|Commander / EDH||Legal|
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Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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Kitchen Finks Discussion
7 hours ago
Yes. The returned Kitchen Finks is a new object with no connection to / remembrance of the object it was before.
400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence [...]
7 hours ago
If an opponent plays Path to Exile targeting a Kitchen Finks to exile it, and I respond with playing Beast Within on Kitchen Finks causing it to return to the battlefield with a -1 counter, does Path to Exile fizzle due to no valid target?
9 hours ago
joriiiii12345: Yeah, it's a bit of a bummer it doesn't work with either of the two win conditions. I think though even if I did run a few etb trigger cards (like Altar of the Brood) my concern would be that Retainers is a bit too narrow scope.
I did used to run a few persist combos in the deck, however I did ultimately cut them in favour of recursion only combo. While the added effects were ok, none of the big three (Woodfall Primus, Kitchen Finks and Twilight Shepherd) either did either did enough (Primus/finks) or were cheap enough (Shepherd) to warrant staying in the deck. especially when the combo ran no redundancy and didn't integrate with the primary combo package of the deck.
I'm not really a big fan of "addon" combos in the deck. Part of the reason I don't run Altar of the Brood. While it's nice, you already need a sac combo up and running and at that point, You should be a position where you're winning the game and don't need it. I would much rather a tutor or raw card advantage to help me dig for my combo. And as you said, there are barely any of those effects in GW and they're not worth running.
1 day ago
There are sultai delirium lists with Grim Flayers, Goyfs, Thought Scours, and the Lilis. Add some Fatal Pushs, Abrupt Decays, Remands, and Thoughtseizes/Inquisition of Kozilek (or both), and you have most of the deck. Add some random creatures and a couple Courser of Kruphix and Nameless Inversions for synergy, and you have yourself a deck! You could also add a couple 1 ofs (you could even play Kitchen Finks) and 4 Traverse the Ulvenwald.
2 days ago
GBx Interaction: I'll Inquisition of Kozilekfirst so that way I can set up my Thoughtseize for turn 2. I'll flash in this Snapcaster Mage to block Tarmogoyf And flash back Lightning Bolt to finish it. I'm going to sandbag my lands to insulate my drawstep from Kolaghan's Command And Liliana of the Veil
Lantern interaction: oh that's a Kolaghan's Command, I'm gonna mill it as it is a threat to my strategy. Snap keep Stony Silence Or I hope he runs out of millrocks in the next 100 turns so I can maybe top deck a Creeping Corrosion See the difference?
2 days ago
Experiment One Cloudfin Raptor and Avatar of the Resolute are really, really strong in decks like this, particularly if you chose to run Vines of Vastwood and other hexproof effects in place of collosal might. Heroic Intervention will help deal with boardwipes, and Inspiring Call will do similar, but card draw. A lot of your creatures provide scaling mid-to-late game presence, but there aren't tools to survive the earlygame in the deck. I'd reccomend Anger of the Gods and lots counterspells if you want to keep the creatures as 5 drops or slow like vorel. U/R/G provides some interesting non Winding Constrictor tools, you should abuse them heavily. Creature protection, primarily effects like Spell Rupture and Unified Will, and ramp like Rishkar, Peema Renegade will enable max performance for the deck. If you find yourself stalling out, consider sources of ongoing lifegain like Spike Feeder/Kitchen Finks and Asceticism.Most of all, good luck and have fun testing.
2 days ago
One thing to note: This shell is meant to take advantage of Goblin Dark-Dwellers, most ponza builds choose to not do this, so some of these cards will decrease the synergy that it has, but that being said.
I would probably play Blood Moon over Molten Rain since the double red requirement makes it unplayable sometimes, which thereby decreases your requirements for red mana. (You lose the ability to flashback Molten Rain from your graveyard) but I think moon is more value anyway.