Storm Cauldron


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Alliances (ALL) Rare

Combos Browse all

Storm Cauldron


Each player may play an additional land during each of his or her turns.

Whenever a land is tapped for mana, return it to its owner's hand.

Storm Cauldron Discussion

bushido_man96 on Mono-Blue Land-Matters

3 days ago

Thanks, SufferFromEDHD. I like your list. I've been on the fence about adding in Storm Cauldron . It offers the extra land drop, but at a cost, which the deck can probably overcome, but I've just been unsure. I'll probably add it. Same thoughts on Overburden and Mana Breach .

You do have some cards I was not aware of in your build, which I like. Thanks for the ideas!

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

More Thoughts

After reviewing a few other Windgrace/land decks, a common thread I spotted between a fair few is the use of Storm Cauldron . I can see the thought pattern behind it as this archetype is reliably playing quite a few more lands than the opponents during its turn, and can leverage that to cripple any opponent's ability to effectively play on curve as they will be consistently returning their land to hand. Personally I'm not a fan of this strategy because it is likely to draw a lot of ire from groups (more than usual that is). However it is a fair addition to any Windgrace deck that isn't looking at mass land destruction as a way of crippling their opponents' manabase (though I would suggest Contamination as another option).

Then I came across a gem in and of this deck (Furmidable Meowntain of Pawsibilities) that sparked much joy: Cloudstone Curio . What is so interesting about this particular card is that it can act as protection for certain permanents and as an additional source of land ETBs. Fetches can turn into instant speed ways to retract a Glacial Chasm or Field of the Dead where it would otherwise be exiled or vulnerable in the graveyard if you do not have other instant-speed ways of retrieving it (like Grapple with the Past ). At an earlier stage I had originally thought about adding Noxious Revival but that leaves you open to mill (when you're not trying to do it yourself). The other advantage is that it is a 'may' ability so there is no obligation to play around the Cloudstone Curio in a paticular manner.

I can see this as a potential replacement for Zuran Orb , but this will require some time to consider. With Cloudstone Curio you would also consider adding in a Dryad Arbor as a way to potentially bounce creatures off a fetch or similar search effect. However this would make this a two-card swap rather than just one (though I have my own gripes about Dryad Arbor being a slow, vulnerable land with very little in the way of utility with the exception of the aforementioned scenario). Fetching for a Dryad Arbor to block a single attacker is rarely worth it in commander so that has never been a serious consideration even in the early days of the deck.

RNR_Gaming on Yarok, the Desecrated- Landfall Abuse

1 month ago

Thwart , Storm Cauldron - trust me I played with and against this a lot and it makes life miserable. Also, Undergrowth Champion he's a bit underwhelming.

Mr_Engineer on Windgrace Real Estate

2 months ago

Looks good! I also play Lord Windgrace and I've been trying to fine tune it for a while. Storm Cauldron is another good one to possibly add. It provides a solid lock to your opponents while not really hurting you, assuming you have lot of other cards in play which let you play multiple lands per turn. It is a bit mean, but also a great and solid choice for these types of decks.

Demarge on Commander format pet cards

2 months ago

Lethal Vapors and Storm Cauldron have always been some fun cards that really change up how the game goes.

Dismiss I've found myself putting into most tuned but not cedh level decks, Cryptic Command of the 2 most common choices is a really nice budget option.

I had once bought a bunch of the prerelease hebrew Glory and I find it somewhat nice.

I also admit to running Isochron Scepter in nearly all of my blue decks ever since I bought every Dramatic Reversal at one of the stores nearest me, even if the mana combo for the deck only works with maybe a burn spell.

Demarge on Mono-Black Discard

2 months ago

Sidisi, Undead Vizier is a tutor on a body, though honestly mono black is kind of rough to pull off as there's essentially a limited number of strategies to play out for just one color, cabal coffers and stronghold for ramp tutors for days and much boring day.

Though it's not mono black or strictly discard strategy, my Crosis, why you make him discard?! has some interesting ways to keep opponent's hands stocked and discard engines to run. Storm Cauldron Noetic Scales and Warped Devotion all make for discard fodder making engines you can run in a mono black deck. And if you like creature-less you can run Pithing Needle naming Lethal Vapors , Temporal Extortion is also a weird Time Walk

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Storm Cauldron occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%