Ondu Spiritdancer

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Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Quest Magic Legal
Vintage Legal

Ondu Spiritdancer

Creature — Kor Cleric

Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.

Necramus on Gonna Need A (Myrkul)

3 weeks ago

RufusTheGrufus thanks, mate! I absolutely appreciate your insight!! Those are some spicy suggestions. I really like Ondu Spiritdancer. I hadn't considered her! I did have a number of your suggestions in my original 150+ card pile I started building this deck from.

I think Loxodon Gatekeeper and Yawgmoth, Thran Physician are both in spirit of the deck and would make great additions, as well. I love playing cards that absolutely make my opponents roll their eyes!! Lol.

I actually have a Syr Konrad, the Grim deck, as well. I kept him out, out of principle. He does absolutely fit perfectly, though!

Thanks again for the great suggestions! Feel invited to check out my other decks and leave any suggestions you feel, as well! I enjoy your feedback!

RufusTheGrufus on Gonna Need A (Myrkul)

3 weeks ago

Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:

-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.

-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.

-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.

-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.

-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible

-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul

-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul

-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.

-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.

In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!

wallisface on Can panharmonicon cause ondu spiritdancer …

1 month ago

Ondu Spiritdancer can only happen/trigger once, so Panharmonicon can’t help it.

Kjartan on Can panharmonicon cause ondu spiritdancer …

1 month ago

Ondu Spiritdancer doesn't use the typical wording of "this only triggers once" so I have no clue if Panharmonicon can make it trigger an additional time. (I want to copy Enchantment creatures)

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