Viscera Seer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Gidgetimer on EDH Merens Reanimator

2 days ago

The most compact Hulk line is going to be Mikaeus, the Unhallowed and Walking Ballista which requires you to add only Protean Hulk and Walking Ballista both of which are decent outside of the combo. The combo does require a sacrifice outlet, and I was having trouble thinking of how to grab one since the combo already uses all 6 CMC of the tutor and I am most familiar with the combo in Abzan where you get Karmic Guide. Luckily DreadKhan supplied the missing piece, if you add in Activated Sleeper you can tutor the Sleeper and Viscera Seer to provide the sacrifice outlet.

Combo I am describing in case you are not familiar with Mike and Ballista. Mikaeus, the Unhallowed gives non-human creatures +1/+1 and undying, so the Ballista enters as a 1/1 and doesn't die. Sacrifice Walking Ballista and it comes back with a +1/+1 counter. Remove the counter from Ballista and deal 1 damage to an opponent. Repeat loop of sacrificing Ballista and removing counter until all opponents are dead.

You are also already running Yawgmoth, Thran Physician, so you can add in a few low cost undying creatures and get that combo with low opportunity cost. Young Wolf and Butcher Ghoul are the easiest to cast ones since they only have a single colored pip. Treacherous Pit-Dweller, Geralf's Messenger, and Strangleroot Geist are perfectly defensible options too, though the pit dweller is more all-in on having a way to sacrifice for value before the trigger to give an opponent control resolves and as such I think isn't a great fit here.

In general you can also up the power level of the deck by adding tutors. The "good" ones you are not running are Worldly Tutor, Grim Tutor, and Vampiric Tutor.

DreadKhan on EDH Merens Reanimator

2 days ago

The OG Fetches are very good cards in almost any deck, and as I mentioned in my first post, I don't know if it would be easy to improve this deck without either adding Fetchlands or increasing the power level.

The easiest way to increase the power level a deck like yours is to add a combo, but your present power level is high enough that you'd need to add a fairly efficient combo, something like Protean Hulk to find a complete combo (ideally via a single pile), this would leave you at a strong 8, not quite cEDH but it's fairly hard to make Meren a cEDH deck at this point, her ability is too slow/grindy for cEDH games. cEDH Meren lists are likely to make use of something like Razaketh, or possibly a Phyrexian Devourer combo. Razaketh uses something like Life / Death to turn your lands into creatures so you can keep tutoring until you find both your combo of choice as well as the mana to play it. Razaketh decks love stuff like Lion's Eye Diamond, which is extremely pricey and does very little other than combo off. You'd also want Dark Ritual type cards, and possibly things like Lotus Petal and Elvish Spirit Guide. The main problem with Razaketh is getting him out early, but something like Final Parting can get you there by putting Razaketh in the bin and a Reanimate into hand. Similarly, you can reanimate a Protean Hulk (which you then sacrifice) to tutor up a game ending combo, the advantage of Protean Hulk is that it's easier to cast when you're desperate, but the upside of Razaketh is that you can tutor up any cards you want, Razaketh just gives you a new hand in exchange for a few creatures. I think Protean Hulk is the best of the lot, but Phyrexian Devourer isn't a bad option, you use Triskelion with it by getting both into your graveyard, with a Necrotic Ooze on the battlefield, you then just exile cards to put counters on your Devourer, and the only real drawbacks are your limit on individual MV (Devourer dies if it gets too big), and you'll need enough total MV to actually kill everyone (this isn't too hard if you go off fairly early, but it can suck if you take all game to get into position and can't kill everyone because you don't have enough cards left. Another upside to Devourer is that Triskelion also wins the game with Mikaeus (you ping Triskelion with the last counter so it dies (without any counters left) and has Undying). Oh, with Protean Hulk the 'smallest' pile I am familiar with involves Disciple of the Vault, Melira, Sylvok Outcast, Lesser Masticore, and Carrion Feeder/Viscera Seer, with that pile you don't even need Activated Sleeper to nab a second Protean Hulk (with only 3 MV after you account for the Sleeper). The main drawback of this pile is that the cards are individually bad IMHO (I would run Feeder and Seer, but none of the others fit in a generic Meren deck), and the lack of redundancy (Melira and Masticore aren't used in a lot of other combos in Meren decks afaik) makes it less stable than some lists. The final one I feel is worth mention is Demon of Dark Schemes, Mitotic Slime, and Phyrexian Altar nets you infinite mana, ETBs, death triggers, Energy, and all the creatures in each graveyard can be reanimated by you. The nice thing about the Demon is that it's only 6 mana (so technically Hulk can find him), and it can do a lot of work in certain situations since it can wipe small creatures as well as reanimate cards from anyone's graveyard. It's one of the better generic reanimation effects that can go infinite, and it's sheer range of utility makes it worth looking at even if you didn't use Mitotic Slime. The Slime btw is very good in most Meren decks since it offers a plethora of tokens for only 5 mana, while Phyrexian Altar (or Pitiless Plunderer) are both amazing cards in a deck like this.

If you feel like adding a combo, I wouldn't have more than ~2 trees/paths to work with, unless the cards are shared between multiple lists.

I can go into more detail if it would be helpful, I have a Meren deck on here you could take a look at, it's a lot more combo oriented than your list, but it's combos aren't optimal, they're all made with stuff I already had.

RufusTheGrufus on Gonna Need A (Myrkul)

3 weeks ago

Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:

-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.

-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.

-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.

-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.

-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible

-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul

-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul

-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.

-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.

In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!

TheForsakenOne on K'rrik, Manipulator of Life (Totals)

1 month ago

This deck seems very .... confused. On one hand you have swamp synergies, on the other sacrifice synergies, and then you have weird cards like Elder Brain that don't fit into either. I'd suggest picking one of the two theme's and sticking to it.

Cards I would suggest cutting:

Withercrown (just not a good card)

Crypt Incursion (Too situational, its going to be dead a lot of the time)

Xathrid Gorgon (Too slow)

Visara the Dreadful (Removal magnet + too slow)

Consume Spirit (There are better mana sinks than this)

Corrupt (Needs too many swamps to be worth the mana)

Liliana's Shade (Also just not a good card)

Elder Brain (just a weird card in general and too inconsistent)

Cards I would suggest adding:

Abhorrent Overlord (Makes a buch of creatures for your sacrifice triggers)

Pontiff of Blight, Thrull Parasite, Basilica Screecher (More extort cards that synergize very well with K'rrik)

Exsanguinate (Better mana sink than consume spirit)

Nirkana Revenant (Another mana doubler for swamps)

Vein Ripper (Very good for this kind of deck, but it just came out and is currently pricey so I'd wait to buy this one)

Bitterblossom, Dreadhorde Invasion (make a creature every turn for your sacrifice outlets)

Viscera Seer the classic free sacrifice outlet. Also see Woe Strider

Ayara, First of Locthwain (Free creature with K'rrik out and pings opponents every time a black creature enters which usually happens a lot with sac decks)

IHATENAMES on Sidar Jabari Knight Combo

1 month ago

Profet93

I see a few Cathars' Crusade + Basri's Lieutenant + sac outlet and any other nontokeln creature with +1 counters Inf tokens and more

Phyrexian Altar + Haakon, Stromgald Scourge + 1 drop knight 2 life per etb ltb trigger some effects can reduce life loss/kill opponents

Note to brewer

I think Ashnod's Altar might be not worth it here. You might be better with another free sac outlet like Viscera Seer or more reanimation like Victimize

Happy brewing!

Basshunter on Kill, Kill and Kill some more.

1 month ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

legendofa on The Baron's Coterie

1 month ago

Welcome to the club, Barone_di_Morti!

Mono-black Vampires are one of my favorite major tribes. Let's see what's going on here.

First thought is that you should put this either as the Casual format, or add the Casual hub in the deck editor. Vintage is the most powerful format in the game, and leaving it as Vintage with no other details carries certain expectations that you're willing to buy and use the most powerful cards. Legacy + Casual would also work, unless you have Black Lotus and Mox Jet lying around.

What's the intent of Buried Alive? I see the Bloodghasts as returnable creatures, but those are easy enough to play and bring back normally, and there's not mich else pointing to a reanimator or graveyard theme here.

There's a lot of 2x and 3x cards, which means the deck is going to be a little less consistent and reliable. Try to get the full four copies of the cards you most want to play.

Also, 20 lands seems a little low, especially with some key cards being at 4-5 mana and X-cost. The Dark Rituals help, but there's no real reason to be using Polluted Delta and Bloodstained Mire. All your Swamps are basic lands (Urborg, Tomb of Yawgmoth only affects lands in play, not in your deck), so you might as well just replace those with more basic Swamps, or other utility lands. 22 lands would be my starting point.

I see the core of a sacrifice theme in your creatures, with Bloodghast and a few "whenever a creature dies" effects. If you wanted to, you could lean into that aspect a little harder by adding some sacrifice outlets, like Viscera Seer, Ashnod's Altar, or Yahenni, Undying Partisan.

Above all, have fun!

ThatWeirdPerson on It's Just a Flesh Wound ($100 Meren)

2 months ago

Hey Juniordrc! Thanks for the comment, I should probably have been more clear over how the combo works in case people haven't seen it before. Basically, you sacrifice Lesser Masticore to Carrion Feeder, which triggers Disciple of the Vault and pings each opponent. When Lesser Masticore dies, persist triggers, returning it to the battlefield with a -1/-1 counter, however, Melira, Sylvok Outcast does not allow the -1/-1 counter to be placed on Lesser Masticore and so persist is free to trigger again some other time. This allows you to repeat it from the beginning and keep pinging each opponent for one, all the way up to infinite damage. Here is a commander spellbook link to the same Protean Hulk combo just using Viscera Seer over Carrion Feeder. Hope that helps!

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