Bloodsworn Steward

Bloodsworn Steward

Creature — Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

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Set Rarity
Commander 2017 (C17) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Bloodsworn Steward occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Bloodsworn Steward Discussion

Ashen0ne on All That Remain

1 month ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

multimedia on Vampires

1 month ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

shadow63 on Vampires

1 month ago

You need more creatures to get more use out of the eminence effect of edgar. Perhaps try Bloodsworn Steward or Olivia Voldaren or Rakish Heir

DankMagicianD on Apex of Infect (One-Hit Kills)

1 month ago

Bloodsworn Steward curves with Snapdax's mutate onto an infect creature for a lethal attacker on turn 5, while being a two hit kill if put onto the steward itself. I highly recommend the card.

Barbarian_Sun_Pope on Sylvia & Khorvath

2 months ago

Nice deck (+1), though I'm not sure about Forerunner of the Legion, since it's a bit of a dead draw if you already drew Bloodsworn Steward. Perhaps Mirran Crusader or Giver of Runes would do better in this slot?

ClockworkSwordfish on A Knights' Charge

4 months ago

I feel that any EDH deck that's three or more colours would do well to run City of Brass and Mana Confluence - since you start with 40 life to work with, they're essentially Command Tower #2 and 3.

Does Brimstone Trebuchet do enough? Pinging your opponent for 1 or 2 damage per turn seems a lot less impressive when everyone starts with 40 life. You might prefer something like Bloodsworn Steward in its place - he's got a good body, as you could always do with more flyers, and makes Gwyn into an absolute monster if he's out when she shows up. Besides, might as well run as many knights as you can get, right?

tobiashaffling on bloodsworn steward and other players ...

5 months ago

Ok lets say i gain control of a Another players commander Bloodsworn Steward would boost it right?

Suns_Champion on Suns_Champion

5 months ago

seshiro_of_the_orochi hello! Thanks for the upvotes!

He's an interesting design, and a tricky commander to work with. I haven't decided if I'll build him, but I assume I'll cave in eventually :P

How would I build him? First off, no equipment or auras. Not worth the risk. Plus:

702.16d "A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. "

I'm pretty sure this means anything that's the wrong CMC would just fall off.

If I were to build him, I'd have two key things: haste enablers like Fervor and Crashing Drawbridge , and anthems like Crusade , Glory of Warfare , and Always Watching . Bloodsworn Steward does both. That gets him on the 3-turn clock on turn 4ish.

Next, I'd have ways to shore up his weaknesses. Bastion Protector , Chalice of the Void , and Sanctum Prelate . Then other indestructible effects to protect against board wipes. Boros Charm and Unbreakable Formation .

If you have a bunch of slots to fill after that, I'd suggest going wide because of the anthems and Boros Charms. Concerted Effort might be fun.

I'd also be careful with the RRWW mana cost. Keep the utility lands to a minimum. No colorless mana rocks, I might even not do sol ring, but it wouldn't be a bad choice.

That's what I would, and might, do. I'd love to see your list.

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