Skirk Prospector

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Dominaria (DOM) Common
Vintage Masters (VMA) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Onslaught (ONS) Common

Combos Browse all

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Add to your mana pool.

Price & Acquistion Set Price Alerts

DOM

DDG

EVG

Ebay

Recent Decks

Skirk Prospector Discussion

stensiagamekeeper on Big Red Booty Ramp

2 days ago

Annexus

Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.

Bracothegazer on Goblin Indigestion

1 week ago

What about Skirk Prospector? He's amazing! Also Boggart Shenanigans would fit well here

gedichtewicht on burned by the flames

1 week ago

Allright, this is the test build to try out running Jaya's Immolating Inferno

i run 5 legends mainboard, this gives a probability of ~72% to draw 1 of them in my first 13 cards.(7 opening hand +3for turns two to four, +3 in turn five for The Flame of Keld on turn four.)That might be a bit low, well see. if it is to low to often i will add Captain Lannery Storm raising the probability to ~79%. i think she is more useful in this deck then Pia Nalaar would be.

added 4 ShockAdded 4 Bomat Courier, they may not be goblins, but with a mana curve this low, getting new cars is a no-brainer.

took out Siege-Gang Commander just to high on the curve, the plan is to win on turn 5, or come close to winning at least.took out Goblin Barrage this cards needs redundant pieces to be worth playing, there are none left in this deck....i think Skirk Prospector has to go as well for the same reasons as barrage.took out 1 mountain.

Snivy__ on Dominaria Goblins (Budget= $80>)

1 week ago

I actually built my own version of Dominaria Goblins and learned that Siege-Gang Commander is almost NEVER a bad draw even when you dont have the lands to cast it, because you should draw them later. He has won games for me just by himself and I can get him out turn 3 with Skirk Prospector and turn 4 with Goblin Warchief

mavryk on Absolute atrocities, goblin monstrosities

1 week ago

I think this deck could really benefit of Goblin Chainwhirler Squee, the Immortal and Skirk Prospector besides that interesting synergy.

imsocool1234 on

1 week ago

Well if you Skirk Prospector turn 1 then turn 2 you can drop a 3mc spell. Or replace The Flame of Keld with Tormenting Voice

MrGirth_MTG on Zada, Hedron Grinder - Storm

1 week ago

Why no Phyrexian Altar? Gives you a way to sac your non goblin creatures, or it's redundancy for Skirk Prospector

lagotripha on My little thingy [Primer]

1 week ago

I like a lot of the structure here, but there are a few cards that feel sort of 'Jammed in' without a great deal of thought about how they work together- almost like there are two good decks in here that need to be seperated.

Removal package and sideboard are super sweet- no complaints there. Manabase seems solid too.

But when it comes to creatures and spells, you've got this weird split of 'go wide' Souls/palladin/sorin and 'alesha combos' (without the associated tools to get them in the graveyard).

Personally, I'd go all in with one of those strategies rather than splitting them up. Either the traditional mardu tokens route, or just lingering souls (it is just that good) alongside some more 1-2 drops with sacrifice effects (Generator Servant, Mogg War Marshal,Stingscourger, Mogg Fanatic, Zulaport Cutthroat, Blood Artist Felidar Cub, Bomat Courier, Burrenton Forge-Tender, Hope of Ghirapur, Skirk Prospector, Viscera Seer etc. ) or Draw/discard effects (Insolent Neonate,Cathartic Reunion,Faithless Looting) to rush out something like Gigantomancer or Noosegraf Mob.

Still, it looks a lot more solid than my first deckbuilding attempts.

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