Balancing Act

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Balancing Act

Sorcery

Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Shaddaran on

11 months ago

This deck is not legal : Warping Wurm is of Simic Identity, Tsunami is of Green Identity, Spatial Binding is of Dimmir Identity and that deck is of Jeskai Identity.

That being said, the core mecanic of it seems to be a waiting game toying with phasing while stuff goes boom (Armageddon Clock, Time Bomb...), pushing opponents to forfeit by ruining their manabase or to voltron-ish out with Ishai, Ojutai Dragonspeaker (Also, since phasing is neither a cast nor an ETB trigger, Commander's Insignia seems of poor value here).

There is a bunch of stuff that seems to have no interest whatsoever to further this deck agenda (such as Thran Lens, the Sphere of Duty and the other spheres, etc...) which could hold fairly more interesting cards instead. There is no particular synergy between the commander(s) and the deck in itself, questioning why those in specific.

It feels like the deck hopes to be annoying enough to get you to victory... I mean it's not illegal... (some even jackoff on that)... but then if that's the flavor of it, there is fairly better way to achieve that goal, so I'm wondering what's the core mecanic you intended ?

On a building note, I have a hard time believing a 3 colors deck working well with basic lands only, but I'm a heavy user of none basic, so... this deck feels like it never has been built, feels really theorical and not actually functional.

There is a bunch of stample of the phasing mecanic you missed, such as Teferi's Protection, Teferi's Isle, Out of Time... that could get great value... the combo from Hexi180 with Balancing Act if a clear finisher, since it doesn't exclude lands...

I don't comment often, I hope this will be taken in a way that helps you to possibly improve it, this has no intention to seems harsh but I know how written wordings can be. I've a good list of worked on deck and I wanted to help, I tend to try to give some "flavor" to them rather than just piling on powerful card... If you wanna chat about it and discuss more feel free to.

Hexi180 on

1 year ago

If you put Balancing Act in the deck, you can cast it, hold priority then cast Teferi's Protection.

This will phase all your stuff out, before the Act resolves forcing all other players to sacrifice all their perminants...

freezerboy on No Man's Land (Mageta) [[Primer]]

1 year ago

That does sound tough since each of those tend to take a bit of time. You could get some payoff from Cleansing and Planar Birth to massively buff Ondu Greathorn or Retreat to Emeria, allowing you to only target your basic lands. Or even target only lands with a Balancing Act.

If you're going the landfall route, which may work if you add some more options like Boreas Charger if you've sacrificed your lands or Crucible of Worlds, Oreskos Explorer, Stoic Farmer, Eternal Dragon, Timeless Dragon or anything else with plainscycling. More buffing cards like Canyon Jerboa or Felidar Retreat could help with the subtheme, and as many options with landfall like Fearless Fledgling, Prowling Felidar, Emeria Angel, and Emeria Shepherd. The Shepherd is very strong recursion, though sadly doesn't target lands.

Eternity Vessel could even give you some defense while keeping with the theme and Trove Warden looks viable as well.

All in all, with the basic land angle there are a lot of options for landfall abilities in white, so may as well make use of those for a more immediate power buff than something slow like Elspeth, Sun's Champion.

Beebles on Mono White Ramp/Draw

1 year ago

Yeah. I also hope we see more cards like welcoming vampire. Or that they find additional ways for white to draw.

As for green being too good at ramp and the social contract preventing MLD, I would love Wizards to print white versions of Natural Balance or similar (without getting into Global Ruin or Balancing Act territory). I think that card is a pretty good way to keep land ramp decks check while not totally wrecking games. I also liked Strict Proctor as a fair way to punish landfall decks without completely stopping them. Tectonic Hellion was an underwhelming attempt, but if they would staple such effects on cards that people will run for other reasons, we might start to get some more useful tools.

IHATENAMES on [EDH][Primer] Adeline Anthem Beatdown

2 years ago

I enjoy mono white equipment vultron in edh. I have run many over the years starting from the forged in stone starter edh deck and this deck reminds me I need to update my current brew (balan is at the helm).

I'd recommend looking into ramp. Legion's Landing  Flip Windbrisk Heights Oketra's Monument Loyal WarhoundGauntlet of Power just to name a few.

I'd revisit which equipment you run. Example Godsend Batterskullis fun. But generally bad in edh in my play testing. Blackblade Reforged highly recommended

Removal. This is gonna be meta dependent you seem kinda light on removal. Another boardwipe might be good only especially is kinda rough. I'd suggest something like Balancing ActOndu Inversion  FlipTragic ArroganceDusk / Dawn or a power toughness based wipe that keeps your weenies. (Erase a better demystify)

Suntitan Nahiri, the Lithomancer or other recursion. I know you are trying to play the aggressive game but a long term plan is always good.

Meta dependent but running silence? Much better in1v1 unless you are using it to stop a combo or stop interaction with your combo.

Tutors perhaps to make a Xtra copy of a few of your cards Search for Glory or Thalia's Lancers would hit lands artifact and even elspeth

Perhaps more lands 30 is kinda low 34 is the lowest I go. If you can't find what to cut for it look onto the BFZ flip lands for utility that can also be lands like Ondu Inversion  Flip

Other cards I just suggest that I like: Dawn of Hope Brave the ElementsJazal Goldmane Crescendo of War

Idoneity on The Lion of Jamuraa

3 years ago

I am of two minds on this deck.

1) I am extremely fond of anyone who utilizes older, lesser-known creatures as a general of their deck.

2) The list itself seems incredibly janky.

Either way, I bloody love it!

For actual recommendations, I suppose I should grant a few.

Abolish is a card that people do not anticipate, thence I have gladly included it in some of my multi-coloured White lists. I would try it.

Reverent Mantra is just a splendid card. It nullifies a kill spell out of nowhere, all whilst being hilarious against certain wraths.

Just as a utility land, Hall of Heliod's Generosity is able to retrieve some fallen utility enchantments. Merely looping an Aura of Silence can be quite meritorious.

Lastly, I do not know how effective it would be in this list, but Balancing Act is my favourite wrath effect. Try it, then cut it.

I do hope this is of some aid.

For some older commanders of my own, I have a fair few.

Hazezon Tamar

Eladamri, Lord of Leaves

Adun Oakenshield

Bladewing the Risen

Feel free to write comments of antipathy anent my annoying offerings.

Good day to you.

Reznorboy on Aristocrats all the way.

3 years ago

So, generally speaking, I think you should add a discard engine, tempo cards, and more graveyard cards.

(I'm now not so sure about dredge, but it definitely could still be done.)

So, first I would add cards like Delirium Skeins, Mind Rake, Smallpox, Tasigur's Cruelty and Raven's Crime.

These cards will definitively being hurting you as well, but they will help set up the grave while putting your opponents in a even worse position.

Then, you can play cards that help you keep and regain advantage off all of those discards, like Oreskos Explorer, Gift of Estates, Bloodghast, and Lingering Souls. (You would want to go 2nd or 3rd given the choice). (As well as Life from the Loam if your budget permits).

Then, you may want to play even more tempo cards such as World Queller and Balancing Act.

That's what I can think of for now.

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