|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
|Have (9)||robbnoble , Luckeyawesome , Forkbeard , Mortiferus_Rosa , Thunderbeard , , lorddarkstar , LordBlackblade , Vasbear1|
|Want (6)||Flamadiddle , SkylordAleksander , Thegreengod , amnspecial1 , Kaydertot , rapha_seraph|
Kitchen Finks Discussion
3 weeks ago
Thanks for helping out kamarupa. I decided to have less lord effects like Always Watching and Signal Pest in favor of more interactive spells such as Spellstutter Sprite and Spell Queller ; tempo cards like that reduce the need for buffs every game since you'll be able to win with incremental value from countering threats and removal; having a board of big fliers that dies to an Anger of the Gods or Damnation is worse than a board of smaller fliers that doesn't, imo. As I said in an earlier comment, the reason I'm not playing Squadron Hawk is because the Spellstutter Sprite s (ie the interactive spells) take up their spots. As for Segovian Angel vs. Healer's Hawk , I personally think it's pretty even. The angel can attack and leave a body to crew Smuggler's Copter and block (though I don't think that situation comes up too often) while hawk is more useful with buffs; either way, I might just replace those 4 cards with Siren Stormtamer since it's EVEN MORE protection and it seems fun to screw with interactive decks with it and the other tax-counter 1-drops.
In regards to the land count, I opted to go under 20 because the deck has a significant amount of drawing power with Smuggler's Copter , Curious Obsession , and Faerie Seer , plus the curve is low enough (with only four 3 cmc cards in the deck at the top end) to handle the lower land count. In testing, the deck doesn't often have trouble getting to that third land or even the fourth. I'm hesitant to add colorless lands to a budget 2-color mana base, and I probably won't. Temple of Enlightenment is a tapland so that's a no-go, Remorseful Cleric is a better answer to graveyards than Scavenger Grounds since it also serves double-duty as a threat. I won't play Immortal Servitude either since it costs a bit too much for this deck and the WWW casting cost is pretty hard to get.
I don't think any of those are substantial reasons to cut Vesperlark , Curious Obsession , Spell Queller , or Smuggler's Copter ; especially the last two. First, Curious Obsession . If you followed standard at all recently it's pretty evident how good it is, but to summarize the good things about it: it is usually able to replace itself immediately (therefore isn't a 2-for-1), gives a little bit of extra damage, and can easily run away with games (through card advantage) if left unchecked. So I really don't get what you mean when you say it's "too narrow."
Vesperlark is, I'd argue, one of the least narrow cards in the deck. As you said, Pride of the Clouds is a prime target for removal; if they have it, they'll kill it. But as long as it's not exiled, Vesperlark can get it back. The same goes for Mausoleum Wanderer or Judge's Familiar , which you can reuse for 2 mana if you've sacrificed them once and are in need of some protection again. Basically, it can serve as copies 5 and 6 of pretty much every creature in the deck. It's also a great value-generator in longer games: a full-cost Vesperlark is able to block, kill something, and leave a body on the battlefield, kind of reminiscent of Kitchen Finks but potentially better if you get a Pride of the Clouds or protection 1-drop back. If you play it on a full board and your opponent sweeps it, you'll still have a board presence afterwards which reduces the tempo swing a little bit. In short, it's a pretty flexible card.
If you search around online, Smuggler's Copter is played in nearly every Favorable Winds deck, and for good reason: it's an undercosted flier that also lets you cycle through your deck, discarding extra lands or dead removal spells and finding more threats. Some people even play Copter in Merfolk, a deck that has no apparent synergies with the card, because the ability to find gas in exchange for useless cards you draw is so good. As for Spell Queller , the mana cost is never a problem. 18 lands is plenty to get to 3 mana on curve, and add the card draw/cycling/scry from Curious Obsession / Smuggler's Copter / Faerie Seer it's even rarer that I don't get a third land eventually.
I haven't put any thought into a sideboard yet since this deck was honestly just a 10-minute draft (budget deckbuilding practice) that I had no intention of sharing with others, but I'll keep those in mind. Sanctimony 's a cool card I didn't know about :D
4 weeks ago
Hey! Saw your deck posted before FLATSO99's and thought I'd comment since I also play Ghave.
First off I assume your goal with this deck is to play "fair" with a go-wide tokens and counters strategy with some options to win with a combo, but I'd like to offer my primer for you to take a look at and borrow anything you like. I go into detail the different combos you can get from Ghave and how they work as well as a list of combos found in my list.
Commander / EDH
SCORE: 230 | 145 COMMENTS | 24346 VIEWS | IN 97 FOLDERS
That being said, I have a few suggestions for how you can strengthen the deck even if you're not looking to combo off as soon as you can.
Your mana curve is a bit high, and I think you can cut some of the more mana-heavy cards to trim the deck and let it play more smoothly. For instance I see Butcher of Malakir but no Dictate of Erebos or Grave Pact . I understand if it's a budget problem, but I personally run Grave Pact thanks to it's lower cmc. Yes, Martyr's Bond does the same thing and even extends to permanents other than creatures, but I find it's not worth the mana cost. You could probably cut that one, too.
I know you mentioned Walking Ballista , and I eventually cut Triskelion in my own deck for it. It only needs an extra card (either a sac outlet or Blood Artist effect) to combo with Mikaeus, the Unhallowed which will still often be cheaper on the mana to cast than just Triskelion .
Unless you're building the deck around it, I'd cut anything with Landfall. It's almost never worth it if you're not making it a big theme in your deck.
I'm not a fan of Faerie Macabre . There are better cards for graveyard hate. Bojuka Bog comes to mind which you should run if you really need the grave hate. If you're insistent on having a spell fill that slot, Shred Memory is better as it also acts as a tutor for a 2 cmc card.
Pack Rat is unnecessary. I'd focus on the saproling tokens. You'll have better synergy in the deck that way.
I also don't think you're running enough elves to get the most out of Elvish Archdruid . I'd cut that in favor of other ramp. The ramp you have in the deck already is pretty good without him.
I notice you have Kitchen Finks which is an excellent combo piece, but have you considered running any undying creatures (besides the effect of Mikaeus, the Unhallowed )? I highly recommend Young Wolf as he's an easy route to getting as many tokens as you want. Strangleroot Geist or Butcher Ghoul can also be good. You could run more persist creatures if you like as well. I've liked having Puppeteer Clique and Woodfall Primus in my deck since if you can recur them over and over, you get some awesome effects. If you want cheap ones to play, Safehold Elite is a possibility, and Modern Masters now has Putrid Goblin which is basically Butcher Ghoul but with persist instead of undying.
Protean Hulk has been the center of most of my wins. Pattern of Rebirth is a quick way to cheat him out, but you should consider Natural Order as well since it gets the hulk out just as quickly. I see Karmic Guide , but I don't see Reveillark or Saffi Eriksdotter . I would highly recommend running at least one if not both of them. They create an endless recursion combo that lets you get everything back from your graveyard or trigger a Blood Artist effect to kill the table. Now I assume you use Leonin Relic-Warder with Karmic to go infinite. That's good, but I still say having the recursion availability to access your graveyard is a big advantage.
Anyway sorry for the super long comment. I just really like Ghave and wanted to leave some constructive criticism to help you with your deck. I generally prefer that kind of feedback myself. Hopefully this helps.
1 month ago
Kjartan I appreciate the advice, but I dont think some of those function any better in the deck at all. Restoration Angel has flash and flying, but cant go infinite with itself as Felidar Guardian can. Flickerwisp flickers rather than blinks, while the rest of the deck is blink. Might be personal taste to prefer the instant return honestly, Haha, I can see some benefits though. Kitchen Finks for lifegain only I've got Ajani's Welcome , otherwise I tend to go for lifegain in conjunction with something. Wall of Omens might be good here though. I'll have to do some tweaking to check how I like it here soon. Again, I do appreciate the advice though. Always helps to consider more options.
1 month ago
There seems to be a lot of more playable cards, compared to your current list, that you're missing.
I would normally assume that's due to playing with cards already in your collection, but since you have 4x Prismatic Vista , I'm not sure.
Just in case:
1 month ago
(This is the guy from Ron's Comic World)
My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.
My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc Flip better.
Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .
Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.
I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.
I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.
Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.
Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.
Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.
Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.
Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.
All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.
All the best, and good luck.
1 month ago
...and another new toy for Sea Stompy mwahahahahahahaa!
1 month ago
In mono green there is only one such effect and that is Tajuru Preserver otherwise you can play creatures that may benefit from being destroyed I.E. Young Wolf , Strangleroot Geist , Kitchen Finks , or cards like Scavenging Ooze that utilize the graveyard, if you splash white you gain access to Sigarda, Host of Herons and Sigarda, Heron's Grace . Hope this Helps
1 month ago
Cards that generate value/card advantage are also great against black control. Take Thragtusk for example. You gain 5 life even if it's killed immediately, and then if they kill it you still get a token, so they have to use 2 cards to get rid of your 1 creature, and you still net the 5 life. Anything that takes multiple cards to destroy is what you want to look into, or cards that let you draw a card or 2 before they die.
If you're friend has to use 2 kill cards every time they try to get rid of one of your creatures, then you'll eventually you'll have more creatures than they have control spells.
Kitchen Finks occurrence in decks from the last year
All decks: 0.16%
Commander / EDH:
All decks: 0.0%