|Commander / EDH||Legal|
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Creature — Harpy Beast
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
|Have (16)||ironax , sneferie , Mousemke , jstn.mrrtt , Fairseas , Epidilius , Va1mar , itheoryz , ducttapedeckbox , OneEyedKing , Horizon97 , rockleemyhero , conker3009 , , CAPT.Shock , Nemesis|
|Want (10)||jkpker , Zidon , yeoldsmithy , hotmaildotcom1 , Karkelo , facepalmmuted , rightturner , ferretgr , Drops , Malachy_|
Cavern Harpy Discussion
3 weeks ago
Very cool deck, I like that there are no endless loops in. Maybe consider Temporal Adept over Time Elemental , Surrakar Spellblade over Lu Xun, Scholar General if you want to have the card draw. With Lazav my personal favorite mana ramp is Dowsing Dagger Flip. Cavern Harpy is nice for protection. It's great to see how your deck works with that budget.
Althought I've build a more heavy budget deck, there are also ideas you might be interested: KILL AND RUN
1 month ago
You can also use cards like Cloud of Faeries , Rhystic Study , Cavern Harpy , Dire Undercurrents , Venser, Shaper Savant , Baleful Strix , Aminatou, the Fateshifter , Felidar Guardian for some good stuff. Other than that I do see as your curve is a bit high.
1 month ago
You make a solid point that those effects are not dealt with by indestructible or hexproof! As true as a "dies to doomblade" style point is, I don't think the deck can afford to play around every possible effect.
I encourage you to explore Wormfang Manta ! That's what EDH is great for, right? In my build, the card I use to "answer" effects like merciless Eviction or Terminus (other than good ol' Counterspell is Cavern Harpy . Especially given that Lazav is pretty easy to re-cast, non-targeted bounce effects are lower on my list of frights. To retain the ability to threaten an attack on the turn Lazav, the Multifarious comes into play, I use Lightning Greaves and Nether Shadow , although there are several other black creatures w/ haste that can fill that role as well (and don't force you to maintain graveyard order).
1 month ago
I just recently built this deck and and have been play testing it for a bit.
Unblockables and ninjas go hand in hand for getting pokes in however once the ninjas are on the table in becomes very hard for them to repeatedly connect turn after turn as they are quite weak. Cards like Wingcrafter, Tetsuko Umezawa, Fugitive, Thassa, God of the Sea, Wonder, Key to the City, Cover of Darkness, and Shizo, Death's Storehouse can all grant evasion to your ninjas after they've landed.
The other way to help your ninjas get through is by resetting them by bouncing them to hand and re ninjitsuing them in. You can return them via board wipes like Whelming Wave, Coastal Breach, Devastation Tide, and Wash Out or you can pick them up one at a time via Quickling, Cavern Harpy, Faerie Impostor, Equilibrium, etc. The latter is more mana intensive and cards that are required to have other creatures in play can be clunky so be warned.
Lastly a hidden tech I haven't seen anyone using: Dawn of the Dead. Thanks to it's old text we can avoid the downside of exiling our reanimated creature by making sure it isn't in play during the end step by picking it up with ninjitsu.
This Yuriko Primer helped me a ton while building my deck. There are tons of tips and tricks discussed in these forums such as using Emerge, exploit, and other niche cards.
2 months ago
A nice, little primer with a decent outline of an underappreciated commander. I've popped by a few times and I have to say you've found a bunch of awesome cards for Mairsil that I'm excited to give a go in my Mairsil deck. When I eventually get around to making it...
If I were to recommend anything, it'd be to replace some cage-fodder with some instant-speed interaction and sweet, sweet draw/cycling; like: Crosis's Charm, Terminate, Cyclonic Rift, Fact or Fiction, Steam Augury, Cathartic Reunion and Phyrexian Arena. Just to make your deck more consistent and less dependent on creatures, yaknow?
Other than that, I think this list is "Definately worth the to be featured" and I look forward to seeing your update to the primer!
2 months ago
I impulse bought an Aluren because I really like the card and now I need a deck to play it in. I spent the last day or so putting this deck together: I sees a Harpy, an' a Strixy. It definitely seems like it's on the right track, but I'm sure it could be improved.
It's on a semi-budget. I already own a lot of expensive pieces like the lands, Force, Top, Library, Recruiter, etc, but some cards that would be really good such as Vampiric Tutor are a little out of my price range at the moment. The cards in my maybeboard listed under Upgrades are cards I'll be getting when I can.
Right now I have the classic Aluren + Parasitic Strix + Cavern Harpy combo, as well as backups in Devoted Druid + Vizier of Remedies and Aluren + Cloudstone Curio + Parasitic Strix. Are there other combos that I should be running? Is it worth playing Kalastria Healer in case I lose Parasitic Strix? At the moment Parasitic Strix is my only way to win the game. I don't want to use Flash Hulk or other self-mill combos. Are there better cards I should consider? Do I have enough lands? Should I have more interaction or should I play 'combo or bust'? My playgroup (when playing this) will consist of competitive players with focused decks, but not cEDH. I'd like this to hold its own a bit in a cEDH setting, but this definitely doesn't need to be quite cEDH. Finally, I'm a bit skeptical of Tymna the Weaver. I don't have many attackers and I will face quite a few decks capable of making much bigger creatures that can block. Would Ravos, Soultender be better? The recursion seems good in the face of removal (especially boardwipes). Any general advice is welcome.
Once again, the decklist:
Commander / EDH*
17 VIEWS | IN 1 FOLDER
4 months ago
Before actually playing the deck I was very focused on setting up a nice graveyard for Lazav using a bunch of wheel effects and looters. I also had a lot of evasive creatures included to ensure that Lazav would connect.
After playing the deck I think it works a lot better to just play the cards out without focusing to much about the setup for Lazav. As a result I cut down to just 2 wheel effects (I think) and no looters unless they are evasive creatures. I only run evasive creatures that I would not mind playing without thinking about Lazav (I still think Invisible Stalker is to good to not be included though).
The creatures that can protect Lazav are so much better then I ever thought they would be. It comes up every single game (multiple times) and it can really be a blow out when you are left with your (sometimes lethal) commander after people put in an effort to remove it, did some collateral damage and payed a price themselves. Cavern Harpy dodges everything (besides Take Possession which I have never seen played) but have the drawback of resulting in Lazav gaining summoning sickness when I replay him. I had a game where I played Lazav, someone tried to remove him (sometimes by killing the board) I would turn Lazav into Cavern Harpy to dodge. Then replay Lazav, new removal, harpy again, repeat for like 4-5 turns. Summoning sickness is a real draw back from Cavern Harpy but is non the less a really strong protection piece. Erebos, God of the Dead (and Thassa, God of the Sea when I manage to get one) can dodge a lot of removal without the issue of summoning sickness.
I've also found that this deck can do some really fast kills fairly easy when a little lucky. Simply playing Lazav on turn 2, Buried Alive on turn 3 to get Vector Asp, Phyrexian Dreadnought (and maybe Dimir Infiltrator) sets up for a kill on turn 4 on players who simply cannot block, and turn 5 with any evasion creature in the mix.
But in most games where we simply dont draw Buried Alive, just playing the deck more like a control deck is really fun and work well.
4 months ago
I noticed you don't have any library manipulation. Not trying to line up your draws?
Ronin Warclub is another auto equip. just thought it sounded fun summon your commander and boom here comes all the auto equip attach and then burn for good dammage. It's just hard to find the room.
Looter il-Kor is a good creature I don't see in your deck.
Cavern Harpy Is really good I cant recommend her more. Can keep her safe for 1 life and keeps returning a ninja to your hand
Have you tried Explorer's Scope before? decent cheap card that helps you not hit land. I'm going to test it.
Cavern Harpy occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
U/B (Dimir): 0.06%