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Gameplay Mission: Combine cheap +X/+X equipment and combat-focused knights before summoning Syr Gwyn to neutralize equip costs and draw in reinforcements through targeted attacks. Attack in either a Voltron or go-wide strategy depending on your opponents and the overall board state. Defend yourself from counterattacks and outlast your opponents with vigilance, lifelink, and tokens.

Power Cards ($>10): None

Sleeper Cards: Vulshok Gauntlets, Goldwarden's Gambit, Axgard Armory, Access Tunnel


Possible Edits

Parking Lot (9): B Plate, K Rampager, SS Force, R Confluence, D Bodyguard, K Ghostform, V Endeavor, H Banner, P Banner

CHANGE C Armor to D Blade

CONSIDER L Warhammer, S Force, R Ultimatum, C Doom, K Ghostform


During Game

Use Sunforger to tutor for Deflecting Palm, Boros Charm, Wear Tear, Path to Exile, or Swords to Plowshares (can't fetch adventure knights)

Use Axgard Armory for either Colossal Hammer or Dragonfire Blade in most situations


Stats

16 knights plus 4 token generators plus 12 equipment = 32 plan cards

More focused on card draw, ramp, and removal than Command Zone deck which has 27 knights and 19 equipment

8 sources of vigilance

3 sources of lifelink (includes Vault of the Archangel)

5 sources of trample

7 lands that ETB tapped (19% of total)

5 colorless non-fetch lands (14% of total)


Deck Notes

Kept the focus on cards that trigger when knights attack, not when they die (e.g. Syr Konrad)

Kept equipment focused on +X/+X and protection (e.g. no Moonsilver Spear)

Avoided +1/+1 anthems since these aren't as effective as +X/+X equipment after creature boardwipes

Uses more multi lands than other decks b/c no green spells to help with ramp and mana fixing

Haste, lifelink, and menace are very helpful in this deck - used some knights and equipment that include these

Vigilance is also helpful but Syr Gwyn can move equipment around for free if a different knight is better suited to attacking


Card Notes

n/a

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Comments

99% Casual

Competitive