Skirk Prospector

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Common
Duel Decks: Knights vs. Dragons Common
Duel Decks: Elves vs. Goblins Common
Onslaught Common

Combos Browse all

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Add R to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Skirk Prospector Discussion

Odysseus_97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 weeks ago

No problem, i dont mind at all you just put it in, by the way i really like your primer, good job. Love that you included the Lore about the god :D

I will keep posting combos, im in shock that those triggers can make so many different infinite combos. You propably saw it, but i just realised that if The Scarab God drains each of your opponents for 10 life, you dont only get 10 life off Exquisite Blood, you get 30 :O

I see your point of it as a combo piece, although i have not seen a card in a long time that makes so many possible combos, so it might be justifiable, since it also powers both your winconditions mill and lifedrain.

Its though to see if it will be good as a mana generator alone in this deck, it depends on the amount of tokens you produce and zombies you can do without.

Have not played the Scarab God deck yet, and do not own a Phyrexian Altar either, but might buy it. Although i have tried a similar combo in my Krenko, Mob Boss commander deck with Skirk Prospector as a budget Phyrexian Altar (If you want to see that deck, it is on my account called Krenko's Army). I can say that it's very good, it is included in many of my infinite combos, and it is actually really good as a mana generator. Have been able to sacrifice enough tokens to play cards for a total of 12 mana and then go infinite.

Krenko makes more tokens than this deck will produce, but it will still be sweet to sacrifice one minor important creature or token to get that one mana needed to cast an important card, maybe Overseer of the Damned right before combat, and in the following combat phase, it will most likely make up for that lost token. A good outcome of this as a mana source could be to have one untapped Island and a [Counterspell] in hand, then sacrifice a single zombie token to be able to cast that to maybe counter a boardwipe.

But maybe your meta would allow the same rule as mine, if we want to use a card but it is very expensive, we are allowed to proxy it and see how well it works in our deck and then decide to buy one or not. Actually we allow all proxies since we want to spend time playing magic, not working overtime to afford those cards. But we allow all proxies except for the overpowered cards like original dual lands and such, since you will never really go out and buy those cards.

And thanks, you too. Have been using some of the feedback you have gotten to cut cards off my own The Scarab God EDH deck and combos, so just posting stuff i found out myself :)

Billy_Loper27 on Goblin Swarm From Hell

1 month ago

I agree with freakinrc9 adding Purphoros, God of the Forge could give you another way to win. I would also maybe add Brightstone Ritual or Skirk Prospector to add more mana in a turn when you need it.

Force_of_Willb on 60 Creatures Dot Deck

1 month ago

Wheres Burning-Tree Emissary? I feel this deck could also use another 1 drop mana dork or you can go the routes of

Other creatures that generate mana when ETB: Akki Rockspeaker, Priest of Gix, Priest of Urabrask, Coal Stoker, Hidden Herbalists or Mardu Warshrieker.

or other tinderwall creatures: Blood Pet, Generator Servant, Nest Invader, Pawn of Ulamog, Skirk Prospector, or Blisterpod to help generate mana.

ultima333 on Gib's Gobbos

1 month ago

Some budget cards that I would suggest:

Sword of the Paruns lets you untap Krenko as long as you have mana, as well as giving a static buff to your goblins.

Ogre Battledriver provides haste to all your creatures when they enter, as well as making your standard goblins hit much harder when they come in.

Swiftfoot Boots are a must for any deck that relies on your commander tapping immediately. Lightning Greaves as well.

Skirk Prospector turns all of your goblins into tasty mana, and combos very nicely with Sword of the Paruns if you reach critical mass.

Impact Tremors is like a mini-Purphoros, making all your goblins hit when they enter. Boggart Shenanigans is similar, making your opponent hurt when they leave. Hellrider makes your goblins do an extra 1 direct damage on attack.

Nisoth on Yet Another Aether Vortex Deck

1 month ago

Have you considered Skirk Prospector?
Depending on how important Serum Powder is, Skirk Prospector looks like it might fit quite well.

thewyzman on Some just want to watch the world burn

2 months ago

Flagellum, I thought pillage because of how control-heavy my meta is I'm afraid of any blue player holding early counterspells for Purp, but I'm with you on valuing it, generally speaking. It would just be nice to slow them down a bit, but we'll see how things go without, for the time being. -- One of the players run a Zo-zu deck, and he's often left to do at least 20 damage around the table before he's dealt with. I think he's still probably low on the priority list though, given other options. -- Since I've only got Blasphemous Act, Mizzium Mortars, and Nevinyrral's Disk for sweepers, I kinda feel like I need something that can spread 6+ damage around the board for when I can't find enough evasion, or something like Crovax, Ascendant Hero finds the board. I think Impact Resonance is at least worth a try based on how much damage it could do to the board for 2 measly mana. -- I know the importance of Krenko and Prospector, I'm just running in circles trying to find spots; any thoughts?

In other news, I got completely shut down last week by a simple Song of the Dryads on Purp. #Feelsbadman

The big challenge of the deck is to be able to play without Purp, though the decks are typically centered around him. That's where cards like Zo-Zu the Punisher, Impact Tremors and Burning Earth come in, or some janky combo'ing with Skirk Prospector like we've discussed.

Flagellum on Purphoros and Mono red

2 months ago

Of those listed, Pillage, Wildfire, Zo-Zu the Punisher can safely be left out. If you're light on board wipes then you can run Impact Resonance. Norin is especially nasty with Genesis Chamber. Skirk Prospector and Krenko are very key pieces for ramp and damage. An unanswered Krenko is gg with Purph online and the Prospector can cheat in all sorts of things early. The others are token producers which are all dandy with Purphoros

thewyzman on Purphoros and Mono red

2 months ago

I've recently acquired the following cards and seek to potentially grant them a spot, but I need your help in determining (1) If they're worth a spot, and (2) What they can replace in the list; Bonus points for backing up your opinion! Without further ado: Impact Resonance, Siege-Gang Commander, Zo-Zu the Punisher, Skirk Prospector, Pillage, Wildfire, Krenko, Mob Boss, Rakka Mar, Norin the Wary, and Ruby Medallion. Any discussion is appreciated, I'm a frequent and regular user of the site, so my replies are often quick.


Some just want to watch the world burn

Commander / EDH* thewyzman

SCORE: 1 | 15 COMMENTS | 374 VIEWS


Thanks muchly.

Load more