|Commander / EDH||Legal|
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|Dragons of Tarkir||Common|
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Creature — Human Monk
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
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Elusive Spellfist Discussion
1 month ago
One of the big hangups of the deck is that Distortion Strike is a Sorcery, which means my opponents see it coming from a mile away. I could put Quicken in here but now I am adding extra complications to my deck. I considered Hypersonic Dragon but at 5 he's slow and I already have Zada, Hedron Grinder taking up my free slots.
So I looked online and the only relevant card I could find is Veil of Secrecy. Yes, there is also Piracy Charm but there is no guarantee my opponent will be running U, much less having actual Islands.
And this gets to be the problem. Veil of Secrecy gives Shroud. So if I just casually tap my lands and throw down a Titan's Strength, a Brute Force, a Temur Battle Rage, and than a Veil of Secrecy when things go to resolve, will my Veil resolve first and actually prevent the rest of my spells from taking hold?
2 months ago
What about Wee Dragonauts or Kiln Fiend instead of Elusive Spellfist? Wee Dragonauts gets a better pump and still have evasion while Kiln Fiend get massive pumps but doesn't have evasion, although you can overcome that with Vapor Snag and Lightning Bolt.
3 months ago
4 months ago
4 months ago
Hey butter83, awesome deck! I really like the idea that You've got here. (plus it's Jeskaim so... Heck Yes!) If you're interested, then I'd suggest Elusive Spellfist and Cast Through Time for this deck. The spellfist for some additional unblockable fun, and cast through time for the absolute insanity that can ensue. Awesome deck, man! sincerely, captain_Pugsley
4 months ago
Sorry it took me a while to get back with you guys.
Daring Apprentice I like your use of cards for draw power and card advantage, thanks for sharing! I have added a Command Tower and Mystic Monastery, I'm not sure why I didn't have them in the initial build lol. And I'm also totally using Kaho, Minamo Historian, she's awesome! I'm planning on using Jori En, Ruin Diver for card draw, he's pretty great. Especially with my low curve. My card advantage is going to be different from yours though, I'm wanting to be able to survive late game so my card advantage is taking form in cards like Frost Titan, Homura, Human Ascendant, and Yosei, the Morning Star. I don't want to have a bunch of high costing cards, I'm planning to try to keep it to 9 or 10 total. I'm also still wanting Thassa, God of the Sea, I just haven't picked her up yet.
Hey back Beio53! I have looked at cipher spells. I've got a Hidden Strings set aside, I'm just trying to figure out where I want to slide it in! I also enjoy the Hands of Binding. I feel like they would pair beautifully with my other tapping abilities, I'm just trying to figure out where to put them. I'm not sure how I feel about the Jhessian Balmgiver, it feels pretty fragile to me. I have been thinking about Mistfire Adept for a while, in addition to an Elusive Spellfist (I LOVE his art), and a Mystic of the Hidden Way. I like the Spectral Flight a lot but funny story; I'm actually wanting to cut my number of enchantments down to make room for a few more creatures while keeping my instant/sorcery count high. I'm not sure what I'm going to do quite yet honestly.
4 months ago
Why do you have so many mana dorks/ramp? It seems unnecessary when your curve essentially ends at 3 and pummeled can't even attack turn it's placed down. Maybe just the Mystics or the Servants and then Replace everything else with Monastery Swiftspear or Stormchaser Mage or Elusive Spellfist. All of those can seal a game out very quickly with that package. As far as spell base I would suggest switching out Rangers Guile and 2 Become Immense for Main Board Built To Smash or Rush of Adrenaline. That's basically all the necessary stuff and it'll make your deck way better. As far as minor things land base seems fantastic but you can probably get away with 18 especially since you have the fetches. It seems weird to me that you have no main board burn but that's not a necessity just nice to have main board answers to some creatures. All in all good luck.
5 months ago
I really love the overall theme that you have gone for with this deck! And your description is quite lovely. I have a budget Shu Yun, the Silent Tempest that I just put together Beware The Monk!. I currently have him built in what feels like a glass cannon kind of way. It is currently meant to get Shu out as quickly as possible and win through commander damage. There are a few creatures in the build, but if Shu is removed, that is basically game ending for me. I was perusing deck builds, landed on yours and thought to myself, "Here is the answer to (some of) my problems!"
I do have a few suggestions that I think may help to streamline the deck while still staying on flavor. For non-creature shenanigans, I have four; I think Artful Maneuver would be a better option over Swift Kick, and I am a huge fan of Rebound with Shu. I just don't know if you are married to the idea of forcing a creature to fight something specific. I also think that with your darker shadow flavor with Sakashima, Shadow Rift would be a nice add. I'm not sure if this one stays on flavor per say, but the I think the art does, Leap. Another fun card that allows continued use of Shu's non-creature spell ability is Shimmering Wings, I REALLY like this card. With these cards, you can retain the card draw and be a little more aggressive I think.
For creatures I think that your list is pretty compact, but I would like to offer up a few suggestions for consideration/feedback. I see that you have tap abilities and unblockable. I am looking at Elusive Spellfist for a nice early game unblockable creature, but still trying to figure out how I feel about him. Another card that I think could be really nice is Abbot of Keral Keep. And third, you mention dragons in your description but I feel they are somewhat lacking. May I present Mirrorwing Dragon. I feel like he is sooooo useful with Shu. The ability to target him with an instant and have that instant target each of your creatures is great.
I also have a few questions. Chief among them being, how often do you actually get to transform Homura, Human Ascendant / Homura's Essence? It seems to me like people might be hesitant to block and kill him. Does he wind up being an almost soft lock? I also really like Hinder for flavor, it's great. I am curious how well this deck does so far as removing threats, it doesn't seem as though you have a lot of options. Also, how well does Shattering Pulse work? I like the Buyback cards, it just seems like a fairly heft mana investment.
Anyways, +1 from me sir! Sorry about the novel, I just really love the Fate Reforged Legendary humans and Shu is my latest build. He is quickly becoming my favorite, and I really want to build a deck that does him justice / I enjoy playing. I hope to hear back from you soon!