Undead Alchemist

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Tokens

Related Questions

Undead Alchemist

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

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Undead Alchemist Discussion

man1ac on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

4 days ago

VexenX Thanks! Always happy to help. I really liked your idead and I wanted to build him anyway so I kinda tagged along and play the deck 90% similar to yours. In my playgroup you have to be very careful with infinite win Combos so I will pass Phyrexian Altar. Since my Plagroup ist mostly 3 guys I will skip Curtains' Call as well. For 4cmc I think there is better removal.

I kinda dislike the Undead Alchemist cause as long as he is on the field you contradict The Scarab Gods Ability. That I dont like. I think 1-2 specific Token are way more valuable than just a massive 2/2 Zombie Horde. (If you hit a Wrath ALL Cards will be gone and Scarab God is nearly a 5/5 Beatstick and nothing more.)

I already tried Noxious Ghoul and I am undecided cause removing 1/1 Tokens is his main thing. Its hart to get >1 Zombies per turn into game without Gravecrawler.

Odysseus_97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

5 days ago

TDK: OMG, i know its stupid but had to comment on how great of a suggestion cutting Chromatic Lantern for Phyrexian Altar is, just wow. Opens up combos and still serves the mana purpose, just thumbs up man.

VexenX : First of all, congratulations on the best zombie EDH deck on tappedout, you deserve it for putting this much work into it :) And i am also going to build one zombie deck with scarab god, it might be an exact copy of this deck, why mess with the formula ;). Love the amount of zombies, not to many but not to few, great token abilities, not only clean 2/2 zombies but zombie token with abilities :D And can win without its commander which is so nice to be able to do either through draining life, milling or just smash them in the face with zombies.

Now on your recent update.

First of all Phyrexian Altar, im glad to see you adding it soon, it goes so well with Gravecrawler and unlocks so many combos, most have already been posted but my list is over 20 combos with the two of them, crazy. And with The Scarab God Scry ability, you will find those two so freaking fast.

Chromatic Lantern out for Damnation: Agree, Not that useful in 2 colours, you will rarely start with mono coloured mana in your hand. Damnation is a great boardwipe, and there should always be included board wipes in EDH decks, and as you mention it fills the grave. There is still the Zombie friendly board wipe with Noxious Ghoul you could consider if you think about replacing a zombie.

Overseer of the Damned out for Fleshbag Marauder: Sad to see Overseer of the Damned go, it such a good card, but because of the CMC it just doesn't work. It is very expensive and not a zombie which also takes it a bit down. Fleshbag Marauder on the other hand is a zombie, removes more than Overseer of the Damned on the enter the battlefield effect, even though you dont get to choose, but playing it early will not often give other players a choice :)

Risen Executioner out for Undead Alchemist: Great swap. Risen Executioner as you say is the most expensive and worst lord. Completely agree on the arguments about Undead Alchemist, if only the exile had just let them stay in the graveyeard it would have been nuts. But it is still powering up your commanders triggered ability which seem more mana friendly than the activated ability, and a bit more healthy for you being one step ahead in both life total and knowing what you will be getting from your topdeck the next several turns. And if somebody removes it for the life drain effect, oh no what will i do with my 20 zombie tokens...swing.

Nim Deathmantle out for Gempalm Polluter: Yeah, the mana needed for Nim Deathmantle always seemed to high for me, awesome effect but for 6 mana there are better things to use the mana on. Gempalm Polluter seems really good, if only for its cycling its still amazing it can be a instant target player dies :)

Psychic Strike out for Rewind: I would say strictly better counterspell, great swap. Nice having four mana open, and it will also be able to generate an extra mana with Dimir Aqueduct or if you included Temple of the False God could in a rare instance generate 2 more mana :)

Dictate of Erebos out for Curtains' Call: Seems like a fine swap, more removal is always good, and Dictate of Erebos always seems like a little to expensive and you already have the same effect with Grave Pact.

Rings of Brighthearth out for Illusionist's Bracers: Seems like a good budget cut too. Buy yeah, keeping mana open, which is nice, and actually cheaper than the rings if you want 4 triggers :)

Rings:

4 mana for the ability = 1 trigger (4 mana total)

+2 additional trigger = 2 triggers (6 mana total)

+2 additional trigger = 3 triggers (8 mana total)

+2 additional trigger = 4 triggers (10 mana total)

+2 additional trigger = 5 triggers (12 mana total)

+2 additional trigger = 6 triggers (14 mana total)

Bracers:

4 mana for ability + extra trigger = 2 triggers (4 mana total)

4 mana for ability + extra trigger = 4 triggers (8 mana total)

4 mana for ability + extra trigger = 6 triggers (12 mana total

But yeah, great swaps :)

My last considerations is Noxious Ghoul for the zombie friendly board wipe.

Phyrexian Altar which you are going to include, which is good :D

Yeah, thats all i got, great deck, thanks for the appreciation of the suggestions, really nice to see one appreciating them :)

tophertbone12 on Zombies into Mill into Zombies

1 week ago

If you really want a strong Mill theme, i would recommend adding Altar of Dementia. It combos nicely with Undead Alchemist, sacrifice the Zombies he makes to make an opponent mill, hopefully producing more zombies and keeping the cycle going. Phyrexian Altar also combos well with Gravecrawler and Altar of the Brood. Sacrifice Gravecrawler to add a Black, use the black to re-cast Gravecrawler (assuming you have at least one other zombie), trigger Altar of the Brood each opponent mills 1, repeat.

Jagd_Tallgeese on Damia - Atleast it's fun for me

1 week ago

There are few things you can try to rid people and particularly Meren, of their graveyards. Crypt Incursion is quiet a nasty one to use if you have been milling someone continuously. Cemetery Reaper is a bit slow, but would the casual play-style of the group, and it benefits by giving you a creature in return. An excellent way to stop targeted reanimation shenanigans. Gravestorm is another slow graveyard purging, but can net you an extra card. Undead Alchemist would be a good one to combo with the mill strategy.

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

man1ac and MegaMatt13: I think you are right about Nim Deathmantle. I think I will add Curtains' Call once I get a copy.

Lets be honest, Cyclonic Rift is always an auto include if you are playing . I know I want stuff in their grave, but it also just wins me the game when I get to keep all of my stuff. The instant speed of it is just nuts.

XDarthRipperX - I have been thinking a lot about Undead Alchemist recently. Although it is the opposite of what you want to do with The Scarab God's second ability, it is AMAZING for his first ability. I think I might add it because of that...

I don't like adding cards because of there one interaction with another card, unless I was building a combo centered deck. That being said, I don't think Duskmantle Guildmage is good enough.

MegaMatt13: Rewind might be going in at some point, getting to keep up mana to BOTH counter and then use with The Scarab God seems really sweet. Plus, untapping utility lands like Cabal Coffers seems nice!

Peaceful_Ninja: The mass-mill proved by Mesmeric Orb is not really what I am looking for. I play with a lot of gy focused decks in my meta, so I am going more for a smaller-scale controled mill, just to have a few targets for The Scarab God.

Thank you all so much for the support! We are just a few votes away from being the best Zombie deck on Tappedout!!!

XDarthRipperX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

Also, I wouldn't worry too much about Living Death, I use Undead Alchemist and usually tutor him first. While it doesn't go well with scarab God's second ability, It feeds his second. Combo that with the Mindcrank and you have a good zombie creation engine and your opponent loses all of his creatures :)

Ghoulraiser on Zombies

2 weeks ago

So besides your commander you have only 5 cards that have blue in them. I would go mono black if you are not utilizing that color more with card draw, counter spells, control.

Dread Slaver is good in limited but not edh, it won't stay around long for it to take a bunch of stuff and also people wont mind taking the 3 to keep their dorks. you can replace it with a better beater/ blocker i suggest Scourge of Nel Toth

Highborn Ghoul does nothing in this format. it can be replaced with something to get chip away at opponents life better i suggest Gempalm Polluter

Nested Ghoul barely replaces himself when lost, it can be taken out for Noosegraf Mob which adds a few more guys to the table

take out Disentomb and replace it with Reanimate to cut out the middleman, your hand. same goes for Raise Dead i would put in Animate Dead because it puts it on the field and can take from any yard. i would also cut Gravepurge and slot in Zombie Apocalypse yeah it is double the mana but you dont clutter your top deck and get all your guys out instead of slowly over the course of a few turns. remove Macabre Waltz for Dance of the Dead for the same reasons as Disentomb. another mass reanimate spell is Living Death my opinion would to remove Urza's Incubator for it.

to get into more blue take out Sanguimancy and add in Frantic Search for free card draw basically. also remove Underworld Connections for Rhystic Study. Life's Finale can be replaced with Cyclonic Rift. You already have Lord of the Accursed so Graf Harvest can come out for Lim-Dul's Vault to set up what you need. i would take out Liliana's Indignation for Traumatize indulgence is such abad mana sink you should add Dark Salvation as a mana sink and remove From Under the Floorboards. adding Traumatize works well with cards like Undead Alchemist so to slot him in remove Liliana's Reaver in addition to buff this little synergy remove Darkest Hour for Altar of the Brood to make tokens all night.

Haunted Fengraf is slow because you sac lands and you dont even get to choose you target i would replace it with Unholy Grotto. take out Leechridden Swamp for a swamp there are better ways to get to your opponents life with your mana. graveyard decks do not need Reliquary Tower.

i see you arent running the grimgrin-gravecrawler-diregraf captain combo, i would take out Jet Medallion for Phyrexian Altar to be able to kill the table. also for replacements for the captain remove Adaptive Automaton and Prized Amalgam (its slow) for Vengeful Dead and Plague Belcher

i would also try to find more slots for a for like 4 counter spells

you can check out my list for other combos http://tappedout.net/mtg-decks/rise-of-the-dark-realms-4/

NV_1980 on THRRRAAAAXIMUNDAAARRR!

2 weeks ago

Considering your deck's theme, I'd suggest making the following cuts:

  • Abhorrent Overlord; there are cheaper ways to generate tokens
  • Blood Tyrant; nice creature but doesn't seem to fit in this deck's theme
  • Malfegor; this fits better into a Nekusar wheel-deck
  • Prince of Thralls; expensive to cast and most players will pay the three life anyway if they think you're getting something that makes you too strong.
  • Rakshasa Gravecaller; too expensive CMC for what it does.
  • Rune-Scarred Demon; tutoring is always nice, but there are cheaper ways to do this; consider adding Beseech the Queen instead.
  • Sepulchral Primordial; nice but imho too expensive to cast for what it does.
  • Triskelion; sure, it goes infinite with Mikaeus, the Unhallowed on the table. But every player in the world knows this and as soon as either Mikaeus or Trisk enters the field, you can be pretty sure every player using blue or red will have counterspells waiting for the other half of the combo. Even worse, opponents will often let you use your tutors to get the other half of the combo, and then counter your casting of the combo piece; which results in you losing your tutor for nothing.

As for additions:

While we're on the topic of getting more bang for your buck, I'd also suggest getting rid of all of your sorceries, except for Chainer's Edict and Diabolic Tutor. In their stead I'd suggest some cheap counterspells and removal, Barter in Blood and some more zombie-token generator spells like Syphon Flesh and Dark Salvation. Also, add some more ramp if you can, like Commander's Sphere.

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