Midnight Guard

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Magic 2015 (M15) Common
Dark Ascension (DKA) Common

Combos Browse all

Midnight Guard

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

Browse Alters

Midnight Guard Discussion

griffstick on Morophon, the Boundless Humans

1 month ago

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Blasting Station = infinite damage + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Ashnod's Altar = infinite mana colorless mana + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Cabal Paladin = infinite damage + storm count


Enduring Renewal + Morophon, the Boundless + Ashnod's Altar + any other mana reduction + Zealous Conscripts = gain control of everything + storm count

These combos and or these cards


More combos.

Presence of Gond + Midnight Guard = infinite 1/1 tokens


Village Bell-Ringer + Presence of Gond + infinite 1/1 tokens


Splinter Twin + Midnight Guard = infinite 1/1 tokens


Splinter Twin + Village Bell-Ringer = infinite 1/1 tokens


Splinter Twin or Presence of Gond + Village Bell-Ringer + Captain Sisay = infinite 1/1 tokens + legendary tutors


Splinter Twin or Presence of Gond + Village Bell-Ringer + Citanul Hierophants = infinite 1/1 tokens + infinite green mana


Splinter Twin + Village Bell-Ringer or Midnight Guard + Teysa, Orzhov Scion infinite 1/1 tokens + infinite exile


More combos

Marchesa, the Black Rose + Cathars' Crusade + a sac outlet = combo potential with many cards such as

Shamanintraining on What’s got Billy so spooked?

2 months ago

jonmaior

I'm not running more Gods Willing type effects as prefer the flicker/exile in my build. The advantage is 1/2 my ramp spells are creatures which have a ETB effect that ramps, works better with exile flicker for protection, with the downside that the herioc creatures have to reset counters if they targeted for removal. I'm on the fence with this one.

I like Blinding Flare ... Seems pretty good for derailing any fatty blockers.

I mulled over Gideon's Sacrifice for a while, would be nice to avoid the late game Deflecting Palm my buddy always seems to have in hand.

I don't do infinite combos so Kiki-Jiki, Mirror Breaker and Midnight Guard aren't going in. Pretty dirty combo though.

Abzkaban on Abzan combos

2 months ago

Here are some ideas in Abzan colors that don't use the graveyard. I don't know how useful they would be in your deck, but here they are:

  1. Spike Feeder + Archangel of Thune / Sunbond = Infinite life and an / Spike Feeder
  2. Midnight Guard + Presence of Gond = Infinite tokens
  3. Conspiracy + Turntimber Ranger = Infinite tokens
  4. Conspiracy + Restoration Angel + Soul Warden / Essence Warden = Infinite Life
  5. Conspiracy + Restoration Angel + Cathars' Crusade = Infinite +1/+1 counters
  6. Conspiracy + Restoration Angel + Death Match = Board wipe that gets around indestructible
  7. Conspiracy + Restoration Angel + Genesis Chamber = Infinite Tokens
  8. Exquisite Blood + Sanguine Bond / Vizkopa Guildmage = Drain the board
  9. Tainted Remedy + Beacon of Immortality = Kill target opponent

Like I said, I don't know how many of these will be relevant in your deck, but they're some ideas.

jonmaior on What’s got Billy so spooked?

2 months ago

im surprised your not running more Gods Willing type things. also Renegade Tactics can be good draw if you want more draw cards (but idk if you need them) I would definitely run Blinding Flare it can win games really easily. any strive cards really would be good b/c you can target one of your creatures and then the rest of the targets can be whatever you want. I would recomend toning down your decks power so your group doesn't kill you immediately. idk what kind of group you play in but at least for me I found a lot of success by playin almost no creatures during the early game and just playing defensively. just protecting your own yourself and make sure to have something to hurt any opponent if they attack you so they will have no reason to attack you. then I just one shot them all when I am ready with like 10 lands. Gideon's Sacrifice pretty much wins you the game by itself btw I would recommend it. if you are just going for a raw power deck you might add Kiki-Jiki, Mirror Breaker and Midnight Guard . anyways I like the deck Feather is the most op commander ever in my opinion. let me know what you think about my input.

jconeil1988 on **five color tokens under construction**

2 months ago

honestly, buddy. I think you are trying to stretch this too much. I would first try to cut down to 60 or closer by focusing on the main strategy, which seems to be the Presence of Gond + Midnight Guard combo. From there, you need to focus on how to protect that combo. 5 colors is not going to help this too much. Green and White are essential. I think you do need three colors here. Blue is an obvious choice to help protect the combo and supply draw to get to your peices, or, you could go Black. I'd personally go black because it allows you to still use Sorin, Lord of Innistrad and flashback a card you don't even have here, Lingering Souls . It also does allow you to protect your combo by giving you access to Duress and Distress . If it were me, I'd have a skeleton of this deck looking like this Nick's Tokens. Haven't figured it out too much, but you'd also want a 2-4 pieces of removal in it too.

hejtmane on Quest to 30 Walkers. And ...

3 months ago

For token loop you could add in Midnight Guard + Presence of Gond

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