Kitchen Finks

Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) Dobby3

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Uncommon
Shadowmoor (SHM) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kitchen Finks occurrence in decks from the last year

Modern:

All decks: 0.16%

Commander / EDH:

All decks: 0.0%

Kitchen Finks Discussion

Juha on Bat Cave 2.2

1 week ago

Thanks for the comment, Twist35

I like the idea of persist and/or undying creatures for triggering Desecrated Tomb. But I don't want to advance there too much, as Desecrated Tomb is a secondary win condition. I'm adding Kitchen Finks to sideboard!

A good sac outlet could be sweet! I guess it would have to be Carrion Feeder, or do you have something else in mind?

I'm also pondering about delve cards, something like Vile Rebirth or Scavenging Ooze to "clean" the graveyard in order to enable Nether Spirit, and maybbe make bat tokens.

Funkydiscogod on Modern Golgari Explore

2 weeks ago

What's your opinion on the combo Path of Discovery Viscera Seer Murderous Redcap? You can use other Persist creatures, like Kitchen Finks for infinite life. If you have a Wildgrowth Walker in play, you also get infinite power.

SlappyBob on Glittering Company

1 month ago

Hi, KaraZorEl, thank you for the comment, feedback is always appreciated. However, it seems you have completely misunderstood the intention of this deck. This isn't an abzan midrange deck, this deck is about suddenly winning the game out of nowhere.

For instance:

Hexdrinker just straight up wins the game if left unchecked.

Carrion Feeder + Melira, Sylvok Outcast + Kitchen Finks wins the game.

Carrion Feeder + Melira, Sylvok Outcast + Murderous Redcap wins the game.

Carrion Feeder + Vizier of Remedies + Kitchen Finks wins the game.

Carrion Feeder + Vizier of Remedies + Murderous Redcap wins the game.

I will give you that Murderous Rider is the weakest link mainboard right now, but there's no other creature with converted mana cost 3 or less than can just straight up kill a creature or plainswalker like that.

Walking Ballista + Heliod, Sun-Crowned wins the game.

Walking Ballista + Devoted Druid + Vizier of Remedies wins the game.

Devoted Druid + Vizier of Remedies + Shalai, Voice of Plenty wins the game.

Castle Locthwain is actually turning out amazing. I need all the card advantage I can get, and the Horizon lands are great, but they die when used. I don't care about the loss of life or I wouldn't be playing Modern with shock and fetch lands.

I already have Abrupt Decay, and that can kill everything with converted mana cost 3 or less. Despark gets rid of anything that costs 4 or more, thus covering every mana cost that exists in magic. No need for anything else.

Wheel of Sun and Moon gets played a ton! It is perfect grave hate tech against the usual suspects like Dredge, Phoenix, Jund, and Yawgmoth, but also works wonders against Urza because it doesn't hate just on creatures. It stops the Thopter Sword combo in its tracks.

And lastly, never, ever Gaddock Teeg. The two biggest parts of the deck are Collected Company (a spell with converted mana cost 4 or more) and Chord of Calling (a spell with converted mana cost X in the casting cost). Why would I want to handicap myself like that?

Emyron5 on G/W Mill? What? ==Turn 2 Win Possible!==

2 months ago

Lesser Masticore is actually cheaper (cmc and money) than Kitchen Finks as a pure, no black deck, and it can be tutored with Enlightened Tutor, so win win, imo. I mean, yeah, you have to discard to cast it, but I think if you're about to play out your combo pieces, you're about to win, so ditching a dead card isn't much of a draw back at that point.

multimedia on Free Shavakadoo

2 months ago

Hey, nice budget version of Ghave.

The color fixing in the manabase can be improved on a budget. Command Tower is a staple land for multicolored decks in Commander. Exotic Orchard is another staple land for mutlicolored in multiplayer Commander. Sandsteppe Citadel is the Abzan Tri land and Murmuring Bosk is another Abzan Tri land. Ash Barrens can be cycled for any basic land.

Skullclamp is very good with 1/1 tokens because when you equip it to a 1/1 token that token dies and you draw two cards. This interaction is repeatable as long as you have a token meaning Clamp can draw a lot of cards for very little mana investment. To make room in the budget for Skullclamp consider cutting Stonecoil Serpent? Stonecoil is not a bad card, but it has much less overall impact then Skullclamp would.

Eladamri's Call is one of the best instant creature tutors in Commander and it's $2. Consider cutting Night Soil for Call?


You could improve upon the aristocrat strategy on a budget by adding persist creatures and some enablers to abuse persist.

Ghave is good with persist creatures because he can put a +1/+1 on them which cancels out the -1/-1 counter. This is the interaction that can abuse persist since if the persist creature doesn't have a -1/-1 counter then it can keep dying and returning the battlefield. Good-Fortune Unicorn is the combo enabler with a creature with persist to remove the -1/-1 counter with a +1/+1 counter when the persist creature ETB (enters the battlefield). This counter interaction cancels out the counter leaving the creature with no counter allowing it to keep dying and returning.

With Ghave or another sac outlet such as Carrion Feeder you can keep sacing Finks/Clique and they keep returning to the battlefield. This combo is good with an aristocrat such as Zulaport Cutthroat because then each time Finks/Clique dies your opponents are losing life and they keep dying. With Ghave as the sac outlet then you can also put a lot of counters on Ghave or another creature which can fuel more Saps with Ghave.

I offer more advice. Good luck with your deck.

Kjartan on Nayxz's Jund a lot- Beta

2 months ago

Nayxz - Was that comment... aimed at me? or did someone delete their comment?

Anyways, not a fan of Fracturing Gust either. Definitely an improvement, but again, hard to cast with Ancient Ziggurat , and it's also quite often going to be a dead or heavily underpowered card.

Maybe look into Kitchen Finks and Young Wolf as some good sac fodder? Perhaps drop some of the big devour creatures and make the list a little more low to the ground.

mtgplayer100 on 8-Cat

2 months ago

Idk what your budget is, but both fetchlands and Birds of Paradise / Noble Hierarch are worth considering, as well as Scavenging Ooze . Ghost Quarter is also good, especially with Renegade Rallier . As for not running out of gas, there's a bunch of options, like Collected Company and Tireless Tracker . You should also consider something against burn like Kitchen Finks .

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