|Commander / EDH||Legal|
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|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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Kitchen Finks Discussion
1 day ago
Hey, man. Sorry I didn't get back to you sooner. Life was kind of a whirlwind for me, for a bit.
Anyway, I have messed around with this quite a bit, on the playtest feature (prior & latest versions). I'm curious how much playtime you've gotten with it, & what your findings have been.
I'm wondering if you're finding it to be a tad color-greedy, with double/triple black + double green + double white mana costs. I know I definitely had this problem at first. Opening hands without a fetch were usually rough... and I would pretty much fold to Blood Moon.
If you've had the same experience, I'd consider choosing a color to be your spalsh-color... probably white, in your case (I went with green)... then trim back your manabase, & cut the double-cost cards. In your case, looks like Gideon Trials only.
You've got 16 out of 24 potential white sources in your manabase. That's huge... I'd trim some. Maybe try more fetches, more Overgrown Tomb, & some Treetop Village. I'm curious if you find that Haunted Fengraf works well? I think I'd rather another manland, or another basic, in this slot.
Worm Harvest had always looked too slow to me, although admittedly I've never tried it. What do you think of it?
A while back, I found that Life from the Loam really wasn't doing much for me. I would never dredge for it. It was there for land recovery following Smallpox... but I didn't always need that. It was also there to combo with Raven's Crime, or CoBru, or to hold onto something good in my hand whilst Lili was out. Which was okay. I had cut Loams down to two... until I tried Zombie Infestation. This was a game-changer for me. Having an engine for Loam, I went back up to 4. Something to consider, maybe.
I'm considering investing more heavily in the Loam-discard cycle; possibly by adding a 4th Zombie Infestation, a 1-of Call the Bloodline, maybe even a Squee, Goblin Nabob for discarding. I have already tried Peace of Mind x1 mainboard. It's underwhelming, except v. Burn. Then it's gold.
But back to your build: I think Garruk Wildspeaker is fantastic. Have you considered adding Utopia Sprawls, & possibly another Death Cloud or two? Maybe a third Garruk, plus a Kitchen Finks or two to help stabilize? Or, if you'd rather, Wall of Roots or Sakura-Tribe Elder. Drop Loams back down to two. Then try to ramp for big Death Clouds. This is probably the direction I would try to go, if green were my number two + white was my splash.
If you have trouble with fast creature aggro, Bontu's Last Reckoning is fantastic. I've also considered trading out my remaining creatures (Bob) for sweepers. But my meta is just too fond of creature-light control; Snapcasters only, or Snaps/Quellers.
Anyway, there are a few of my thoughts... if you're still playing your AbzPox semi-frequently, I'd love to hear your findings, & hear how it's doing. Good matchups? Bad matchups? I could possibly recommend some silver bullets, if you'd like.
2 days ago
I think Eldritch Evolution's got serious potential for sure. A card that lets us turn a Bird into Magus of the Moon, right after an an opponent Inquisitions away our Blood Moon? Yeah, I'll take some of that!
I've tested Joshua's build pretty extensively (goldfishing and maybe 8 matches now) and yours just a little bit (2 matches so far), so here are some initial thoughts:
- I like 3x Evolutions better than 2x. Being able to tutor up exactly what we want is superb, and 3x increases our chances of doing that. It also increases our chances of being able to do it twice in a game, which is a blast. E.g., My favorite play so far with the card has been vs. a Burn player who had me at 2 life. I evolved an Elf into Kitchen Finks (up to 4 life) to barely hold on, took a Bolt to the face (back to 1), but then top-decked another Evolution, which got me a Finks-with-Persist and a Thragtusk (up to 8 life), and eventually the win.
- I'm not sure what the right number of Creatures is though ... it absolutely rots to have an Evolution in hand and no targets on the board.
- I'm 100% with you on Merfolk Branchwalker, lol. That said though, but I really like the idea of something like Scavenging Ooze in the main. More than once, I've wanted to evolve a random Token into a 2-drop, or wished I had a 2-drop I could evolve into a 4-drop ... sure, we can go 3-drop into 4-, but it seems like a waste :-)
- I'm not a big fan of Acidic Slime in a "normal" build, but I love it with Evolution. It's just perfect for taking out stuff like Ensnaring Bridge, Oblivion Stone, and Leyline of Sanctity in the late game. Though Reclamation Sage or even Manglehorn might be better.
- Another toolbox card I'd like to try: Oversoul of Dusk. Also something big, fast, and tramply, like Thornling or maybe Ball Lightning/Groundbreaker.
- I had one game where I got to live the dream of Furystoke Giant as a finisher, with a couple random creatures and a ton of Plant tokens from Nissa, Voice of Zendikar. Furystoke is very situational though, so while it obviously worked for Joshua, I would need to test it (a lot) more before recommending it.
More to follow, as I get a few more reps in ...
In the meantime, draw well!
2 days ago
While the main plan of knightfall is to out value and out tempo our opponent, some of the cards that are used for this purpose are pretty toolbox-y. However, this isn't the main theme of knightfall. Therefore, I definitely don't plan to play more than 1x Eldritch Evolution, but that 1x is Not the flex sideboard spot (That's Courser of Kruphix and Reclamation Sage).
Eldritch Evolution is reasonable against fair, non-blue decks, but mostly, it's there for combo decks (Knightfall's worst matchups). Due to the sheer number of creatures in this deck, there is usually some creature that helps out in the matchup and is worth tutoring for. While you could try something like Chord of Calling for this reason, Chord of Calling is usually at least 2 turns slower.
It might be a little easier to say a few matchups that I'd bring it in for (not a full list): Affinity, Burn, Jund, Junk, Tron, Lantern Control, Dredge, Infect, Elves, and Living End. If you look at that list, Burn, Tron, Elves and Living End can be some pretty challenging matchups. The card does a bit more than double duty.
Affinity is a pretty favored matchup. For reference at the Modern Open, I played 4 matches against them and lost 1 game (albeit, I usually lose a few more game 1s). This seems to happen for a few reasons.
The biggest reason is because of Spell Queller. Spell Queller stops a relevant spell while being bigger (before buffs) than their fliers. Of course, it can also be flashed in before blocks with no spell on the stack. Therefore, I can not stress enough how much of an all-star this card is.
The main plan is just to stall as long as you can and make as many favorable trades as possible. Hopefully, you can create enough of a board state where they lose too much by attacking (aka a board stall) and Knightfall rarely loses from a board stall.
Therefore, so long as you don't draw too many Scavenging Ooze and Voice of Resurgence and they don't have a super speedy draw (Mox Opal...), then game 1 can be pretty close. Of course, post-board Knightfall becomes favored.
-3x Scavenging Ooze, -3x Voice of Resurgence, -2x Retreat to Coralhelm for +1x Eldritch Evolution, +2x Izzet Staticaster (Best Card and generally what Eldritch Evolution finds), +2x Kitchen Finks(The gain 2 life and +1 power sells me on it over Voice of Resurgence even at the cost of one mana (Mostly because both suck in this matchup)), +1x Manglehorn, +1x Reclamation Sage, +1x Reflector Mage
Post-Board, around 1/3 of the deck is removal. Of course, once again, the goal is to stall for as long as possible. Once again, the longer the game, the higher the probability that knightfall wins.
4 days ago
I'd go for something that you can play both in Modern and Legacy as a first competitive deck. It's the best way to make your investment profitable, should you one day decide to explore legacy. I've bought a ton of expensive cards which I never played competitively, so you can trust me! :)
Therefore, I'd say go for one of these:
Burn: my personal favorite. Pretty cheap with the somewhat recent reprint of Goblin Guide. You go mono red for Legacy and you can go Boros for Modern (Naya is even better, but I've been pulling out great results with just Boros lately). However, salty nubs might get angry at you because many consider Burn an easy deck to play - there is no easy deck to play - and a 'simple' Leyline of Sanctity / playset of Kitchen Finks can ruin your whole gameplan.
Merfolk: it's mono blue but a real aggro deck. Once you've got the cards for Modern, you've got almost all the cards for Legacy as well.
Elves: this one's mono green but you can easily twitch it. I've seen many builds with GW and GB being the most competitive and popular ones. It's very cheap as well. It's a complex deck to run that can go incredibly wild incredibly fast. I find it good for both casual and competitive play (those pointy ears never bring hate).
Goblins: go mono red, google 8-Whack if you love turning dudes sideways all the way to victory. The Legacy version is more of a 'control' build but you can reuse a good amount of cards too. No hate here either. It's not the strongest but it's lots of fun and quite decent.
Death and Taxes: my personal second favortie. Here again, you can for for any color splash but the mono white version is really good to start with. This one will look like an aggro deck but it's actually more of a control one, with all of your creatures being able to mess up with your opponent's gameplan. It requires lots of time to master but feels really good to pilot. The upgrade to Legacy is quite pricey but this is a deck you could easily play your whole life if you like the idea behind it.
Infect: Not a big fan of uniteractive strategies. It can indeed pull T2 wins but got hit hard with the banning of Gitaxian Probe. Having to deal 10 instead of 20 is a big deal, no matter what format we're talking about :)
Hope it helped you!
5 days ago
Nice deck, I would personally put quite a lot more fetches and shocks in it (if available), it seems like it can handle and sometimes benefit from the lifeloss very well.
I would consider finding room for one Muddle the Mixture so you have a tutor for the 2 cmc cards plus a counter against enchantment removal.
I would also replace Idyllic Tutor with Dimir Machinations since all your enchantments are 3cmc anyways and it can also fetch Kitchen Finks and Geralf's Messenger transmute also can't be countered, plus it's not a dead card if you already have the combo pieces since it can also be cast for the library manipulation. It just seems strictly better to me.
I personally don't believe Axis of Mortality is competitive but i may be wrong. I would replace it with another low curve interactive spell.
6 days ago
You're already playing what's basically a Delver deck. You only need to make a few changes to have a pretty solid list. I'd change the following:
We need to cut some lands to improve the speed of the deck and lower the curve. Temple of Epiphany always comes into play tapped, so it's the most obvious candidate.
These just cost too much mana in comparison to some more efficient cards you could be using.
These don't help you fast enough and get nuked by every removal spell in the format, not to mention their mana cost.
These are good cards, but not necessarily stuff you want in excess. Mana Leak falls off after turn 3 or 4. Magma Spray is useful for dealing with Kitchen Finks, but 2 maindeck gets clunky when facing off midrange and control. As a side note, you may want to swap out Magma Spray completely for Pillar of Flame. You lose the ability to play it as an instant, but it means you can shoot planeswalkers or just burn people to death.
So what do we add?
You'll want multiple copies of each of these every game, so we should bump the number of each to 4.
+3x Young Pyromancer
This helps with the game plan of building up incremental value vs. your opponent's spells. Counter something? Get a 1/1. Draw a card? Get a 1/1. Unfortunately, Gitaxian Probe got banned, so this isn't a 4-of anymore like it was. Still, a really solid card.
This is probably stronger than Delver of Secrets as far as turn 1 plays go.
+4x Vapor Snag
Gets rid of big threats so you can counter them back on the way down. Alternatively, can be used to save one of your creatures from getting bamboozeled.
Really powerful to have in the main, whether it's protecting your creatures or stopping your opponent from killing you via Lightning Bolt. We don't want too many, however, because some decks it can be really clunky against.
As for your sideboard, I'd switch it around to look more like:
Hope this helps!
6 days ago
Hi Bantetsu,With the same multicolor flavour (which I really find nice, btw), why not try something like Might of the Nephilim as a finisher? Predatory Focus is good, but in Modern, you're unlikely to have so many creatures staying on board, it's a little expensive (in case you don't get this fifth land...), and instant speed is much better. In the same vein, Modern being about reactivity, maybe you should put low CCM control/defense spells mainboard, at least 4 Path to Exile for example. Brave the Elements could also be a must!But I don't know what could go out in replacement. Although it is a better creature overall, if you want to decrease the deck price and stick to the multicolor flavour, you could remove the Voice of Resurgence. Depending on the kind of control you're playing against, you could put either Kitchen Finks or Loxodon Smiter in the side. But I know the dilemma :-), I have to make the same choice in one of my decks (My Rhino is heavy but it adapts!. Anyway, good luck with the brew!