Skirk Prospector


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
Duel Decks: Knights vs. Dragons Common
Duel Decks: Elves vs. Goblins Common
Onslaught Common

Combos Browse all

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Add R to your mana pool.

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Skirk Prospector Discussion

TheRedGoat on Purphoros, Forger of Goblins [[Primer]]

3 days ago

Okay, so I realize you have a ton of goblin-centric synergies in addition to your Purphoros plays, so I'm about to unload a bunch of stuff that works as infinite ETB effects and just let you look over them. I've never piloted a Purph/goblin deck even so I'm not about to know where to cut unless you drop all aggro for full combo plays (which I again state I wouldn't know if that is better or even what you're wanting). Anyway. The list of possibilities as follows:

Ashnod's Altar + Nim Deathmantle and any creature that creates one or more creatures when it enters or dies.Suggested options not already in your build include Pia Nalaar (for her low cost), Tuktuk the Explorer (same reason), or alternatively Su-Chi. Some of these can work with token creation on death due to the triggers going on the stack at once. By sacking the creature for mana 2 mana, you then stack the triggers to get the token that you can also sac for mana in response to the mantle trigger, thus having 4 mana to revive the first creature.

Mana Echoes does have an infinite loop with Goblin Warren and Phyrexian Altar (yes I get you aren't using it but Skirk Prospector will do the same thing). The Echoes will generate the colorless mana you need, and then one of the three can be sacked for R, and then use it all to sack the other 2 goblins for 3 new tokens. This is a "closed loop" because it doesn't generate extra tokens, but you do get infinite colorless mana in addition to the ETB triggers.

Given the right mana rocks/mana ramp Paradox Engine and Ancestral Statue can create an infinite loop of spell casting for storm triggers or also creature etb. The same is true for Cloudstone Curio and Cryptic Gateway with any or your creatures that make mass tokens ETB. Maybe something could be done with Akki Rockspeaker too if you had cost reduction?

Mana Echoes also can make Krenko, Mob Boss or even Kiki-Jiki, Mirror Breaker go infinite when used with Umbral Mantle and/or Sword of the Paruns (and the right board state).

I can also mention that you are not about to find anything close to enchantment hate in mono-red except through Apocalypse, so I really wouldn't bother changing it out unless you'd want something like Descent of the Dragons in for even more tokens.

Burn at the Stake does happen to have several options for replacement if you'd prefer instant speed effects over easy-ish mass damage.

Lastly, would you say you're ever in need of more combat supportive effects like what Hellrider and Hero of Oxid Ridge or even Bloodmark Mentor and Goblin Wardriver?

Also, sorry for the wall-o-text.

JaysomeDecks on Krenkman the Boss

2 weeks ago

The other thing Krenko loves is being able to tap twice in a turn. Even without other goblins, he can generate an army quite quickly by himself this way.

The number one best card for this is Thousand-Year Elixir. It allows him to tap the turn he comes out, and to tap a second time per turn for only 1 mana.

After this I'd suggest Paradox Engine. A free extra tap of Krenko for every spell you play. And running goblins, you can play a lot.

Some other decent cards that let you get more value per turn out of your commander are Magewright's Stone, Umbral Mantle, and possibly even Sword of the Paruns. The sword is the most expensive, but the +2/0 power buff on your goblin horde may make it worth while.

I'd also look into Mana Echoes. Say you only have Krenko and 1 other goblin. You tap Krenko to produce 2 goblins. These enter simultaneously, both seeing three other goblins on the field, producing you 6 extra colorless mana. And that's with only one goblin and your commander. Say you had 3 on the field? Krenko would create 4 goblins, netting you 28 mana. It also goes infinite with Sword of the Paruns or Umbral Mantle, gaining you infinite mana and creatures. (Those two equipment also can go infinite with your Skirk Prospector if you produce enough goblins)

The last card I'll mention isn't really a suggestion, so much as a fun card that you may enjoy. Burn at the Stake has some pretty high damage potential, and I've always just enjoyed killing people with it.

But yea, sorry for the long post. Hope some of this is useful to you.

hosshughes on Red Right Hand - Zada Budget Aggro

1 month ago

@Omeros: So I have playtested quite a bit and think I came up with a pretty good balance with some of the cards you suggested. Fire Diamond, Treasonous Ogre, Seething Song, Soul's Fire and Mogg Alarm all found there way in. Skirk Prospector usually ended up being "win more". For it to be effective in not depleting my army too much, Krenko, Mob Boss usually had to be out and if that happens it's usually game over regardless. You know my issue with Iron Myr which is meta specific but I don't think will fare well in mine. I don't have a ton of 3 drops that would be super great to have a turn early but I do have a large number of 4/5 drops that would benefit from being out a turn or two earlier so that's why Seething Song is in but Pyretic Ritual is not. Thanks for the suggestions and let me know if you have more. They don't even have to be uber-budget (this is a real life deck not one of my $40 budget series decks), so I'll take a look at anything $20 and under.

hosshughes on Red Right Hand - Zada Budget Aggro

1 month ago

Thanks for the responses!

@hubatish: I think you're right, I need at least one more land and wouldn't mind some draw that isn't based on my number of creatures (perhaps a wheel for when my hand gets empty?). What I meant by consistency was balancing the linear aspect of the deck (ramp, draw, tokens and buff). The cards you mentioned are goodstuff cards in monored but don't really keep in line with the theme of the deck and would probably lead to more inconsistency/slower speed in getting a buffed army through for the win.

@Omeros: Great list of suggestions! Soul's Fire seems like an auto include since I play multiplayer and Fire Diamond, Treasonous Ogre, Skirk Prospector and Mogg Alarm will all get playtested. I'm not so much a fan of Iron Myr due to easy removal and not crazy about Pyretic Ritual or Seething Song due to their one time use.

sonofamertesacker on Goblins

1 month ago

How about Skirk Prospector or Goblin Lackey .These will speed you up. Maybe have a look at other goblin lists for an idea of what their curves look like.

Scribeaki on krenko, aggro boss

2 months ago


It all depends how you want to play your deck - straight up goblin horde, combo-focused, a mixture of both, or something else entirely.

Suggestions -

Moggcatcher, Goblin Recruiter and Goblin Matron are excellent for tutoring up handy goblins, and there is a traditional combo between the Recruiter and Goblin Ringleader which lets you draw a number of goblins at once.

Stingscourger can be useful, especially if your local meta includes things like Platinum Angel or other things you need to remove before you can win.

Thornbite Staff - this equipped to Krenko, with a sac outlet in play = infinite untaps & goblins.

Thermopod may be worth considering - fairly high mana cost, and not a goblin, but it fills the same role as Skirk Prospector and is handy as backup.

Ways of removing permanents can also be handy - Spine of Ish Sah and Scour from Existence are both high mana costs, but sometimes you just need to destroy something rather than deal damage to it - very useful for dealing with things like Propaganda and Crawlspace.

Tuktuk Scrapper is handy for artefact removal.

I'm also fond of Sol Ring and Sandstone Needle - I've used this combination several times to get Krenko down on turn 2.

Suggesting cards you might consider for removal is always trickier, as it always comes down to personal preference and knowing your local meta, but I would suggest cutting -

Coalition Relic - too slow for what it does.

Alhammarret's Archive - there isn't much card draw or life gain in your deck, so it could be a dead draw much of the time.

Furnace of Rath - risky, because it can also hurt you, and if you're playing Krenko you'll be going so wide and with so many goblins that double damage seems redundant.

Rage Reflection - if you're playing Krenko you'll be going so wide and with so many goblins that double strike might be redundant.

Mana Geyser - getting enough mana to cast this can take a while, and by then it is usually redundant if your board state contains as many goblins as it should!

Temple of the False God - it always seems like a good idea, but the number of times I've had this in my opening hand and been unable to activate it for another 4-6 turns is ridiculous.

Anyway, hope there might be some things in here you find useful, but please ignore anything that isn't.

Have fun, and I wish you many, many, many, many, many, many, many, many, many goblins.

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