|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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Kitchen Finks Discussion
9 hours ago
I play all Death & Taxes variants, and go 3-1 and 4-0 in FNMs fairly consistently at multiple locations. Mono-White D&T, GW Hatebears, & BW Eldrazi & Taxes are very fun to play, and highly customizable. A few things you could change:
I'm personally not a big fan of Phyrexian Revoker. I can understand its use, but I feel like it doesn't do too much in the majority of matchups it comes in. I'd personally prefer a 1 of Smuggler's Copter for an early flying attacker that can help smooth out your draws and make your small creatures more useful.
Aven Mindcensor should never be run over a copy of Leonin Arbiter. Leonin Arbiter is core to the deck, and should never, ever dip below 4. The reason to run Aven Mindcensor is to have more search hate in addition to Leonin Arbiter.
Shefet Dunes can be very helpful to you to keep Eldrazi Displacer flickering creatures, as well as becoming a way to push for damage.
While this is a personal preference, I also think it is a current overall meta call. I prefer Kitchen Finks over Mirran Crusader for a few reasons. Kitchen Finks helps a lot against aggro, and it matches up better than Mirran Crusader against popular removal except for Fatal Push (which still isn't very effective). Not only this, but with flicker effects you can reset it so it can use persist again, and you can gain additional life.
I think that Horizon Canopys should also be in here optimally, but I figure that your choice not to include them is likely due their cost, so I can respect that.
For your mainboard, I think I'd do something like this:-1 Phyrexian Revoker-1 Aven Mindcensor-2 Mirran Crusader-2 Plains+1 Leonin Arbiter+2 Kitchen Finks+1 Smuggler's Copter+2 Shefet Dunes
Onto your sideboard, I'll preface this by saying that the sideboard of D&T is largely reliant on personal preference and your local meta. There are even different sideboarding philosophies and techniques. So you're welcome to take my suggestions with a grain of salt, but I'll give you what I think nonetheless.
I'm a HUGE fan of Burrenton Forge-Tender. It does so much. Not only does it slow down Burn's creatures, but even against decks where Lightning Bolt becomes a huge problem, you can protect your key hate creatures. You can also protect your whole team from Anger of the Gods, which will often get sided in when playing against noncreature red decks. I'd consider going up 1-2 of them.
I'm personally not a huge fan of Wrath of God. It often is just as bad for you. One card that might fulfill a similar role is Declaration in Stone. I use this card to slow down linear creature decks or just when I need to remove large creatures to pressure my opponent quickly. It also does away with tokens quite nicely. While it does give your opponent a clue, if you apply the pressure alongside it, it usually doesn't matter. This might also make it so that Blessed Alliance is less necessary, depending on how you like that card.
I'm not sure if you'd be able to find room for this, but 4 Relic of Progenitus has been incredible from the sideboard. The fact that you can find it pretty reliably every game and that multiples can just translate as a cantrip so that they aren't dead is amazing. It also plays well with Kitchen Finks. I'd highly recommend this option if you have room in your sideboard or are willing to even just test it out. It also slots into your deck well in place of Aether Vial which should come out against the grindy matchups anyway.
One other thing: I'd consider getting rid of 1 of your Eldrazi Displacers, just because they aren't always the greatest in multiples and you are pretty top heavy. One consideration is that you take 1 out and replace it with the Selfless Spirit in your sideboard to free up some sideboard space.
Anyway, these are just my thoughts on it. Looking back at all of this I'm sorry I just gave you a wall of text to sift through! I hope your experience with Death & Taxes is excellent, that you can do well, and that hopefully I could be some help in the brewing process. If you have any questions on what I'm talking about or further input, I'd be happy to help!
5 days ago
So this deck won't do very well as it stands because you have no way to profitably interact. Your removal is a -1/-1 counter or maybe 2. That doesn't answer a lot of threats, compared to something like Fatal Push. You also have no way to interact with combo to slow them down, or speed to race them. And no resilience versus control to survive their 2-1s etc. 20 lands isn't enough either, especially given how you have no draw, fixing or anything to let you pull ahead.
I think the idea could work though for a casual FNM level. But I also think you want to be 2-3 colours. Green is the obvious pairing colour, as Hapatra, Vizier of Poisons as she synergises quite well with Nest of Scarabs to produce multiple tokens. Devoted Druid also provides some ramp, as well as allowing you to make multiple tokens. The green also gives access to Kitchen Finks, a solid card as it is 4 life, a 3/2 and a 2/1 over multiple bodies who triggers the -1/-1 synergy. Skinrender is also a solid 4 drop that triggers your various -1/-1 counter synergy, has an OK body and kills something.
For consistency, you need a way to chain creatures together or get deeper into your deck. Evolutionary Leap could be useful if you are using persist, as a way to turn various tokens into more cards. Or if you go blue for tempo type cards, Scarscale Ritual might help as a way to trigger the abilities and draw some cards, though it requires you to have creatures on board.
For removal, go out of the gimmick into Fatal Push type stuff. Depending on your colours I can advise you on that and stuff.
Red and white don't give you much for the -1/-1 stuff, besides a combo/self protection from -1/-1 counters with Vizier of Remedies. They do however give you a bunch of decent value and sideboard cards.
6 days ago
I love Abzan! Here are some suggestions:
1:Improve your creatures
Sylvan Caryatid would be helpful, too.
2:Improve your mana-base
Cut Sandsteppe Citadel.
3:Improve your spells
Replace them with Fatal Push, Thoughtseize, Go for the Throat, Path to Exile, and Dismember or Maelstrom Pulse. Any of these two removal spells should be a playset(4), but all of them are just about the same.
3:Sideboard for Modern
Cut literally everything.
Stony Silence could be useful too.
If you choose to run Go for the Throat, sideboard a third removal option that can hit anything.
Leyline of Sanctity can hose just about any deck.
I couldn't really fit this stuff in without you cutting some other useful stuff, but cards like Kitchen Finks, Dark Confidant, Thalia, Guardian of Thraben, or Blind Obedience could worm their way into your deck.
2 weeks ago
Wall of Omens was a suggestion because the added card draw could be helpful since you are running 24 lands. I see the point that they can also be lackluster, especially considering you want to be proactive in Modern. I've recently swapped my 2 Wall of Omens for 2 Vendilion Cliques main (moved from sideboard) following a recent 5-0 list. Sure, it shifts us heavier in the three drop, but Vendilion Clique is really good right now. Honestly one of the best things to do on opponents turn 3. "Clique" away something you cannot deal with, or clique yourself. Can be a removal spell, chump blocker, or it a planeswalker. Plus, if Vendilion Clique lives, 3 damage a turn adds up.
Kitchen Finks may be an interesting inclusion, either main or side, and I'm thinking 2-of. Life gain and recursive threat matches up well against Bloodbraid Elf and bolt decks, our own sweepers, as well as burn.
2 weeks ago
Pretty neat deck! U/W is my favorite colors and Mentor is such a underrated card! But i do have some suggestions. Generally speaking Brave the Elements is just a better card than Apostle's Blessing, maybe against Affinity it is better because of protection against artifacts and then color, but that is just against ONE deck, Bte protects all your creatures and enables them to go for lethal, pump and swing. Since most creatures in your deck are tokens (except Mentor). Intangible Virtue is a good choice, triggers prowess and pumps all of your tokens, be it monks or just humans. It does screw with the tempo a little but i think its a good choice. Maybe some kind of Phyrexian spells to, just to surprise your opponents, Noxious Revival is a great way to get one more token or counter on Myth, pumping the team or just getting an extra Path for something like Kitchen Finks. Gut Shot is the same but killing a Bird or Bob in the early game is sometimes worth it. Hope this helps in any way!
2 weeks ago
A lot of people ask me about the Abrupt Decay, but I feel like I'm right not including it here. As far as creature removal goes I've got Lightning Bolt and Fatal Push at 1 mana. So what does Decay do that Bolt and Push don't? It can't be countered and it can kill artifacts and enchantments. So I figure the "can't be countered" clause is less relevant in Modern than Legacy and Decay is actually a better Legacy card than a Modern card because of the prevalence of Brainstorm and Force of Will. If I need to kill artifacts I still have Kolaghan's Command. I probably could find room, but I'm already skimping a little on the creatures and man lands to make room for Liliana of the Veil. The tipping point for me in the decision was Bloodbraid Elf. As I said in the description, I favor Lightning Bolt over Fatal Push because flipping a push to Cascade on an empty board is bad value. Similarly, Collective Brutality is far more flexible than Abrupt Decay and will always have at least 1 relevant mode when Cascaded into.
So that's my long-winded response to why I don't have Abrupt Decay. As for the Kitchen Finks Obstinate Baloth numbers, those are a little more malleable but I want a Baloth for random decks like Burning Inquiry or Liliana of the Veil mirrors. Kitchen Finks is a Cascade hit and is good against other Fatal Push decks though.
2 weeks ago
Without green, you don't have an early blocker that scales into the late game (Tarmogoyf). You are also missing key pieces for grinding your opponent out (Scavenging Ooze, Kitchen Finks, etc.). Then there's the catch-all removal (Abrupt Decay, Maelstrom Pulse).
2 weeks ago
First off, I really like this list. It is not everyday that I find something that I wouldn't edit extensively! One thing that I find curious is your decision to go without Abrupt Decay in the 75. Have you considered cutting a Fatal Push or Maelstrom Pulse for a copy in the mainboard? If not, what do you feel your options do for you over it? Also I've seen many builds run a split of Kitchen Finks and Obstinate Baloth. Could you shed some light as to why that is? I personally would run 2 Kitchen Finks and more resilient, but I know I have to be missing something. Good luck with the build!