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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Duel Commander | Legal |
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Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Careful Cultivation
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard this: Create a 1/1 green Human Monk creature token with ": Add ."
jawz on GW Enchantment
3 weeks ago
Seems pretty solid. Not sure there's really anything to change. GW enchantment decks have a pretty specific set of cards to work with.
I wonder if Invasion of Ikoria Flip gives similar value to Invasion of Theros Flip. Ikoria can put the Fang of Shigeki out on the board on turn 3 which is probably better than what Theros can do in the same situation. Theros can get the Hallowed Haunting which is probably an important play for the deck. Ikoria can get out a Kami on turn 4 if you don't have one. Theros can fetch the Naturalist. Ikoria flipping gives a kind of Overrun finishing ability for a cheaper go-wide deck like this. Theros flipping gives a value engine for your enchantments for longer grindier games.
If Ikoria is the play then maybe you'd want some Careful Cultivation for the possibility to channel out some extra ramp on turn 2 which opens up Ikoria to guarantee a Kami on turn 3. The extra ramp could maybe help with bigger X values later in the game.
Does the Banishing Slash work without any artifacts? I guess opponents might be hitting your cards with Get Lost.
If you're running into a lot of Boros Convoke, maybe you want the March of Otherworldly Light in the main deck to stop their Gleeful Demolition on turn 2.
CamraMaan on Careful Cultivation and enchanting artifacts
1 year ago
Careful Cultivation can enchant a creature or artifact, but I have to ask if there is a typo, because I'm seeing no benefit to enchanting an artifact...? Is it supposed to be that if it's a creature it gets +1/+3 and reach, and if it's an artifact or creature it gets to tap for two green...? Or is all of that only for creatures, and there's zero benefit to enchanting a noncreature artifact...? The wording makes it look like the benefits are only for creatures. Thanks in advance!
chivalruse on Ohabi, Kiss My Arsenal
1 year ago
I don't understand all of the equipment choices, but Arc Spitter seems really bad. If you want to make your creatures hard to block, there are far better ways: Cliffhaven Kitesail and Maul of the Skyclaves are two cards that immediately come to mind.
Also if you're already doing tap/untap shenanigans, why not run the Pili-Pala + Careful Cultivation combo. You already have some infinite mana outlets like Walking Ballista.
I don't like Bane of Progress in this list when you have so many key pieces that you don't want to destroy. Better just playing Heliod's Intervention.