Creature — Kavu
Black spells and green spells you play cost (1) less to play.
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|Commander / EDH||Legal|
Latest Decks as Commander
Thunderscape Familiar Discussion
9 months ago
Hey I just wanna say I love this deck! It bears quite a bit of similarity to my own Tana and Reyhan Partner Token Stuff. I'm digging the manland tech in Raging Ravine, that works very well with Reyhan and the like. One thing I'll recommend is to add in a manland like Mishra's Factory or Mutavault so that you can activate them, post-boardwipe, with Reyhan's +1/+1 counter triggers on the stack -- that saves them all and the reason those two are specifically called out is that they can tap for mana, and use that mana to become a creature. Once I drop Mishra's Factory, I basically don't use it as mana if Reyhan is out so that I can always save the counters. Have you thought about Dryad Arbor and Green Sun's Zenith ?
I recently discovered Fallen Ideal myself, that is one sweet piece of spice. Greater Good I ended up cutting, since i so rarely had large creatures, but your list looks like it might avoid that issue better than mine. I didn't even realize Thunderscape Familiar was a thing, that is fantastic.
What are some of the weak points you see in your list during actual gameplay? Mine is always a weakness to board wipes, obviously, but especially when someone turns off my ability to use Dictate of Erebos via Angel of Jubilation , Tajuru Preserver , or Sigarda, Host of Herons . An older version of your list was actually one of the main inspirations for the linked deck above, but I ended up taking it a bit more combo direction. You haven't lived until you get both Prossh, Skyraider of Kher and Mazirek, Kraul Death Priest out to play with Reyhan on board. Purphoros, God of the Forge on board when I hit with Tana, the Bloodsower or chord out an Avenger of Zendikar ? Yes please.
Anyway, great deck! I love its current state.
10 months ago
Here’s a list of cost reducers that are all budget cards that this deck would really benefit from:
- Dragonlord's Servant
- Dragonspeaker Shaman
- Goreclaw, Terror of Qal Sisma
- Semblance Anvil
- Nightscape Familiar
- Stormscape Familiar
- Sunscape Familiar
- Thornscape Familiar
- Thunderscape Familiar
- Bontu's Monument
- Hazoret's Monument
- Kefnet's Monument
- Oketra's Monument
- Rhonas's Monument
There’s 8 others but they can’t really be considered budget. Another card that is amazing in a dragon deck is Sarkhan the Masterless That static ability is amazing because the damage being done to the attacking creatures is dealt before any combat damage. So if you have 6 dragons out they would deal 6 damage to each creature attacking you before they get a chance to deal any damage themselves.
1 year ago
Finally, you'll want some more explosive ramp and draw. Jet Medallion , Thunderscape Familiar , Herald's Horn can lower your rats' cost, and Slate of Ancestry , Skullclamp , Reforge the Soul , Midnight Reaper , Dark Prophecy , Grim Haruspex , Night's Whisper , Greed , Syphon Mind , Promise of Power ,
3 years ago
Loved your deck, but i think use Moldgraf Scavenger and some 3 or 4 Thunderscape Familiar will be great, ccuting some Gurmag Angler. Gurmag angler is rly strong but... i dont know, i have to test if i would use some in mine jund pauper
3 years ago
3 years ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.