|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
Creature — Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
Price & Acquistion Set Price Alerts
|Have (8)||ironax , Fiolek , sombrevivo , Yawkcorb , corys , damo_rox , NorthernCrow , orzhov_is_relatively_okay819|
|Want (2)||Sidonian , mattlovet|
Midnight Guard Discussion
2 days ago
1 month ago
1 month ago
Second, it helps to add some paragraphs. When formatting on this site, you have to have a full line of "empty" space to distinguish between paragraphs.
Third, you can play Faceless Butcher when no other creatures are in play. It's not ideal, but it can still be done.
Fourth, you could count to a million in a lifetime pretty easily. Count to a thousand you can probably do this in an hour (that's only one number every 3 seconds)--you'd only have to do that a thousand times. Now, you couldn't do it in one sitting, but it's still possible to complete well within a lifetime.
Now, on to the actual question:
Shortcuts are defined by Rule 720 (generally) and Tournament Rule 4:2 (for sanctioned play). Per rule 720, a player may announce they are taking a shortcut--such as quickly repeating a loop a set number of times. In response, you have two general options:
Allow the shortcut to move forward unimpeded.
Say you are going to interrupt the shortcut (i.e. Counterspell), and thus decide the loop terminates at a point of your choosing.
While the implementation of shortcuts, and the exact manner of the shortcut is "largely informal", the rules clearly establish they are a part of the game.
Thus, you would really be in the wrong to prevent a loop for no reason other than "I want to waste everyone else's time and stubbornly cling to a stalemate, even though, by all rights, I should lose this game."
At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.
Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where they will make a game choice that’s different than what’s been proposed. (The player doesn’t need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.
1 month ago
2 months ago
2 months ago
Firewalled is a defender deck that I like.
windmill is a mill combo
Brylon on Shalai EDH
3 months ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
3 months ago
Have you considered the combo Midnight Guard with Presence of Gond? With mana dorks, can hit by turn 3. Nets infinite elf tokens (good for Marwyn). Or with Cathars' Crusade for infinitely big creatures.