Browbeat

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Planechase (HOP) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Judgment (JUD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Browbeat Discussion

Kjartan on Red/White deck

1 week ago

You could probably drop 2x Goblin Gathering , Radiating Lightning , Sandblast , Mad Prophet , Magmatic Chasm , 1x Blade Instructor and Divine Verdict for 4x Lightning Bolt and 4x Oblivion Ring .

Now, I'm about to explain something really weird to you.

Back it the day, you couldn't actually target planeswalkers with things that dealt damage. Instead whenever a player would be dealt damage by a source other than a creature dealing combat damage, that source's controller could choose to redirect it to a planeswalker that player controls instead.

Other than just not being very intuitive, this made for some really weird interactions.

Vexing Devil or Browbeat for example, could be used to kill planeswalkers which definately wasn't what they were intended to do, and if a player had hexproof, their planeswalkers could no longer be damaged by things like Shock , due to technically needing to target the player for that to happen.

So they changed the rules so that Planeswalker had to be targeted like they would be by a removal spell such as Hero's Downfall , opting to errata every old card that used to say "damage to target creature or player" to say any target, so that they would still work the way they were intended.

So Lightning Bolt is the exact same card as Shock it just deals an extra damage, it's just too old to have the opdated text printed on the card.

Darth_Savage on It feels like burning

3 weeks ago

Browbeat , has been tried, it's more or less unplayable outside of a casual context... Risk Factor is the new Browbeat, but opens more discussions because it can be played twice...

Technique_Student on It feels like burning

3 weeks ago

have you ever tried adding Arcbond or Blur of Blades or Browbeat or ( Ashling the Pilgrim for all the extra mana you accumulate) Sandstone Needle for more mana

Blackgate on Hazoret’s Undying Fury (Mono red aggro/burn)

1 month ago

Thanks for the suggestions dragonforce60! Faithless Looting is a great card. I thought of adding some type of card draw but I couldn’t decide between this or Browbeat . Definitely a good sideboard consideration for this deck. I’ll try it out!

vorpalaxe on lava spike, vorpalaxe

1 month ago

You make some interesting points. Ill have to make several posts to get to everything lol. Starting at the top: Browbeat is worse but still comparable. Skewer the Critics is worse than Rift Bolt because you cannot play it on turn one. It seems my reasoning for much of the dissagreements we have comes down to efficiency and consistency like you said. Try playtesting this deck against a more traditional build and you maybe surprised. I stay away from stacking one mana cards because of Chalice of the Void . Btw I have no fear of tron or graveyard decks. If I did play against a heavy one mana mono red deck then I would have to pray for a Dragon's Claw though my synergy is

hungry000 on lava spike, vorpalaxe

1 month ago

I don't think Light Up the Stage is as bad as or can really be compared to Browbeat . It's only a one mana investment that always draws you two cards (note that it lets you play those cards until the end of your next turn), which either directly gives you more burn or gets lands out of the way so you can draw more burn, while Browbeat is 3 mana for basically the same thing. If I had to compare the two, I'd say Light Up the Stage is far superior simply because it's cheap, which allows you to play spells after you cast it. That said, I wouldn't play more than like 2 of it for the same reasons I assume you wouldn't (cuz it doesn't do dmg), and even then it would be a tentative inclusion. I'd have to test it myself to see whether it's good or not.

I don't agree about Skewer the Critics . In the end, it's a Lightning Bolt , and Burn always wants as many of those as can possibly fit in the deck. You don't need to be bent on playing it on turn 3 after a 2 mana card, either. It's just as good as a turn 2 or 3 or 4 play after an L.Bolt/R.Bolt/F.Bolt/Spike, which if I may remind you occupy a greater proportion of the deck than Searing Blaze , Keldon Marauders , and Viashino Pyromancer . I'm not saying you should cut Vexing Devil in specific for it btw, I don't think the devil is a bad card. I do think Skewer is good enough to play over Rift Bolt though, and it's definitely better than Viashino Pyromancer .

Alright, so a simple argument against your argument against Goblin Guide and Monastery Swiftspear is the fact that literally everybody plays them rather than Vexing Devil , Viashino Pyromancer , and Keldon Marauders . Like, if you were to look up mono red burn decks online, you'd see that most all of them have playsets of Swiftspear and Goblin Guide, which suggests that they are better cards than what you're playing atm. Heck, even competitive Legacy decks play all 4 Swiftspear and Goblin Guide (in fact, I have yet to see one that doesn't play them). Cards like Keldon Marauders / Viashino Pyromancer only really appear in budget burn decks from what I've seen.

Here are some of my personal reasons for preferring Guide and Swiftspear:

  1. Goblin Guide and Monastery Swiftspear are 1 mana creatures, unlike Keldon Marauders and Viashino Pyromancer . Since their damage output is roughly equivalent when scaled up, this makes them better than both of those in my books.
  2. Both Guide and Swiftspear have haste, which means they are immediately useful no matter when you draw them.
  3. Guide and Swiftspear both have 2 toughness, which means most anything that your opponent can play on turn 1 won't be able to block them and kill them, unless they're playing above-curve creatures in terms of power (in which case you'd probably be playing the mirror match and they'd just attack you instead).
  4. They both essentially have 2 attack, which means most things that could block them early in the game will be killed, sometimes resulting in favorable 2-for-1's with Swiftspear. In addition, many decks that play creatures early on would rather keep them so they can carry out their own gameplan--for example, a Merfolk deck isn't going to trade off their Lord of Atlantis to kill your Goblin Guide , as their best shot at winning the match is by racing you.
  5. Monastery Swiftspear oftentimes goes unblocked because of the reason above and because of the threat of playing multiple spells at instant speed to create a favorable trade; that being so, it essentially says this: "Every burn spell you cast deals 1 additional damage." As you can imagine, that turns into a lot of extra damage. Add on to that the fact that it has haste, meaning it is immediately useful if drawn on turn 2-3 or later, makes it quite good.
  6. One of the two things that form the foundation of Burn decks is efficiency (the other is consistency); to combine the points above, Goblin Guide and Monastery Swiftspear are 1 mana, 2 power creatures that often get in for at least 2 damage; in comparison, Keldon Marauders and Viashino Pyromancer are 2 mana creatures that do the same. Let me run you through a little demonstration:

You're on the play and it's Turn 1. You play a Goblin Guide and attack for 2.

Turn 2, you attack for 2 and cast two Lightning Bolt s. Your opponent is at 10 life and you have spent 3 mana and played 3 cards to get them there.

vs.

You're on the play and it's Turn 1. You cast a Lightning Bolt and pass.

Turn 2, you play a Keldon Marauders or Viashino Pyromancer . You've spent 3 mana and played 2 cards, dealing a total of 4-5 damage.

So yeah. I'm not saying you should change your deck's creature base or anything, cuz it kinda defeats the point of posting a deck if it's just gonna be a copy of something online, but that's what I think. Btw, you said in your post that them being 1 cmc was a problem, and I don't really understand why. Lowering the curve is generally just better in every way when it comes to Burn imo; care to explain?

In regards to Slagstorm , you don't really need to be blocking things in the first place. Your opponent should be dead or close to it by the time they get to casting 6 toughness things (which is turn 3 at the soonest for most ramp decks). Also, it does deal damage to the opponent, though it's a 'choose one' card so you can't do both at the same time. To be honest, though, I don't think you need any sweepers at all in your deck, besides maybe Anger of the Gods since Dredge and Arclight Phoenix decks are all over the place. It's not like there are any go-wide creature decks that are faster than burn in modern, and as you said, killing your own creatures is kinda bad.

While we're on the topic, I noticed you needed some Tron/Scapeshift and graveyard hate in your sideboard. Molten Rain is great for Tron, and Tormod's Crypt and Relic of Progenitus are options for grave hate. Cards to deal with graveyards are especially important nowadays since gy decks have gotten a lot more popular recently, so I really suggest you play something for them.

Sorry for the long post, I spent too much time on this.

vorpalaxe on lava spike, vorpalaxe

1 month ago

thanks for your comment. i have not looked at the cards yet, so i appreciate you pointing these ones out. these are some good cards, and those traditional burn creatures are good, too. There is no reason to Light Up the Stage this kind of card will just slow down a potential kill, like Browbeat . Skewer the Critics definitely seems like it can shine in some situations, and i agree that it looks better than Vexing Devil . the thing about Vexing Devil is that it is the best first turn play. also, it is critical to play something on the first turn, and I would not change the mana curve. also, if I have a Searing Blaze or a two mana creature, it is critical to play it right away. In other words, Skewer the Critics is ideal on turn three after I play Searing Blaze , Viashino Pyromancer , or Keldon Marauders . thus, I am not convinced it will improve the deck. The creatures with haste are great. the problem is that they are 1 cmc. To keep the mana curve the way it is, I would have to trade out Vexing Devil , and/or Grim Lavamancer . My argument against that is this: Vexing Devil on the first turn will kill anything that can block it turn two, and survive. The opponent has to deal with it by taking 4 damage or wasting a removal. If I can get them to take 4 damage, my odds of winning are better than had I played Goblin Guide . If they remove Vexing Devil , then I am in an equal position. The only time Goblin Guide and Monastery Swiftspear seem better to me is when you can squeeze one or two extra damage through before the opponent plays a pro red creature. Slagstorm will kill all my creatures, and eliminates the option of casting Volcanic Fallout after combat damage, which enables killing a 6 toughness creature by blocking with Vexing Devil . the fact that it does damage to the player as well is important. every card i play that fails to damage to a player potentially slows me down a turn, or even two, if i top deck a land. thanks again. let me know what you think.

Cereal_Killer on Flamio Hotman

1 month ago

I like the deck's idea, but, since you need to be very fast, why don't you replace Frenzied Rage with Madcap Skills and Short Sword with Bonesplitter ?

Then, I do not understand why Demanding Dragon should be usefull, I mean, it's true that's a 5/5 flying creature, but it's effect is not worth the mana you spend on him, in my opinion. Remember that is the opponent who chooses whether sacrifice a creature or lose 5. Basically you cast it and if you are lucky its effect would sort in something, but most of the times it won't and you've spent 5 mana on an easily removable creature. That's why I'd suggest some Lightning Bolt or, if you really like things that make your opponent decide something, Vexing Devil or Browbeat

Similar story for Dismissive Pyromancer : basically you have an easily destroyable creature, that let's you discard a card in order to draw one (and, since you don't have ways to draw cards, sometimes would not be so usefull) or, for the cost of 3 mana, deals 4 damage to an opponent and then dies. Is it worth?

Could Fatal Frenzy be usefull here?

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Browbeat occurrence in decks from the last year

Modern:

All decks: 0.01%

Red: 0.2%

Commander / EDH:

All decks: 0.01%

Red: 0.06%

Rakdos: 0.03%