Tori D'Avenant, Fury Rider

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vintage Legal

Tori D'Avenant, Fury Rider

Legendary Creature — Human Knight

Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

Althuran on The Ghost of Kamigawa

1 week ago

I think I have enough pingers in the deck but they're ones to consider Crow-Umbra. I've considered Tori D'Avenant, Fury Rider to try and buff up my creatures some and keep them alive. I'm also surprised that not a lot of Isshin decks run reanimation considering it's a deck themed around combat. And I believe I have a copy of Skullclamp lying around that I could throw in if I don't decide to put it in Wilhelt. I was also kind of trying to run not as many popular picks to try and create a bit of a more unique to me twist on him

Crow-Umbra on The Ghost of Kamigawa

1 week ago

Fore sure. I think Wilhelt and Isshin differ enough in the token creation aspect that you could try both as token decks, and see how you like their different paces. Having played against a couple of Wilhelt decks in my meta, I feel like Wilhelt aims to go for more steady token growth, especially via the Reanimator and aristocrats effects you have in that deck.

I think Isshin's token creation tends to be in more explosive bursts, where you will create 2-4, maybe more, tokens all at once via attack triggers. I'd highly recommend Witty Roastmaster, Corpse Knight, and Impact Tremors if you go this route. The group slug damage pairs nicely with the combat damage you are pushing through anyways, and the other drain/group slug effects you already have in your deck.

Karlach, Fury of Avernus is a cool extra combat, especially because she doesn't need to attack to trigger it. She triggets whenever you attack the first time. Between Karlach and Aurelia already in your deck, I think you should be good. Brave the Sands and Serra's Blessing are affordable Vigilance anthems that can help ensure that all of your creatures swing each extra combat. Tori D'Avenant, Fury Rider can also kinda help in this regard.

Some of my favorite, and affordable token creators are Hammers of Moradin and Delina, Wild Mage. Delina is especially great since the tokens she creates are not legendary. Hammers of Moradin can tap up 2 creatures per opponent with Isshin out, making your swings a bit more easy.

I'd also recommend checking out Commissar Severina Raine, as she can be both a group slug finisher, and she acts as a slightly worse Skullclamp. Transmogrant's Crown, Deadly Dispute, and Idol of Oblivion are all some options that also work with tokens.

Crow-Umbra on Shanid Zzzzz

2 months ago

No prob! Legendaries Matter is a fun flavor of Mardu with plenty of options to choose from. If you want some more Haste, Fervor is another helpful option, along with the classics like Swiftfoot Boots and Lightning Greaves.

Lastly, I think you could probably swap Josu Vess, Lich Knight, as it's pretty mana intensive to get its benefit with Kicker. Ratadrabik of Urborg could be a fun on-theme swap, or maybe even Tori D'Avenant, Fury Rider if you want a bit more Aggro.

Blackheart426 on We are Legion

2 months ago

Still a beast of a deck! What would you think about Alibou, Ancient Witness? His haste-giving passive will get those golems swinging, and you can scry and burn at your leisure (also includes mana rocks, which I forgot about lol)! Not to mention, if True Conviction is out, that's like a super lightning helix! As less impressive thoughts, what about Rem Karolus, Stalwart Slayer for protection or Tori D'Avenant, Fury Rider for a little trample, punch, and pseudo-vigilance?

Boros for the flipping win!!!

Crow-Umbra on Isshin, Attacks Matter Deck

2 months ago

If you like Adriana, Captain of the Guard and the Battlecry stuff, I'd also recommend checking out Tori D'Avenant, Fury Rider.

If those pillow-fort deterrents work well in your meta, you might also want to check out Revenge of Ravens & Marchesa's Decree.

Happy brewing!

Crow-Umbra on Ghost of Kamigawa

2 months ago

I think you can probably cut Raiyuu, Storm's Edge and Peerless Samurai since they're both narrow in focus compared to the rest of your deck.

If you like Agrus Kos, Wojek Veteran, I'd recommend checking out Tori D'Avenant, Fury Rider. Zhentarim Bandit is also a neat 2 drop option, especially since its trigger is a "may" ability, letting you opt in or out of the trigger as you'd wish.

Adriana, Captain of the Guard and Professional Face-Breaker are also both helpful if you plan on swinging at multiple opponents each combat.

I hope the suggestions are to your liking. I'd be happy to offer additional feedback if you'd like.

legendofa on Dominaria United Draft 1

3 months ago

Welcome to the club, DianeB!

My first question is, which format or formats are you most interested in? Since you say you're still new, I'll give a quick rundown of the biggest ones; feel free to skip over any you already know about. More general deckbuilding tips are at the end.


To start close to where you are now, Standard format uses only cards from the last several sets. Right now, the Standard-legal sets are Dominaria United, Streets of New Capenna, Kamigawa: Neon Dynasty, Innistrad: Crimson Vow, and Innistrad: Midnight Hunt. Every year, the oldest sets leave Standard and new sets are introduced, so the decks change regularly. Deck construction is minimum 60 cards, with no more than 4 copies of any card (other than the basic lands Plains, Island, Swamp, Mountain, and Forest.) There's also a 15-card sideboard you can use to modify your deck for a better matchup between games in a best-of-3 match. Entry costs for a tournament-level Standard deck are usually a few hundred dollars.

Commander, also known as EDH, is possibly the most popular official format right now, so it's easy to find a game. In Commander, the deck is exactly 100 cards. One of those cards is a Legendary Creature that's the "commander" of the deck, and has several special rules associated with it. You can't include any cards with a mana symbol that doesn't appear in the commander's mana cost or text box. For example, if you choose Tori D'Avenant, Fury Rider as your commander, you can't use any cards with , , or symbols. You also can't use more than one copy of any card other than basic lands; they all need to have different names. Commander has a lot of freedom in deckbuilding, can be done on any budget, and is very open to customizing and self-expression. It's typically a multiplayer format, played in four-person matches, but most people tend to be willing to go one-on-one as well.

I'm going to group Pioneer, Modern, Legacy, and Vintage together, as they're a little harder to get into. They use the same 60-card minimum, 4-copy maximum, 15-card sideboard deckbuilding rules as Standard, but they all have much larger card pools than Standard. These formats are "eternal," which means that they don't gain and lose sets like Standard. Pioneer allows every set released since Return to Ravnica (in 2012), Modern has every set from 8th Edition forward (released in 2003), and Legacy and Vintage both allow almost every card in the game. Tournament-level deck costs range from several hundred dollars in Pioneer to tens of thousands of dollars on Vintage.

Finally, there's Casual. Play with what you have, and have fun doing it. No tournaments, no big-money decks, just a group of players at a table trying to outmatch each other.


On to the general deckbuilding tips. First, try to keep your deck as consistent as possible. This is done by sticking to the minimum number of cards allowed in your deck, usually 60, and including as many copies of your key cards as you can. As an example, if you're building a deck with a focus on instants and sorceries, you might want to include four copies each of Haughty Djinn, Fires of Victory, and Impulse. This will give you the best chance to draw the cards you need.

Second is the idea of the "mana curve," which you can see as a bar graph on this page. There's a lot of math that goes into the mana curve, but the general idea is to maximize your ability to play appropriate cards at every point in the game. Very fast, aggressive decks have a very tight mana curve, and might not include any cards that cost more than two mana. More defensive decks that want to control a longer game usually go higher. Broadly speaking, decks with a tighter mana curve are strongest in the early game and try to win quickly, while decks with a wider mana curve try to prevent fast wins and play a longer game.

Related to the above is land count and balancing. Many new players don't include enough lands, thinking that they aren't really interesting and don't do the "fun stuff" of the deck. This is kind of like leaving dead batteries in a flashlight because it's not the "useful" part. Lands and mana are what make the deck go, and skimping on them results in an unreliable deck, where you can't do the "fun" stuff because you can't pay for it. In this deck, 25 lands seems about right. The faster, tight-mana-curve decks can get away with fewer lands. Most decks want around 40% to be mana sources like lands.

There are some more points, especially about choosing color and strategy, but this response has gone on long enough. This forum is usually pretty welcoming of questions and is very knowledgeable, so please ask. And above all, have fun!

Crow-Umbra on

4 months ago

You definitely have the beginning of a solid list here. I'd recommend dropping Zetalpa, Primal Dawn, especially if you don't have more Haste anthems. On that note, I do like your inclusion of Hammer of Purphoros. You could also run Fervor or even Emblem of the Warmind as a couple more redundant options. Goro-Goro, Disciple of Ryusei is another potential option that's also on theme.

Sword of the Chosen is okay, but a bit narrow if you wanted to look for a cut. Zeriam, Golden Wind could also be another potential cut; it's narrow since it is your only Griffin in the deck. Tori D'Avenant, Fury Rider anthems up your whole team, and gives pseudo-vigilance for keeping blockers up. Ratadrabik of Urborg, Hofri Ghostforge, and Garna, the Bloodflame can help round out your creature reanimation/recursion options.

I hope some of these suggestions are helpful.

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