Vastwood Zendikon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vastwood Zendikon

Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies (is put into the graveyard from the battlefield), return that card to its owner's hand.

seshiro_of_the_orochi on The woods is dead people

1 year ago

This looks pretty fun. It seems you are running Yedora more or less as a "generic green stompy". This is fine, and if you want to keep it that way, have fun.

There are still some cards you might like for Yedora specifically:

Burnished Hart and Dawntreader Elk are cards similar to Sakura-Tribe Elder. They cost a little more mana to use, but the synergy with your commander seems super worth-it.

The synergy between such cards and your commander become even when you include ways to bounce your own lands. Here are the ones I found:

Khalni Gem and Kazandu Stomper have it as a cost, so you need to do it if you want to use them. They have a rather high MV. I'm not too sure about them, but still wanted you to see them.

Storm Cauldron is a stax piece, so your playgroup might not enjoy it. It'll still pretty powerful here.

Nissa's Zendikon and Vastwood Zendikon are a lot of fun. See this land that was a creature? Now it's a another creature. You want to kill it? Sure, but now I have my creature back.

Slab Hammer is a nice way to turn a land bounce into damage.

Multani, Yavimaya's Avatar is a gigantic beatstick with a recursion ability that, with Yedora, grants you value to grant you more value.

Guildless Commons is pretty self-explanatory.

As you're also playing Quirion Ranger, Scryb Ranger is basically a second copy of it.

Finally, have you considered some sacrifice outlets? This would allow you to save your creatures from spot removal that exiles them. Birthing Pod is expensive, but Momentous Fall, Greater Good and Evolutionary Leap provide some serious value.

Whatcha think?

PuritanPuree on The Projects: Budget Urban Development

2 years ago

I love this whole deck, and honestly, I'm a little jealous you found such a neat little card to build around. Any consideration for either Nissa's Zendikon or Vastwood Zendikon over Elemental Uprising for a more permanent board presence?

casual_competitive on Arixmethes: Early to Bed, Early to Rise

3 years ago

oh im stupid. i wonder how Vastwood Zendikon and Wind Zendikon would work.

Brutal_B on Omnath - Elemental Lands

3 years ago

Playing lands like Raging Ravine might benefit you. If it dies, it triggers Omnath. Then you can play it from the graveyard via your Ramunap Excavator or Crucible of Worlds. Wakeroot Elemental? Liege of the Tangle? War Elemental? Vastwood Zendikon? Koth of the Hammer looks interesting.

Altoman on Fat of the Land (Pauper Manlands)

4 years ago

I think you should add at least some creatures like Tangle Golem or Timbermaw Larva because i think you will lack damage for lethal. You need a lot of cards to get to 20 and nothing has trample.

Also Vastwood Zendikon and Wind Zendikon would be pretty good with this deck. Maybe add an Arbor Elf to spice it up.

Landonius on In Sickness and In Health

6 years ago

Maybe Corrupted Zendikon or Vastwood Zendikon as a finisher could work.

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