Nomads en-Kor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Nomads en-Kor

Creature — Kor Nomad Soldier

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

legendofa on Limitless

6 months ago

Add some more with Quest for Pure Flame + All Will Be One.

Gain infinite life with Nomads en-Kor + Daru Spiritualist + Starlit Sanctum.

ChronnoTrigger on Jared Carthalion Monarch

2 years ago

cards like Delaying Shield and Ghostly Prison is great to protect the monarch and Nomads en-Kor is a great duo for jared too

legendofa on List of all infinite combos 2.0

2 years ago

An old one, but still good for infinite life is Daru Spiritualist + Starlit Sanctum + Nomads en-Kor , or any other effect that targets for , targeting Spiritualist repeatedly, then sacrificing it to the Sanctum ability. Cheap for both mana and money, too.

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

3 years ago

The changes I'm testing right now, to fit a Cloudstone package and a discount Cephalid Breakfast.

Cut: Wheel of Misfortune , Lightning Bolt , Izzet Charm , Treasonous Ogre , Thing in the Ice  Flip, Rielle, the Everwise , Cephalid Constable .

Added: Whirlpool Warrior , Goblin Engineer , Cloudstone Curio , Lightning Greaves , Intuition , Cephalid Illusionist , Spectral Sailor .

Abridged explanation:

Wheel of Misfortune was just too hard to control effectively, and I can't force my opponents to draw with Narset or Hullbreacher out (also, making it work right often cost too much life if I was the archenemy). Whirlpool Warrior does that trick better.

Cephalid Constable was cute and won me some games, but it always left everyone unhappy at the end of the game. Cephalid Illusionist costs one less mana, mills cards to give Vadrok fuel, and sometimes can help on defense.

Speaking of Illusionist, I'm testing Lightning Greaves to mill my whole deck along with him (by alternating between Illusionist and another creature). I'd rather run Nomads en-Kor , but I'm not running any white... Lightning Greaves can help protect something like Toothy or Con Sphinx anyway, so hopefully it's not TOO bad on its own.

Goblin Engineer can fetch Curio, and Cloudstone Curio can reset Vadrok's mutation, or simply go infinite with Cloud of Faeries and/or Dockside Extortionist (potentially with help from Birgi, God of Storytelling  Flip).

Intuition has been in and out before, but I'm testing it to try packages like Lore Drakkis / Snap + Underworld Breach + Dockside Extortionist / Sea-Dasher Octopus (assuming I already have Vadrok on field). At the very least, it's essentially an Entomb for Underworld Breach , since no opponent in their right mind would ever allow me to have that card in hand.

Drac24 on Kwain Bunny Hugs

3 years ago

Thanks a lot for the feedback on the deck TotesMcGoats!

Ive actually thought about replacing the Cephalid Illusionist + Nomads en-Kor combo since ive got few ways to assemble it besides drawing into it, especially after some more testing. Actually thought of Mind Over Matter and Ive bought a copy since and added an Idyllic Tutor to help out with it and to fetch some of the pillow fort pieces if needed. The idea of the deck is to be as passive as possible only interacting when needed and using the silver bullets wisely ((need to up the interactio a bit imo after testing).

I tried the "everyone draws X cards" and I'm not a fan of them but they are a great replacement for a more steady win and more budget friendly than trying to get a MoM.

On the Tidal Barracuda thing I prefer Leyline of Anticipation since its a bit harder to interact with and my playgroup does play a lot of creature removal and semi reanimation through Hall of Heliod's Generosity .

Thanks a lot for the feedback and I really do love your Kwain list! The playstyle has been a blast in my playgroup and others, Im really proud of the list.

TotesMcGoats on Kwain Bunny Hugs

3 years ago

Cephalid Illusionist + Nomads en-Kor is a neat combo but its not my favorite since they doesn't really do anything for you besides when you put the two together. I'm also not a huge fan of Laboratory Maniac because he doesn't do anything on his own and we have better versions of his effect. Jace, Wielder of Mysteries is definitely still playable but Thassa's Oracle 's ETB trigger is just so reliable that you don't really need the redundancy IMO.

If your plan is to deck yourself and win with Thassa's Oracle, I'd highly recommend picking up a Mind Over Matter to combo with Kwain, Itinerant Meddler or Temple Bell . Its a heckin' powerful card and on the Reserved List, so I'd pick one up now before it spikes like a lot of Reserved List cards have been doing lately.

I also see you're running Hullbreacher and Smothering Tithe which pair excellently with cards like Prosperity , Minds Aglow , Skyscribing , Fascination and even Folio of Fancies . This is the primary combo I use in my own Kwain deck! You dump a bunch of mana into drawing everyone X cards and get 3 times X Treasure back to dump into the NEXT Draw X Cards spell so you can chain them together bigger and bigger. Then you can win with Thassa's Oracle , mill everyone out with Fascination or Folio of Fancies , or my personal favorite, just force the game into a Draw by drawing out everyone's decks simultaneously with a big Draw X or a huge Windfall . But even without comboing off, all the Draw X spells are far more useful on their own than Cephalid Illusionist and Nomads en-Kor .

Tidal Barracuda is also a fun group huggy for your opponent's that works like a Leyline of Anticipation for you as well but also keeps your opponents from interfering when you try to combo off on your turn.

Hope this helps! Check out my own decklist if you like! I focus a LOT on playing a neutral political game. Wizzardrix (Kwain, Itinerant Meddler)

Gidgetimer on What is considered a spell?

3 years ago

As Neotrup said, activated abilities are not spells. So Fabled Hero will not get a +1/+1 counter.

As an aside, Heroic not triggering off of abilities is the only thing that makes it not game breaking in formats where activated abilities exist. Nomads en-Kor and Akroan Crusader would be infinite hasty tokens on turn 2. Turn 1 with some minimal jumping through hoops. But they foresaw this and made it only trigger from spells.

enpc on Isochron scepter and dramatic reversal …

3 years ago

Got beaten to the comment. The joys of not being in NA :P

jaymc1130: While I agree that that combos like Flash + Protean Hulk are not compact in terms of card slots, they are compact in terms of deployment. And while they can consume up to 5 cards (Protean Hulk, Flash, Nomads en-Kor, Cephalid Illusionist, Thassa's Oracle), they only need 2 mana to work. So the trade-off is slots vs compact deploying of said combo.

Infinite mana combos on the other hand are a lot harder to judge from a "number of cards" point of view. While yes, you do need mana rocks to make Dramatic Reversal + Isochron Scepter work, your deck is already running mana rocks/dorks (and will be optimised for this knid of ramp). It's kind of like saying that Palinchron + Deadeye Navigator needs at least 3 lands to work, making it a 5 card combo. While that's technically true, the lands are a given under most circumstances as they're already in the deck. And with the Dramatic Scepter combo, you're not going to prioritise running a bunch of land ramp as that would be counter intuitive. You're going to lean more heavily into rocks/dorks, so each of those slots is pulling double duty. And while you require more of a boardstate (which is the trade-off comapred to things like Flash), your combo only takes up 2 card slots.

It's also worth mentioning that infinite mana does not equal winning the game, however with a commander like Thrasios, Triton Hero or Kenrith, the Returned King, once you have infinite mana, you also have access to your whole deck. And again, you can run cards which are dedicated win conditions, or you cna leverage other cards which do double duty (like Swan Song) to create a win condition.

Monomanamaniac: I would absolutely agree that Dramatic Scepter is a compact combo (I don't think I said otherwise). It's not as compact as some combos (see jaymc1130's example of Thassa's Oracle + Demonic Consultation) however the beauty of this, and most infinite mana combos, is that they act as a stepping stone to your next combo, but often times give you the best amount of redundancy for the least input. Because you can break your combo down into two parts 1) make mana, 2) spend mana, you can easily slot in replacements for each part without requiring ehter mana intensive or much clunkier solutions. For example, Bloom Tender, Faeburrow Elder, Freed from the Real and Pemmin's Aura can be used together to generate infinite mana. But either creature works with either enchantment, providing reduncancy. Oracle + Consultation on the other hand iether works with Laboratory Maniac or Jace, Wielder of Mysteries however the former needs an additional card draw and the latter is much more mana intensive.

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