Nomads en-Kor

Nomads en-Kor

Creature — Kor Nomad Soldier

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

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Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Stronghold (STH) Common

Combos Browse all


Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Rules Q&A

Latest Decks as Commander

Nomads en-Kor Discussion

Gidgetimer on What is considered a spell?

2 weeks ago

As Neotrup said, activated abilities are not spells. So Fabled Hero will not get a +1/+1 counter.

As an aside, Heroic not triggering off of abilities is the only thing that makes it not game breaking in formats where activated abilities exist. Nomads en-Kor and Akroan Crusader would be infinite hasty tokens on turn 2. Turn 1 with some minimal jumping through hoops. But they foresaw this and made it only trigger from spells.

enpc on Isochron scepter and dramatic reversal …

1 month ago

Got beaten to the comment. The joys of not being in NA :P

jaymc1130: While I agree that that combos like Flash + Protean Hulk are not compact in terms of card slots, they are compact in terms of deployment. And while they can consume up to 5 cards (Protean Hulk, Flash, Nomads en-Kor, Cephalid Illusionist, Thassa's Oracle), they only need 2 mana to work. So the trade-off is slots vs compact deploying of said combo.

Infinite mana combos on the other hand are a lot harder to judge from a "number of cards" point of view. While yes, you do need mana rocks to make Dramatic Reversal + Isochron Scepter work, your deck is already running mana rocks/dorks (and will be optimised for this knid of ramp). It's kind of like saying that Palinchron + Deadeye Navigator needs at least 3 lands to work, making it a 5 card combo. While that's technically true, the lands are a given under most circumstances as they're already in the deck. And with the Dramatic Scepter combo, you're not going to prioritise running a bunch of land ramp as that would be counter intuitive. You're going to lean more heavily into rocks/dorks, so each of those slots is pulling double duty. And while you require more of a boardstate (which is the trade-off comapred to things like Flash), your combo only takes up 2 card slots.

It's also worth mentioning that infinite mana does not equal winning the game, however with a commander like Thrasios, Triton Hero or Kenrith, the Returned King, once you have infinite mana, you also have access to your whole deck. And again, you can run cards which are dedicated win conditions, or you cna leverage other cards which do double duty (like Swan Song) to create a win condition.

Monomanamaniac: I would absolutely agree that Dramatic Scepter is a compact combo (I don't think I said otherwise). It's not as compact as some combos (see jaymc1130's example of Thassa's Oracle + Demonic Consultation) however the beauty of this, and most infinite mana combos, is that they act as a stepping stone to your next combo, but often times give you the best amount of redundancy for the least input. Because you can break your combo down into two parts 1) make mana, 2) spend mana, you can easily slot in replacements for each part without requiring ehter mana intensive or much clunkier solutions. For example, Bloom Tender, Faeburrow Elder, Freed from the Real and Pemmin's Aura can be used together to generate infinite mana. But either creature works with either enchantment, providing reduncancy. Oracle + Consultation on the other hand iether works with Laboratory Maniac or Jace, Wielder of Mysteries however the former needs an additional card draw and the latter is much more mana intensive.

SteelSentry on Isochron scepter and dramatic reversal …

1 month ago

Protean Hulk got worse with the banning of Flash, but it's still a fine "one card combo" in non cEDH environments. One of the go tos of you are in at least Bant is to tutor up Cephalid Illusionist, Nomads en-Kor and Thassa's Oracle, targeting the fish with your nomads ~30 times in response to the Oracle trigger, where nothing short of a Stifle can stop you from winning on the spot.

defamagraphy1 on UV Stax

2 months ago

Nah not at all Neoform actually you can use Nomads en-Kor along side Ornithopter Memnite Not sure why this isn't a thing with Thassa's. You have so much room to hate other decks.

SynergyBuild on Bruna But Different?

2 months ago

Nah, go broke: Nomads en-Kor and Cephalid Illusionist to mill yourself out, putting Nexus of Fate as your last card, so you attack, get every aura back, and get infinite turns.

SynergyBuild on None

4 months ago

I'm not sure exactly, I managed the Hulk and Consult lines that the deck pulled off prior to the banning often in roughly 1 and a half minutes on MTGO, which to be fair doesn't let you shuffle automatically, but that's also because I need to manually click each target trigger of Nomads en-Kor to Cephalid Illusionist, so I think it's fair to say that I'd do it faster irl.

The combos before had a bunch of methods, but it was officially banned for the toxicity of the deck in terms of winrate rather than the methods. Scooping never was considered rude by nearly anyone of hundreds of online Fish Hulk pilots (myself included). I mean, it's kinda rude to concede if it affects the game, but cEDH is play to win, not play to play, so if you can't win, conceding is often the nice thing to do.

The official ruling was the prevalence/winrate if I remember properly, I'll go look it up!

enpc on Whale Food cEDH

6 months ago

dingusdingo: If you have a look at MOST Tazri lists, they run all three of the aforementioned allies. This is because Food Chain, a CFE creature and General Tazri is not a win condition. Tazri still has to tutor up one of the actual outlet creatures. Because if you run just one of them and lose access to it due to self exile, even with FC, a CFE creature and Tazri, you still can't win the game. Sot it's not a matter or "Whether your favorite Tazri list runs 3 outlets instead of 1 doesn't really matter to me", it's actually a matter of basically every Tazri list running multiple win conditions so they don't brick their deck.

You never once made mention about how this deck could run a hulk package, especially since you liked running Nomads en-Kor which is a white card and such can't be run in the deck.

My first comment explained the value of having the commander be part of your win conditon loop. Your first comment was "why is this deck a thing?" like somehow this deck is being thrust upon you such that you have to play it. My comment to you was simply, you didn't need to comment on somebody else's deck for the sole reason of telling them that their deck is less good than other options out there, and this was only after providing a simple explanation (to another user) about the benefit of having a win condition in the command zone and you arguing with me about it.

While that comment was made to highlight your actions, please be assured that I have zero interest in posting anything on you lists, given the vitriol I have been met with while simply trying to explain something.

Parosox: Apologies about this getting derailed on your list. I have seen other whale wolf decks running an package Aluren with Cavern Harpy since these two also form an infinite loop. While your current build isn't an Aluren one, yo ucould lean into it a bit as there is a good overlap between FC and aluren cards.

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