Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor

Legendary Creature — Human Knight

Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor Creature Tokens

Survivors your opponent control can't block, and they can't attack you or a PW you control

When Varchild Leaves the battlefield, gain control of all Survivors.

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Legality

Format Legality
Canadian Highlander Legal
Oathbreaker Legal
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Casual Legal
Custom Legal
Limited Legal
Commander / EDH Legal
Legacy Legal
1v1 Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal

Varchild, Betrayer of Kjeldor occurrence in decks from the last year

Varchild, Betrayer of Kjeldor Discussion

Fadeout4 on Is that a Brown Recluse?!

11 hours ago

I'm not a fan of Birds of Paradise in this deck since you're going to be forced to slam it into your opponents, and because dorks are vulnerable to removal. I'd swap that out for a Farseek or some other kind of ramp, but that's more of a personal preference thing.

Thragtusk is way too expensive for what it does. I'd consider swapping that out for something else, maybe Varchild, Betrayer of Kjeldor. I'd also look up Frenzied Saddlebrute since it forces everything to attack as if it had haste, but specifically can't attack you at that speed.

carpecanum on

3 months ago

Forcing people to attack means no blockers pretty frequently. You have the colors for Virtus the Veiled, Raving Dead or Quietus Spike. Master of Cruelties is less useful because if you can't attack with all creatures you have to attack with the most possible.

The same idea works with Varchild, Betrayer of Kjeldor or Tilonalli's Summoner.

Bedlam = chaos ensues

Labrodor64 on Been a while, would love …

7 months ago

Queen Marchesa is one of my favourite commanders of all time for a political build, so I do have some awesome new cards that I have added to my deck to suggest. Ruinous Ultimatum is a new excellent board wipe in Mardu, Savai Triome is a tapped Land that you can cycle and tutor for, Mythos of Snapdax, Bedevil, Chaos Warp, Despark, Generous Gift, Crush Contraband and Deadly Rollick are some pretty cool and unique removal. Arcane Signet, Smothering Tithe, Talisman of Hierarchy, Dockside Extortionist and Talisman of Conviction are ramp cards that has become a staple in almost any deck. For new political cards, I like to run Athreos the shroud veiled, Scheming Symmetry and Varchild, Betrayer of Kjeldor. If you have tokens in the deck, you need Teysa Karlov and Mentor of the Meek. Flawless Maneuver is some very effecient protection. If your focus in on humans, you can use General Kudro, Dire Tactics or Jirina Kudro. As for rule changes, Flash is now banned, a bummer if you play cEDH, Commanders now have death triggers, so if your commander is Child of Alara, you can put it back in the command zone and still destroy everything. The new companion mechanic has taken every format by storm, where you can have a 101st card that you have always access to if you meet a certain deck building requirement (Lutri, the Spellchaser is banned). This is what I struck me and what I remembered in the past magic years, welcome back to our glorious format :).

Lordeh on Winota, Joiner of Forces

8 months ago

I have a spicy suggestion O_o Varchild, Betrayer of Kjeldor

multimedia on Kelsien's Army of Tims

9 months ago

Hey, nice budget version.

Gift of Doom for it's morph cost is good deathtouch/protection for Kelsien. Open the Armory is a budget tutor to get Gift or a deathtouch equipment. Double strike is very good in combination with deathtouch. This combo of attacking abilities with Kelsien makes him basically unblockable in combat and take advantage of his high power to do a lot of Commander damage.

Mask of Memory is good repeatable draw especially with double strike triggering it's combat damage ability twice. With as much pinging as you have here then consider adding cards that give your opponents creatures? Once Kelsien has deathtouch then it will be difficult for your opponents to keep creatures or even want to play creatures, but you want your opponents to have creatures so you can keep getting experience counters and growing Kelsien.

General's Enforcer has good interaction with Kelsien giving him indestructible and then his ability can exile creatures you kill with Kelsien. There's other creatures in Mardu colors who can benefit from experience counters who are worth adding.

Good luck with your deck.

Coward_Token on Marisi, C-C-C-C-Corona Breaker

9 months ago

Oh and more seriously, The Great Henge, since the Ant lets you boost Marisi to 7 power in time for the next turn, where he's hopefully alive to let you cast the Henge for just . Not bad with Champion of Lambholt, Varchild, Betrayer of Kjeldor, or even the fragile Legion Loyalist either.

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