Midnight Guard


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Magic 2015 (M15) Common
Dark Ascension (DKA) Common

Combos Browse all

Midnight Guard

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

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Price & Acquistion Set Price Alerts





Midnight Guard Discussion

Sealtest on Emmara's Army

2 days ago

You could always add Midnight Guard and go Infinite with Presence of Gond

cdkime on Presence of Gond combo and ...

1 month ago

Couple things:

First, please try to link your cards using double brackets: Presence of Gond; Midnight Guard; Soul Warden; Faceless Butcher.

Second, it helps to add some paragraphs. When formatting on this site, you have to have a full line of "empty" space to distinguish between paragraphs.

Third, you can play Faceless Butcher when no other creatures are in play. It's not ideal, but it can still be done.

Fourth, you could count to a million in a lifetime pretty easily. Count to a thousand you can probably do this in an hour (that's only one number every 3 seconds)--you'd only have to do that a thousand times. Now, you couldn't do it in one sitting, but it's still possible to complete well within a lifetime.

Now, on to the actual question:

Shortcuts are defined by Rule 720 (generally) and Tournament Rule 4:2 (for sanctioned play). Per rule 720, a player may announce they are taking a shortcut--such as quickly repeating a loop a set number of times. In response, you have two general options:

  1. Allow the shortcut to move forward unimpeded.

  2. Say you are going to interrupt the shortcut (i.e. Counterspell), and thus decide the loop terminates at a point of your choosing.

While the implementation of shortcuts, and the exact manner of the shortcut is "largely informal", the rules clearly establish they are a part of the game.

Thus, you would really be in the wrong to prevent a loop for no reason other than "I want to waste everyone else's time and stubbornly cling to a stalemate, even though, by all rights, I should lose this game."


Rule 720.2a:

At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.


Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where they will make a game choice that’s different than what’s been proposed. (The player doesn’t need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.

BrandonNass on the tokens are coming!

2 months ago

Wow, that combo of Midnight Guard + Presence of Gond is impressive, and at such a cheap price! Nice job.

Recover819 on Help discovering a new combo ...

2 months ago

Presence of Gond + Midnight Guard might be the most successful and common.

Firewalled is a defender deck that I like.

windmill is a mill combo

Brylon on Shalai EDH

3 months ago

shalai edh update number 2:

out :: 21


Azusa, Lost but Seeking


Glimmerpoint Stag

Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.


Karn, Scion of Urza

Elspeth Tirel

Elspeth, Knight-Errant

Garruk, Caller of Beasts

Ajani Unyielding

Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.



Flicker effects have largely been removed.




Sudden Disappearance

Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.


Privileged Position

It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.


Coalition Relic

Darksteel Ingot

These are less valuable in a deck that is only 2 colors.



Vec Townships

Tranquil Garden

Riftstone Portal

Windbrisk Heights

Secluded Steppe

The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.

in :: 21


Serra Ascendant

Birds of Paradise

Midnight Guard

Birds is great mana ramp. Serra Ascendant exists to be a win con. Midnight Guard is in as one piece of an unlimited token combo.



Powerful spot removal that puts the card where the player can't get it.


Krosan Grip



Krosan Grip is in as artifact/enchantment hate. Rout replaces Fumigate. Oust is spot removal that avoids the graveyard.



Shield of the Oversoul

Presence of Gond

Flickerform is in for avoidance on key creatures. Presence of Gond is the second part of the infinite token combo, and Shield of the Oversoul is in because it looks fun.


Relic of Progenitus

Urza's Incubator

Elixir of Immortality

Mind's Eye

Relic of Progenitus is in as graveyard hate. Urza's Incubator is in for cost reduction. Elixir of Immortality is in for mill protection, and Mind's Eye is in for draw.


Path of Ancestry

Reliquary Tower

Homeward Path

Emeria, The Sky Ruin

3 Plains

Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.

Cards for later

expensive, but maybe at some point:

Teferi's Protection

Karn, Scion of Urza

Vedalken Orrery

Sublime Archangel

Azusa, Lost but Seeking

Qasali Pridemage


Debt of Loyalty


Firegriff on [PRIMER]Parley Girl cEDH

3 months ago

Have you considered the combo Midnight Guard with Presence of Gond? With mana dorks, can hit by turn 3. Nets infinite elf tokens (good for Marwyn). Or with Cathars' Crusade for infinitely big creatures.

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