Creature — Drone
Whenever you cast an artifact spell, you may untap target creature.
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Mirran (MBM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Mirran Spy Discussion
1 week ago
Heya, just wanted to drop this here for you to find some inspiration. Emry's a lot of fun lately for me to tinker around with and I've been interested in seeing what other people are doing so I can pull as many good ideas into a competitive build as possible. There's still plenty of quality options in this list that are budget friendly enough for less expensive lists so have a look: Emry's Forgeworks
Of particular note for builds that run KCI (which is beginning to look like a must run in Emry decks) are Scrap Trawler, Magewright's Stone, Thousand-Year Elixir and Intuition. The ability to Intuition (which may or may not be out of your price range, definitely the expensive card in this grouping) for Trawler, MW Stone, and KCI at a single time to assemble a full infinite combo at instant speed in one go is very powerful. Even without Intuition the Trawler chains KCI enables can really turn what would be a mediocre board state into a dominant one. Highly recommend these bad boys for an Emry build.
Urza's Bauble is another budget friendly card that's a very solid inclusion to more consistently get Emry out on turn 1 while also offering the ability to combo out and win at instant speed on the next opponent's upkeep.
As a side note, Lightning Greaves is a no go for Emry in most situations. The abilities that tend to offer combo win potential via untap effects are usually targeted and shroud prevents stuff like Mirran Spy from untapping Emry without a way to equip at instant speed in response to the Spy trigger.
2 weeks ago
jaymc1130 Thats intresting. Im in love with Mesmeric Orb. I think its fantastic as an early play to start digging through the deck at each upkeep. It wins the game with Basalt Monolith, and Emry. It also wins the game together with Mirran Spy + Lotus Petal or Lion's Eye Diamond. Scepter combo also wins the game with the orb.
I ended up cutting Candelabra of Tawnos as I felt that it diddnt provide enough utility when I drew it. I believe the posibility of a strong hightide turn is not worth the downside of drawing a card that untaps Mishra's Workshop or Bazaar of Baghdad and other utility lands as you mentioned.
Minamo, School at Water's Edge has no downside other than not having synnergy with hightide and being hit by Blood Moon once every x games. It's ability may also be copied with Rings of Brighthearth. Definetly worth the slot!
2 weeks ago
Freed from the Real is much worse than Mirran Spy. Its combo potential is more narrow, going infinite with just Lion's Eye Diamond or milling our library with Mesmeric Orb and Lotus Petal. The utility it brings to the table is an upside, allowing us to draw multiple cards a turn with one of the baubles. However, not enough of an upside to make the cut.
Krark-Clan Ironworks is too dead of a card to make the cut.
2 weeks ago
You might consider taking a look here for some ideas: Emry's Forgeworks.
I've been fooling with an Emry build for cEDH the last week and a half and it's been quite a lot of fun. Figured I'd take a look at some other lists and see if the combined brainpower could yield some results in terms of incremental improvements. I seem to be able to get very consistent combo potential, or enough interaction to stand some chance in games where I'm playing against the best decks in the format, but not both yet. Mono colored decks generally never are able to reach that point, but with some inspirational assistance it's possible to get close.
Just as some side notes, it's entirely possible to combo out with Mishra's Bauble and other similar "draw a card next upkeep" cantrip artifacts. It just requires Shimmer Myr so you can play artifacts at instant speed, at which point there are a number of game winning combos that could potentially be employed. Chakram Retriever, Pemmin's Aura, and Freed from the Real all offer the same general combo lines as Mirran Spy and I've gone this route for the time being to cut down on tutor need and increase consistency. The enchantments require more combo elements and they are rather specific so I'm not totally satisfied, but they do work well. I gave things like Riddlesmith/Vedalken Archmage a try but was not at all happy about the performance or the consistency of finding the piece and moved to basically any artifact that includes a "sac: draw card" clause and some that draw on ETB. At first I was also running Urza and some supporting staff for him but found I didn't tend to need him at all and I'm curious if that's also your opinion as your list doesn't include him either. Krark-Clan Ironworks is a seriously sweet combo enabler for Emry that smooths out the lines around things like Mishra's Bauble allowing them to both draw infinite and generate infinite mana which can later be filtered to . Thousand-Year Elixir, Umbral Mantle and Magewright's Stone haven't gotten a look yet, but with cost reducers and KCI (+ non Aura combo element aside from the Mantle) they have potential to generate infinite colorless mana that can then later be filtered and are artifact pieces that can be recurred, potentially making for some nice synergy.
Emry seems quite interesting in this format and I'm looking forward to seeing how competitive the community can get the concept to be.
3 weeks ago
DemonicConsolation The unfortunate answer is: we dont. There is no way to consistently combo off with Mirran Spy + say Mishra's Bauble so for the sake of consistency, we have to rely on multiple winning combos. This does not mean that Mirran Spy is not worth the slot however as it is very powerful when we do manage to find it :)
3 weeks ago
How do you find Mirran Spy when you need it? I'm fiddling with a Polymorph Emry build because in my early playtesting Mirran Spy was too hard to find when I needed it.