Myrkul, Lord of Bones
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Myrkul, Lord of Bones

Legendary Creature — God

As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that card, except it’s an enchantment and loses all other card types.

Recommendations View more recommendations

RufusTheGrufus on Gonna Need A (Myrkul)

3 weeks ago

Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:

-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.

-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.

-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.

-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.

-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible

-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul

-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul

-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.

-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.

In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

3 weeks ago

Necramus, thanks for checking out the deck!

Interestingly enough, I have considered Myrkul, Lord of Bones for this deck. Right before Anikthea was spoiled I had started tinkering with a few different builds of Myrkul, but was ultimately unsatisfied with the play patterns and pacing of building around his abilities. When Anikthea was spoiled I was excited since, when tinkering with Myrkul, I had come to the conclusion that I personally would have enjoyed a commander that turns enchantments into creatures instead of creatures into enchantments.

While I appreciate the suggestion, I do have to admit that I do not believe that Myrkul, Lord of Bones would be a good fit for this deck. Like you mentioned, the mana cost is very steep and I do not have a critical mass of creatures I would want to abuse with Myrkul's abilities in this deck. He also nonbos with Anikthea, Hand of Erebos' ability and I think the deck would need to be intentially built around both Myrkul and Anikthea to make Myrkul's inclusion work; which would water down both strategies.

I'll definitely give your Myrkul list a look and see if I have any spicy suggestions!

Necramus on Anikthea's Enchanting Recycling Plant [Primer]

1 month ago

Cool deck!

Have you considered Myrkul, Lord of Bones? Gives you an extra pay off for your creatures coming back as enchantments, plus turns into an indestructible beater late game. Totally understand if the 7 mana cost and 15 creatures in the deck don't justify it, but wanted to suggest it!

If you'd like, I actually have a Myrkul deck you could check out and leave me any spicy suggestions you have!

Gonna Need A (Myrkul)

KBK7101 on BBEG Deck Ideas

6 months ago

I also vote Tiamat. I'd say The Tarrasque but that card is... not the best. Maybe the new Ghalta card from Lost Caverns of Ixalan as a replacement?

Bane, Lord of Darkness, Myrkul, Lord of Bones and Bhaal, Lord of Murder are some more choices that might be interesting.

Maybe Captain N'ghathrod?

wallisface on Myrkul Tokens Exiled to Itself …

7 months ago

Nemata, Primeval Warden is replacing the ability for a creature to die with it being exiled instead. As such, no death triggers ever happen (because nothing actually dies, its getting exiled), so Myrkul, Lord of Bones ability never gets a chance to trigger.

CoryDean on Myrkul Tokens Exiled to Itself …

7 months ago

Hello. Just showed up to game night with my Myrkul, Lord of Bones deck and my buddy has a new Nemata, Primeval Warden. If a creature of mine dies, ehich effect takes precedence? Do i lose the creature to exile or can I make an enchantment token?

Mr.Himer on How do -1/-1 counters and …

1 year ago

If I have Myrkul, Lord of Bones and Devoted Druid on the battlefield and Devoted Druid dies, I can then exile it with Myrkul, Lord of Bones second ability to create a token enchantment copy of Devoted Druid. How would the untap ability on Devoted Druid interact with the token as it no longer has an assigned toughness and isn't a creature? I would assume that I can still put the -1/-1 counters on it and it just becomes an infinite mana combo as long as it doesn't become a creature. Is that how the interaction works or am I missing something? Thank you for the help!!

TheOfficialCreator on Stealing other peoples creatures and …

1 year ago

Yes. Since Ulamog and Myrkul's abilities trigger at the same time, you can choose which one goes on the stack first. If you chose Myrkul's ability to go on the stack first, then Ulamog would be exiled and then an enchantment copy would be made; Ulamog's ability would then resolve and fail to find Ulamog in your graveyard, so it would fizzle.

Alternatively, you could shuffle Ulamog into your library first, and then Myrkul's ability would fail to resolve, as per the Gatherer rulings on Myrkul, Lord of Bones: "The last ability creates a copy of the card as it last existed in the graveyard, not of the creature as it last existed on the battlefield."

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