Primordial Hydra

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Primordial Hydra

Creature — Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the amount of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on itself.

wallisface on U/G Mill

2 months ago

Some thoughts:

Andromedus on Disregard

1 year ago

Edit: Removing this post as I answered my own question (I thought my post here had been deleted when I could no longer find it).

Slashdance on Shalai, Full Auto - Primer

1 year ago

qbaq84 Thank you! I do like Skyshroud Elf, but for the moment I am trying to keep the creature ramp to a minimum. I have a lot of 2-drops for ramp at the moment, but only 3 one drops, so I like Avacyn's Pilgrim a little bit more, and Skyrshroud is only green-specific ramp with added fixing at a cost. That said, I'll keep it in mind!

Also, I did make some changes just now: All Will Be One is back in the deck, I decided it really earned it's place due to it's removal capability (not for damage against an opponent).

Archangel of Thune and Spike Feeder are out ... they weren't performing as strong individually, though they had a nice infinite combo. AWB1 adds two infinite combos in their place.

Also added Vorinclex, Monstrous Raider and Branching Evolution, two more counter doublers. I removed Parallel Lives as it was a remnant from when I had more tokens in the deck and somehow missed removing it.

Took out Wood Elves as well, just not enough forests to justify it, and if anything I'd rather search for plains or mountains since we have more green lands anyhow.

Lastly, we added Doubling Season ... I don't actually own the card yet, but it's simply the best card for this deck, period. I will be getting one very soon. Until then, I added a Primordial Hydra to the deck.

Slashdance on Shalai, Full Auto - Primer

1 year ago

I really want to fit Primordial Hydra in the deck, as well as Mistcutter Hydra if at all possible.

But ... the deck list is getting really tight. I can't find a single thing I want to lose.

My first thought was going down to only 36 lands, but hitting land drops consistently and early very important to me, and we already cut down from 38 to 37 lands.

I don't think we can afford to lose any removal, protection, or card advantage spells. I'd prefer more, not less.

Anything to do with counters is pretty much set ... and again, I want more, not less.

This leaves Ramp as the only place to make adjustments, as we have 16 cards to help us with mana (because it's at the core of the deck's engine and we'll be mana hungry). At this point I'm thinking of losing either Cultivate or Kodama's Reach, since we've gone with very, very few basic lands to begin with. On the other hand, land is king when it comes to mana.

Ugh ... I dunno ...

Andromedus on Progress and Poverty

1 year ago

Kjartan Exactly! Not to mention Urza's Saga or Heliod, Sun-Crowned and so on.

And it doubles as creature removal which, when you maindeck four Giver of Runes you're winning those fights (plus if they do win your four Esper Sentinel extract a tithe).

The +1/+1 can ramp Primordial Hydra or Hydra's Growth like crazy and Ozolith, the Shattered Spire doubles that already absurd ramp speed again.

Oh and it can block red burn saving creatures from Lightning Bolt or saving you from Deflecting Palm humiliation.

Amazing card. Oh and did I mention that with Archon of Emeria down you can just wait until they cast their main phase spell and it becomes practically uncounterable.

HydraOoze on Rosheen Meanderer

1 year ago

Primordial Hydra would be a great card in here.

KingCarter on Vorin-Klaps

1 year ago

If you want the effect of Hydra's Growth on a creature, check out Kalonian Hydra and Primordial Hydra.

What is your goal with this deck? Just big creatures? Are +1/+1 counters the focus? Are you trying to do some sort of tribal focus?

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