Cavern Harpy

Cavern Harpy

Creature — Harpy Beast


When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Browse Alters View at Gatherer


Have (0)
Want (2) BreauxCPA , PELOS_TIZNE

Printings View all

Set Rarity
Planeshift (PLS) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Cavern Harpy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Cavern Harpy Discussion

thecatch22 on Yarok

3 months ago


Deck is designed to use Aluren for free casts of the majority of creatures. Using this at instant speed and other synergistic creatures allows for some fun shenanigans.

Shrieking Drake + Cloud of Faeries = Bounce and Mana

Cavern Harpy + Cloud of Faeries = Bounce and Mana

Eternal Witness + Noxious Revival gets us as many spell casts as we want. We can nuke the board with Assassin's Trophy or use Swan Song to create birds and win through combat via Finale of Devastation .

Laboratory Maniac could also be substituted in for a win, since you can easily draw your entire deck.

myLAAN on Niv's 59 Dualcolored Hits

9 months ago

Hi_diddly_ho_neighbor I like the idea of Cavern Harpy since it's so cheap and can also get many of the value creatures in the deck. I was actually contemplating a legendary-only version of the deck and had Saffi Eriksdotter in to serve the role of Niv protector but I need to do more testing, so far I never felt much need of replaying Niv consistently, replaying him when he got killed seemed enough. Rakdos, the Showstopper was there as well since I really enjoy the flavor of that card but I ultimately settled for a non-legendary list.

Hi_diddly_ho_neighbor on Niv's 59 Dualcolored Hits

9 months ago

This awesome. What about a few bounce spells to return Niv to your hand? The Planeshift cycles of bounce creatures like Cavern Harpy and Shivan Wurm would return Niv and give you more finishers. The guild charms which bounce things like Orzhov Charm and Simic Charm can provide extra utility. There is also Cloud Cover which is just a cool card in my opinion.


Raitis on Mairsil, the Villain

9 months ago

Hello, just wanted to say that Cavern Harpy is just better version of Wydwen, the Biting Gale .

hkhssweiss on Still Just a Rat in a Cage

10 months ago

Yo S1ayerMonkey, some cards you can consider using:

I would also suggest some synergy cards like Read the Runes as you don't really care what cards go into your grave, as well as Notion Thief when you do your wheel effects. Overall Mairsil is a damn fun commander :P

Artatras on "The Many-Faced God" - [[Primer]]

10 months ago

Hi thom-le and thanks for your kind words!

I've also had a look at your deck and compared it to mine, and they are indeed very similar. I particularly like your inclusion of Enhanced Surveillance , so much so that I'm considering adding it to my deck. The extra surveil on Lazav, combined with the ability to protect our graveyard at instant speed and for free, makes for a really handy tool. Your suggestion of cutting some lands is also something to be considered, although I like to have as much mana as possible with this deck to transform Lazav multiple times.

As far as your specific suggestions are concerned, they are all appropriate. However, with all the draw/discard I have included in the deck, I never find myself casting my creatures. They hit the graveyard by just being discarded, without ever hitting the battlefield. As a result, High Market isn't that necessary and Hibernation Sliver would be slightly worse than Cavern Harpy . If I could afford an extra colourless source, however, the Market would be an easy include due to its great utility (e.g., saving your commander from a Control Magic -type of effect). Mesmeric Orb is something I'm a little hesitant about, due to the random nature of self-milling. You could end up discarding something you need. Pact of Negation is a counterspell I really like, so I will be testing it for sure.

I have a couple of questions regarding some of your card choices, but I will be asking them on your own thread. Thanks again and let me know about any significant changes in your list, because I'm really interested in your ideas. Cheers!

thom-le on "The Many-Faced God" - [[Primer]]

10 months ago

Hey, I've tested your Lazav deck against my Lazav deck Kill and Run (Lazav) in a mirror match. What I liked was there are many good ways to set your commander online with acitvating his ability. There are different cards in both decks, like you are really going deep into the draw/discard theme while my deck has more cards to get a safe board state or that I'm using the Surveil-mechanic more often.

But they have many things in common like some fatties to pump up Lazav ( Phyrexian Dreadnought ). The control theme does work very smoothly in your deck, there are enough counter spells and destroy effects in it. With your average CMC you may be able to cut some lands. Strenghwise both decks are nearly at the same power level, in my opinion around 8 of 10. We know that Mana Crypt , Lion's Eye Diamond or any of those high end cards would rise the strengh of this deck, nevertheless for playing casual (and not competitive) this is an awesome deck. Congratulations.

My suggestions are well minded and are the following:

  1. High Market : Another way to get creature cards from the battlefield into your graveyard
  2. Pact of Negation : Also in commander a staple card, far better than Negate or Arcane Denial (both cards are also playable, for sure)
  3. Mesmeric Orb gets you value in your graveyard
  4. Hibernation Sliver is interesting to put it in instead of Cavern Harpy , because the sliver has no triggered bounce ability printed.

Those are just my thoughts, but anyway this is yet a nice deck. Well done

Artatras on "The Many-Faced God" - [[Primer]]

11 months ago

Hi and thanks for appreciating!

It depends on what you mean by "competitive decks". If you refer specifically to the cEDH meta (decks like Food Chain Tazri, Jeleva Storm, Zur Doomsday, Thrasios & Tymna, Breakfast Hulk or Blood Pod) then the answer is no, my friends and I are not interested in this variation of the Commander format. If, however, you mean strong, optimised decks with powerful cards in them, then the answer is definitely yes. My personal metagame is all 75% decks: cards like Force of Will , Mana Crypt and Mana Drain are all over the place. I usually play against explosive/control decks such as The Locust God , grindy decks like Muldrotha, the Gravetide , aggressive ones like Edgar Markov and even fast combo decks like Food Chain Prossh, Skyraider of Kher and Teysa, Orzhov Scion . In addition to that, my friends have started including lots of "sideboard" cards in their maindecks to deal with decks such as mine. As a result, I also have to face multiple Rest in Peace s and Nihil Spellbomb s in every game.

So, how does my deck perform in this scenario? Quite well. Of course I'm not winning every single game, because as I have said the other decks at the table are all very powerful. One thing I have noticed in these months of playtesting is that no matter how fast my opponents can be, I am always faster. If I want to kill an opponent before he or she can combo-off (therefore, by turn 4 or 5), nothing can stop me from doing so. The way I have built the deck, it is very easy for me to have one of our lethal combos ( Phyrexian Dreadnought + Vector Asp , Ornithopter + Crackdown Construct or even Wall of Blood ) available very early in the game with some cheap counterspell like Force of Will , Misdirection or Mental Misstep to save me from removal. Very few decks have the tools to deal with such nonsense. This is, however, not your ideal gameplan in a 4-player game. You would waste too many resources while at the same time leave yourself vulnerable to disruption from the two opponents left. Oftentimes, then, you just want to play the slow game until you have more mana and resources available in the late game. As a result, I generally don't even play Lazav until turn 5 or 6 (unless I have a Cavern Harpy in my graveyard to save him from removal). I tend to leave mana open in the early game for some counterspells, and then start committing more stuff to the board once I'm sure I can protect myself. In the meantime, hopefully my opponents have started damaging each other. Do keep in mind that this is a deck that shines in 1v1, sometimes 1v2. You have very few chances if three opponents gang up against you. Having a 12/12 on the board on turn 2 will likely put a target on your head, so that's why you generally want to wait until one or even two opponents are already out of the game to expose yourself. This strategy has given me a lot of success so far, so that's the one I recommend to you.

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