Fervent Champion

Creature — Human Knight

First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost less to activate.

iRidetheTvan on Imperial Taxation

1 month ago

Oh yea, $-wise apparitions are better than solitudes for sure. I haven't playtested too much with Marchs, but being able to blink a Solitude (even without Ephemerates) is just so efficient. It's good to have another ETB payoff with all the blink in the deck.

As for not being able to be tutored, I am not saying to take out the apparitions, they're still great for a tutor in a pinch so I would leave them in.

My interpretation of going from to means we want to maximize Imperial Recruiter's use without leaving the deck less powerful if we never draw our recruiters (aka not having other good ETBs to pair with the blink). I also use Fervent Champion to take advantage of free sword equip or actually realistic kaldra equip but that's just me

lhetrick13 on Affinity for Knights..

1 month ago

Metroid_Hybrid - I know you said you had not updated this in years meaning you likley do not care to much about it any more but just two other thoughts. I noted you are mono white, if you stay with pure white may be worth adding in a few copies of Nykthos, Shrine to Nyx. If you wanted to be frisky, you could add a splash of red for Fervent Champion. He sticks to your human knight theme, has first strike to hit off Kwende, could attach any of the equipment you are running for free, and more!

legendofa on HELL MILL

3 months ago

9-lives For Maddening Cacophony, the kicker cost is in addition to the regular mana cost, not instead of. It costs to mill half, not .

For the Slither Blade vs. Fervent Champion, I think the haste and free equip are the most important parts. With four mana out, you can cast the Sword and the Champion, immediately equip the Champion, and attack. If you use Slither Blade, you cast both, you can't attach the Sword, and you have to wait until next turn to progress while you're tapped out. In sequential turns, you can T1 Champion and attack, T2 whatever, T3 Sword, equip and attack. With Slither Blade, the sequence is T1 Blade, T2 whatever, T3 Sword, T4 equip and attack. Slither Blade might be more reliable, but Champion is much faster.

Hastapasta Do you have space in your mana base for Field of Ruin as another guaranteed setup for Archive Trap?

9-lives on HELL MILL

3 months ago

Milling is your win condition, no? Perhaps Traumatize, Maddening Cacophony, and Fractured Sanity? Maddening Cacophony is incredibly good, milling half all of the time, and only costs 4 MV. The next best is Traumatize. Maybe remove Fervent Champion and Sword of Body and Mind? These two depend on you dealing damage to the player, which is not guaranteed, so I recommend something like Slither Blade with it if you really want to use it, and also this card would give you a consistent damage of 1 each turn if not removed. I understand that you want to use Fervent Champion's ability to equip. It would only cost 2 to equip it, and you're already having to pay 3 for it to ETB. Plus you might not draw this particular combination of cards that often. If you really want to deal damage in a mill deck, I recommend Vantress Gargoyle. Also, the card Fervent Champion requires you to splash red. Best to keep to 2 colors of black and blue and splash green for Assassin's Trophy, as I see that's useful for Archive Trap. I think paying the 2 mana for the Sword of Body and Mind to make a deck that isn't too mixed up is best, and Slither Blade is the best modern 1 drop that is unblockable, which when you use Sword of Body and Mind, damage is going to go to be surely directly to the player. If you have the 3 mana to pay for ETB the equipment, you'll have enough mana for its equip next turn, especially considering that Sword of Body and Mind is generic mana cost.

BlackoutX on Equipped for War

3 months ago

Flawless Maneuver is I card I had initially run in my equipment deck but later removed due to it not actually protecting what I needed to protect, the equipment.

another suggestion is to just run more equipment, I would personally suggest around 25 (not including tutors so like 30) or you can try to skim on them and just use Bloodforged Battle-Axe it's expensive but very much worth the price.

I would also suggest running Swords to Plowshares I know it looks counterintuitive to a beat-down strategy, but a one mana exile is never gonna be a bad draw.

Pretty much anything that can give your commander double strike will also hold a very high rating due to it making your commander a 1-2hit kill with commander damage and buffs.

Lastly, I would highly recommend Fervent Champion, it was the best non commander creature wincon in my equipment deck.

Gidgetimer on Hamweir, the writhing township cmc

5 months ago

Fervent Champion and Phyrexian Dreadnought have the same CMC (now called mana value), not the same mana cost. You will not be able to use Killer Cosplay to turn Fervent Champion into Phyrexian Dreadnought, though you could turn Arcbound Worker into Phyrexian Dreadnought. To that end Hanweir, the Writhing Township  Meld  Meld has a mana value of 3, but no mana cost. Also of note is that no mana cost is not the same as mana cost , so no turning ornithopter into Hanweir, the Writhing Township  Meld  Meld

JabberJ3T on Hamweir, the writhing township cmc

5 months ago

So I am thinking of making a deck around a new card from Unfinity called Killer Cosplay becuase it seems really busted and fun (I mean like Fervent Champion plus this card is a turn 2 Phyrexian Dreadnought). So I came across Hanweir, the Writhing Township  Meld  Meld and I was wondering if the cmc is 3 or 0

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