Kitchen Finks

Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

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Have (3) Mortiferus_Rosa , Thunderbeard , Azdranax
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Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Uncommon
Shadowmoor (SHM) Uncommon
Promo Set (000) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kitchen Finks occurrence in decks from the last year


All decks: 0.16%

Commander / EDH:

All decks: 0.0%

Kitchen Finks Discussion

multimedia on Free Shavakadoo

1 day ago

Hey, nice budget version of Ghave.

The color fixing in the manabase can be improved on a budget. Command Tower is a staple land for multicolored decks in Commander. Exotic Orchard is another staple land for mutlicolored in multiplayer Commander. Sandsteppe Citadel is the Abzan Tri land and Murmuring Bosk is another Abzan Tri land. Ash Barrens can be cycled for any basic land.

Skullclamp is very good with 1/1 tokens because when you equip it to a 1/1 token that token dies and you draw two cards. This interaction is repeatable as long as you have a token meaning Clamp can draw a lot of cards for very little mana investment. To make room in the budget for Skullclamp consider cutting Stonecoil Serpent? Stonecoil is not a bad card, but it has much less overall impact then Skullclamp would.

Eladamri's Call is one of the best instant creature tutors in Commander and it's $2. Consider cutting Night Soil for Call?

You could improve upon the aristocrat strategy on a budget by adding persist creatures and some enablers to abuse persist.

Ghave is good with persist creatures because he can put a +1/+1 on them which cancels out the -1/-1 counter. This is the interaction that can abuse persist since if the persist creature doesn't have a -1/-1 counter then it can keep dying and returning the battlefield. Good-Fortune Unicorn is the combo enabler with a creature with persist to remove the -1/-1 counter with a +1/+1 counter when the persist creature ETB (enters the battlefield). This counter interaction cancels out the counter leaving the creature with no counter allowing it to keep dying and returning.

With Ghave or another sac outlet such as Carrion Feeder you can keep sacing Finks/Clique and they keep returning to the battlefield. This combo is good with an aristocrat such as Zulaport Cutthroat because then each time Finks/Clique dies your opponents are losing life and they keep dying. With Ghave as the sac outlet then you can also put a lot of counters on Ghave or another creature which can fuel more Saps with Ghave.

I offer more advice. Good luck with your deck.

Kjartan on Nayxz's Jund a lot- Beta

1 week ago

Nayxz - Was that comment... aimed at me? or did someone delete their comment?

Anyways, not a fan of Fracturing Gust either. Definitely an improvement, but again, hard to cast with Ancient Ziggurat , and it's also quite often going to be a dead or heavily underpowered card.

Maybe look into Kitchen Finks and Young Wolf as some good sac fodder? Perhaps drop some of the big devour creatures and make the list a little more low to the ground.

mtgplayer100 on GW Aggro

1 week ago

Idk what your budget is, but both fetchlands and Birds of Paradise / Noble Hierarch are worth considering, as well as Scavenging Ooze . Ghost Quarter is also good, especially with Renegade Rallier . As for not running out of gas, there's a bunch of options, like Collected Company and Tireless Tracker . You should also consider something against burn like Kitchen Finks .

Kjartan on UW Cycling

1 week ago

I would add Wall of Omens . It's a payoff card for Drift, doesn't validate removal, and helps you slow the game down a bit so you can get to the state you want.

Kitchen Finks is also a good option. Slows the game down and prevents you from having those turns where all you can do is cycle 3 times. But Ultimately, I can see why you wouldn't run it. I'm all over Omens, though.

I see you added Censor that was my last suggestion. seems great here.

Ursaromg on Glittering Company

1 week ago

I think I'm starting to understand more. This is a very fun deck tbh. I still have more questions though.

Any reason to fetch for Anafenza, the Foremost ? Is it only for the dredge matchup ? What do you think or Kaya's Guile or Ashiok, Dream Render in that spot ? I guess the Kitchen Finks combo might be your answer though (and I agree it is strong).

Hide / Seek against decks like Nahiri, the Harbinger ?

Is Castle Garenbrig only there to help casting Chord of Calling ?

And finally, I'm guessing you thought about Gaddock Teeg , is he absent from the wish board because he nullifies too much of your search spells ?

SlappyBob on Glittering Company

2 weeks ago

Hey, Ursaromg, thanks for checking in :D. Hell yes I'm still playing this deck! I've experimented with a few different modern archetypes to see if there's anything else I like out there. I've come up with a few I actually like to play as decks for fun, but this deck is just way too good to ever not be my main. It's basically always in a good position. There is a lot more creature decks in the meta, so having good creature defense and offense is always important. I'm always putting lots of creatures out there that can act as blockers in a pinch, but can also attack if my opponent doesn't have creatures like they should. I basically get to play a bunch of the best creatures in their colors and mana slots until I suddenly win the game. Glittering Wish has all of a sudden gotten better because now it can protect against Surgical Extraction , which has become all too popular. Most of all, I love playing decks that go infinite. This one can do it in so many ways. I keep a Melira, Sylvok Outcast in the main for infect game one, but it can all of a sudden win me the game if I get either Viscera Seer or Carrion Feeder out with either Kitchen Finks or Murderous Redcap . Obviously Vizier of Remedies is better because it can not only enable the persist combo, but give me infinite green mana with Devoted Druid . With infinite green mana, I can win with Rhonas the Indomitable or Shalai, Voice of Plenty when that happens, and both of those creatures work remarkably well on their own without the mana as well. Of course, I can also win with wishing for Impromptu Raid or with Walking Ballista as well. Which brings me to Heliod, Sun-Crowned . Not only does it combo well with the life I gain through my creatures and combos by itself, but with Walking Ballista , it is a two card win combo. Giving Walking Ballista lifelink with Heliod, Sun-Crowned 's passive means that the second Walking Ballista is big enough to survive losing a counter, I win with infinite damage again. The deck is way too addicting, nothing but win cons. Oh, and Hexdrinker is a win con by itself :D

abbatromebone on abzan buying an obliterator...

1 month ago

abbatromebone on 10-Gid

2 months ago
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