|Commander / EDH||Legal|
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|Battle Royale Box Set (BRB)||Common|
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Enchantment — Aura
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature.
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Sadistic Glee Discussion
1 week ago
for starters you could cut down on creatures like: Aether Poisoner, Child of Night, Daggerdrome Imp, Deathgaze Cockatrice, Farbog Revenant, Feral Abomination, Fetid Imp, Flensermite, Giant Scorpion, Hand of Silumgar, Hired Poisoner, Markov Patrician, Maze Abomination, Moonglove Changeling, Moonglove Winnower, Nirkana Assassin, Queen's Agent, Rancid Rats, Ruin Rat, Scrounger of Souls, Sidisi's Pet, Skittering Heartstopper Vampire Champion and replace others for: Black Cat, Burglar Rat, Cadaver Imp, Liliana's Specter, Ravenous Rats, Twisted Abomination, Gurmag Angler but would compite with Shambling Attendants for the gy. some usefuls spells you might replace or add cound be: Blessing of Leeches, Sadistic Glee, Soul Channeling, Ashes to Ashes, Evincar's Justice, Shred Memory, Dark Bargain, maybe Crypt Incursion. im out of ideas for cards, for now, and you could add more artifact ramp or artifact that can be creatures like Guardian Idol, Wayfarer's Bauble is in every deck i play, Relic of Progenitus and Nihil Spellbomb are always good gy hate.
8 months ago
I would have to agree with derpytrollerZ on his points of advice.
This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).
Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).
As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.
I hope this helps you out some!
9 months ago
I've always wanted to build a Skullbriar deck, and I love counters! You want suggestions? I got suggestions!
For starters, 34 lands is a little low I think, so here's some ramp spells that play into your theme: Ordeal of Nylea, Map the Wastes, and New Horizons . Also Path of Discovery, which isn't exactly ramp but is sweet all the same.
Want more counters? Nissa, Voice of Zendikar will put one on all your dudes! And she's not a $20 card any more, or even close to it. How about some more Auras? Check out Sadistic Glee and Shape of the Wiitigo. Gigantiform gives Skullbriar +7/+7 and trample, no matter how many counters are on him. Or maybe you'd like to use Fallen Ideal to just fly over the blockers instead of crashing through them.
10 months ago
Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.
3 or less CMC value cards to consider ( not auto-includes, just value to consider )
Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.
Asha's Favor Vigilance, First Strike
Aspect of Gorgon +1/+3 and Deathtouch
Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.
Awesome Presence Offensive version of Propaganda.
Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.
Chromatic Armor Protection from colours of choice on the fly for mana.
Cloak of Mists Unblockable
Crab Umbra Pay 3 mana to untap Zur and it has totem armor.
Curiosity Draw cards when Zur deals any damage.
Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.
Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.
False Demise Cheat death once.
Glistening Oil infect for 2 mana.
Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.
Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source
Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur
Pretender's Claim tap down all lands defending player controlls
Sadistic Glee +1/+1 counter every time any creature dies.
Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.
Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.
Sleeper's Robe Fear and draw a card when you deal combat damage
Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.
Sultai Runemark +2/+2 deathtouch
Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.
Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.
Unholy Strength 1 mana +2/+1
auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.
Auramancer's Guise +2/+2 for each enchantment. Very overpowered.
Entangler Zur can block all the creatures.
Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.
Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.
10 months ago
10 months ago
1 year ago
1.) I made a change to the deck so that it relies on the sacrificing of my "sac"rolings for both fuel to Tana and damage to opponents and not on having a mass of numbers. Things like Sadistic Glee, Mazirek, Kraul Death Priest, Ivy Lane Denizen and Fallen Ideal do similar things but more synergistic to the strategy.
2.) the mana cost to put down and equip. I do see the value of the effect in the early game though, before I get my good sac engines out! That brings me to keep Sigil of Valor in the deck since it has low mana cost and I don't typically swing with the saprolings anyways :)
Thank you for the suggestion and upvote! :) if you have an opposing argument for it, I'm open to hearing it! The feedback is good!
1 year ago
Miren, the Moaning Well ,Innocent Blood ,Victimize ,Fleshbag Marauder , Sadistic Hypnotist ,Diabolic Intent ,Syphon Flesh for multiplayer,Eldrazi Monument ,Sadistic Glee if you are thinking Bontu beatdown,Tar Fiend(iffy on this one),i like Carrion Feeder over yahenni, maybe Tainted AEther for fun.