Koll, the Forgemaster
Legendary Creature — Dwarf Warrior
Whenever another nontoken creature you control dies (is put into the graveyard from the battlefield) if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Koll, the Forgemaster Discussion
3 weeks ago
Since equipment decks can be creature light they're very weak to removal and board wipes. Recommend some creature lands so you have something you can equip to like Cave of the Frost Dragon, Den of the Bugbear, and Needle Spires. Helpful creatures that also make good alternate commanders are Bruenor Battlehammer, Akiri, Fearless Voyager, and Koll, the Forgemaster. Unless you're going for a specific theme with the swords, you might also have some faster interaction with equipments like Maul of the Skyclaves that attach to a creature when they enter and save you some mana.
1 month ago
If equipment is your goal, some cards that are interesting from other post-rotational standard sets are:
1 month ago
"The magical Christmas Land Opening" (lol I love that)
Turn 1 - Land - bunch of rocks
Turn 2/3 - Goblin Bombardment - Koll, the Forgemaster - any 0 to equip:Lightning Greaves
Cast rager, equip greaves sacrifice to bomb, koll trigger, repeat GG
5 months ago
Seeing this deck takes me back. Uril was the second Commander deck I ever built.
Have you considered running Flickering Ward ? You wouldn't really want to put it on Uril unless you are naming Blue or Black because if you name the color of some of your other auras then they will fall off due to the protection effect, but it can help protect your other utility creatures and gives you a way to repeatedly trigger your enchantress creature effects.
Reyav, Master Smith and Koll, the Forgemaster are some newer creatures that also give some useful effects to aura voltron strategies. An alternative to Reyav that isn't as vulnerable to wrath effects is Duelist's Heritage , which can also be a political tool that lets you give an opponent's creature that is attacking another opponent double strike.
6 months ago
If you're playing Cloudstone Curio in this deck with these commanders and you aren't running Birgi, God of Storytelling Flip and the 0 mana Kobolds then you're missing out on a much more practical combo win than the graveyard shenanigans with Blood Artist style effects.
With Curio in play, cast Birgi, cast Rog, cast any 1cmc red creature or a 0 mana Kobold, and then continuously bounce Rog and the other creature to generate infinite red mana off Birgi triggers. Use a final Rog cast to bounce the Birgi, cast Birgi as an artifact now. Cast any non artifact creature (you can discard cards in hand to the Horn to find a creature if needed, or if using Dockside Extortionist plus Rog you'll be able to cast Tymna) and bounce the Rog. Discard the Rog to the Horn to exile the top 2 of the library, Rog returns to the command zone. Recast Rog, bounce the extra creature, recast the extra creature and bounce the Rog, discard the Rog to exile 2 more. Rinse repeat until you draw and play the whole library for a win.
This line of play in Rog/Tymna decks is much more reliable than graveyard lines of play due to the pletora of yard hate in the format and the combo mana loop itself mostly relies on creature casts that are far less likely to be poached by blue interaction. Ranger-Captain of Eos is both a nice tutor for a Kobold and a protection piece for when you combo off and can supplement the Abolisher and Silence as protective elements.
This compliments the Impact Tremors + Cloudstone Curio lines of play as well as any 2 Kobolds also generate a win, again avoiding yard hate and most permission elements. Both of these lines of play do rely on Curio though so at least one additional non Curio related game winning line of play should be included as a back up, and for this Opposition Agent + Maralen of the Mornsong is quite ideal in terms of card slot efficiency.
I do not recommend the Blood Artist lines in this deck as they are equally card slot inefficient as the Birgi set up but far more vulnerable and significantly less useful outside of the combo, though the Kobolds are really only nice with a Skullclamp on the board. Koll, the Forgemaster + Skullclamp +any Kobold (including the commander) is a nifty little draw engine though providing 2 cards for every invested to keep you gassed up.
I'm still testing about 12-15 card slots in my build at the moment (my meta includes a lot of disruptive opposing decks keen on exiling cards so I've got one additional combo win line with the Mystic Forge + Sensei's Divining Top combo in there as well), but after a number of games the Cloudstone Curio set ups centered around Birgi and the Kobolds have proven to be ideal.
6 months ago
Hail, dwarven battle brother! Sculpting Steel to double down on the best artifact on board is also a pretty flexible card. Goldvein Pick triggers off of dealing combat damage, meaning any time the equipt creature connects you get another treasure. Bearded Axe is another card that I can see getting out of hand with your general.
And speaking of Dwarves, Sram, Senior Edificer feels like it should have a home in this deck, coming down for a low cost and keep drawing you cards as you start to equip and enchant snowball!
May your beard ever hang low!
6 months ago
Looks good so far. You might like these: Wyleth, Soul of Steel , Empyrial Plate , Kemba, Kha Regent , Valduk, Keeper of the Flame , Loyal Apprentice , Skyknight Vanguard , Koll, the Forgemaster , Captain's Claws , Haazda Marshal , Jor Kadeen, the Prevailer , Fireshrieker , Gorgon's Head , Blackblade Reforged , Krenko, Tin Street Kingpin , Bone Saw , Bonesplitter
7 months ago