|Commander / EDH||Legal|
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|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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Kitchen Finks Discussion
1 week ago
This deck doesn't stand in the current modern metagame, and I am concerned with the amount of people saying otherwise.
The deck runs a 9 mana do nothing (Reya Dawnbringer) and Archangel of Thune with nearly no lifegain. Restoration Angel is being run without Blade Splicer nor Siege Rhino, and it can't get it's legs off the ground before turn 4. Be that point control will have wiped your field and will present win with countermagic against your lategame, aggro would have won, and combo will have won that turn or the turn prior. Midrange decks will have shredded your hand with Thoughtseize and Inquisition of Kozilek, and be presenting efficient threats while you wait to rebuild.
If you want this deck to be better, I suggest building a deck that isn't a normal midrange, control, aggro, or combo build. Death and Taxes is the style of deck you want.
The deck runs small and efficient beaters that it cheats out with Aether Vial to shut down the opponent.
Against control? nice try Supreme Verdict, Gaddock Teeg has you beat, fast paced weenies will outpace or at least generally nor get shut off by Thoughtseize. Aggro has to get past Kitchen Finks and Blade Splicer tokens. Thalia, Guardian of Thraben can help in that deck as well.
I'll go build of a list for GW death and taxes. This deck isn't far from it, Noble Hierarch instead of Avacyn's Pilgrim, and other small changes, 4x Flickerwisp and probably only 1-2xRestoration Angel, etc.
1 week ago
1 week ago
I've been wondering how to adapt my U/W Control deck, and the whole build more generally, for a metagame that is insanely fast and often closes the game by turn 4. Decks like Affinity, Humans, and Hollow One are hard for me to deal with. I generally do ok against Burn, other Control builds, Death's Shadow, and Jund. I've noticed some builds now foregoing Spreading Seas for 4 copies of Opt to make the deck faster and I've also noticed other decks go more creature heavy with things that that are persistent blockers like Kitchen Finks and Wall of Omens and more threats such as Dragonlord Ojutai and Restoration Angel. I've also noticed some decks mainboarding 4 boardwipes, but that is only helpful if you can get to turn 4. I'd like to know what you all think! Here is my deck, I did modify it slightly for the aforementioned builds.
2 weeks ago
Maaagic: Thanks for the suggestions! I took a look at your list and here are the main reasons/comments I have: Scavenging Ooze takes extra mana to be good. On turn two, if you play a Scavenging Ooze, you're either playing a creature that threatens to only attack for two, or you lessen the amount of mana you have to play pump spells and develop your board. I have found that Avatar of the Resolute is an absolute beast of a two drop, as it is guaranteed to bring three power with trample, and often brings four. Scavenging Ooze is better in the late game, but this deck tries to close the game out by turn five, so it seems lackluster except when I've played against cards like Bloodghast. 2: To me Thrun, the Last Troll seems inefficient. In the matches where you would want more hexproof, such as Jund or control builds that pack lots of direct removal, it seems better to just have more Dungrove Elder in the sideboard, as it costs one less mana, but will pack the same power and toughness by the time you could cast Thrun, the Last Troll (and can potentially have more). With Kitchen Finks, this deck is already good against many midrange decks, so the fact that it can help there is a must have. It may be worth testing though. My question to you is, why no Damping Sphere? It takes out storm on its own, which is otherwise a nightmare of a match-up for this deck. It also is great against tron, or any deck trying to be more aggressive than you, namely burn or affinity. Dismember is very good, but I have been having trouble taking cards out often in match-ups where it would be strong.
2 weeks ago
I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:
Creeping Corrosion can demonish some decks as a one of in the sideboard.
Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.
At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.
There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.
You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.
I don't like Groundbreaker because it is not a permanent threat, and those are better.
I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.
Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.
2 weeks ago
Appreciate the kind words, Atrabilogie! This has been one of my favorite personal decks to play, and one of the first decks I started building when I started playing the game back in 2013. Very happy to hear you like it as well!
I really like your idea of Momentary Blink in place of Cloudshift. I originally went with Cloudshift for the cost advantage, but I think you are right that the option for flashback makes Momentary Blink a better alternative in the long run. Ill have to try that out myself! There are some other pretty interesting spells like Ghostly Flicker that could be interesting to try as well.
Akroma, Angel of Fury is a recent new change for this deck. I found it being used in a similar deck, and thought I would give it a shot. The idea is really interesting- the way it works is that you play it as a 2/2 morph creature for 3. If you can blink/flicker it afterward, it actually returns to the battlefield face up as Akroma! So its a way of cheating Akroma into play without having to pay any red mana. It can be played as early as turn 4, and it is also extremely difficult for your opponent to get rid of it. All the traditional removal Modern spells (Fatal Push, Dismember, Path to Exile, Lightning Bolt) cannot take care of her. Youll never be able to pump Akroma, but even so it is makes for a very fast clock for your opponent. The downside is that once your opponent knows the trick, he/she will save their removal for the 2/2 morph creature before you can flip it, as it is a very fragile creature otherwise. But it is still a really neat card to play around with!
Against Mono Red Burn, Dragon's Claw is definitely one of the best sideboard cards against it, as well as Leyline of Sanctity. I do slightly prefer Lone Missionary and Kitchen Finks versus aggro & burn for better blinking/flickering synergy with the deck, but of course it is all your personal preference and meta!
Anyways, let me know how it goes with this deck, and best of luck to you in all your matches! :)
2 weeks ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
3 weeks ago
I REALLY like your deck. By using things from your side it actually beats the monstrous Affinity archetype !
I tried it with Momentary Blink instead of Cloudshift and it works way much better for the long run with its flashback.I didn't understand why you've put Red Akroma in this deck so I just changed it to the white in my list.Feel free to explain to me why you've chosed it !
Here's a different decklist. Don't get me wrong, outside of my Momentary Blink advice, I'm not trying to tell you how to build your deck, I've just tried a little bit different list to counter the most threatening aggro decks.
I really like your deck, I'm trying to get back at MTG and after more testing, there are lots of chances I buy/trade for this decklist !
(don't really mind the SB atm)
SB: 1 Kitchen Finks
SB: 2 Rest in Peace
SB: 4 Spreading Seas
SB: 2 Stony Silence
SB: 2 Supreme Verdict
SB: 4 Cloudshift
SB: 2 Akroma, Angel of Wrath
SB: 4 Dragon's Claw
SB: 1 Island
SB: 1 Detention Sphere
SB: 1 Phyrexian Ingester
SB: 1 Sun Titan
SB: 1 Ephara, God of the Polis