Creature — Kor Nomad Soldier
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Printings View all
|Tempest Remastered (TPR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Nomads en-Kor occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Nomads en-Kor Discussion
20 hours ago
Cards I have been testing as possible options for this deck:
Cephalid Coliseum - This one works well against the mirror-match, killing in response to the oracle trigger, but also just has decent value targetting yourself. This isn't the worst even if it is just a bad island too, and this deck can fill it's yard fast too. Great in grindier matches.
Tale's End - Stifle effect, that can hit commanders, Jace, Wielder of Mysteries, Oko, Thief of Crowns, and other walkers, then it can hit Derevi, Empyrial Tactician, Tymna the Weaver, and Edric, Spymaster of Trest in the Najeela deck. Linvala, Keeper of Silence is seeing play as a one-sided counter to this deck in some midrange builds, and it too can be countered. So while it isn't a great counterspell, stifle effects are in high demand, and this does some outside work.
Abeyance - This Orim's Chant effect is often way more powerful than it seems. It is no silence when you are trying to go off, 2 CMC and it doesn't stop any artifacts, enchantments, or walkers, but the card can shut down an on-stack flash, by making Nomads en-Kor unable to activate, and also stopping the consult line but shutting down further consultation casts. Few cards can shut down both halves of this line, while also cantripping, and being able to be used to protect yourself from interaction in a pinch or grab a top-of-deck-tutored card. I have found mild success for this card, but haven't seen it in enough games to be completely sure.
4 days ago
Mate, I'm not trying to shit on you here, but why would anybody run Sacred Hulk when there are protection piles available that are extremely easy to use?
Keeps Abolisher on the field during the entire combo. 100% a superior line to what you have
Sacred Hulk wasn't unknown of before either lol. Regardless, it is a deprecated build as there are protection hulk piles available, and you get to run other white cards.
1 week ago
Thassa’s etb goes on the stack and in response you mill your deck with the breakfast combo. Then you win. If anyone tries anything frisky, you just mill in response. The only thing that stops this is a stifle effect or someone forcing you to draw.
Doing the spellseeker into demonic consultation line means you have to cast a spell that can be interacted with, which is less then optimal. (either or works, but blood pet is useless when u can win without it, and if u use it eary game, worldgorger players have a way to end their loop)
If u are doing this on your turn, grab breakfast + grand abolisher + hapless researcher and then mill your deck and dread return oracle so no one can cast spells. (This is not instant speed like the other line).
1 week ago
Very nice fish hulk list. The triple stifle is nasty for mirrors indeed, not just from stopping Hulk but also from cards like Survival of the Fittest and fetchlands.
- Grab Grand Abolisher Nomads en-Kor Cephalid Illusionist and any 1 CMC creature
- Breakfast that shizz, mill library with Nomads + Cephalid
- Flashback Dread Return by sacrificing Nomads + Cephalid + 1 CMC dork
- Grand Abolisher on field entire time makes interaction extremely limited for opponents.
- Thassa's Oracle comes from Dread Return, seeing 2 devotion (or more, but 2 from Thassa) on 0 card deck for winning trigger.
No Utopia Sprawl ?
Talk to me about Neoform . It seems like an odd inclusion to me but I see it frequently in hulk lists. Is it just for value for turning 1 CMC dorks into Dark Confidant or Gilded Drake or Grand Abolisher ?
2 weeks ago
Do you guys even play in competitive pods? Stax is a very easy match up for flash hulk players. Just hold removal before you combo if one of the 6 pieces that shuts you off is actually in play.
With the exception of stax pieces that shut off the flash hulk combo, almost every other stax piece actually helps the flash hulk player, because it lowers interaction from other players and allows them to combo in peace. Yes, the stax will hurt the flash hulk player, but its hurting the other players even more. You're creating an advantage for them by deficit, because the deficit is bigger for other players.
- Rule of Law and variants don't hamper the finding or executing of flash hulk
- Sphere of Resistance , Trinisphere , Winter Orb , Static Orb , and similar lower the amount of interaction other players are able to meaningfully hold against the flash hulk. Flash hulk must only assemble 2 mana to execute the combo, so even with tax or slow down pieces it doesn't take long for them to assemble the mana, even under Trinisphere
- Creature wipes or other board wipes don't really slow the flash hulk game plan, unless your wipe is at instant speed. The new fish hulk allows players to hold priority and fully execute the library flip into GY and stack the trigger before passing priority, negating instant speed wipes as a method for interacting
- Grave hate pieces are now irrelevant unless they stop the death trigger, as fish hulk can execute without reliance on GY
- Artifact hate like Stony Silence hits back up lines or fast mana for flash hulk, but doesn't stop the actual hulk
- Handstax are too slow unless you get a great play like Entomb into Reanimate on a Sire Of Insanity . Incremental handstax like Oppression or Necrogen Mists are certainly strong, but don't dump player hands fast enough to fully stop the flash hulk, but they do whittle away interaction from opponents trying to stop flash hulk
There's only a small handful of cards that stop the flash hulk combo outside of counterspells. We're looking at Pithing Needle Phyrexian Revoker or Sorcerous Spyglass naming Nomads en-Kor . There is also tutor hate with Aven Mindcensor or Stranglehold (and Leonin Arbiter , but thats just a delay, not a hard stop). Finally, you have big creature hate effects like Cursed Totem , Linvala, Keeper of Silence , or Suppression Field . Finally, you have creature hate that removes small dorks, like Plague Engineer , Elesh Norn, Grand Cenobite , or Night of Souls' Betrayal
Not all of those pieces are good enough to warrant slotting. Also slotting all of these pieces would lower your card quality significantly, which causes more losses against all decks that AREN'T running hulk (read: the two other players in the pod)
Part of the reason why its such a big slice of the meta and pretty much the deck to beat is because it is highly efficient, there is strong layering, it plays around stax, and the color identity gives it access to big draw engines, the most efficient tutors, and the most efficient removal.
So you land your Linvala against the T&T fishhulk player. All they have to do is continue to draw cards or tutor up a Path to Exile or any other piece of removal before jamming their combo.
Even if you decide to run Extract and pull the hulk from their deck, the deck isn't dead. You can Thrasios + infinite mana (dramatic scepter most likely) as a win-con. You get labman + consult as a wincon. The deck has very good layering. Even when you shut down the primary goal, it has still been advancing towards the second combo too. The Sylvan Library that was played turn 1 is now digging for consult pieces instead of hulk pieces. The tutors can be used to find those pieces instead. The best part, is that the stax pieces which shut off hulk combo don't shut off the other combos, which is why those combos in specific are layered underneath the hulk package.
I'm going to level with you Megalomania. You have told me you play flash hulk. Then you suggest the solution to fish hulk is to build a deck that makes it easier for fish hulk in pods. Then you say you have limited experience, but "just build the right archetype bro". So my question now is, are you just an extremely bad player who bought a $4000 deck, or are you an angle shooting dickhead trying to spread bad information to help avoid a ban for your $4000 deck?
Honestly, I kind of expect both sides out of flash hulk players. While I do suspect you're a competent dickhead spreading bad info, it wouldn't surprise me in the least if you're a dummy who looked up the most popular tier 1 deck and bought it. Either way, I really need you to stop spreading your garbage information by posting. There are already enough bad players on tappedout, we really don't need any more help in that department.
StopShot The effects from Faerie Macabre and Ghost-Lit Raider are activated abilities from a creature, and are thus turned off from Grand Abolisher . Similarly, Simian Spirit Guide is shut off as well. Similarly, Linvala and Cursed Totem also turn off all three of these creature abilities.
Besides that, you do state succinctly why hulk should be banned over flash in response to the article. I agree. Hulk being legal forces specific and jank deckbuilding requirements.
2 weeks ago
Just to catch up any readers who don't understand the combo or its implications
Flash + Protean Hulk has been a pretty potent combo for a while, even for competitive. What makes the addition of Thassa's Oracle so scary is that you can do the entire line in response to the trigger, and the hulk allows you to grab a piece of protection too, and that you don't need to be holding a draw spell/trigger.
- Protean Hulk dies, trigger stacks and resolves
- Search for Nomads en-Kor , Cephalid Illusionist Thassa's Oracle and any 1 CMC protection creature like Siren Stormtamer .
- As they enter the battlefield, the trigger for Thassa's Oracle is stacked
- You hold priority, and repeatedly use Nomads en-Kor to target Cephalid Illusionist , flipping your library into your GY
- Resolve the triggers above Oracle trigger. You now have no library, so when the Oracle trigger resolves it will see 2 devotion (for Oracle) being greater than 0 cards in library, and you will win the game
- Holding up Siren Stormtamer for interaction
That's not even the worst possible combo. You can crack hulk for Grand Abolisher Nomads en-Kor Cephalid Illusionist and any 1 CMC creature. Flip GY, then flashback Dread Return from GY to return Oracle, saccing Nomads, Illusionist, and the 1 CMC critter. Grand Abolisher guarantees safety during combo resolution, and you don't need any more library flip after its done once.
I'm sure you can find other protection piles too. Use Spellseeker to find Silence with Nomads + Illusionist + Dread Return , although that does require using after combo. The point remains that there is flexibility in combo protection with this little guy in play.
Think about Oracle like this. Its 1 CMC cheaper than Laboratory Maniac , and it doesn't need an additional draw trigger to win. It can still win if its removed while the trigger is on the stack, which is HUGE. The only downside is that it only checks upon ETB. This downside is pretty trivial though, as you don't wish to put the creature into play until there's an opportunity to win.
Its basically labman with a draw stapled to it for -1 mana. Normally labman + draw in a hulk package would eat 4 CMC of your 6. This only takes away 2.
So what's the solution? Honestly ban Protean Hulk . That card has been meta dominant since its unbanning. Its a compact, boring wincon, and it being legal makes the combo decks less interesting. Not really a lot of pilot skill in "gotta tutor and draw cards until I have A + B then resolve them holding a (free) counterspell". Yes, casual decks are going to lose out, but honestly kicking the tier 1 decks in the teeth would do wonders to open the competitive scene anyways.
Should we ban the new Oracle? I would argue no. Doomsday isn't a very big meta slice. Its more concerning for Demonic Consultation usages, but I'm still fine with it there, although this card is FAR more dangerous than labman. The difference between those decks and Protean Hulk is that those decks either win or bust at that point. You don't come back from using Doomsday if you get stopped. When Protean Hulk + Flash combo is stopped, they just pivot to yet another backup.
3 weeks ago
I think you would like Gerrard, Weatherlight Hero . Due to his ability, you can do some very cool things, if you're fond of wiping the board, but want to be more aggressive about it. He makes cards like Cataclysm , Razia's Purification , and Scourglass a lot of fun. If you were thinking Jor Kadeem, I've had a copy for a long time and have just never seen the potential, but Gerrard makes much better use of cards like Mishra's Bauble , Urza's Bauble , Ichor Wellspring , and Arcum's Astrolabe for insane card value, along with bigger stuff like Memory Jar and the above-mentioned Scourglass . I'm in the process of collecting cards for a Gerrard deck, and the angle I plan on taking him is Spitemare , Boros Reckoner , Lavabelly Sliver , Truefire Captain , Mogg Fanatic Coalhauler Swine , and Creepy Doll with mass damage effects like Star of Extinction and Blasphemous Act . Throw in some redirection cards like Master Warcraft , Gideon's Sacrifice , Nomads en-Kor , Outrider en-Kor , Shaman en-Kor , and Warrior en-Kor , and you can build a deck that really does uniquely Boros things focused on mass destruction and direct damage.
4 months ago
I mean, my personal guess at the 'best' combo for this deck is the breakfast hulk package. You already have Flash and Protean Hulk , so fitting it in shouldn't be too hard. Basically you'd just have to run Cephalid Illusionist and Nomads en-Kor in addition to your Laboratory Maniac . Essentially what happens is you fetch all three with Protean Hulk 's trigger, then target the Cephalid Illusionist with Nomads en-Kor 's ability until your library is milled. (Because of the way it is worded, Nomads en-Kor doesn't actually need to have damage coming at it in order for it to target with its ability.) Then you'd just need to draw a card to win, since Laboratory Maniac is out already -- see Gitaxian Probe , your general, etc. If you choose to go this route, it may be helpful to think of your general as a value engine rather than an integral part of the combo, sort of like Kess, Dissident Mage or Tasigur, the Golden Fang .
I see that Finale of Devastation works well with infinite mana, but I still don't think it merits an include. My reasoning is that with infinite mana there're going to be easier ways to win, such s the Walking Ballista you mentioned. Generally you want your combo pieces to be as relevant as possible even without the full combo, since this will mean there'll be fewer 'dead'-ish cards in your deck. Natural Order to grab Craterhoof Behemoth is about as relevant as you can get, since it is a pretty easy way to eliminate a few players or even win on the spot.
I think if you focus the deck on one or two combos plus potentially a combat win-con (see Craterhoof Behemoth ), you'll find you have plenty of room in your list. This is one of the reasons that you want to focus on just a few combos in each deck: Since you're focused on them, you can include tutors, interaction, ramp and a whole lot else rather than four or five combo packages. In short, it'll let you have more relevant cards to top-deck and your average card power will go up. Tutors can help fetch the combo when you're ready to win... Worldly Tutor is a good way to grab Protean Hulk . Tangentially, Silence is a good way to protect your combo.
If you take my advice, that means you'll be able to cut some of the most unreliable/delicate combos. I've never been a fan of Cloud of Faeries or Peregrine Drake , so those'd be the first I'd cut. If you run tutors (which you do in the form of Eladamri's Call , Chord of Calling etc.) you don't have to run Whitemane Lion AND Kor Skyfisher AND Dream Stalker AND Shrieking Drake -- any two of these will do. My personal preference would be to Shrieking Drake because of its low CMC and Whitemane Lion because of its flash, but if you have a bunch of Mental Misstep players running around (I do) you may want to consider other options.
I think Uncage the Menagerie is probably just worse than a Green Sun's Zenith or Worldly Tutor . I'd cut it, but if your experience dictates otherwise please ignore me. (Note that GSZ can grab your Dryad Arbor turn one.)
Muddle the Mixture is, pardon the pun, a card I've always had mixed feelings about. I generally don't think it's very good, simply because it is three mana to transmute and you have to do that at sorcery speed. I also don't think the Isochron Scepter with Dramatic Reversal loop is ideal in this deck, so cutting all three of those is on the table. Like I said in my first comment, I think you'd have more luck running cards like Collector Ouphe to slow down your opponents while you go for other combos like Flash with Protean Hulk .
Right. That's the best I've got for now. Let me know if I can help any more.