Stoic Farmer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stoic Farmer

Creature — Dwarf Peasant

When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle your library.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

kimosabe on Dakkon Blackblade Voltron

1 year ago

Consider cards like: Scaretiller, Stoic Farmer, Aerial Surveyor, Boreas Charger, Burnished Hart. I think all of these can accelerate your land count, casting the commander, and the amount of damage you deal with him.

freezerboy on No Man's Land (Mageta) [[Primer]]

1 year ago

That does sound tough since each of those tend to take a bit of time. You could get some payoff from Cleansing and Planar Birth to massively buff Ondu Greathorn or Retreat to Emeria, allowing you to only target your basic lands. Or even target only lands with a Balancing Act.

If you're going the landfall route, which may work if you add some more options like Boreas Charger if you've sacrificed your lands or Crucible of Worlds, Oreskos Explorer, Stoic Farmer, Eternal Dragon, Timeless Dragon or anything else with plainscycling. More buffing cards like Canyon Jerboa or Felidar Retreat could help with the subtheme, and as many options with landfall like Fearless Fledgling, Prowling Felidar, Emeria Angel, and Emeria Shepherd. The Shepherd is very strong recursion, though sadly doesn't target lands.

Eternity Vessel could even give you some defense while keeping with the theme and Trove Warden looks viable as well.

All in all, with the basic land angle there are a lot of options for landfall abilities in white, so may as well make use of those for a more immediate power buff than something slow like Elspeth, Sun's Champion.

Oldcrow80 on Shorikai Reanimator

2 years ago

Jokes aside, Loyal Warhound and Stoic Farmer are potential includes you could add, at their worst it's ramp, but at their best they are more copies of Knight to abuse Emeria Shepherd with.

multimedia on Tricky Flicky

2 years ago

Hey, well done so far on a budget.

Unfortunately, Ranar has been errata to instead say, "Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying". This change means Ranar + Samurai of the Pale Curtain + Blasting Station isn't an infinite combo anymore. The act of sacing a Spirit with Station is a cost not a spell or ability. Ranar now cares about the source that originally made the permanent leave the battlefield and the original source has to exile the permanent which Station doesn't do.

Samurai of the Pale Curtain's ability to exile opponent's permanents is also hindered by this errata because now Ranar cares about the source that removed the permanent from the battlefield before Samurai exiles that card. For example, if you destroy an opponent's artifact with Disenchant that permanent is destroyed and then Samurai exiles that permanent when it goes to the graveyard, but you don't create a Spirit by Ranar. The original source that made the permanent leave the battlefield is a spell, Disenchant, but Disenchant doesn't exile and it must to create a Spirit. Swords to Plowshares still works fine since it exiles the creature as the original source doing the exile.

Ranar + Blasting Station + Restoration Angel + Felidar Guardian is still a win condition infinite combo since the errata to Ranar doesn't change it's effect with blinking permanents.


30 lands is a low amount with only 5 sources of ramp. Consider 5 more budget lands and ramp?

A excellent budget interaction with blink is Palace Jailer since when Jailer is blinked the exiled creature doesn't return to the battlefield, that only happens when you lose the monarch not when Jailer leaves the battlefield. This makes Jailer when blinked an engine to exile opponent's creatures which also creates Spirit tokens by Ranar. Jailer also gives you the monarch when it's blinked for a repeatable draw source at your end step. Spirit tokens help to defend as blockers to keep the monarch since the only way you lose the monarch is by an opponent doing combat damage to you or an opponent plays a card that makes them the monarch.

If interested I offer more advice including cuts to consider. Good luck with your deck.

Omniscience_is_life on Mono White Ramp/Draw

3 years ago

plakjekaas they are percentages of all decks. But the very fact that no one would play any White draw spells if they didn't have to is a pretty good signifier that the color is struggling.

Read the Bones is in 12% of all decks, btw.

People shouldn't have to work harder, because that means you're playing poorer. Scathe Zombies is worse than Walking Corpse for the very reason that you have to "work harder" (pay more mana) to cast it.

The thing with those cards you mentioned that disrupt the land equilibrium is, from the top:

  1. Path to Exile is not going to a smart cast in the early game most of the time, unless you're in cEDH (in which case you're not going to be playing Cartographer's Hawk )--so it doesn't really put you behind in lands in the time when you actually need to be ramping. Same with Winds of Abandon , if not more so.

  2. Karoo is steadily falling out of favor in EDH, due to the vices of it entering tapped and making you vulnerable to being two-for-one'd with a Ghost Quarter or other.

  3. Guildless Commons is colorless. Nothing uniquely White about that one.

  4. Oath of Lieges is designed specifically as to have no one player be at a land disadvantage during their turn. Unless you flash in a Stoic Farmer with a Vedalken Orrery then you're going to have a hard time making that combo work.

And the issue with all those cards is there's an innate issue with giving lands to your opponent. The reason you're trying to ramp in the first place is that having lands in play is a powerful thing, especially when you have more than your opponent.

Omniscience_is_life on Balan, One-Punch Woman

3 years ago

Sword of Vengeance sure looks like a powerful card, but I don't love it for a few reasons: it costs a lot to play and equip, and it doesn't do much besides add more words to Balan. I'd consider replacing it with Infiltration Lens --discourages blocks, and rewards you if they do.

Blackblade Reforged would be best if you added more land-based ramp ( Cartographer's Hawk , Stoic Farmer , etc.), thus I'd suggest either cutting (maybe for a land? 33's a bit low) it or switching your ramp package to more of that sort.

If you want some expensive suggestions, Ancient Tomb is unparalleled in mana production for a land.

But overall, this deck looks great!