Wild Pair

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Browse Alters View at Gatherer

Trade

Have (2) GeminiSpartanX , Mortiferus_Rosa
Want (3) Etinifni , captainninjakid , Zurtar

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Premium Deck Series: Slivers (PDS) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wild Pair occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Wild Pair Discussion

alechodgin23 on Myr/Nephilim Tribal

3 days ago

Love this deck. Definitely a +1 from me. I love the idea and the uniqueness of it.

It seems like the stars of the show are the Nephilem. That being said, I'd recommend more creature tutors that can out them into play like Tooth and Nail, Green Sun's Zenith,Chord of Calling, Eldritch Evolution, Neoform, and Wild Pair.

I'd also add more card draw like Beast Whisperer, Kindred Discovery, Vanquisher's Banner, Ohran Frostfang, and Coastal Piracy.

Heck maybe even throw in cards like Kindred Charge and Kindred Summons.

All the kindred cards as well as the banner will help you multiply those Myr as well as gain value off of them before you can land a couple Nephilem!

RxPhantom on Her Royal Fluffness

3 days ago

Hmmmm...after just a cursory look, I'd probably say Skyshroud Claim, Wild Pair, and maybe...Vivien's Arkbow? You've already got a lot of draw that I think you could afford to cut these in exchange for stronger starts.

Wiggyman on Hot Chicks with Fat Dudes

2 weeks ago

First of all, I want to say that this might be a stupid idea. But bear with me.

Step one: replace all instants and sorceries in the deck with creatures or enchantments that do relatively similar things. Yeah, there aren't creatures for things like Pyroblast or Selvala's Stampede, but there are other cards that could fill a similar slot, like Wild Pair.

Step two: add Primal Surge.

Okay, it's a bit of a bad idea, but it might be worth looking at just for fun.

Also, love the deck, I play a Samut EDH deck myself and I have a lot of fun with it.

P.S. I've played with Selvala's Stampede quite a lot, and I always find it underwhelming. If people are smart, they'll all pick that you put a creature from your hand to the battlefield, and your hand empties out quick so you don't get full value. Although your deck also runs quite a few more enormous threats than mine, so this might be the right deck for it where mine just didn't work for it as well.

ThatGuy_OhWhatsHisName on Can I search for cards ...

3 weeks ago

So my logic is that if I cast a non-creature permanent from my hand it will enter as an artifact creature in addition to its other non-creature types. As per the wording of Wild Pair, a creature did enter the battlefield and it was cast from my hand. Does my logic hold up or am I mistaken about the ruling? All help is appreciated.

P.S. I realise that it's not a particularly good search mechanic but it would be at least a little bit useful if it works, hence me asking.

Ravenrose on The Draconic Empire [Casual]

4 weeks ago

One suggestion comes immediately: Wild Pair. The card is perfect for tribal decks. Explosive Vegetation is more vital ramp. Plus, Sarkhan's Triumph; a tutor for a dragon? Surely that is one of the first things to go into a deck? Where Ancients Tread could also be of use to you but is not a must.

Raven Rose

Phule451 on Hey Tough Guy

1 month ago

Wild Pair is perfect here as most of your walls/defenders have a similar power and toughness, and I totally agree with Ragtagturtle, you need another land or two...

RxPhantom on Her Royal Fluffness

1 month ago

Long time no speak! I like the update. How is Wild Pair working out for you? It seems like you'd have to change the deck quite a bit to enable it. And I don't know about you, but I'm finding it harder and harder to maintain this deck, only because there are so many quality fatties coming out all the time.

VanderW on Yasova Wild Pair

1 month ago

Yeah, thanks for the upvote :)
I've had a lot of fun with the deck so far. I haven't managed to get much out of the Wild Pair package. Since there are no actual tutors in the deck for getting out enchantments that's been a bit difficult.
I'm actually considering Gamble and Long-Term Plans as 'soft' tutors purely for the Wild Pair and once I've got that for cards such as Vicious Shadows and Warstorm Surge .

The deck is still pretty new, and I'm still fine-tuning it. I've now only played it four times since I've been busy with other stuff lately:

  • Game 1: Won through getting value out of an early Momir Vig, Simic Visionary , keeping it safe with the counter creatures and smashing face with Forgotten Ancient and Master Biomancer making my team bigger.
  • Game 2: It was a five-player game where the first one to knock the two opponents directly to the left and right of you wins: Kept board-control and ramp up with Yasova Dragonclaw and Perilous Forays . Almost died to a ridiculous Arixmethes-huge-stompy-creatures deck, but turned it around with the Reins of Power I was sitting on (such an over-performer). And later shared my victory as our shared opponent got knocked out by the other player.
  • Game 3: regrettably had to spend most of my time and resources on an Orzhov player that kept recurring the Elesh Norn, Grand Cenobite that rendered the rest of my cards mostly useless. Later everyone got kicked out by a combo player going off
  • Game 4: Didn't win, didn't get quite the engines going that I wanted to. But the game (5-player FFA) was crazy enough as it is.

I would say that for now the deck is good enough at battlefield control (particularly creatures), but as I mentioned I want to look into options that make the Wild Pair actually work (in none of the games I drew it so far).
I've since added Warstorm Surge , because that card can do stupid things once you get something like Glen Elendra Pranksters or other bounce and some ramp or control creatures. I've added Ambush Viper to go along with that. Swapped those for Llanowar Elves (in our meta often not dependable ramp since it's too fragile) and Briarhorn , since it having flash mattered less for the creatures it could look up and Yasova can usually steal enough interesting creatures with just 4 power.
Apart from the tutors I'm considering adding Purphoros, God of the Forge , since the incremental damage can quickly add up and the +1/+0 is actually really nice for Yasova, but I only have one copy of Purph and it's a key part of my Wort, the Raidmother deck.

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