Creature — Zombie
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
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Undead Alchemist Discussion
4 days ago
Since you're running mill EDH, people will target you naturally (since they're sore losers). I'd recommend some group hug cards such as Dictate of Kruphix, Howling Mine, Kami of the Crescent Moon, and Font of Mythos. While also making opponents deck out faster, you can also get more mill from Sphinx's Tutelage and Jace's Erasure.
If you don't like giving opponents cards, some pillowfort cards would help, such as Propaganda and Ghostly Prison to prevent opponents from attacking you. Honestly a combination of pillowfort and group hug effects would work.
Also Undead Alchemist is nice grave hate and mill.
Hope these suggestions help!
6 days ago
I like your take on Sidisi. It seems to include enough Zombie matters cards for your tokens to be relevant while also having a good amount of enablers. The following cards are enablers I think might be quite good:
Necromancer's Stockpile: Cycle trough your deck while creating an army (works wonders if you add some cards with Dredge)
I guess I would cut Dowsing Shaman since you run only four enchantments
1 week ago
1 week ago
Skaab Ruinator is only 3 Cmc 5/6 that can fly.
Undead Alchemist maybe?
Cellar Door kinda sucks, but hey zombies!
Zombie tribal has always been one of my favorite tribal decks to play. If I come up with any more suggestions, I'll send them your way!
1 week ago
I'd recommend more ways to keep your opponents from using their graveyards. Undead Alchemist was already mentioned, and Leyline of the Void is really good (though it's price tag might be prohibitive). I'd also toss in either Tormod's Crypt or Nihil Spellbomb, leaning more towards the spellbomb for the cantrip effect. With exiling cards, you can also take greater advantage of a Oblivion Sower, as it takes all exiled lands from the targeted player, not just ones hit with it's own exile ability. Bloodchief Ascension also combos with Mindcrank, and if you do add Undead Alchemist, it combos well with Altar of the Brood, often ending a multiplayer game right then and there.
1 week ago
Hey nice looking Phenax deck! I got some fun ideas looking at it.... Illusionist's Bracers, Intellectual Offering, Paradox Engine, Breaking Wave, Intruder Alarm, Tidal Force, Wall of Frost, Shield Sphere, Undead Alchemist, Oblivion Sower, Dreamborn Muse, Silumgar, the Drifting Death, Thran Dynamo, Gilded Lotus, Arcane Laboratory. Cheers!
1 week ago
2 weeks ago
Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.
So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:
- Mesmeric Orb, which is by far the best mill card. Like, it's not even close. This mills everyone, but it's just so effective in milling. If you worried about milling yourself out (but don't be), either toss in an OG eldrazi titan such as Ulamog, the Infinite Gyre or reanimate Laboratory Maniac or Tomorrow, Azami's Familiar with your deck, since this deck will most likely have a lot of reanimate effects.
- Consuming Aberration
- Jace's Archivist
- Mind Funeral
- Whispering Madness
- Dreamborn Muse
These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.
Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.
In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.
That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!
And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.