Truefire Captain

Truefire Captain

Creature — Human Knight

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

Browse Alters

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Historic Legal
Limited Legal
Canadian Highlander Legal
Arena Legal

Truefire Captain occurrence in decks from the last year

Latest Decks as Commander

Truefire Captain Discussion

seshiro_of_the_orochi on Tajic Legion's Edge

1 week ago

Here are some cards you might consider that seem interesting:

Pyrostatic Pillar as a second Flame Zealot

Loyal Unicorn, The Wanderer as redundancy for Tajic's damage prevention.

Hour of Devastation, Blasphemous Act as one-sided wipes.

Stormwild Capridor, Truefire Captain, Boros Reckoner, Brash Taunter to play of the idea of damaging your own creatures.

Torbran, Thane of Red Fell for more damage Outputs.

Outpost Siege, maybe Valakut Exploration, Syr Carah, the Bold as card draw.

multimedia on Jared, the Sexy King

2 weeks ago

Hey, nice version of Jared. I'm not a fan of Jared, but I can see you have put a lot of thought into your deck and you have overall very good card sense on a budget. Card draw shouldn't be a problem as long as you can keep the monarch :)

The manabase is lacking which is understandable because of the low budget. Cinder Glade and Canopy Vista are two of the better budget lands for Naya because they are two different land types, have interaction with lots of basic lands and they're Forest lands. Farseek, but also Nature's Lore, Three Visits (Commander Legends version), Skyshroud Claim and Wood Elves can all search for them and these five land ramp spells are among the best in Commander because they can ramp with a dual land. Some other good budget lands are: Battlefield Forge, Path of Ancestry and Naya Panorama.

Crop Rotation can tutor for Throne of the High City. Open the Armory can tutor for Pariah, Shield of the Oversoul or one of five equipment. Pariah is an important card to have more access too because you can't lose the monarch when Jared is enchanted with it.

Kami of False Hope is the white Spore Frog. Sun Titan is now less than $1 and is quite helpful since it can be repeatable reanimation: Jared, Pariah, Throne, Frog, Reckoner or any other 3 CMC/less permanent. Dromoka's Command is a good instant fight spell since it also gives another mode.


Cards to consider cutting:

Good luck with your deck.

Flagellum on Deck concept: indestructible

1 month ago

There's also Darksteel Juggernaut if you plan to run quite a few artifacts.

I made a Tajic, Blade of the Legion indestructible/Worldslayer equipment deck with all the wraths/MLD cards in Boros. I used all of the equipment tutors and their associated support cards like Brass Squire, ect. It worked great but wouldn't say super competitive but if you get a MLD card off usually it would win. The wraths were just the clear the board for a Worldslayer swing and it wouldn't matter which indestructible critter was equipped. His Battalion trigger wasn't too hard to activate with all the indestructible critters on the field. Inquisitor's Flail is very one-sided here. (Tajic and His Dolls to old deck: note not updated in 4 years with plenty I would change)

There's also Boros Reckoner, Mogg Maniac, Spitemare, Truefire Captain, Coalhauler Swine (though prohibitive cost) that can be used for some fun. Not indestructible by any means but act like mini Repercussions. Funny to use Inquisitor's Flail with.

SnakeByte77 on FridayKnightMagic

2 months ago

If you’re not too keen on keeping the Shadowspear, I would swap those out. Otherwise I would take out two Truefire Captain

seaplain on Solar Blaze Not Damage?

4 months ago

Rhadamanthus That is correct, each creature did damage to itself, and then Truefire Captain directed 4 damage. Stormwild Capridor went from a 12/14 to a 24/26. Stormwild Capridor's ability acted as if Gideon's Sacrifice was never played. I believe that is why Tylord2894 mentioned it being an issue with the order of redirect abilities resolving.

seaplain on Solar Blaze Not Damage?

4 months ago

on MTG Arena, I had Stormwild Capridor out with 12 power and Truefire Captain. I played Gideon's Sacrifice targeting the truefire, then played Solar Blaze. I expected it to deal 16 damage to truefire, but instead it did 12 to stormwild and 4 to truefire. Does solar blaze not count as damage the way gideon's sac is worded? Why would stormwild still get hit with the damage?

WesomeNight on Sadomasochist Surprise

5 months ago

Imo if you are going to play Smothering Tithe you outta be playing lots of heavy draw effects to make it worth it otherwise I would Scrap it for Spirit of the Labyrinth to keep your opponents from out drawing you with their engines.

I feel like these cards could be replaced with better options. Mogg Maniac,Spitemare and Truefire Captain etc etc. Could just be Repercussion and you can use the other slots for enchantments and creatures that prevent the damage of archangel avacyn flip for a one sided damage+wrath effect. I also don't see Basilisk Collar which is almost a must have for the list. It can put you way out of kill range and wrath the board of all creatures, but your commander. For each target you would gain 3 life. IE if three opponents with 5 creatures each will give you 54 life.

StopShot on Seeking Help for Pioneer Combo …

8 months ago

Risk Factor is not good in combo-kill decks. Your opponent will always choose the damage option as their life total don't matter since you're confined through winning by combo.

Remove Truefire Captain and Gideon's Sacrifice. Lethal combos should not take 4 or more cards to win the game with. The less cards you need to win with the more likelier you'll be able to pull off the combo. A better combo than Truefire would be Boros Reckoner, Irencrag Feat, Star of Extinction. (You don't even need indestructible and you could win as early as turn 4.)

In order to consistently pull off your combos you also need draw power. White and Red are not suited to drawing cards which is this deck's biggest weakness. Instead you should make it so this deck wins by dealing damage over time and it uses your main combo as a plan B if that fails. I suggest running cards that just fit well around Boros Reckoner and Jaya, Venerated Firemage.

Feather, the Redeemed, Sheltering Light, Reckless Rage

Feather is a good evasive body that can get some damage across. Pair that with Sheltering Light as you'll be able to scry multiple times and be able to protect Boros Reckoner from removal spells without losing your indestructible spell. Reckless Rage can also be spammed on repeat with Feather, but it also works well with Boros Reckoner as you can ping him with it to remove two of your opponent's creatures at once.

Thermo-Alchemist, Spear Spewer, Hanweir Garrison

Thermo-Alchemist and Spear Spewer are great early game pinging creatures, but with Jaya, Venerated Firemage you can double their damage output and they make greater blockers to protect Jaya with. Hanweir Garrison also generates crazy value with Jaya as she doubles the power of the tokens you'll be able to flood the board with and the tokens can double as chump blockers if needed.

Load more