Slinn Voda, the Rising Deep
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Slinn Voda, the Rising Deep

Legendary Creature — Leviathan

Kicker (You may pay an additional as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Recommendations View more recommendations

aladinnsane on Al-o'-War-a

6 months ago

Love an etb deck, looks fun! A couple creature you might wanna consider would be Slinn Voda, the Rising Deep and Scourge of Fleets. Nice board wipes although they're pretty mana intensive. Could also consider Oracle of Tragedy for some card draw or recursion and Jace's Mindseeker is nice for stealing some of your opponents spells.

multimedia on Umezawa of the Swamp

2 years ago

Hey, you're welcome. Nice changes, you've added a lot of cards not from the NEO set. That's the right approach if you have access to other cards since while the NEO set has many good cards it's a drop in the ocean compared to all the budget cards you could be playing in the history of Magic. You've upgraded to a robust/fun package of big creatures to ninjutsu with Satoru. Much better ratio of evasion creatures to Ninjas to big creatures :)

  • Sol Ring --> Slinn Voda, the Rising Deep

Sol is a budget mana rock that's the most played card in Commander and for good reason it's excellent ramp for only one mana. Unless it's banned in your playgroup all Commander decks you build could use Sol.

Slinn Voda, the Rising Deep doesn't work with ninjutsu since you can't pay kicker when you ninjutsu because you're not casting Slinn. The effect of ninjutsu is not casting the creature from your hand it's simply putting it onto the battlefield. This is the reason that a creature that's ninjutsu can't be countered by a Counterspell. The reason you're playing Slinn is to get it's kicker effect, but it will take 10 mana to do so which isn't worth it.


An area to think about improving are repeatable draw sources. When you control Satoru and ninjutsu it's pseudo draw, but you're counting a little too much on ninjutsu to draw. Nezahal, Primal Tide is an excellent upgrade you've made for a big creature especially in multiplayer Commander.

The first place to look for more repeatable draw is from Ninjas. Infiltrator is one of the best Ninjas because each Ninja who does combat damage to a player you draw a card. Hours is one of the original Ninjas and it's still just as good today. Only two mana ninjutsu for these Ninjas is another reason they're good.

Grazilaxx, Illithid Scholar has two effects that are good with Ninjas. First effect is repeatable draw, but only one card no matter the number of creatures who do combat damage to a player. Second effect is excellent with ninjutsu because it can return creatures you control to your hand and it can give you more ninjutsu to trigger Satoru. If any creature you control is blocked in combat then you can choose to return it to your hand to then ninjutsu it again right away if you want to. Most Ninjas don't have evasion therefore after ninjutsu they may not be able to safely attack for fear of being blocked. This second effect takes away that fear because if the Ninja is blocked then return it to your hand which saves that Ninja in combat letting it ninjutsu again.

multimedia on Runo Sea Monster Tribal

2 years ago

Hey, nice version on less than $100 budget.

I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?

Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.

These card suggestions could replace:

Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.

Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.

Good luck with your deck.

libraryjoy on Charix, the Penny Pincher ($40- $100)

2 years ago

Flow of Ideas is great card draw in mono-blue. Slinn Voda, the Rising Deep is also a Whelming Wave (although it's a creature and not a good polymorph target), and so is Scourge of Fleets . Volition Reins instead of Lay Claim unless you're super attached to the cycling. Budget options instead of Blightsteel Colossus are Ixidron , Scourge of Fleets , Colossus of Akros , Broodstar , Darksteel Juggernaut or Stormtide Leviathan .

ImaginitiveRascal on That Fishy Flashy Situation

3 years ago

I might run Slinn Voda, the Rising Deep , even though you have a lot of non-sea creatures in the deck. You only have to kick it when you want to, and even if you bounce a lot of your own stuff, you will probably be able to cast it again soon with all that simic mana. It is basically a cyclonic rift with an 8/8 attached.

Hexapod on Fork over your dinglehoppers

3 years ago

Hello! Commenting to make up for the person who did not follow the rules. ;)

Since you are already running Rogue's Passage, it could be fun to have Kukemssa Pirates as another rock-stealing ability.

If you are looking for an alternate wincon, I can see Mechanized Production being a good fin in here.

I agree with Daedalus19876 that you need more draw to keep this engine rolling, the two enchantments they suggested would be great, or Bident of Thassa as well.

I am not sure these planeswalkers are doing much for you. Mind's dilation seems greedy, a Quicksilver Amulet would go a long way helping you get these sea monsters on the battlefield before your turn so they can attack right away.

I would not run Emry in a deck that only has 10 artifacts. I would replace that and Fleet Swallower with Slinn Voda, the Rising Deep and Serpent of Yawning Depths.

Hope this helps!

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