Undead Alchemist

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Tokens

Undead Alchemist

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

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Undead Alchemist Discussion

qao50 on Mill and recreate

1 day ago

Removed:

1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.

1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.

1x Fog Bank - same as Hover Barrier

1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.

1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.

1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.

1x Wall of Frost - same as Hover Barrier

1x Wight of Precinct Six - Better options.

1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.

1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.

1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.

1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.

1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.

1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.

Addition:

1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.

1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.

1x Mortivore - this is Wight of Precinct Six on crack. Plus you can regenerate him.

1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.

1x Psychic Spiral - A lot of Mill potential.

1x Talent of the Telepath - seven mill and you get to steal one or two spells.

1x Diabolic Tutor - can never have enough tutors.

1x Mindcrank - This can honestly win the game.

1x Life's Finale - Board wipes are always nice.

1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.

1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.

1x Traumatize - Fuck this card.

1x Soul Manipulation - counter that also mills.

1x Whispering Madness - spell version of Jace's Archivist.

1x Startled Awake  Flip - 13 mill that can keep coming back.

1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.

1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.

Cards you can keep but I personally dont like in the deck:

Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.

Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.

Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.

Thoughtscour - this is realistically just a draw card.

Ultimate Price - that monocolor restriction holds this card back so much. Doom Blade would be better if you want it to be a low price.

Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.

Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.

Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.

Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.

Cards that should be abused more:

Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.

Broken Cards you can add (may be Expensive):

Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.

Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.

Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.

Extractor Demon - you'd need to run zombies.

Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.

Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.

Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.

Sewer Nemesis - good

Decree of Pain - boardwipes are op

Talbain on Donald Trump's Great Wall of Mill

3 days ago

Thanks for the suggestions!

I used to run Nemesis of Reason, but eventually cut it. It has good stats for a reasonable CMC, so it is tempting. However, this deck doesn't do much on the combat step, so without any evasion and without much of a removal suite to clear the way, his ability doesn't get used. That makes him basically 5 CMC wall that can't stop flyers. Great value in other decks that can make use of his ability, but less so here.

RE Lich Lord of Unx, zombie mill is totally a thing and Phenax suits that archetype very well. At one time I bought a whole suite of cards like Stitcher Geralf and strongly considered rebuilding Phenax to use them. However, I ultimately decided against it. Zombies are an entire subtheme that deserve to be built around and heavily synergized. Rather than focus on that subtheme, instead I chose to build more strictly around Phenax and related Dimir good stuff. This deck contains only the two most absurd zombie cards that do not require any other zombies to provide me with their value: Grave Titan and Undead Alchemist.

Achuta on Phenax Symmetrical Mill

5 days ago

Fraying Sanity only targets one player and isn't quite good enough for multiplayer in my opinion. Eater of the Dead is too close to combo land, i excluded Undead Alchemist for the same reason due to it's interaction with Altar of the Brood even though it's awesome.

Force_of_Willb on Lazav, take up thy graveyard and walk

6 days ago

You have many Eldrazi that care about cards being exiled but you only have 7 effects in the deck that exile cards? Do you have issues having enough exiled targets?

If you need more effects maybe consider some cards with annihilator: Artisan of Kozilek / Bane of Bala Ged,

Dimensional Infiltrator seems to be in flavor with the deck if you think you have enough colorless mana support (8)

Or removal Ashes to Ashes, Curse of the Swine, Reality Shift, Phyrexian Scriptures, All Is Dust

or add more of the usual graveyard removal artifacts: Tormod's Crypt, Nihil Spellbomb, Sentinel Totem, Relic of Progenitus

Lastly a personal favorite in my mill EDH decks Undead Alchemist which I think you can still copy with Lazav and exile if you stack the triggers correctly.

shub on Destroy the Deck!

2 weeks ago

Undead Alchemist builds a huge army for you.

Forkbeard on The Mimeoplasm: Survival of the Fattest

3 weeks ago

I like where your head's at riotmonster, but because Undead Alchemist's second ability exiles creatures from graveyards, it doesn't mesh with my 'reanimate opponent creatures' strategy (UA's first ability isn't really warranted considering I'm only running 1 other zombie). Certainly a funny potential zombie swarm win condition that I hadn't considered before, thanks for the suggestion!

Saljen on The Scarab God of Zombie Combos

3 weeks ago

I too run a The Scarab God EDH deck. Mine started as a Grimgrin combo deck, so it's got a very similar feel. My comment will be a bit nit-picky, since it's coming from someone with experience with a similar deck. You seem to have gone full combo, which is pretty fun to see. I have lots of combos, but am backed up by lots of Anthem affects, since there are so many Zombies that already have that affect.

How's the mill sub-theme working for you? Do you often mill your opponents out? Not via the Duskmantle combo, but like milling with Undead Alchemist and what not. I'm very curious, because there are a few powerful mill cards in there, I'm just curious how well it works against 100 card decks. Especially multiple of them. Speaking of multiple, is this a 1v1 EDH deck or a multiplayer EDH deck?

You probably only need 2x Islands tops. Making the rest Swamps would increase the value from Cabal Coffers when Urborg isn't in play. It also makes it easier to spam Gravecrawler shenanigans.

Mana Drain is better than Counterspell. That being said, I'd suggest dropping one of your 3 CMC counter spells for it.

Geralf's Messenger is a good Zombie. I have a hard time running him over other more powerful Zombies though. Cryptbreaker is really solid both early and late game. More draw and tokens is never a bad thing. It also gives you a way to put cards into your graveyard that need to be there. Cards like Wonder, which I'd also recommend.

Entomb would help you get Gravecrawler more reliably. It's also great with Wonder and Risen Executioner.

Mystical Tutor can net you a counter spell, or it can grab a Demonic Tutor to fetch anything. Being able to fetch Cyclonic Rift is always nice.

Liliana, Death's Majesty and Liliana, the Last Hope both offer repeatable ways to recur creatures from your graveyard.

A couple new cards that I've been seeing a lot of success with are Arguel's Blood Fast  Flip and Search for Azcanta  Flip. Blood fast is draw when you need it, for a price. Once it flips though, it can save you from a loss. Especially if you've got some big zombies out. Azcanta helps fill the graveyard with the right things and is a crazy good and consistent draw engine once it flips.

If this is a multiplayer EDH, Call to the Grave is really solid. Much less value in 1v1 though. Endless Ranks of the Dead is also one that is amazing in multiplayer, as the games tend to last a little longer.

Dictate of Erebos compliments Grave Pact very nicely. I can't get enough out of spam cast/sac'ing Gravecrawler when one of those bad boys is out.

A good late game combo is Grave Betrayal + Plague Wind. Both cards are very good on their own, but when it combos out you win. It's super fun to just take all your opponents creatures, turn them into zombies, add a 1/1 counter, and demolish your foes with their own, now zombified, creatures.

Distant Melody is a stupid good way to refill your hand.

Ashnod's Altar is a really good ramp engine and a permanent/free sac engine. Gravecrawler gold right here.

Urza's Incubator helps drop the cost of zombies. I run a few more zombies then you do, so I get a bit more affect from it.

Lastly, Gisa and Geralf is fantastic.

Anyways, take this with a grain of salt as my deck is a bit different than yours, even if we do run a lot of the same combos and the same commander / theme. This seems like a really fun deck!

Badaboo on Gisa and Geralf zombies edh

1 month ago

Yeah I agree with you zachi and thanks for helping fellow zombie player. These are just the kind of advises i was looking for. I think i'll go and have Undead Alchemist join the party. Comparing to Skaab Ruinator Alchemist seems far more useful. And perhaps i will replace Liliana's Reaver with Soulless One or Noxious Ghoul. Ill need to think which will serve me better at teaching a lesson to my gaming buddies :)

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