Mirran Spy

Mirran Spy

Creature — Drone


Whenever you cast an artifact spell, you may untap target creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Mirran (MBM) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mirran Spy Discussion

KIRK77 on Dalakos (I'm not funny)

3 weeks ago

How do you feel about Mirran Spy ?

Tesmata on Build Your Own Omelette - Alela

3 months ago

You can also swap out Intruder Alarm for Mirran Spy if you were ever looking to not untap your opponent's creatures. I dig the deck.

SynergyBuild on How do You determine the ...

3 months ago

Colonel_Kink In my own opinion, the most consistent way to combo isn't after interaction is used, but whilst it's being used. Respond with Flash-Hulk in response to the counter-war over Isochron Scepter .

Rarely does an entire board run out of answers, rather, they run out of specific answers or the resources to use them, like if they are tapped out.

Now, separate from simply discussing individual deck's ability to compete, many, many more factors come into play.

In total, I believe the core things a deck needs can be simplified to 3 things:

How well it is tuned to its meta.

How well the pilot is able to judge tells, evaluate board states, play politics, memorize cards, sequence plays, and mulligan properly.

How efficient in card quality the deck is.

The first simply means whether or not the deck is easily hated out and how well it can hate out other decks in the game. If you want to play a Shimmer Zur Storm list, you want to be able to know the metagame doesn't run a large package of anti-storm cards like Damping Sphere , or too much in the way of anti-creature. You also need to know roughly the styles of decks it will face, to run proper interaction, like do I run Delay against Food Chain or Flusterstorm against counter-wars and storm builds?

The second is the pilot's skills. Obviously skill takes a major role in wins, but in cEDH there is an incredible amount of ceiling that can be reached that many people don't realize. From playing poker, you can easily tell how much tells have to do with reading opponents' hands. Tells such as if an opponent often layers cards from low-cmc front to high-cmc back, if they read cards that they don't know, and you can use this extra information to really get better winrates.

Additionally, while most cEDH players can properly sequence turns, see detailed lines, and know most played cards, I still see veterans just miss things that seem relatively obvious, but I realize are shortcutted so often that they aren't. I went recently against an Emry, Lurker of the Loch artifact storm build, who milled a Fatestitcher and Lotus Petal when it entered on turn two. An opponent on Tana and Tymna Blood Pod dropped a Trinisphere , and when it got back to the Emry player they dropped Mirran Spy and had 2 mana left. I knew they had infinite mana, but they didn't realize it.

They thought because of Trinisphere they couldn't loop Lotus Petal , Emry, Lucker of the Loch, and Mirran Spy , but because Fatestitcher could come back to tap Trinisphere down, it could. They passed, and because of a Windfall from me, we saw they had a Stroke of Genius , Mental Misstep , and some more protective elements needed to win. They just didn't know how Trinisphere worked, and never remembered the 'untapped' clause.

The last is simply saying to run a good deck with good cards. Often this implies if you have the other two you can get to the point where you are effective in a game, with the interaction and well-tuned wincon of the first point, and can close out the game.

Magraal on Emry, Lurker of the loch cEDH

3 months ago

FYI, Power Artifact doesn't give infinite mana from Mana Vault, nor does Rings of Brighthearth with Grim Monolith. Mana Vault's untap is a trigger, which can't be reduced by Power Artifact; Grim Monolith + Rings will net infinite untaps but will not produce any additional mana- the loop achieves nothing without a Mesmeric Orb in play. The Proteus Staff idea is cute, but imo the more powerful way to build Emry is with creatures that have powerful static abilities that synergise with her- specifically Mirran Spy and Vedalken Archmage The spy in particular goes infinite with any 0-cost artifact that sacs itself as part of the ability, of which you already have the baubles and lotus petal.

ihale13 on

4 months ago

Klancik I don't really think KCI is worth it in this deck considering that Emry herself works as an infinite mana engine with both Lotus Petal and Lion's Eye Diamond . They both need either Mirran Spy or a Freed from the Real effect, even though lotus petal only works with Mirran Spy . In my opinion, the deck works better with tutors to find said cards instead. Plus, since Emry can create infinite mana starting on turn two, cards that can protect that combo are probably better as well. This list is missing Seat of the Synod though, since that lets you play Emry on turn one with any one drop artifact. Grinding Station seems like a fairly solid include though. Keep in mind that a god hand with Lightning Greaves , Lion's Eye Diamond , any blue producing land, Mana Crypt , a Freed from the Real effect or Mirran Spy and any artifact based wincon wins the game on turn one, which is only made more consistent by the fact that Emry effectively digs you another 4 cards deep when she enters the battlefield.

TheSimikBOat on Strange Women in Ponds, Distributing Swords...

4 months ago

Hey Daedalus19876, nice deck! I don't like very much combo, but Emry is one of my favorite Commanders from Throne of Eldraine, and this deck deserves an upvote.

With all the cards in the maindeck and the maybeboard, its difficult to do suggestions, but my suggestions are:

That are all my suggestions. I think that is more difficult do suggestions in edh decks that other formats like modern or standard, because there are more cards that can be playable, and the deck already has a great number of different cards with the main and the maybe (I think that more than 150).

I hope that at least some of my suggestions helped you :D

Klancik on

4 months ago

Add in Grinding Station it combos with Mirran Spy , Emry, Lurker of the Loch , and any 0 drop artifact/ artifact that makes mana to cover its cost for infinite mill. I'd also look into KCI combo for infinite mana combos.

KillTheIslandUser on Strange Women in Ponds, Distributing Swords...

4 months ago

put a seat of synod in there. Easy turn 1 commander with a 0 drop artifact.

Also while dicking around.. I remembered Aether Spellbomb also works better than Codex Shredder with intuition piles, also gets us anything. Not just artifacts from our graveyard. Codex shredder still works... but Aspellbomb is nicer, and free to cast too with Etherium Sculptor . SO we can use it to get Mirran Spy , Lotus Petal / Lion's Eye Diamond , then Abomb, or Isochron Scepter . Abomb also makes it so that you can loop getting back what ever you want to your hand. So you can just make everyone draw all whole entire deck too using stuff like Stroke of Genius .... or what ever you want.

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