Creature — Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Combos Browse all
|Commander / EDH||Legal|
Fervent Champion occurrence in decks from the last year
Latest Decks as Commander
Fervent Champion Discussion
1 week ago
Hiya! Long time Aurelia player here.
Your deck is a bit short on both card draw and ramp, card draw moreso. It could also use a board wipe or two more.
Some cards that could help with that- Akiri, Fearless Voyager and Wyleth, Soul of Steel are both good new additions to equipment decks that will draw you cards (Akiri even protects your equipped creatures!).
You also might want to look at some of your ratios- your deck probably has too many creatures and not enough equipment. You might want more free equips too- creatures like Kazuul's Toll Collector and Fervent Champion .
2 weeks ago
You forgot one. Fervent Champion was the most recent one designed by a tournament winner. Also bouns fun fact the art on the invitational is based off the the player that helped design it.
1 month ago
Hi :) I also bought Rowan's deck and I'm currently building a Modern Boros Knights deck. Here are some suggestion based on what I've learned. I like Fervent Champion, Venerable Knight, Inspiring Veteran and Acclaimed Contender, they´re very good cards that i also run! Another 1 drop that u might like is Student of Warfare. On the other hand, i noticed that u are not running two really good cards for Knights in Modern: Knight Exemplar and History of Benalia. The first one, although quite expensive, is the best lord for knights. History of Benalia gives u board presence with Knight Tokens and then buff all of ur knights. I suggest running 4 copies of each, replacing Benalish Marshal, Bonecrusher Giant and Rimrock Knight. Some cards that u can check are Gideon, Ally of Zendikar (Knight Token generator), Path of Exile (removal), Knight of the White Orchid (mana fixing), Dauntless Bodyguard (creature protection), Sigiled Sword of Valeron and Embercleave (both good equipments, but I personally prefer Embercleave). Finally, in ur Maybeboard u have 5 copies of Basri's Solidarity, remember that u can only run a maximum of 4 copies of a card. Hope this helps u :)
2 months ago
Creatures that make the cut is the toughest choice in this deck. At first I used to run few more knights before I realized the deck has to be less linear and more proactive to achieve wins. So came sunforger package. Because of that I had to get rid of the less impactful creatures. Right now, in my opinion there are two mechanics that need improvement, access to double strike (we only have embercleave) for better sword profits and ability to tuck instants back into library for sunforger recursion. While Mirran Crusader seems to be the best option to compensate for lack for double strike access, there are few problems with it.
- Most removal pieces are Red and White in pods I play, while he has Golgari protection
- It is harder to use him as a quick finisher in late game. It is way easier to go for infect kill with, Haakon, Stromgald Scourge + Phyrexian Crusader or use haste + almost free equipments with Fervent Champion to finish an opponent.
Right now I'm attempting to solve instant recursion issue with Reito Lantern in place of Embereth Shieldbreaker since it would allow me to recur spot removal spells. It also can tuck opponent wincons laying in their graveyard.
3 months ago
Greetings friend, long time Aurelia player here. Your list is looking pretty good, but there are some recent cards from that past year or so that are worth checking out that I think you'll really like.
Card Advantage stuff:
Tectonic Giant and Akiri, Fearless Voyager have both been fantastic, Tome of Legends is also really good for card draw, and I pair with Manifold Key if i need multiple untaps, but also serves the role of unblockabe for those pesky flying blockers. Ignite the Future is also a really good piece of card advantage as well as Commune with Lava which is really good with sword of feast and famine. Bonders' Enclave and War Room are newer lands that have performed well, but also Geier Reach Sanitarium and Mikokoro, Center of the Sea are solid for additional card draw again with feast and famine.
Since you are going full voltron, I'd like to see you incorporate more of the voltron synergy creatures especially the free equips. Fervent Champion and Kazuul's Toll Collector are both really good, although I have found I dont use Balan, Wandering Knight as much as i used to. Godo, Bandit Warlord is insanely good. Neheb, the Eternal is also unbelievably good, and combos with Aggravated Assault if you want the combo finish option available. I find that i go for feast and famine/neheb + aggravated assault combo more often than i go for helm of the host because of the lower mana cost, and the fact that enlightened tutor off of sunforger can find either half of the combo especially if you already found 1 piece.
Anyway there are 5 or 6 other cards out of Commander Legends that have been really good that Im still testing through. Once I get through a little more play testing I'll post the changes to my list, but in the meantime you can check out what I've got going in my list currently. Aurelia Weapons of War
3 months ago
If someone tries to blow something of yours up before you can do that, instead go get Apostle's Blessing and then wait to try again (and hope they don't try blowing anything up again).
Basically, you use Sunforger to get cards like Esper Charm to draw and put counters on Ramos, Dragon Engine. Then, you use Ramos's ability to get the mana. You use the mana and Sunforger to get a card such as Cloudshift and use it on Ramos.
Now, you can use his ability of removing the counters again this turn, because the game treats him as a new entity. You continue to make mana and draw cards this way until you are eventually able to draw Elixir of Immortality, shuffling everything back. Then you just do this again and again until you win. It requires some luck, but if you put a high number of draw spells and flicker/blink effects in your deck that can be used, you should be able to get it to work most of the time.
(Now, if you're looking at making the deck strong, I think this the best way to go. As far as making it fun, I have no idea.)
3 months ago
The deck looks really solid. I'm gonna suggest a copy of Mask of Memory as it's one of the better equipment for drawing cards. You might also want a copy of Fervent Champion and/or Kazuul's Toll Collector for some redundancy in case Ardenn gets shot too many times. Maybe Balan, Wandering Knight for the same reason.
Otherwise, I think the deck is really solid. You've got an upvote from me.
3 months ago
Hiya! A few notable equipment I think are worth running in the deck- Dowsing Dagger Flip is a really good piece of ramp for any deck that is gonna be in combat often. Mask of Memory is also an excellent piece of card draw. While having reliable card draw in your command zone makes it so that you can get away with running less, I still think it's good just a bit in case your commander gets shot too many times. Fervent Champion is an excellent creature that can hold equipment early on.