Storm Cauldron

Storm Cauldron

Artifact

Each player may play an additional land during each of his or her turns.

Whenever a land is tapped for mana, return it to its owner's hand.

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Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Alliances (ALL) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Storm Cauldron occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Storm Cauldron Discussion

king-saproling on [Primer] If It's Not Black, Put It Back

1 week ago

Cool deck! I like the name haha.

You might consider these cards: Bubbling Muck, Inquisitor's Flail, Blackblade Reforged, Lashwrithe, O-Naginata, Worn Powerstone (played on turn 3, this lets you cast skithy and give him haste on turn 4), Coalition Relic (same as powerstone), Urza's Incubator (same as powerstone), Deserted Temple, Scrying Sheets, Torment of Hailfire, Phyrexian Reclamation, Sidisi, Undead Vizier, Not of This World, Storm Cauldron, Icy Manipulator (can tap down a blocker, or use it on Winter Orb / Static Orb before your turn starts so you get to untap while everyone else doesn't >:)

Naksu on [PRIMER] See my lands? See them double?

1 month ago

This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!

Also some cards that work really well with this sort of approach:

bushido_man96 on Patron [Budget semi-cEDH Primer]

2 months ago

Have you considered running Storm Cauldron ? Another great way to control the board that your commander can help circumvent. I've got a Patron of the Moon deck in the works, too, but I'm not running a competitive version. I'm considering running Mana Breach as well, but am not sure yet. I am running Overburden and Storm Cauldron , and use them in Simic lands deck I run, which work awesome. The downfall in blue, is the lack of ramp, like you point out.

I run a lot of land of bounce in the deck, and am considering Khalni Gem as well. How does it work for you? Also, with the untap effects in the deck, I'm giving Scaretiller a go, too. Have you thought about it?

+1 from a fellow Patron builder!

Kholek on

2 months ago

I used to have a pretty competitive Tatyova. when building her you really want to focus on her ability, she is a Landfall goddess.

LANDS: 38 More Lands are needed, Terramorphic Expanse is another Evolving Wilds and triggers Tatyova twice. and what i believe is a great land card and if not a staple for this deck Alchemist's Refuge . this card with Seedborn Muse will give you practically another turn on someone else's turn.

CREATURES:
Since you going to be bring in lands allot, your going to want other creatures that play off the "Landfall" trigger.

Rampaging Baloths creating a 4/4 beast with every land can make you quite scary. Roil Elemental Stealing your opponents creatures when a land enters will give you huge advantage. Psychosis Crawler your going to be drawing lots of cards, might as well deal some damage with it. Hedron Crab and then we have a bit of mill... actually this is scary. you can play this card fast and let the hurt begin.

INSTANTS: Krosan Grip A K-grip is always a good card to have in a deck. Crop Rotation It brings in a land. and you can find Reliquary Tower . another land card that is a must have in a deck that will have you drawing so many cards. Deprive Returning cards to your hand is a great way to play lands again. this is a cheap spell with an EXPLOSIVE result.

SORCERIES: you have no land fetch cards in this deck. Kodama's Reach and Cultivate are a must have to really kick things off. Explosive Vegetation , Rampant Growth .

ENCHANTMENT: a great card for "landfall" is Burgeoning if you can get this out early is crazy ramp. if you can get it out mid to even late game is SUPER good with all the "Landfall" triggers you might have out on the table. Courser of Kruphix here is a way to play lands from the top of your library in case you don't have any in your hand. plus some extra life gain. Exploration lets you play more land per your turn. Zendikar's Roil and some more tokens per land entering the battlefield.

ARTIFACTS: once this deck starts to really take off Aetherflux Reservoir will end games fast. Alhammarret's Archive even more life and even more card draw. Storm Cauldron is a nasty card. it will stop other plays in their tracks, while giving you all the advantage.

COMBOS: There are a few combos that are optional.

Amulet of Vigor , Perilous Forays and any token generator Rampaging Baloths , Zendikar's Roil ... you can even use your opponents creatures as sac fodder if you have Roil Elemental . HOW THIS WORKS: with Perilous Forays pay sac a creature, find a land and put it on the battlefield. triggering Zendikar's Roil creating another creature. with Amulet of Vigor that land comes in untapped, allowing you to repeat this until you have all your basic land and all the triggers you could possibly want.

this is an infinite combo Retreat to Coralhelm , Walking Atlas and Simic Growth Chamber this allows you to repeatedly bounce Simic Growth Chamber to your hand and on the battlefield as many times as you want.

Biovisionary , Infinite Reflection and a token generator or Rite of Replication .

So here is my suggestions. just ways to energize with Tatyova. Hope this helps.

bushido_man96 on Mono-Blue Land-Matters/Moonfolk Tribal

4 months ago

Thanks, SufferFromEDHD. I like your list. I've been on the fence about adding in Storm Cauldron . It offers the extra land drop, but at a cost, which the deck can probably overcome, but I've just been unsure. I'll probably add it. Same thoughts on Overburden and Mana Breach .

You do have some cards I was not aware of in your build, which I like. Thanks for the ideas!

Ehsteve on Lord Windgrace Sits Behind A Chasm

5 months ago

More Thoughts

After reviewing a few other Windgrace/land decks, a common thread I spotted between a fair few is the use of Storm Cauldron . I can see the thought pattern behind it as this archetype is reliably playing quite a few more lands than the opponents during its turn, and can leverage that to cripple any opponent's ability to effectively play on curve as they will be consistently returning their land to hand. Personally I'm not a fan of this strategy because it is likely to draw a lot of ire from groups (more than usual that is). However it is a fair addition to any Windgrace deck that isn't looking at mass land destruction as a way of crippling their opponents' manabase (though I would suggest Contamination as another option).

Then I came across a gem in and of this deck (Furmidable Meowntain of Pawsibilities) that sparked much joy: Cloudstone Curio . What is so interesting about this particular card is that it can act as protection for certain permanents and as an additional source of land ETBs. Fetches can turn into instant speed ways to retract a Glacial Chasm or Field of the Dead where it would otherwise be exiled or vulnerable in the graveyard if you do not have other instant-speed ways of retrieving it (like Grapple with the Past ). At an earlier stage I had originally thought about adding Noxious Revival but that leaves you open to mill (when you're not trying to do it yourself). The other advantage is that it is a 'may' ability so there is no obligation to play around the Cloudstone Curio in a paticular manner.

I can see this as a potential replacement for Zuran Orb , but this will require some time to consider. With Cloudstone Curio you would also consider adding in a Dryad Arbor as a way to potentially bounce creatures off a fetch or similar search effect. However this would make this a two-card swap rather than just one (though I have my own gripes about Dryad Arbor being a slow, vulnerable land with very little in the way of utility with the exception of the aforementioned scenario). Fetching for a Dryad Arbor to block a single attacker is rarely worth it in commander so that has never been a serious consideration even in the early days of the deck.

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