Wind Zendikon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Common

Combos Browse all

Wind Zendikon

Enchantment — Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

Wind Zendikon Discussion

LostDragon01 on Disciple of Deceit - Combos PDH

1 week ago

Flooremoji Stream of Thought is nice idea, i will definitely watch it closely. Through, it have many downs:

AhabDownUnder Dramatic Reversal is not as good, because i have too few nonland permanents that it can untap.

lagotripha on Cards for Blue/Green Elemental

1 month ago

Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.

Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;

Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .

There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.

Scion_of_Darkness on Millzilla

6 months ago

I have a combo that I use with Mirko that you may like.

Eradicate and Wind Zendikon .

The Eradicate combo is quite old and used to use green to go off, and it also had a turn 2 slam with Dark Ritual , but that's a long time ago.

Eradicate reads "Exile target nonblack creature. Search its controller's graveyard, hand, and library for ALL CARDS with the same name as THAT CREATURE and exile them. Then that player shuffles their library.

With Wind Zendikon , your opponents basic land (of course you want to target a basic land) is now a creature. Eradicate that "Creature" and rip ALL CARDS that have the same name out. Then... hit them with Mirko. Good luck hitting 4 lands after that. Double Strike = LOL.

Similar function with Splinter and Liquimetal Coating , if that tickles your fancy.

the_unseen89 on The Sea is Woke - Noyan Dar Control

9 months ago

Thanks for the suggestions Homelessguy. I like Abzan Falconer and have used it in the past. The problem is, if you don't have an animated land it doesn't do much.

I like the idea but the issue with Spiritual Asylum is that I can't target a land with Noyan Dar which is a big problem. I am a fan of Wind Zendikon which I took out before because I wanted more instants and sorceries. I might put it back in though because sometimes you just need to get the train rolling with a creature.

Homelessguy on The Sea is Woke - Noyan Dar Control

9 months ago

I would think Intruder Alarmwould be dope in this deck.

two creatures that would be really helpful are Abzan Falconer and Aven Mimeomancer.

And maybe Wind Zendikon and Spiritual Asylum

The_Dehumanized on

10 months ago

I have playing this deck for a little bit and i'm thinking of putting Wind Zendikon, Genju of the Falls & Genju of the Fens in it. To give my opponents a creatore, for Etrata, the Silencer to exile.

Heebs297 on Horror In The Ice

1 year ago

Eh... Screw the budget. Getting another Dark Depths and dropping a Thespian's Stage. Also thinking about adding Wind Zendikon in main.

sarkhanisverybroken on Get in the Fucking Robot Teferi

1 year ago

Have you considered going the animate land plan? Use Imprisoned in the Moon to make teferi a land first, and then an awaken spell or Wind Zendikon and then go voltron. This will make him more resilient to damage and no longer require things like dolmen gate. It also adds a level of absurdity to the combo

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