|Commander / EDH||Legal|
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Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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|Have (11)||Mousemke , Tyqar , LaKU , abby315 , Zomgasa , Roadhog , CampbellStev , thetechzombie , fireborne1986 , AlertKnave8075 , PhyrexianScience|
|Want (3)||TheRealPeaches , Dadaman11 , philktoken8998|
Kitchen Finks Discussion
1 day ago
Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.
1 day ago
I used to play wilt-leaf abzan as my primary modern deck, so perhaps some of these pointers will help:
Most decks in Modern choose to play either mana dorks OR black discard as their turn 1 play. Running both leads to difficult decisions on how you want your deck to function in the early and late game. Do you want a powerful 3 drop on turn 2? Then that discard spell will rot in your hand until turn 3 or later. Want to discard turn 1 to see if the coast is clear? Then your 3 drop will be played on curve, and there will be no good time to cast your dork if you have a 2 mana play. For this reason, it is better to have the discard in the SB to bring in against creature-less combo decks to replace your removal rather than maindeck both types of cards.
Kitchen Finks. I know they have a pretty hefty price tag for an uncommon right now, but they are very important to this deck. Your 3 color mana base can be a little painful, but gaining a shockland amount of life back adds up over the match. I'd replace the 4 IoKs in your MD with 4 finks, and never look back. I would also try to find room for 1-2 Birds of Paradise to always enable the turn 1 dork into turn 2 3-drop play. You want your deck to be as consistent as possible, and ramping into a good 3-drop is how you'll normally beat other decks. Playing a Liege on turn 3 is great as well, so the extra dorks are worth it here.
Finally, I would cut 2 of your shocklands in order to play 2 Gavony Townships. Township is half of the reason Lingering Souls makes the cut in this deck, and it allows you to grind the longer matches well while committing fewer threats to the board. It's worth it's weight in gold in this deck, and it's not too pricy of a card. The last thing I'll add, is that with the recent reprint of the enemy fetchlands in MM17, now would be the best time to pick up a set of Verdant Catacombs and a single Marsh Flats. I know they will bring the deck out of 'budget' range, but they're worth it if you want to play a little more competitively, and if you ever switch decks they'll most likely be the cards you keep.
Good luck! And if you want to look at the list I played, here it is: Modern Abzan Beatsticks
1 day ago
I don't think you understans how grateful I am for your thoughts. Have been posting on reddit, talking to friends and haven't really gotten the input you just gave.
I think your are on spot regarding the Glorybringer. I playtested the deck yesterday and came to about the same conclusion as you though I didn't see it as clearly. My friends Thought-Knot Seer and Walking Ballista loomed over me while I was sitting on a uncastable Mandrill and a useless Commune.
My thought after playtesting was that I needed creatures that do impact by themselves as well as being able to be sacrificed. Like Kitchen Finks.
My thought on Siege Rhino was purely anti-aggro but in hindsight Thragtusk should be the only card for that. I thought that since I fetch my wincons color doesn't matter. Something I have come t realize is bad.
I will definitely try both Stormbreath Dragon and Glorybringer as well as your idea for the mana. And if you have any more suggestions on both sacs or big guns for Eldritch Evolution it would mean the world to me.
3 days ago
all jund decks are more or less the same, but for creatures id consider Huntmaster of the Fells Flip , its important to play around with numbers for you hand disruptions, also dont forget about Collective Brutality and Duress,
Chandra, Torch of Defiance is a option aswell
oh yeah and money...
4 days ago
Tough goal building a budget jund so good on you. I think Putrid Leech can find a better replacement though, but I've never played with it. How has your experience been with it? Does the life loss hurt you since you'd be trading 2 of yours for 2 of theirs? I'd up your Kitchen Finks count to offset this.
4 days ago
I know I posted semi-recently, but I have a new list and want to start some more trades now that I am active again.
I am looking to get cards for a Progenitus Superfriends Deck. I have a bunch of random stuff to offer and am more interested in some cards listed below than others (i.e. I will prioritize Atraxa, certain walkers, and certain lands). I know in some cases it will be hard to make trades but it is worth a shot.
Cards wanted for Superfriends:
Arlinn Kord Flip
Ashiok, Nightmare Weaver
Chandra, Flamecaller (SDCC Version)
Gideon, Champion of Justice
Elspeth, Sun's Champion
Jace, Architect of Thought
Jace, Unraveler of Secrets (SDCC Version preferred, would accept either)
Kaya, Ghost Assassin
Nicol Bolas, Planeswalker
Nissa, Vital Force
Nissa, Voice of Zendikar (SDCC version)
Ob Nixilis Reignited
Sorin, Grim Nemesis
Vraska the Unseen
Venser, the Sojourner
Cards of Note:
2x Lion's Eye Diamond
Force of Will
Bloodbraid Elf Signed
Loxodon Warhammer Russian
Serum Visions (Other version, not sure how to code)
Sarkhan the Mad
Noxious Gearhulk date stamped
Scion of the Ur-Dragon
Other stuff, some unlisted
4 days ago
Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.
So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?
For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.
Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.
Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.
Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.
5 days ago
I love Ghave; been one of my favorite Commander decks since I began playing Commander four years ago.
I have some suggestions for you, though I'm not going to go into too in-depth of detail of the combos since I kind of list them all out on my deck's description: Ghave: Baby Makin' and Alimony. Without further ado, here goes:
Juniper Order Ranger without persist creatures seems like a bad call. JOR goes infinite with a sac outlet and Kitchen Finks, Puppeteer Clique, and Woodfall Primus for infinite counters on JOR and infinite persist triggers (so infinite life, graveyard theft, or noncreature destruction, which is often enough to call a game a win). Similarly, Mazirek, Kraul Death Priest is absurd with Persist creatures and a sac outlet too. You're already running Cathars' Crusade, we well, which also plays well with them. I'd recommend at least running Kitchen Finks, since he's so good.
Seedborn Muse is a strictly better Ivorytusk Fortress in all the ways that matter (untapping lands so you can make more tokens). It's a bit of a pricey card, but it's so ridiculously good with a Commander that has a mana ability.
Illusionist's Bracers goes infinite in the same combos that Doubling Season does, for the same mana, but cheaper $ cost. It does the exact same thing when attached to Ghave- doubles the tokens you create, and doubles the +1/+1 counters he puts on things. I'd recommend it if Season is out of budget.