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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Koll, the Forgemaster
Legendary Creature — Dwarf Warrior
Whenever another nontoken creature you control dies (is put into the graveyard from the battlefield) if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.




![Nettlecyst feature for IT’S ALIVE! [$20 Living Equipment]](http://static.tappedout.net/mtg-cards-2/MKC/nettlecyst/regular-1707384831.png)



wallisface on
Whabba testy
2 years ago
Nice - the deck definitely looks a lot stronger now after those changes!
My remaining thoughts now are:
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You probably want to go up to 23-24 lands. 21 is quite low and will mean there will be a lot of games where you miss out on your 3rd land-drop. I also think i'd replace Wind-Scarred Crag with basic lands - you already have some good duel lands, and I think a tapped-land will hurt your tempo quite a bit. If you're trying to cut cards for lands, i'd be ditching either Dueling Rapier or Goldwarden's Helm.
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I'd try and swap-out some of your mono-coloured spells in-place of two-coloured options, just so that you're making the absolute most out of General Ferrous Rokiric. In particular Electrostatic Field does almost nothing for you, when you could be running 4 copies of Koll, the Forgemaster instead. I'd also swap out Magnetic Theft for something like Lightning Helix, because none of your equipment is critical enough to warrant this kind of equip-help.
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king-saproling on
Syr Gwyn, Knights with Swords! Casual EDH
3 years ago
All those great Sunforger options... and no Sunforger?!
You might like these too:
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Forging the Tyrite Sword: gets Gwyn out faster and finds equips.
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Puresteel Paladin: knight with a great draw ability.
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Argentum Armor: equips for free thanks to Gwyn
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Colossus Hammer: equips for free thanks to Gwyn
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Sram, Senior Edificer: strong draw ability
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Wyleth, Soul of Steel: strong draw ability
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Sigiled Sword of Valeron: lots of synergy here
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Worn Powerstone: gets Gwyn out 2 turns faster
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Bludgeon Brawl: lets you equip your mana rocks. And you can still tap them for mana while they're equipped!
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Pentad Prism: gets Gwyn out 2 turns faster
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Generator Servant: gets Gwyn out 2 turns faster
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Koll, the Forgemaster: protects your equipped creatures
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Heirloom Blade: hits hard and helps you rebuild after removal/board wipe
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Mask of Griselbrand: decent abilities and helps you rebuild after removal/board wipe
Personally I would cut the following:
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Elite Headhunter (low impact)
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Ogre Errant (low impact)
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Dub (low impact)
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Oathsworn Knight (low impact)
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Sunrise Cavalier (low impact)
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Giant's Skewer (low impact)
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Shining Armor (low impact)
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Resolute Rider (low impact)
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Knight of Malice (low impact)
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Draugr's Helm (low impact)
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Cathar's Shield (low impact)
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Hedgewitch's Mask (low impact)
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Ingenious Smith (not bad but there are better sources of card advantage)
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Citywide Bust (if you need to clear out certain creatures you could likely just alpha strike whoever has the problem creatures, forcing them to block)
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Murder (similar to above)
Serriten on
3 years ago
Since equipment decks can be creature light they're very weak to removal and board wipes. Recommend some creature lands so you have something you can equip to like Cave of the Frost Dragon, Den of the Bugbear, and Needle Spires. Helpful creatures that also make good alternate commanders are Bruenor Battlehammer, Akiri, Fearless Voyager, and Koll, the Forgemaster. Unless you're going for a specific theme with the swords, you might also have some faster interaction with equipments like Maul of the Skyclaves that attach to a creature when they enter and save you some mana.
plakjekaas on Need help starting a Forgotten …
3 years ago
If equipment is your goal, some cards that are interesting from other post-rotational standard sets are:
RambIe on Rograhk cedh
3 years ago
"The magical Christmas Land Opening" (lol I love that)
Turn 1 - Land - bunch of rocks
Turn 2/3 - Goblin Bombardment - Koll, the Forgemaster - any 0 to equip:Lightning Greaves
Cast rager, equip greaves sacrifice to bomb, koll trigger, repeat GG
SaberTech on
HERE I AM! ROCK YOU LIKE A H-URIL-CAN ♫ ♪
3 years ago
Seeing this deck takes me back. Uril was the second Commander deck I ever built.
Have you considered running Flickering Ward ? You wouldn't really want to put it on Uril unless you are naming Blue or Black because if you name the color of some of your other auras then they will fall off due to the protection effect, but it can help protect your other utility creatures and gives you a way to repeatedly trigger your enchantress creature effects.
Reyav, Master Smith and Koll, the Forgemaster are some newer creatures that also give some useful effects to aura voltron strategies. An alternative to Reyav that isn't as vulnerable to wrath effects is Duelist's Heritage , which can also be a political tool that lets you give an opponent's creature that is attacking another opponent double strike.
jaymc1130 on
Pebbles
3 years ago
If you're playing Cloudstone Curio in this deck with these commanders and you aren't running Birgi, God of Storytelling Flip and the 0 mana Kobolds then you're missing out on a much more practical combo win than the graveyard shenanigans with Blood Artist style effects.
With Curio in play, cast Birgi, cast Rog, cast any 1cmc red creature or a 0 mana Kobold, and then continuously bounce Rog and the other creature to generate infinite red mana off Birgi triggers. Use a final Rog cast to bounce the Birgi, cast Birgi as an artifact now. Cast any non artifact creature (you can discard cards in hand to the Horn to find a creature if needed, or if using Dockside Extortionist plus Rog you'll be able to cast Tymna) and bounce the Rog. Discard the Rog to the Horn to exile the top 2 of the library, Rog returns to the command zone. Recast Rog, bounce the extra creature, recast the extra creature and bounce the Rog, discard the Rog to exile 2 more. Rinse repeat until you draw and play the whole library for a win.
This line of play in Rog/Tymna decks is much more reliable than graveyard lines of play due to the pletora of yard hate in the format and the combo mana loop itself mostly relies on creature casts that are far less likely to be poached by blue interaction. Ranger-Captain of Eos is both a nice tutor for a Kobold and a protection piece for when you combo off and can supplement the Abolisher and Silence as protective elements.
This compliments the Impact Tremors + Cloudstone Curio lines of play as well as any 2 Kobolds also generate a win, again avoiding yard hate and most permission elements. Both of these lines of play do rely on Curio though so at least one additional non Curio related game winning line of play should be included as a back up, and for this Opposition Agent + Maralen of the Mornsong is quite ideal in terms of card slot efficiency.
I do not recommend the Blood Artist lines in this deck as they are equally card slot inefficient as the Birgi set up but far more vulnerable and significantly less useful outside of the combo, though the Kobolds are really only nice with a Skullclamp on the board. Koll, the Forgemaster + Skullclamp +any Kobold (including the commander) is a nifty little draw engine though providing 2 cards for every invested to keep you gassed up.
I'm still testing about 12-15 card slots in my build at the moment (my meta includes a lot of disruptive opposing decks keen on exiling cards so I've got one additional combo win line with the Mystic Forge + Sensei's Divining Top combo in there as well), but after a number of games the Cloudstone Curio set ups centered around Birgi and the Kobolds have proven to be ideal.
BrassLord on
Reyav
3 years ago
Hail, dwarven battle brother! Sculpting Steel to double down on the best artifact on board is also a pretty flexible card. Goldvein Pick triggers off of dealing combat damage, meaning any time the equipt creature connects you get another treasure. Bearded Axe is another card that I can see getting out of hand with your general.
Shuko Grafted Wargear and Puresteel Paladin combo well with your commander and your dwarven brother from another bearded mother Koll, the Forgemaster , as you can slip on the equipment on for free!
And speaking of Dwarves, Sram, Senior Edificer feels like it should have a home in this deck, coming down for a low cost and keep drawing you cards as you start to equip and enchant snowball!
May your beard ever hang low!
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