Cavern Harpy

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planeshift Common

Combos Browse all

Cavern Harpy

Creature — Harpy Beast

Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

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Cavern Harpy Discussion

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

CHANGELOG 08/05/17

Additions:

Cuts:

Potential cuts (not removed, waiting your feedback):

Notes:

Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.

/N

Nightange1 on It's a NINJA PARTY

2 weeks ago

Baleful Strix, Shadowmage Infiltrator, Cavern Harpy, Thalakos Seer all good creatures to have that are cheap to grab.

Rite of Replication targeting your commander you will deal 30 damage to each opponent.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

Thinking a bit about how to make UB artifacts flex a bit into R and G without forcing it. Esper is already there, I think. Came up with these additions:

Sultai:

Grixis:

Other good Artifacts that dont require you to build around:

Misc

Removed:

Other potential cuts (not removed):

  • Lieges. We could keep the UW one if we wanna do UW fliers, and we could keep the WR one to give tokens a bit more edge. Could also keep Creakwood Liege for sac fodder in GB
  • Cavern Harpy We dont have a deck for it
  • Boros Charm Its a bit too narrow
  • Lexivore This is going to be a pain in the ass in complex board states.

General notes: we have way too many indestructible creatures. Lets tone it down a bit.

/N

VesuvanDoppelbanger on My Vela deck

3 weeks ago

Cavern Harpy is nice for recurring your commander ability and abusing ETB effects.

Milesfuzz on Tasigur

3 weeks ago

Considering you're an Aluren cpmbo deck you could consider looking at past legacy/vintage lists.

They previously ran Parasitic Strix + Cavern Harpy or Maggot Carrier + Essence Warden + Cavern Harpy as their win conditions.

Raven Familiar and Sea Gate Oracle help you dig towards win cons and combo well with Cavern Harpy

mrluthor on Oona, Queen of the Random Junk

2 months ago

So am I! I edited it to show the 48 cards I must include in my deck, barring the maybeboard. I'm trying to build something out of this. Im thinking I can do it three ways.

First and most boring is just to slap in whatever good stuff I own in the corresponding colors and call it a day. That sounds terrible and unfun.

The second option is to build it as a mill deck. I gave people a number of cards that put themselves on the bottom of their library so I thought Tunnel Vision would be fun plus Mindcrank and Duskmantle Guildmage.

Third option is to build an ETB deck. There are some fun creatures in there like Mortus Strider , Cavern Harpy, and Eternal Scourge. That being said I dont really know how to make this happen.

I have a smattering of decent cards in the colors but Im not opposed to spend a little bit of money on this. Though it is a budget of about $20 :/

Does that help clear things up?

Von.Banamaor on Cavern Harpy Aggro

2 months ago

I have been interested in making a Cavern Harpy deck, but haven't gotten around to it yet. But I have been searching for good cards to build around it.

You may want to consider Ghostly Flicker or Displace as an instant speed effects. If used with Ravenous Rats you could do this at the end of their draw step to force a discard without a chance to play. Or use with Spellstutter Sprite to counter a spell.

I know you're mostly leaning blue here, but if something like Chittering Rats or some of the other black cards with come into play effects were on your maybe list, Escape Routes might be a worthy add.

Recoil and Soul Manipulation might be worth the consideration because they are really neat cards, but I admit they don't entirely fit the theme of the deck.

My two cents...

GS10 on Yidris, Maelstrom Wielder: Much Storm, Very Wow

2 months ago

How do you feel about Aluren with Cavern Harpy, Parasitic Strix and Sea Gate Oracle? (Also cards like Dream Stalker, Cloud of Faeries, Glen Elendra Archmage work well with it. They aren't essential, but might be worth considering.)

I've played against that online and it felt very powerful. Actually nuked my Narset deck out of nowhere.

I've been thinking of a storm deck to play mostly for fun, but I've ended up thinking either Ydris or Kydele + Vial Smasher as generals however I think of it. It wasn't that clear for me what role Ydris would fill in EDH at first, but it's starting to look like the best Storm general really.

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