Kitchen Finks

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Shadowmoor (SHM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

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Kitchen Finks Discussion

abby315 on Gro-bots

15 hours ago

Yeah that sounds good to me! Im no modern expert, but I know 3 decks are relatively big right now: BG rock, Eldrazitron, and storm. Discard helps vs all of them plus the resurgent Jeskai/UW control. Itll also give some game against burn (maybe you want to try some Kitchen Finks?)

Then theres the ever-present Grixis Death's Shadow. Thatll be difficult, but all the GY hate youve got will be useful.

What are you using Damnation for, by the way?

clayperce on RG Ponza 10/8/17

4 days ago

xlaleclx,
Welcome to Ponza!

Frankly, this list looks extremely solid ... a really good "default" list, which you can then tune to satisfy your local meta or personal playstyle. For example, I go anywhere from 0-4x Bonfire in the 75 and 0-2x Thrun in the 75, depending on meta. I also go anywhere from 0-4x Stone Rain in the main, swapping in cards like Kitchen Finks, Courser of Kruphix, and Tireless Tracker.

Some thoughts on the sideboard: I love Sudden Shock vs. Infect, but I like Lightning Bolt in all other cases. I'm also a huge fan of Trinisphere for lots of tough match-ups. And I've moved to Tormod's Crypt lately because it's the only think fast enough to stop Vengevine. I also always consider Crumble to Dust and Magus of the Moon too, to make good match-ups even easier.

Bottom line though: I would not necessarily recommend any of these changes at this point ... this is really just stuff to think about, as you tune the deck over time.

One final thought though, in case you're not already aware: There are active Ponza communities on Reddit and Facebook. Please drop by!

Draw well!

GeminiSpartanX on R\G land destruction

6 days ago

Hello! You commented on my deck RG Ponza, PPTQ WINNER!! the other day asking for advise, so here it goes!

Firstly, Ponza is a great deck, mostly because you can customize it to handle just about anything between good RG creatures and SB cards. Often you can use a variety of threats to win as long as your opponent can't develop their game plan in a timely manner due to your LD spells. That being said, I'm going to explain why certain builds and card choices have helped me be more competitive with the deck, and offer suggestions on how you can change your deck for a larger open meta.

The first thing I noticed in your list are the 2 MD Surgical Extractions. These slots are better as almost anything else. I know your idea is probably to use them as pseudo LD by exiling all of a certain type of fetchland from an opposing deck, but here it isn't worth the slots. Most people think that Ponza is a dedicated Land Destruction (LD) deck, but it really isn't. The LD is there simply to keep an opponent off-balance enough for you to land a large monster and beat down for the win. This is why all competitive lists run Blood Moon. Against an opponent that isn't mono-colored, Blood Moon will often slow them down enough that your huge threats can attack with impunity. So I'd look to replace the surgicals and a number of Molten Rains with a playset of Blood Moons as the first upgrade to the deck.

Once you do that, your mana needs to change. More basic forests and only 1 basic mountain along with your 8 fetches is the ideal for a Blood Moon deck. Almost every game you want a forest on turn 1 to play a mana dork or Utopia Sprawl. If you have blood moon, you want to always put your sprawl on a basic forest so it won't fall off if you play a moon and had a sprawl on a stomping ground for instance (since it wouldn't be a forest any longer). My list reflects a typical mana base for reference (although many people prefer to use 3 stomping grounds instead of 2 grounds and 1 Cinder Glade).

Now let's talk about your threats. You acknowledged that you see most lists run Stormbreath Dragon and Inferno Titan, and there is good reason for that. You want to make sure that your threats have an immediate impact on the board when you play them, or are otherwise incredibly hard to remove. Your choice of Predator Dragon isn't great since you really don't want to hamstring yourself by killing off your own mana dorks just for your opponent then Path your dragon and you've effectively 2-for-1'd or even 3-for-1'd yourself. Stormbreath Dragon's protection from white means that there are only a few commonly played removal spells in modern that are able to deal with it, and often they're not run as 4-ofs in the decks that use them (pretty much just Terminate and Dismember). A resolved Inferno Titan kills one or more of your opponent's creatures just for hitting the battlefield, or at the very least Lightning Bolts their face. I've won a few games just by getting my opponent low enough that the etb damage finished them off, or won under an Ensnaring Bridge thanks to that damage. Since you get that damage every time the titan attacks, he essentially swings in as a 9/6, with the ability to pump his attack so that often he gets in for 12 damage per attack if your opponent doesn't block. The titan is one of the fastest clocks to win the game, and affects the board in some way even if he gets removed. Other commonly good creatures in Ponza are Thragtusk and Obstinate Baloth since they gain life, have good bodies/abilities, and help shore up burn and other agro matchups.

Part 2 of your creature selection, is that you should include more big creatures to use. Right now your list only has 6 big threats to win with, and I think that number should be 10 or more. One of the ways this deck loses is by drawing too many LD spells and not finding a threat to close out the game with. Eventually your opponent will stick something and if you still haven't found a threat you'll have a tough time. I count Planeswalkers as threats, so if you look at my list I'm running 11 solid must-answer threats, with 2 Courser of Kruphix as support/card advantage slots. Some lists run Tireless Tracker in those slots, but I like how courser blocks better and gains life against agro and burn, and is naturally resistant to bolt. I also like how you don't need to sink additional mana into it to get the card advantage. To make space for the additional threats, I'd cut the remaining Molten Rains and the Boom/Busts. You don't need as high of a quantity of LD spells when you have Blood Moon, since moon often disables multiple lands at once. I recommend using a variety of threats from 3-6 converted mana cost so that you have options in games where you have trouble getting your 4th land or if your opponent kills your early mana creature. I'm testing out Carnage Tyrant myself, so that is a good one to keep in your 75 for now. If you do get the moons and make the changes to your LD spells that I suggested, then Goblin Dark-Dwellers becomes less good due to having fewer targets in most games and should be replaced with other threats.

Finally, on to your SB. You mentioned on my deck that you're still in the process of making it, which leads me to believe you may not be as familiar with what the good/bad matchups are. Affinity is a tough matchup, as is lantern control. For that reason, I would use Ancient Grudges over Destructive Revelrys. Since you're not a burn deck, the 2 damage from revelry doesn't matter as much, and being able to remove 2 artifacts with one card is great against the decks we want to beat. Mono-colored decks are also tough, with the worst being Merfolk since they present a fast clock and can disrupt our mana by putting Spreading Seas on whichever land we enchant with Utopia Sprawl. I run a single Choke in the SB just for them. Storm is also a tough matchup, so you'll need grave-hate on turns 1-2 to deal with them. Cage is good, but I like a split of both cage and Relic of Progenitus since relic is also good against Living End, which happens to be another bad matchup. Cage doesn't stop Living End decks, so I lean towards more relics for that reason. I also use a Scavenging Ooze in the SB for added utility/grave hate when I just want something for Snapcaster mage decks. Carnage Tyrant and more often Thrun, the Last Troll are used against control decks. Many people use Kitchen Finks against attrition decks like Jund or Death's Shadow, but I like Obstinate Baloth and Chameleon Colossus better since they are good main-deckable threats. I personally like Acidic Slime in the SB as a way to deal with enchantments, artifacts, and opposing large creatures (deathtouch). Any other SB slots are up to your discretion as to what you want to beat.

Well, I know I wrote a book here, but hopefully I explained some of the reasons why many lists look the way that they do. One way you could go with your list here is to make the Blood Moon change last, keeping the Molten Rains in place of them to allow you to use the dark-dwellers as threats until you make the change (since Moon just wins many games by itself). This is only if the list you currently have here is what you have irl. If you're buying cards for it, just start with the blood moon version since it's more viable in larger events. Good luck with Ponza!

Mandalorian on Doctor Ajani and the Rohx Faithmenders

1 week ago

Ajani's Pridemate is an excellent life gain pay off

Kitchen Finks is also very strong

Spike Feeder and Archangel of Thune can put infinite counters on all your creatures and gain infinite life if that's something you are interested in

The deck looks like it could use some spot removal. Path to Exile is the best option followed by a ton of other options like Valorous Stance, Condemn, Journey to Nowhere, Cast Out, Oblivion Ring, Fiend Hunter, ect

VeggiesaurusRex on Get Schooled

1 week ago

hubatish, thank you for the feedback!

The reason I'm behind Simic instead of mono-blue is Merfolk Branchwalker is great and I have faith that Rivals of Ixalan will bring at least a couple more solid green or blue/green merfolk and I want to have a loose shell (weak pun, I know) drafted up for January. Depending on how that list performs, I may or may not be building this deck.

Now to address some of the other things you brought up:

  • I haven't had any problems with the Mutavaults. Four were too many, but three feels just right.

  • Lightning Bolt is at an all-time low. Fatal Push and Path to Exile are currently Modern's most common removal spells. That, coupled with the fact that the Devotion being split between two colors, is why Master of Waves didn't make the cut. Meanwhile, pairing Aether Vial with Collected Company lets me flood the board with my fishmen (and women).

  • I haven't done much playtesting yet, but I agree that burn will probably be a problem. However, I haven't decided what to do about it. I could throw Kitchen Finks in the sideboard, I could run Wanderwine Hub and go Bant Fish for leyline and/or Kor Firewalker, I could play Dragon's Claw, or I could just suck it up and muddle through the burn matches. I have so many options, but I think I'm going to wait until RIX before I try to find my solution.

mahanhen on My Sister's Sneaky Deck

1 week ago

If the goal of the deck is to play resilient threats that are hard to get rid of for the opponent try Mirran Crusader, it hoses a lot of decks and will end the game quick if unchecked in a similar vein of resiliency is Kitchen Finks and Voice of Resurgence

hubatish on Get Schooled

1 week ago

Great puns all!

I'd be interested in seeing the pros/cons of this vs mono blue. Not sure if you can play those Mutavaults reliably. Is Collected Company better than Master of the Waves? Against Fatal Push and Path to Exile it probably is.

I also think the sideboard could use some exploring. Kitchen Finks might be good against burn, which this deck is probably worse at beating in general. Is there some sweet UG card draw spell that doesn't cost 5+? Could be good as well against midrange.

zephyr_chang on 8 Rack

1 week ago

Most lists run 4 Urborg, Tomb of Yawgmoth and they have fewer lands that produce colorless mana than you do (you have 6 from the 2 additional Ghost Quarter). So, no, I don't think 3 is too many; in fact, I think it may be too few. Plus you can always pitch excess Urborgs to Liliana of the Veil or Raven's Crime.

As for the sideboard, I'm not sure if you need even more spot removal. 5(+2) mainboard removal, another 4 from Liliana and 4 from Smallpox is plenty. I'm not sure which matchups the additional removal come in. Elves? Zoo? Affinity? I think you might be better served with 1 or 2 more boardwipes (maybe Flaying Tendrils is a good option, against green decks that run Kitchen Finks, Voice of Resurgence, Scavenging Ooze, or Dredge decks). You can also try Delirium Skeins against Control matchups, Tom Ross recently included it in his most recent list. This deck gets itself down to an empty hand quite easily so it's usually a one sided discard 3 effect.

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