Enchantment — Aura
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
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|Commander / EDH||Legal|
Wind Zendikon Discussion
2 weeks ago
What timing! I've just started make a deck for Etrata, and I didn't even CONSIDER the use of cards like Wind Zendikon! thanks for all the juicy options provided here. Though I am a little surprised you didn't include any of the phasing cards such as Vanishing, not only making your commander stick around after hitting something, but also making Etrata and anything attached to her almost impossible to remove!
6 months ago
- Harder cost, usually i spend to cast important blue spells or leave for protection
- Sorcery speed. I can cast Feldon's Cane on first turn or before i need it and just leave on field
- I usually have infinite , because Dimir Aqueduct + Wind Zendikon + Freed from the Real is easiest mana. But not sure about this part.
7 months ago
Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.
Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;
Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .
There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.
1 year ago
I have a combo that I use with Mirko that you may like.
Eradicate reads "Exile target nonblack creature. Search its controller's graveyard, hand, and library for ALL CARDS with the same name as THAT CREATURE and exile them. Then that player shuffles their library.
With Wind Zendikon , your opponents basic land (of course you want to target a basic land) is now a creature. Eradicate that "Creature" and rip ALL CARDS that have the same name out. Then... hit them with Mirko. Good luck hitting 4 lands after that. Double Strike = LOL.
1 year ago
I like the idea but the issue with Spiritual Asylum is that I can't target a land with Noyan Dar which is a big problem. I am a fan of Wind Zendikon which I took out before because I wanted more instants and sorceries. I might put it back in though because sometimes you just need to get the train rolling with a creature.
1 year ago
I would think Intruder Alarmwould be dope in this deck.