Elvish Spirit Guide

Elvish Spirit Guide

Creature — Elf Spirit

Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.

Latest Decks as Commander

Elvish Spirit Guide Discussion

Metroid_Hybrid on Getting back into Legacy

3 months ago

I used to play -Eldrazi Stompy in Legacy 3-5 years ago, before switching to EDH due the LGS where I had moved to having a large EDH community (pre-lockdowns). However, I'm currently in a position where I might be able to play some Legacy events in the near-future, and I want to update my deck accordingly. But I think it's worth briefly noting the developmental-chain that led to the current decklist that I own..

Ironically enough, this deck was originally based on a "budget" Vintage list from The Mana Source (watch it to have a chuckle over how much less the Reserve List cards used to be). My original list was extremely close to this, except invert the 1:4 ratio of Chalice of the Void / Null Rod , and I (originally) ran Simian Spirit Guide ..

Out of the entire decklist, it is the Manabase that has fluctuated the most. For starters, I immediately cut Ghost Quarter after the deck's "maiden journey" due to most decks in Legacy run enough basic lands to render GQ's utility virtually worthless.

This led to me experimenting with running 2-4x Mishra's Factory for about a year before eventually cutting them altogether.

During this time I also experimented with running 2-4x Eye of Ugin & Simian Spirit Guide , and 3x of both ultimately feels like the right amount.

I also bought my copies of City of Traitors one at a time over the course of several months, and it felt right once I got to 3..

Near the end of the period when I was playing this semi-regularly, I noticed that some games would be lost due to simple chump-blockers, so I decided to throw in a copy of Rogue's Passage . But this was immediately before competitive Legacy events dried up out of nowhere, and therefore haven't had the chance to live test any changes since...

Also the lack of basic lands made times when I would come across things like Path to Exile , Ghost Quarter , & Blood Moon especially awkward, so I threw in a basic Wastes for good measure..

Something else that I had noticed was that more & more lists were using Walking Ballista , which intrigued me because the deck needs more Removal, and I'm almost never happy to draw Dismember either. So I replaced 2x Endless One s with WB's..

Karakas seemed to also be in almost every competitive-level list ever, so I eventually decided to get one myself.

I think the most important consideration is Karn, the Great Creator . Not only is it a Restricted in Vintage power-level lock-piece, but turning the Sideboard into a toolbox is huge. Unfortunately, no two decklists seem to agree at all on what said toolbox should contain. Therefore I am at a loss.

The other, far more recent card that has found it's way onto my radar is Yavimaya, Cradle of Growth . This land generally serves the exact same purpose as Urborg, Tomb of Yawgmoth , with the exception of the possibility of a pain-free Dismember , but can otherwise be paired with Elvish Spirit Guide & Cavern of Souls to spawn a -variant sometime in the near-future..

All forms of Delver & Miracles have always been an easy win. I usually don't even bother to Sideboard..

Burn & various Storm decks ultimately come down to if I can drop an early lock-piece or not.

The kind of decks that I've had the biggest problem with are Stoneforge Mystic decks and BUG variants, particularly Shardless Sultai. Generally because a lack of removal spells, and Dismember isn't always enough take out a Tarmogoyf ..

(But I also think it's worth mentioning that this was all when Deathrite Shaman was still legal)

Type-1 Spaghetti..

Legacy Metroid_Hybrid


Metroid_Hybrid on What to Do with Yavimaya, …

3 months ago

On a more serious note, Yavimaya, Cradle of Growth can largely take the place of Urborg, Tomb of Yawgmoth in my Legacy Eldrazi deck..

On one hand, it renders Dismember even worse, but it also pairs nicely with Elvish Spirit Guide in opening new Mainboard possibilities..

All of which intrigues me because I was actually considering dusting off & updating my old Eldrazi deck :)

Inkmoth on Yeva Draw-Grow

3 months ago

precociousapprentice: gonna copy and paste my write up for Tireless Provisioner as it should answer how Marwyn got Shaman's spot, and it also expands just HOW important Elvish Spirit Guide is.

Tireless Provisioner review:

Different topic, but Lotus Cobra's most remarkable trait is its ability to get you OUT of a Mana-Neutral Line (Ex. Glade/Beast+ Ashaya+ Quirion).

So typically, mana neutral lines let you draw with the purpose of one thing, finding Lotus and ESG. This line typically leaves you with NO mana in reserves. Now, lets see it in practice:

Glade/Beast + Quirion + Ashaya = Infinite Draw

Draw until you hit Lotus and ESG. With Quirion in hand you have 1 floating, ESG gets you 2, Cast Lotus, Landfall; 1 Floating, and then finally cast Quirion. This becomes Infinite Mana and Draw, so you keep drawing and getting one mana and card at a time until you hit something you can bounce Glade/Beast with.

Glade/Beast + Scryb + Mana dork producing 2 mana + Ashaya = Infinite Draw

Draw until you hit Lotus and ESG. With Scryb in hand you have 2 floating, ESG gets you 3, Cast Lotus, Landfall; 2 Floating, and then finally cast Scryb. This becomes Infinite Mana and Draw, so you keep drawing and getting one mana and card at a time until you hit something you can bounce Glade/Beast with.

For teaching purposes: The Mana Dork here can be replaced with Lotus Cobra itself. As Scryb Untap+Landfall is also mana neutral

Now. Try to do this with Tireless Provisioner instead of Lotus Cobra . They all need ONE more mana no matter what outside the line. So basically, to initiate any of the above lines, you need an EXTRA 1 MANA set aside on top of the necessary ESG.

To make matters worse, lets go back to the "Rule of 3". Provisioner has 3 cards that hurt it (Ouphe, Rod, and Maze), one of which is a Tutorable creature. It only has 1 line in the whole deck, and while Fetches were left to fortify Lotus (get us dryad as well), at 3 mana we stop seeing lands unless we got a bouncer.

All in all, Marwyn seems to be the best card for this slot taking Shaman place.

RambIe on Blue players

3 months ago

Land for turn Crumbling Vestige
Allosaurus Shepherd hold priority
Elvish Spirit Guide into Mystic Repeal

I should have said realistic lock
Cuz these 7-8 card 30+ mana locks would never get assembled in a real game with out being awnsered
But i didnt put limits so ill save everyone the trouble and beat my self
Every permanent magic ever printed on the battlefield

ninja8244 on Thrasta's Storm Primer

3 months ago

Hi Profet93 great questions! Let's break it down.

  1. Recycle is used for card draw once you have the Food Chain + Thrasta, Tempest's Roar combo going. It allows you to go through your deck really fast. It 100% should not be played before then or else you are going to fall behind fast.

  2. I Gemstone Caverns for the same reason somebody might put Chrome Mox in their deck, free mana. the reason I chose Gemstone Caverns over Chrome Mox is because of artifact hate.

  3. Elvish Spirit Guide has been super useful a couple of times. The one green mana can make all the difference depending on the scenario.

  4. So, in CEDH 90% of the decks I go against have blue and black in them. Blue is super good against this deck because counterspells can totally ruin our combos. Choke is primarily good because most of the decks that run blue run it via dual lands or shock lands, because of this for example they may be also cut off of black if all they have are Underground Sea s and cards of the sort.

plakjekaas on Blue players

3 months ago

Hmm, but lattice turns all cards in your hand colorless, so Force of Vigor won't be cast for free, so Elvish Spirit Guide + Nature's Claim on either remaining lock piece, so you can at least start playing lands again.

In my experience though, the best answer to a lock like this is a Natural Order into Worldspine Wurm before it can come down.

TriusMalarky on Snakes need wheels, they don’t have feet *Primer*

4 months ago

On the topic of Petal, Simian Spirit Guide and Elvish Spirit Guide do something similar -- they won't be shuffled back in, but they should put in a lot of work.

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