Stalked Prey .

Cards like Goblin Grenade / Shrapnel Blast also alow for cards like Howl of the Horde to have an oversize impact- 15 damage turn four is no joke. Pack a Bomat Courier , some disposable artifacts, Slag Fiend and you've got yourself a deck that will make people blink.

There are similar options throughout mono red- less exciting but still powerful cards which are just less flexible than other options. Maligned one drops like Stromkirk Noble , or standard funstuff like Breath of Fury .

Browbeat is cheap thanks to Risk Factor , and is still a great budget option.

Other efficient engines Cathartic Reunion / Fiery Temper / The Flame of Keld

MontaukMonster on more

2 months ago

Funkydiscogod good point about losing species identity.

cdkime good eye on the druid; I didn't do the math on that. At 3 it's more comparable to a Far Wanderings with threshold, which on turn 2 is downright abusive. As for the blue one, remember it's draw+discard so copare to a Merfolk Looter which is perpetual, I don't think 5 is too high.

As for the green card drawing, to be sure all colors 'ought' to have card drawing. That blue has grown to have a de facto monopoly on card-drawing is a travesty IMHO; not only does it give the color pie imbalance but it also doesn't make sense flavor-wise. Black gets card drawing because it trades anything for power a la Necropotence , Dark Confidant , Minions' Murmurs and the like. Red being the color of power, chaos, and resources has its own mechanics like Wheel of Fortune and Browbeat . White 'ought' to have its own if it reflects the idea of patience being rewarded with blessing or soemthing to that effect. Green has traditionally had its own in cards like Natural Selection , Sylvan Library , Wall of Blossoms , Recycle , Ohran Viper and even Harmonize . The idea being the abundance of resources, renewal, refreshing, and regrowth. It does fit. As for the farmer, I patterned him after Merfolk Looter but I do see your point about the shuffling. Perhaps bottom of library instead.

I forgot about Imperiosaur . It's been a while.

Yes, I agree with you Gleeful Pyre is a terrible way to showcase the design mechanic.

The issue with the book, now that I think about it, is that thi scard doesn't reflect what the thing actually does, from a flavor perspective. The Book of Knowledge was held in the City of Hoffu after the great uprising in which the demon Onawantue was imprisoned and mortals won their freedom. Shortly thereafter, it became lost and at the same time, the Guild grew seemingly out of nowhere. The way it works is that when you read a page, you gain knowledge but you also imprint a page of knowledge onto it, so that anyone who reads the book after you can gain your knowledge. The Guild initially consisted of the Guildmaster and the six Guild Wizards. But they shared the book among themselves and in so doing grew extremely powerful. Too powrerful for the Guildmaster to control and so he sparked division among them that tore the region apart. The most powerful of them all was Meekay (, but he was also profoundly schizophrenic. Meekay had discovered the Guildmaster's plan: to use the Book of Knowledge to gain the key to unlocking Onawantue, the evil nasty demon that he secretly served so that she could re-enslave the mortal world. And so, the Guildmaster destroyed Meekay's thought receptacle which had previously allowed him to function more or less normally.

Centuries later, the original six became known as gods: Raojan the god of Fire, Norina the goddess of deception, you get the idea. The Guildmaster still needed minions to carry out his whims, but instead of talented mages he chose common folk with a propensity to greed and kept their knowledge on a tight leash---allowing them just enough knowledge to spark but not enough to challenge his control.

Boza if the requirement is that the card will eventually see print else don't bother why do we even have this forum? Is this a secret wotc R&D lab that I don't know about? The point is as with anything else with this game: to entertain and have fun.

As for being unreceptive to criticism, please understand that I thank all of you for your feedback. Thank you. Sincerely. If I come across as aggressive that's because I'm an asshole in general and I'm too old to apologize for that.

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Browbeat occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%