|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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Howl of the Horde
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howl of the Horde Discussion
3 weeks ago
1 month ago
I was playing Gruul Dragons (Casual / Modern) and did the following:
- T1: Land, Birds of Paradise
- T2: Land, Generator Servant
- T3: Land, sac Generator Servant, tap lands and Birds of Paradise, play Savage Ventmaw, swing for 4, add , play Savage Ventmaw
- T4: Land, play Dragon Tempest swing with both Savage Ventmaws for 8, add , tap out my lands, cast Howl of the Horde, cast See the Unwritten, reveal top 24 cards and bring out 6 more Dragons and deal tons of non-combat damage and win the game.
Reign of Atarka
Legendary Enchantment - Dragon (This way, it can cost less via Dragonlord's Servant and Dragonspeaker Shaman, while also getting bigger via Crucible of Fire and calculating into Dragon Tempest, Scourge of Valkas, Utvara Hellkite, Atarka, World Render, and all the other cool Dragon spells)
Whenever you cast a Dragon spell, you may pay an additional . If you do, this enchantment becomes a 6/6 red Dragon creature with Flying and Haste until end of turn.
Whenever this enchantment becomes a creature and deals combat damage to an opponent, you may reveal a Dragon card from your hand and put it onto the battlefield.
Moving away from the story cards of our personal life, make a support card for your favorite tribe. Non-legendary is the only rule. We do a lot of Legendary creatures here. Let's get away from that for a moment.
3 months ago
With solid access to black mana and damage doublers already in play, you could look at Insult/Gonti's Machinations and similar 'damage doubling' synergies for combo kills rather than flat burn. Doublecast, Howl of the Horde Increasing Vengeance Pyromancer Ascension Reverberate Furnace of Rath Pyromancer's Swath Quest for Pure Flame The Flame of Keld are all interesting options.
That said, the biggest thing is making sure you have things to side in for those deflecting palms. There are a subset of decks that just don't care about it, and you need to be able to fight them. The second thing is that you need to pack something to deal with leyline, as you litreally can't fight through it except by landing your combo. White has enchantment removal- consider it for sideboard.
3 months ago
I highly reccomend Grim Lavamancer, as it adds a lot of range to RDW.
Doublecast is a great spell, and when run alongside Howl of the Horde or similar, you can jam a lot of lightning bolts into a single turn. The big problem is that unless you are running a combo list and spending 6-8 mana, it will always deal less damage than Lava Spike. Reverberate has some added utility in copying your opponents spells, but its not exactly reliable. If you go this route, you want Insult.
Sideboard Skullcrack or Flames of the Blood Hand. Four of. You will need them. There are better guides to RDW out there that can lead you through sideboarding, but it basically boils down to the split between lifegain hate, graveyard hate and artifact hate, as well as ways to play around Leyline of Sanctity.
4 months ago
My #1 favorite set in the entire history of Magic was the Tarkir block, specifically Dragons of Tarkir. I know most people went for Khans of Tarkir because of the fetch lands, but I'm not a very competitive player. I like flavorful decks, big flashy cards, stupid combos, and awesome finishers.
- Your typical Timmy / Johnny Modern player
So when I saw the plethora of Dragons in M19 my inner fanboy freaked!
I currently have like four or five Dragon decks. Gruul, Jund, Rakdos, Azorius (That one sucks but is fun to play), and I had an older Jund deck that I quit using because it was making problems with my group.
I gotta say, Sarkhan, Fireblood pairs especially nicely with Sarkhan Vol. Their +1 abilities line up rather nicely. Draw a card and give your bois +1/+1 and Haste or pop out a Dragon and give it +1/+1 and Haste. Very nice.
Sure, Fireblood is two turns slower to ult but you also now have 8 cards in your deck that do the same thing (If you so choose). Dragon decks centered around Scourge of Valkas and Dragon Tempest will have far too much fun with these.
Which leads me into Sarkhan, Dragonsoul. I currently have a Mono-red Dragon deck that actually ramps via Dragonlord's Servant and Infernal Plunge. I'm definitely able to make room for at least two of these guys, which is going to be awesome.
Stepping aside from Dragons now, I'm also super excited for Apex of Power as I routinely run decks that can very easily achieve those levels of mana, though I may just run a single copy in a deck as Genesis Wave is strictly better. For 10 mana, you get X=8 and they hit the battlefield. Though what's interesting is if you cast an Apex of Power, you can filter the top seven and Genesis Wave the next 8. I'm not 100% certain if this is a good idea or not, but it could be worth looking at.
I'd also like to say that I'm super excited for the new Gruulfriends deck I can build around Vivien Reid and Domri Rade. If you get both emblems, which should be rather easy to do in Gruul, everybody now gets the following:
- +2/+2, Indestructible, Double Strike, Haste, Hexproof, Trample, and Vigilance. That's a TON of anthem!
Also, can I just say that Resplendent Angel alongside Nyx-Fleece Ram + Inventors' Fair + Venser's Journal + Fountain of Renewal + Radiant Fountain is dangerously potent when you consider Angelic Accord and Archangel of Thune are a thing.
It's also nice to finally have a new Hydra addition that doesn't completely suck.
I also run a Mono-Black Demon Tribal centered around the following:
- Soulcage Fiend
- Abyssal Persecutor
- Master of the Feast
- Archfiend of Depravity
- Desecration Demon
- Indulgent Tormentor
So, naturally Liliana's Contract is a nice addition. Worth noting: Grixis Arcane Contract will be fun.
5 months ago
Yes! It absolutely can! And when you Reverberate your Storm Herd, you get to copy your X value too, per rules.
"If the spell Reverberate copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X."
Reverberate is one of my favorite spells in the whole game. It's so fun pulling off janky garbage combos with it. You ever see a Reverberated See the Unwritten?? It's so stupidly awesome. Or a Reverberated Lightning Helix / Boros Charm / Path to Exile??
Seriously an underused card. Dumbest combo I pulled off was a Howl of the Horde after I attacked with a Savage Ventmaw. The next spell I cast is copied 2 additional times. So I dumped the 6 mana from Ventmaw into a See the Unwritten, allowing me three copies of that crap. Than I tapped two red and cast Reverberate on one of them, copying one of the three.
That gave me four Unwrittens, allowing me to filter through the top 32 cards of my library and pull out the top 8 strongest Dragons in my deck. Ahh, Gruul. You're so stupidly fun to play.
(Timmy player at heart)
5 months ago
Rampaging Baloths for more blockers/attackers
Dictate of the Twin Gods because it'll allow you to need less mana to kill opponents.
Dualcaster Mage, Reverberate, Reiterate, Increasing Vengeance, and Howl of the Horde will let you kill more opponents/threats with a single burn spell. Wort, the Raidmother would be a good addition too.
More draw never hurt anyone; Elemental Bond syncs nicely with your token makers and commander; Reforge the Soul, Winds of Change, Cathartic Reunion, Tormenting Voice, and Wild Guess let you pitch what is not relevant at the time for hopefully something that is. With Ramunap Excavator pitching lands should not be a big deal to get back.
6 months ago
BTW I know that this is not technically "card advantage". That specifically refers to the ability to regain cards in your hand so you don't end up top decking.
I'm not sure if there is a term for what I was describing where you cast 1 spell from your hand but end up putting more than 1 spell on the stack.
Maybe "stack advantage"?
Idk, but you get what I mean.