Midnight Guard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Magic 2015 (M15) Common
Dark Ascension (DKA) Common

Combos Browse all

Midnight Guard

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

Browse Alters

Midnight Guard Discussion

usaDiabetic on Armament Corps PDH

3 days ago

Thoughts on Midnight Guard for the Midnight Gond combo?

Darkshadow327 on LGS has Japanese Dark Ascension ...

1 month ago

So I was able to visit my LGS earlier this evening and get 2 packs, this is what I got (you would be interested in this DiverDown):

Overall opening this pack was pretty cool. It was suspenseful too since I didn't know what most of the cards were (I did recognize a few by art).

Sealtest on Emmara's Army

3 months ago

You could always add Midnight Guard and go Infinite with Presence of Gond

cdkime on Presence of Gond combo and ...

4 months ago

Couple things:

First, please try to link your cards using double brackets: Presence of Gond; Midnight Guard; Soul Warden; Faceless Butcher.

Second, it helps to add some paragraphs. When formatting on this site, you have to have a full line of "empty" space to distinguish between paragraphs.

Third, you can play Faceless Butcher when no other creatures are in play. It's not ideal, but it can still be done.

Fourth, you could count to a million in a lifetime pretty easily. Count to a thousand you can probably do this in an hour (that's only one number every 3 seconds)--you'd only have to do that a thousand times. Now, you couldn't do it in one sitting, but it's still possible to complete well within a lifetime.


Now, on to the actual question:

Shortcuts are defined by Rule 720 (generally) and Tournament Rule 4:2 (for sanctioned play). Per rule 720, a player may announce they are taking a shortcut--such as quickly repeating a loop a set number of times. In response, you have two general options:

  1. Allow the shortcut to move forward unimpeded.

  2. Say you are going to interrupt the shortcut (i.e. Counterspell), and thus decide the loop terminates at a point of your choosing.

While the implementation of shortcuts, and the exact manner of the shortcut is "largely informal", the rules clearly establish they are a part of the game.

Thus, you would really be in the wrong to prevent a loop for no reason other than "I want to waste everyone else's time and stubbornly cling to a stalemate, even though, by all rights, I should lose this game."

Citations:

Rule 720.2a:

At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.

720.2b:

Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where they will make a game choice that’s different than what’s been proposed. (The player doesn’t need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.

ive-been-degaussed on

4 months ago

Presence of Gond and Sunstrike Legionnaire/Midnight Guard for combo redundancy?

BrandonNass on the tokens are coming!

5 months ago

Wow, that combo of Midnight Guard + Presence of Gond is impressive, and at such a cheap price! Nice job.

Recover819 on Help discovering a new combo ...

6 months ago

Presence of Gond + Midnight Guard might be the most successful and common.

Firewalled is a defender deck that I like.

windmill is a mill combo

Load more

No data for this card yet.