Howl of the Horde

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

TypicalTimmy on What's your dream play?

1 year ago

Several times, I have resolved a Howl of the Horde after attacking, and then cast a See the Unwritten. Now generally speaking dropping 6 creatures for free off the top 24 cards isn't really going to do anything for you, especially since combat has already resolved. But if you build an ETB deck, that can become a finisher out of nowhere.

TypicalTimmy on When did you start playing, …

2 years ago

My very first deck was a 5-color, 84 card monstrosity with like 27 lands, mostly dual Scry lands from Theros hahaha

I still recall my first slew of mythics was Keranos, God of Storms, Iroas, God of Victory and Aurelia, the Warleader.

I took this pile of unsleeved headaches to my buddy's house and he cracked out this Rakdos kill-on-sight deck where nothing you played lasted more than the phase it entered in.

I got so pissed off that I almost quit a third time, lol. So he taught me about mana curve, pips, ramp, etc.

I discovered Satyr Hedonist and Generator Servant as well as Elvish Mystic. I discovered Planeswalkers after I pulled a Chandra Nalaar and went to my LGS and found Xenagos, the Reveler.

See the Unwritten and Howl of the Horde became staples in my deck and I would ramp into big cheats and drop the biggest of bois and give them haste and kill the table in one shot.

I quickly fell in love with Dragons because they were big dumb unlockable bodies.

Then, like I said, I pulled a Savage Ventmaw from one of the starter decks and my mind exploded.

Ever since, whenever I can play big dumb monsters, I do. For example, Ghired, Conclave Exile is largely considered hot garbage. And yet, he's one of my favorites.

  • Doesn't matter had tokens :3

TypicalTimmy on Card creation challenge

2 years ago

Two of my earliest favorite cards were Generator Servant and Satyr Hedonist for the ramp and speed potential.


Halimar, Delightfully Dreadful

Legendary Creature - Satyr

Haste

, : Create a 2/2 red and green Satyr creature token with haste.

, sacrifice another creature, : Add . If this mana is spent on creature spells, those creatures gain flash and haste until end of turn.

2/2


Ninja'd. But! Two of my other favorites was Howl of the Horde and See the Unwritten, soo...


Retrace History

Sorcery

Choose one-

  • Exile all nonland permanents.
  • Reveal cards from the top of your library until you reveal 10 permanents. Put them onto the battlefield tapped under your control.

Entwine


Make another Shard / Wedge Entwine card.

TypicalTimmy on Card creation challenge

2 years ago

In my early days of Magic, I played Gruul Value in Modern - casually - at the diner after work with my coworkers. I ran cards like Satyr Hedonist and Generator Servant to produce fast mana. Then I played cards such as Avenger of Zendikar, Savage Ventmaw and Xenagos, the Reveler to produce big combat and large spells. I'd chain together spells such as See the Unwritten and Savage Beating (entwined, of course) with Howl of the Horde and Reverberate. It was a brutally efficient deck that won nearly every game I was up against.

A keystone of the decks formidable power was Hydra Broodmaster for her ability to produce X x/x Hydra tokens. I fell in love with Monstrosity, but was saddened at the lack of "good" cards.

So. Here's one for my early days in MTG.


Engan the Infinite

Legendary Creature - Ooze Hydra

Trample

Engan the Infinite gets +X/+X where X is the number of permanents you control named Engan the Infinite.

Monstrosity : When Engan the Infinite becomes Monstrous, create X token copies of it except they aren't legendary.

3/3


Thaaaaaats dumb. Lmao

Repeat and explain why you chose the mechanic you did.

TypicalTimmy on Card creation challenge

2 years ago

Deathdragon610 issued a Gruul spellslinger Commander (#40) and hiddengibbons issued a wild card (#47), so I am repeating the challenge because I have a neat idea for one.


Wragthorf, Who Owns Fury

Legendary Creature - Giant Shaman Warrior

Whenever you cast an instant or sorcery spell that targets a creature you control, that creature gets +2/+0 until end of turn.

Creatures you control who gained +10/+0 or more until end of turn gain indestructible and hexproof until end of turn.

5/6


I think is pretty neat. I'd run Flying Tribal to ensure damage gets though. You'd definitely want some type of graveyard assistance such as Elixir of Immortality so you can get your spells back. Copy spells, such as Reverberate and Howl of the Horde would be prime for this type of deck, also.

The "who gained +10/+0 or more" mean if a creature you control gained +10/+10, it still gets the Indestructible and hexproof. It is only concerned with power, which is why toughness is +0. Any toughness gained doesn't matter.

And the 2nd ability is independent of the 1st. So cards such as Moltensteel Dragon and Shivan Dragon and Lathliss, Dragon Queen are absolute BOMBS in this deck.

Wild, again.

DemonicDuck on Adeliz Wizard Tribal

2 years ago

looks nice so far, though rocks and additional draw may be necessary. I recommend

Guerric on Mizzix puts the "X" in Excellence!

2 years ago
Impulse OUT Deflecting Swat IN

Contentious Plan Sort of replaced Impulse as my two-mana card for early counters. The value of Deflecting Swat can hardly be overstated, as it provides early protection for Mizzix while being relevant all game long.

Aetherspouts OUT Introduction to Annihilation IN

Spouts is such a conditional card, and we have plenty of board wipes when we count or kill-the-table x-spells. Intro is great in that its free permanent removal for us much of the time.

Overwhelming Intellect OUT Dramatic Reversal IN

A counterspell that can only counter a creature spell is underwhelming, and we added swat. I can't believe Dramatic Reversal hadn't been added earlier. It plays into our combo with Reiterate , and allows us to fetch the whole combo with Firemind's Foresight . A true must include!

Fall of the Titans OUT Expropriate IN

Fall was always our worst x-spell, and we have more than enough in the deck. For a replacement win con its far better to just take another turn and steal everyone's best thing. The greatest thing about this card is that its so cheap to cast with Mizzix!

Spring / Mind OUT Archmage Emeritus IN

Spring is great but sorcery speed and a one-off. Archmage will draw us cards the whole game. We're up to three whole creatures in this deck now!

Howl of the Horde OUT Solve the Equation IN

I've got plenty of copy dorks here, so another tutor is great, especially one that will usually cost me just two blue mana!

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