Pyre Zombie

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pyre Zombie

Creature — Zombie

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay (1)(Black)(Black). If you do, return Pyre Zombie from your graveyard to your hand.

(1)(Red)(Red), Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.

DreadKhan on "The High Priestess of Helgrind"

5 months ago

I'm going to assume that you don't really want suggestions for anything to pricey, if this is wrong I can offer some different suggestions.

I could be wrong, but I've always felt like Lyzolda really likes low to the ground creatures that are both Red and Black, here are a few that seem worth a look. Rakdos Cackler and Footlight Fiend are 1 drops that are Red/Black. There is also Manaforge Cinder, which can help fix your mana. I second adding Anathemancer, it seems like a great fit here. Charforger might be interesting, it makes a token and has a possibly useful effect. I'm not sure if you often go through 5 creatures in a turn, if you can Lagomos, Hand of Hatred is a neat tutor that makes fodder each turn. Mahadi, Emporium Master seems really good in here. It might be too slow to matter, but Pyre Zombie is a recursive Black/Red creature. Shambling Remains can come back one time.

Tor Wauki the Younger seems like it has good synergy, offering a pinger that improves non-combat damage. Another big card that probably would do some work in here is Rite of the Raging Storm, this is a favorite card of mine for budget decks, anyone who can't reliably block the 5/1s will get massacred, and you get free fodder if the tokens aren't worth swinging with.

Hope something there works out for you, I had some ideas that I had to cut because of Obosh, but I think Obosh is probably worth the tradeoff.

treeforcorvus on Mardu Vehicles Commander

5 months ago

This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:

First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle  Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.

Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.

I recommend these replacements, which give big improvements:

*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.

AtlasXII on RB Burn

6 years ago

This is a good start! I dig the blend of Afflict and zombie shenanigans, and I think you should go all-in on that. For some cheap burn options to stick to your theme I'd recommend Wildfire Eternal, which offers a massive Afflict number and the potential to cast any burn spell for free and Inferno Jet, which deals 6 damage in the late game (or as a free cast off Wildfire Eternal) and can cycle to draw you a card in the early game. If you want to stick to the zombie subtheme, consider Merciless Eternal which comboes with madness and discard themes, Accursed Horde which backs up afflict zombies with indestructible or Lord of the Accursed for power and menace. If you want to dig into older cards, there's also Pyre Zombie that fits both themes of your deck, Bump in the Night for a cheap burn spell you can pitch to Merciless Eternal or Ravenous Bloodseeker to flash back later, and Blightning, which combines direct burn with discard for disrupting the opponent. Also, I'd recommend some Evolving Wilds and/or Cinder Barrens/Bloodfell Caves to add mana fixing; 4 or more of any of those or any combination will go a long way towards fueling your early game. I'd also recommend dropping the Vessels, I don't think ramping mana is what you want for this deck. Hope this helps!

Davihelio on gitler did nazin gron

6 years ago

A ver, veo que estas centrandote mucho en incluir criaturas que tengan mecanismos naturales de recursin, pero sinceramente, la mayora de esas cartas no son suficientemente buenas o poderosas como para justificar su inclusin. En su lugar, hay un buen nmero de cartas que te permiten devolverte cosas a la mano de forma mucho ms eficiente y sin sacrificar poder en el proceso.

En primer lugar, sacara cosas como Ovalchase Daredevil, Nether Traitor, Pyre Zombie y Dread Wanderer por cosas como Phyrexian Reclamation, Skullwinder o Seeds of Renewal.

En segundo lugar, hay cartas caras como Lord of Extinction facilmente sustituibles por algo como Nighthowler que adems te da versatilidad (sacrificable tanto como encantamiento como criatura, o si no, usable como finisher).

En tercer lugar, debes considerar cartas que generen tokens como "carnaza" para las habilidades de comandante. Curse of Opulence o Tamiyo's Journal puede generar una gran cantidad de artefactos, From Beyond y Ophiomancer crean ejercitos de criaturas...

Seguir comentando ms tarde