|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
Creature — Goblin
Sacrifice a Goblin: Add to your mana pool.
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Skirk Prospector Discussion
1 day ago
Try 2-4 Goblin Warchief out.
Turn 1 Skirk Prospector
Turn 2 Goblin Warchief SACing the Prospector.
1 day ago
I love it! Really makes me wanna build something similar.
Though I'm not a huge fan of Emberwilde Augur, since it can't die to other sac effects in order to deal damage.
Also, have you tried Skirk Prospector? Being able to sacrifice things to pay for the mana cost of a Grenade when you're tapped out seems like it would come in handy pretty often.
1 week ago
Goblin Warchief+Skirk Prospector+Squee, the Immortal+Teshar, Ancestor's Apostle.
Infinite cast sac loop.
add Runaway Steam-Kin into the mix now you have infinite mana.
you can make mana and dump it into something like Makeshift Munitions or Banefire, or you can just reanimate all your cmc 3 or less goblins in your yard and attack in, but if one of them is Fanatical Firebrand, then you win also. You get to play Radiant Destiny and Conclave Tribunal just because. Potential to jam Ajani's Welcome if you really want to just to make the sac loop infinite life.
1 week ago
Necroreborn: I have considered Dark Ritual before, but it's off-theme, so I'm considering it a sort of "last resort." And as long as you're being honest, so will I... I actually don't own any Culling the Weak yet. Still have to buy some. But since my plan is to use them as Skirk Prospector #s 5-8, I assume Dark Ritual, Infernal Plunge and Pyretic Ritual would all work just about as well.
Good ideas for the sideboard, and I like the idea of using Tragic Slip. Wish I thought of that, lol! =P
1 week ago
I took a similar version of this deck (adding 2x Verix Bladewing and 2x Lathliss, Dragon Queen while removing 2x Captain Lannery Storm and 2x draw cards) to my local FNM and finished 2-2. It's a fun deck and being able to swing with Charging Monstrosaur or Skizzik on turn 3 always caught my opponents by surprise.
That being said, there were times I felt I needed more burn, more draw power, or more mana.
I was using 22 lands which was admittedly too low. 23-24 lands seem to be a necessity for this deck.
The other problem I encountered involved Goblin Instigator. I understand his synergy with Skirk Prospector, but it felt I was more often playing Goblin Instigator for two 1/1 blockers, rather than a mana source. Because it only matches with one other card in the deck, I may remove Goblin Instigator entirely.
Thanks for the great deck idea!
2 weeks ago
This looks like a really solid aggro deck, and a lot of fun to play! Having said that, I think a deck centered around Divine Visitation pushes the deck more towards casual than competitive play. The reason I say that is because a hard aggro deck wants to be winning the game by turn five. You likely won't be really getting any value out of Divine Visitation until turn six, after you've played something to create tokens, and that's not something aggro likes to work with. I notice you're only running 2 copies as well, which makes it kinda unlikely to even come into play most games. As I see it, you have two options:
1) Move towards full aggro. Your creature package is already great, though if you drop a lot of the higher cost cards, you might consider swapping in Shock by removing Skirk Prospector. With this strategy, I'd also remove Divine Visitation and Legion's Landing Flip for full sets of Heroic Reinforcements and Response / Resurgence.
2) You could also go the opposite way, moving towards a midrange strategy. You would likely need a full four Divine Visitation just to make sure you actually get one into play. You'd need to up the land count a bit, and switch to a more control focused strategy early, instead of the aggro you have now. This would include more damage (Shock, Lightning Bolt, Response / Resurgence), as well as ideally some mana ramp (hard to come by in , but Skirk Prospector or even Runaway Steam-Kin could work).
You could try out both of these options, and could even try to find a way with your sideboard to switch between aggro and midrange.
Finally, take all of this with a grain of salt. I don't know how casual or competitive your play group is, and the time it takes those players to close out games could be a big factor on whether or not this deck works. I do really like the idea, so keep up the good work!
2 weeks ago
Kind of a big change I made to this deck. I may need to post my own version of it later after I've tested it out myself, so this is all hypothosis at this point but a lot of these cards we can actually just discard into our graveyard with little to no consequence so I tweaked the deck to maximize dig and minimize mana cost. I removed all traces of blue so it's Boros Goblin X Humans now. With the inclusion of cards like Militia Bugler we can dig for literaly any creature in the deck, I added Goblin Instigator as a secondery Wily Goblin, Mentor of the Meek we can use to card draw off of any creature we summon (this works super well with Goblin Instigator) and thanks to Skirk Prospector we'll almost always have mana available. I added Dismissive Pyromancer and Tormenting Voice so if Squee is ever in hand we can always pay to Tormenting Voice feed 1 red into Dismissive Pyromancer and for 3 mana we draw 3 cards essentially with no downside. Hope this helped at all, I'm really excited to try this out actually, and appreciate your interest in Squee, I like him a lot too.
2 weeks ago
No. Skirk Prospector's is an activated ability with a cost to sacrifice a goblin. If you paid that cost, you will get . Not .
Activated abilities have a cost and effect. Sacrificing 1 goblin is enough to satisfy 1 prospector's cost, not all of them, and gives you the effect of one Skirk Prospector, not all of them.
For a different example, can you cast a spell that costs , when you have 4 mountains, by tapping only 1 of them? No, you need 4 different ones.