Extract from Darkness
Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
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Extract from Darkness Discussion
15 hours ago
Not sure I would want to start with less than 37 mana sources, The Locust God is super mana hungry, and I expect in many games you will be casting him every turn (similar to what Zach did to me with the Locust god)
I'm thinking Call to the Grave might be a bit too symmetrical, and you need less 5 drops. (your only non-zombie might be your commander)
The other one might be Extract from Darkness on second look, it's possible that in many cases you will have already mined the good creatures, and turning over 2 might miss, or not be worth 5 mana. I would buy it since it's super cheap and keep it for tuning, but probably want to run a land instead in the first draft.
1 month ago
Have you considered any of these cards Golgari Grave-Troll, Stinkweed Imp, Mulch, Sudden Reclamation, Mental Note, Crawling Sensation, Liliana, the Last Hope, Pilfered Plans, Splinterfright, Extract from Darkness, Ghoultree, Dig Through Time, Murderous Cut, Army of the Damned, and Empty the Pits.
1 month ago
Yurie sorry it took me so long to reply, had final exams and work. thats a lot of suggestions. Malfegor is definitely on the maybeboard, he seems fucking hilarious. Ogre Battledriver is prob a no go, unearthed creatures already have haste and the 2 extra power doesnt matter much. Waste Not is interesting, id have to test it out, gets the maybeboard. Exhume is probably a no go, because it lets my opponents get something too, but its a super powerful effect so it gets the maybeboard. for Massacre Wurm and Sheoldred, Whispering One, i would love to run them both but im trying to keep this deck under a 150$ budget, so itd be one or the other. Archfiend of Ifnir is a nah, even with all my looting effects i dont feel it does enough on its own unlike the rest of the creatures to warrant a spot. Body Double lets me get any creature out of any gyard, but its very variable on its usefulness, still gets the maybeobard tho. Cunning Lethemancer is a nah, too small to warrant use and the effect is marginal, if i wanted to run an effect like that id run Necrogen Mists. Puppeteer Clique is interesting, and even though i dont get the persist trigger after unearthing it, the etb is ver powerful. Kazuul, Tyrant of the Cliffs has the same problem as teysa envoy of ghosts, where theyre just not gonna attack until they have a way to get rid of him. Lazav, Dimir Mastermind is a nah bc even tho we have a lot of symmetrical draw spells the chances of actually getting something useful is slim. Fated Return is too expensive to be blunt, even though instant speed reanimation is nice id rather use cheaper spells or just unearth something. Magus of the Wheel is a nice semi repeatable draw, so it gets the maybeboard. Corpse Augur is interesting, id have to playtest it first. Feldon of the Third Path is definitely an interesting card in its own right, and has the potential to be amazing, although the same applies for his potential to be underwhelming. Covenant of Minds is a no go bc giving ur opponents choice sucks. Charmbreaker Devils is a no go bc the randomness tied to its effect could screw me over, and most of my instants and sorceries are good enough as one shots, and even then i have Archaeomancer. Avatar of Woe is a nice repeatable destruction engine, but i dont feel that it fits with the deck. Extract from Darkness has the potential to be super powerful even if my opponents dont have anything in their graveyard because i can get somethin from my own. Overseer of the Damned is a no go, it doesnt do anything when unearthed aside from getting me a 2/2 and killing a dude, and i already have shriekmaw. Infernal Offering gives my opponent choice, and could potentially screw me over hard. Stormsurge Kraken is a nice untargetable beater, but once again it doesnt do enough for me. Skeletal Scrying makes me exile my gyard, so its a no go.
1 month ago
Magus of the Wheel Corpse AugurFeldon of the Third Path Covenant of Minds Charmbreaker Devils Avatar of Woe Extract from Darkness Overseer of the Damned Infernal Offering Stormsurge Kraken Skeletal Scrying
2 months ago
Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.
So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:
- Mesmeric Orb, which is by far the best mill card. Like, it's not even close. This mills everyone, but it's just so effective in milling. If you worried about milling yourself out (but don't be), either toss in an OG eldrazi titan such as Ulamog, the Infinite Gyre or reanimate Laboratory Maniac or Tomorrow, Azami's Familiar with your deck, since this deck will most likely have a lot of reanimate effects.
- Consuming Aberration
- Jace's Archivist
- Mind Funeral
- Whispering Madness
- Dreamborn Muse
These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.
Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.
In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.
That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!
And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.
3 months ago
Cool deck! I think you should consider Wrexial, the Risen Deep in your list. He fits well with both your mill theme and instants & sorceries theme, while being a good target for your Extract from Darkness. In addition, I think more reanimation spells could be useful, such as Beacon of Unrest, allowing you to steal stuff from other's graveyards in addition to reanimating your own toys. The additional flexibility of reanimation that hits all graveyards seems especially important in this deck. Since you are already playing traumatize, Morality Shift seems like it could be fun here. I suppose it all depends on how much self-mill you want. Happy brewing!
3 months ago
This gatherer search gave me the following cards (for the sake of being thorough, I am including the cards that you already mentioned):
- Breaking / Entering
- Daxos of Meletis
- Gonti, Lord of Luxury
- Grenzo, Havoc Raiser
- Jace, Architect of Thought
- Jace's Mindseeker
- Jeleva, Nephalia's Scourge
- Knacksaw Clique
- Mind's Dilation
- Nightveil Specter
- Ornate Kanzashi
- Talent of the Telepath
- Villainous Wealth
- Ashiok, Nightmare Weaver
- Extract from Darkness
- Geth, Lord of the Vault (sorta, since he mills stuff that he can then let you get)
- Helm of Obedience
- Lord of the Vault
- Oblivion Sower
- Telemin Performance
- Thought Dissector
Hope I was of some help!