Undead Alchemist

Undead Alchemist

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

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Trade

Have (1) metalmagic
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Set Rarity
Innistrad (ISD) Rare

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Tokens

Legality

Format Legality
Leviathan Legal
Unformat Legal
Block Constructed Legal
Vintage Legal
Oathbreaker Legal
Highlander Legal
Canadian Highlander Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Noble Legal
Duel Commander Legal
1v1 Commander Legal
Modern Legal
2019-10-04 Legal
Magic Duels Legal

Undead Alchemist occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Undead Alchemist Discussion

Arcaia on Tainted soil

2 months ago

Hi there,

Just going to jump in here to point out that Havengul Lich doesn't gain static abilities (like those of Nyxbloom Ancient), only activated abilities (such as both abilities on Cryptbreaker).

There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.

multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).

Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.

Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.

multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.

Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why

Caerwyn on U/B evergreen. Thoughts?

2 months ago

I agree with all of the above—this wouldn’t be a great evergreen ability, but could be neat as a set ability; this generally makes the creature worse; and mill should be a keyword to save space on a plethora of cards.

Currently, your reminder text doesn’t work - making the assumption mill is keyworded, you’d need to clarify it deals damage “to players” or “to opponents” (slightly different implications between the two) as mill. You can’t mill a creature or planeswalker.

Otherwise you need a replacement effect that mirrors Undead Alchemist, as noted above. “If this creature would do damage to an player, instead that player puts that many cards from the top of their library into their graveyard.”


For your other ability’s first iteration, you’ve made a worse version of indestructible and protection, two existing evergreen words.

The second version is problematic. It’s confusing to have non-creatures with power/toughness printed on the card; it is confusing to have non-creatures in combat; you’d need additional rules about damage being marked on these “creatures”; and, worst of all, these “creatures” are immune to common spot removal and wraths.

LordBlackblade on U/B evergreen. Thoughts?

2 months ago

We already have precedent for the mill effect with Undead Alchemist. You could start working from there and play around with it.

Faraven on Drawing Dead

3 months ago

Lets get this combo done right. Undead Alchemist + mill = zombies. Perfect! CMDR + zombies = 2 milled which could equal more zombies. But wait right there good sir. Mill gets more zombies but what if we could mill more for getting more zombies. Well a card exists. Altar of the Brood makes it so you:

mill, get zombies, mill for zombies gotten, which could get more zombies. tap all to mill to make more zombies, which mills more to make more zombies which mill more.

But wait, for $19.99 (not actual price) add in two cards, Thousand-Year Elixir and (this is a weird one) Intruder Alarm now we:

mill, make zombies, mill for zombies, tap all, mill, make zombies, mill, untap everything. repeat a semi loop of mill and creation. it "never" ends

multimedia on Undead Conspiracy

4 months ago

Hey, interesting concept, but your deck is kind of all over the place. All the combos are with Conspiracy, but Arcane Adaptation which is in the sideboard is the same effect, but a better card because less CMC and easier casting cost. I think you want Adaptation as a backup Conspiracy effect.

The game plan is to get an Adaptation effect to make all your creatures Zombies. Consider expanding on the current Zombie theme of The Scarab God, Door of Destinies, Lich Lord of Unx, Undead Alchemist, Gleaming Overseer, Liliana, Death's Majesty and Rooftop Storm? More Zombies that way you can have a more functioning deck without an Adaption effect. Play more Zombies and keep some good nonZombie creatures who then become better with an Adaption effect. Take more advantage of Doubling Season by expanding on the Zombie token theme?

Zombies to consider adding:

I offer more advice. Good luck with your deck.

blfngl on Memory loss

4 months ago

Sick deck. Is King Macar, the Gold-Cursed being used with Freed from the Real and Phenax, God of Deception? That's a disgusting combo. Also, doesn't the Undead Alchemist + haste effect only work if you hit creatures? What if an opponent has all noncreature spells in their library?

Below are my initial thoughts. I'm no mill authority, so take my suggestions with a grain of salt. The most important thing to remember when playing commander is to play the way that YOU want to play, not someone else. These are just some cards I might put in if I was piloting Phenax.

You could use more draw. Cards like Windfall and Whispering Madness are excellent sources of both draw and mill. Ponder, Preordain, Chart a Course, Compulsive Research and Consecrated Sphinx are simply solid draw effects. Additionally, Rhystic Study is probably better for our meta than Mystic Remora, I'd say half the decks at our LGS don't play noncreature spells before turn three.

I'm not a huge fan of The Haunt of Hightower. I'd probably play one of these cards in its place: Lord of the Void or Diluvian Primordial.

I think you need more efficient mill effects. Mesmeric Orb, Memory Erosion, Altar of Dementia, Altar of the Brood, Dreamborn Muse and Nemesis of Reason are cheaper and more effective than some of the millers you're playing.

Finally, stronger ramp is needed. I think cards like Scaretiller and Nyx Lotus are too slow and conditional; you want ramp that will immediately take effect. Consider Thran Dynamo, Solemn Simulacrum, Talisman of Dominance and Arcane Signet.

I think if you take some of the cards I've mentioned here and trim down some of the extraneous cards from your deck you can definitely power it up to a seven. Also: I wouldn't remove a ton of cards right away. I've found it's better to make small changes here and there, it's easier for me to see the card's impact on the deck.

spoonieluv1023 on What's in your head, in your heeeead (Active)

5 months ago

Undead Alchemist and Altar of the Brood would be good fits for your zombie mill theme

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