Undead Alchemist

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Tokens

Undead Alchemist

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

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Undead Alchemist Discussion

Lanzo493 on God's Plan... To Mill

1 week ago

Paradox Engine, Eater of the Dead (you need Brainspoil to tutor him for sure), Phyrexian Devourer (his ability will only go on the stack once so once his power hits 7 go crazy and make him big for one last gigantic mill), and Intruder Alarm can all close out games. Mesmeric Orb is pricy but can easily know I out a quarter of everyone’s deck when played turn 2. Thousand-Year Elixir May also be worth a shot.

Undead Alchemist with Altar of the Brood is almost infinite.

But I love not expensive things. Take a look at Pemmin's Aura, Freed from the Real, Sword of the Paruns, Bonehoard, Mortivore, and Slagwurm Armor. Stitcher Geralf is also fun.

You also may consider milling yourself every once in a while to use Ever After, Necropolis, Stitch Together, and Treasure Cruise.

If you thought even some of my ideas were worthwhile then you may want to consider looking st my deck for more card suggestions. !!!DANGER: YOU ARE ENTERING A MILLZONE!!!

Yenoh on [EDH] Varina or: How I learned to love discard

1 week ago

RobsJourney Crucible of Worlds is really strong with the addition of cycling lands and its very nice being able to discard lands you draw instead of gas, Planar Birth is also really strong for this

At the moment the deck is less focused as I want it to be casual but I could see it being made into either token swarm, draw/mill matters or lifegain so if you wanted to focus the deck around cards like Psychic Corrosion you just need to cut cards from other themes, if you do that I think focusing on tokens with the addition of cards like Bident of Thassa, Kindred Discovery , Coastal Piracy, Psychosis Crawler, Patient Rebuilding, Mindcrank, Altar of Dementia, Altar of the Brood, Undead Alchemist would be good

I am currently focusing on making the deck more self discard focused because its fun as hell and when else would you use Dark Withering, Cunning Survivor or Spirit Cairnbut the lifegain element has actually been incredibly strong so I am looking at making a lifegain shell with cards like Rhox Faithmender,Sanguine Bond, Necromancer's Covenant, Whip of Erebos

Chaostrash on Rise of the Lich Queen

2 weeks ago

In typical zombie builds that I have run, Gravespawn Sovereign always has a place, and for good reason. Though tapping 5 zombies is pretty expensive considering you'll want to be tapping your zombies to be attacking, hear me out. It's instant speed, meaning if you lose some lords from removal and you have newly created zombies or lords hanging back, you can summon back that lord before your next turn. It's also great when there's a sac outlet on board and a zombie with a great etb, like Sidisi or Gray (typically when I've had a bunch of stuff, Gray, and Sovereign, it typically spells doom for all opponents, it especially goes well when Mik is on board). Other inclusions you may consider are Shepherd of Rot to end the game after making everyone lose life from swinging with the bois, Liliana, Death's Majesty to fill the grave while making tokens/ recurring lords, and the Undead Alchemist to make your opponents mill and taking away their creatures so that you get more (though this is depending on 2 things: one, your playgroup, if they run a lot of creature decks, it's a solid inclusion; two, whether or not the mill plan seems interesting to you).

K1ngMars on #1 Say When

1 month ago

Oh wow! Can you tell me more about this infinite loop? In my deck there are already some.

the ones that I know are these, though I don't use all of them:

Sparky93 on Scarab God, Zombie Beatdown

1 month ago

Thanks for the feedback! I’ll be sure to give them a thought but right off I can tell you I’ve thought about Undead Alchemist but I don’t like that it exiles what I want to copy from peoples graves. I feel the same way about Cemetery Reaper but I can choose what to exile with this.

ClockworkSwordfish on Scarab God, Zombie Beatdown

1 month ago

I strongly recommend Corpse Harvester, who can repeatedly tutor for whatever zombies you want. I feel he deserves a place in any zombie-centric EDH deck. I'm surprised you aren't also running Lord of the Undead - he may not buff creatures into 4/4s like the Scarab God, but he can return your most useful zombies time and time again, rather than only once.

If you're interested in running more milling effects, you might also like Undead Alchemist - who, as it happens, also combos excellently with the Lich Lord of Unx.

ClockworkSwordfish on The Scarab God Squad

2 months ago

The Scarab God and Lich Lord of Unx go together like peanut butter and jelly: he's basically a miniature version of the God. I also strongly recommend Corpse Harvester, who can repeatedly tutor for whatever zombies you want. Since you have some milling effects in play, you might also like Undead Alchemist - who, as it happens, also combos excellently with the Lich Lord. Unholy Grotto is also excellent as a cheap and hard-to-remove way to recycle your most useful creatures.

You might like Life's Finale as a sort of tutoring effect with the Scarab God. Not only is it a board wipe, which are much easier for zombies to come back from than most creatures, but it lets you pick up to three creatures that you can later reanimate with the Scarab God. It's like catalog shopping.

qao50 on Mill and recreate

2 months ago

Removed:

1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.

1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.

1x Fog Bank - same as Hover Barrier

1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.

1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.

1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.

1x Wall of Frost - same as Hover Barrier

1x Wight of Precinct Six - Better options.

1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.

1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.

1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.

1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.

1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.

1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.

Addition:

1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.

1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.

1x Mortivore - this is Wight of Precinct Six on crack. Plus you can regenerate him.

1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.

1x Psychic Spiral - A lot of Mill potential.

1x Talent of the Telepath - seven mill and you get to steal one or two spells.

1x Diabolic Tutor - can never have enough tutors.

1x Mindcrank - This can honestly win the game.

1x Life's Finale - Board wipes are always nice.

1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.

1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.

1x Traumatize - Fuck this card.

1x Soul Manipulation - counter that also mills.

1x Whispering Madness - spell version of Jace's Archivist.

1x Startled Awake  Flip - 13 mill that can keep coming back.

1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.

1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.

Cards you can keep but I personally dont like in the deck:

Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.

Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.

Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.

Thoughtscour - this is realistically just a draw card.

Ultimate Price - that monocolor restriction holds this card back so much. Doom Blade would be better if you want it to be a low price.

Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.

Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.

Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.

Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.

Cards that should be abused more:

Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.

Broken Cards you can add (may be Expensive):

Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.

Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.

Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.

Extractor Demon - you'd need to run zombies.

Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.

Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.

Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.

Sewer Nemesis - good

Decree of Pain - boardwipes are op

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