Fervent Champion

Fervent Champion

Creature — Human Knight

First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost less to activate.

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Legality

Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Fervent Champion occurrence in decks from the last year

Latest Decks as Commander

Fervent Champion Discussion

jakeyuki12 on Aurelia EDH

1 week ago

Hiya! Long time Aurelia player here.

Your deck is a bit short on both card draw and ramp, card draw moreso. It could also use a board wipe or two more.

Some cards that could help with that- Akiri, Fearless Voyager and Wyleth, Soul of Steel are both good new additions to equipment decks that will draw you cards (Akiri even protects your equipped creatures!).

You also might want to look at some of your ratios- your deck probably has too many creatures and not enough equipment. You might want more free equips too- creatures like Kazuul's Toll Collector and Fervent Champion .

shadow63 on Fan-created cards printed by WOTC

2 weeks ago

You forgot one. Fervent Champion was the most recent one designed by a tournament winner. Also bouns fun fact the art on the invitational is based off the the player that helped design it.

Gans on Boros Knights of Rowan

1 month ago

Hi :) I also bought Rowan's deck and I'm currently building a Modern Boros Knights deck. Here are some suggestion based on what I've learned. I like Fervent Champion, Venerable Knight, Inspiring Veteran and Acclaimed Contender, they´re very good cards that i also run! Another 1 drop that u might like is Student of Warfare. On the other hand, i noticed that u are not running two really good cards for Knights in Modern: Knight Exemplar and History of Benalia. The first one, although quite expensive, is the best lord for knights. History of Benalia gives u board presence with Knight Tokens and then buff all of ur knights. I suggest running 4 copies of each, replacing Benalish Marshal, Bonecrusher Giant and Rimrock Knight. Some cards that u can check are Gideon, Ally of Zendikar (Knight Token generator), Path of Exile (removal), Knight of the White Orchid (mana fixing), Dauntless Bodyguard (creature protection), Sigiled Sword of Valeron and Embercleave (both good equipments, but I personally prefer Embercleave). Finally, in ur Maybeboard u have 5 copies of Basri's Solidarity, remember that u can only run a maximum of 4 copies of a card. Hope this helps u :)

poulpezze on Syr Gwyn, Haakon's hero

2 months ago

Creatures that make the cut is the toughest choice in this deck. At first I used to run few more knights before I realized the deck has to be less linear and more proactive to achieve wins. So came sunforger package. Because of that I had to get rid of the less impactful creatures. Right now, in my opinion there are two mechanics that need improvement, access to double strike (we only have embercleave) for better sword profits and ability to tuck instants back into library for sunforger recursion. While Mirran Crusader seems to be the best option to compensate for lack for double strike access, there are few problems with it.

  1. Most removal pieces are Red and White in pods I play, while he has Golgari protection
  2. It is harder to use him as a quick finisher in late game. It is way easier to go for infect kill with, Haakon, Stromgald Scourge + Phyrexian Crusader or use haste + almost free equipments with Fervent Champion to finish an opponent.

If Mirran Crusader had haste I would without a doubt auto include it here. Maybe i need to run Anger in this deck as well, but I don't want to draw graveyard hate on myself.

Right now I'm attempting to solve instant recursion issue with Reito Lantern in place of Embereth Shieldbreaker since it would allow me to recur spot removal spells. It also can tuck opponent wincons laying in their graveyard.

DespairFaction on Aurelia - Equipment Voltron (EDH/Commander)

3 months ago

Greetings friend, long time Aurelia player here. Your list is looking pretty good, but there are some recent cards from that past year or so that are worth checking out that I think you'll really like.

Card Advantage stuff:

Tectonic Giant and Akiri, Fearless Voyager have both been fantastic, Tome of Legends is also really good for card draw, and I pair with Manifold Key if i need multiple untaps, but also serves the role of unblockabe for those pesky flying blockers. Ignite the Future is also a really good piece of card advantage as well as Commune with Lava which is really good with sword of feast and famine. Bonders' Enclave and War Room are newer lands that have performed well, but also Geier Reach Sanitarium and Mikokoro, Center of the Sea are solid for additional card draw again with feast and famine.

Equipment: You have most of the big equipment, just a few to check out are Dowsing Dagger  Flip its basically your second copy of sword of the animist, and Blackblade Reforged is damaged incarnate.

Creatures:

Since you are going full voltron, I'd like to see you incorporate more of the voltron synergy creatures especially the free equips. Fervent Champion and Kazuul's Toll Collector are both really good, although I have found I dont use Balan, Wandering Knight as much as i used to. Godo, Bandit Warlord is insanely good. Neheb, the Eternal is also unbelievably good, and combos with Aggravated Assault if you want the combo finish option available. I find that i go for feast and famine/neheb + aggravated assault combo more often than i go for helm of the host because of the lower mana cost, and the fact that enlightened tutor off of sunforger can find either half of the combo especially if you already found 1 piece.

Anyway there are 5 or 6 other cards out of Commander Legends that have been really good that Im still testing through. Once I get through a little more play testing I'll post the changes to my list, but in the meantime you can check out what I've got going in my list currently. Aurelia Weapons of War

Reznorboy on Ramos, Spellslinger Engine

3 months ago

So, the only viable way to play Ramos, Dragon Engine at a high level in my opinion is with Sunforger.

Basically, you use tutors like Steelshaper's Gift, Mystical Tutor, or what ever else floats your boat (and maybe some cantrips like Opt) to try to get Sunforger.

Then, as a first order of business, you most likely want to equip Sunforger and use its ability to cast Eladamri's Call. You use it to grab Fervent Champion.

If someone tries to blow something of yours up before you can do that, instead go get Apostle's Blessing and then wait to try again (and hope they don't try blowing anything up again).

Basically, now your equip cost for Sunforger is 0, so you can grab stuff like Esper Charm to get the effects and use Ramos, Dragon Engine like crazy.

You can actually even go infinite. What you need is Ramos, Dragon Engine, Fervent Champion, Sunforger, and enough mana to start the combo.

Basically, you use Sunforger to get cards like Esper Charm to draw and put counters on Ramos, Dragon Engine. Then, you use Ramos's ability to get the mana. You use the mana and Sunforger to get a card such as Cloudshift and use it on Ramos.

Now, you can use his ability of removing the counters again this turn, because the game treats him as a new entity. You continue to make mana and draw cards this way until you are eventually able to draw Elixir of Immortality, shuffling everything back. Then you just do this again and again until you win. It requires some luck, but if you put a high number of draw spells and flicker/blink effects in your deck that can be used, you should be able to get it to work most of the time.

(Now, if you're looking at making the deck strong, I think this the best way to go. As far as making it fun, I have no idea.)

jakeyuki12 on Rograkh and Ardenn's Swords for Everyone

3 months ago

The deck looks really solid. I'm gonna suggest a copy of Mask of Memory as it's one of the better equipment for drawing cards. You might also want a copy of Fervent Champion and/or Kazuul's Toll Collector for some redundancy in case Ardenn gets shot too many times. Maybe Balan, Wandering Knight for the same reason.

Otherwise, I think the deck is really solid. You've got an upvote from me.

jakeyuki12 on

3 months ago

Hiya! A few notable equipment I think are worth running in the deck- Dowsing Dagger  Flip is a really good piece of ramp for any deck that is gonna be in combat often. Mask of Memory is also an excellent piece of card draw. While having reliable card draw in your command zone makes it so that you can get away with running less, I still think it's good just a bit in case your commander gets shot too many times. Fervent Champion is an excellent creature that can hold equipment early on.

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