Satyr Hedonist


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Theros (THS) Common
Duel Decks: Heroes vs. Monsters (DDL) Common

Combos Browse all

Satyr Hedonist

Creature — Satyr

, Sacrifice Satyr Hedonist: Add to your mana pool.

Satyr Hedonist Discussion

Shabompistan on The Oldest of Ways

2 months ago

S1ayerMonkey My life has been changed. Never even considered floating the doubled mana and then bouncing Nikya.

Yeah, I have been slowly adding in more mana dorks since the conception of this deck since the colors have access to lots of them. All good suggestions, I'll see if I can add in Satyr Hedonist , Generator Servant , and Arbor Elf

I really like Elderscale Wurm because it pretty much has to be answered barring alternate win conns.

I ended up cutting Gruul Ragebeast because it would always come into too late in the game to make a big impact.

Woodland Bellower I was skeptical about at first, but I can see the benefits to tutoring out 3 CMC creatures like Fierce Empath . It will probably find a spot.

Yisan, the Wanderer Bard is interesting, I've never seen him before. Tutoring is great, but it's a slow build up. I'll have to experiment with him and see how it works.

TypicalTimmy on help cut cards

8 months ago

Best ramp cards I know of that are budget are going to be creatures.

Elvish Mystic or Birds of Paradise if you can swing a few bucks. There are also Infernal Plunge and Generator Servant. Also Satyr Hedonist and Savage Ventmaw.

They all combo fairly well and allow you great ramp potential.

Reverence17 on Rampy Pampy - Casual Dragons

9 months ago

Having so many different things in low quantities makes this deck inconsistent. I would replace some of your cards for copies of better ones. For example, I would replace Shivan Dragon for more copies of much better bombs like Atarka, World Render and Destructor Dragon. I also think that you need to balance the number of creatures that supply mana and the ones that can block or do damage effectively. Having cards like Llanowar Elves and Satyr Hedonist are great in a dragons deck, but when your opponent attacks you will either have to take the damage or block with those cards which will almost always result in them dying. Make sure you include enough cards that can protect them and you without major sacrifices.

Hexaflexagon on

9 months ago

NOTE: The Cards at the front of each suggestion are the cards you should put in, not take out.

You should probably switch out Gruul Turf for Stomping Ground. Gruul Turf sets you a turn or two behind, which is not good for an aggro deck. Why are you running 4 Azusas when she is legendary? The most I'd run is three, as you can only have one out a time. How are you going to get creatures in the grave for Ghoultree? Also, have you considered the Arbor Elf and Utopia Sprawl combo? The best manabase I think for this deck would look this this:

I think that this manabase, esp. with Azuza, is very good, allowing you to get your big guys out quickly. However, I think you could change your creatures as well. There are two ways you can do this, you could either go wide (lots of creatures) or the grow big (a few huge creatures). I have provided cards for both of them

I put the Nissas in here because her Elemental making ability can come in handy while trying to cast Ghalta or for extra mana (untapping the land with Sprawl)

So, not much change, but that little change makes a lot of difference. Also, Lightning Bolt needs to change. You need something that can kill something, no matter the size. Good Luck!

Nietzsky on Float Like a Butterfly, Stangg like a Bee

1 year ago

I see you running effects like Second Harvest , a Doubling Season seems like it'd help this list. I'd also expand upon the token theme and integrate it into your combo strategy... perhaps running Xenagos, the Reveler , one of the Garruk PWs, Primeval Bounty , and a few other generators. Ulasht, the Hate Seed , Mycoloth might be worth slotting in.

Also, Genesis Hydra can make for great plays throughout the early/mid/late game, and even if countered it's ability will still trigger on cast. Managorger Hydra can play nicely with doubling effects and gives you an early game threat to eat removal while you're building up.

You can definitely slot Food Chain and Birthing Pod in this deck, and would suggest you do. Eternal Witness should also find a way into the list, as well as ways to exploit our token mass, primarily Ashnod's Altar and Phyrexian Altar

For ramp, I'd throw in Joraga Treespeaker , Satyr Hedonist, Voyaging Satyr (you can combo this card with Nykthos, Shrine to Nyx for amazing ramp ability, drop the large majority of your taplands. I'd certainly recommend Gaea's Cradle , but it has a value more than double of your entire list, so it may be something you consider adding waaay later on.

S1ayerMonkey on Æther Assault

1 year ago

Have you considered Torrential Gearhulk ? You can use it and other cards like it to recast an instant from your graveyard, which can reduce the amount of instants you need.

For mana ramp, I see you have Sol Ring and some fetch cards, but consider using Opaline Unicorn, Manalith, Prophetic Prism, and Cultivator's Caravan. You can reduce both your fetch cards and some land cards with the con of having removable permanents. With the same mana idea in mind, other great cards for coloured mana are Elvish Mystic, Arbor Elf, Satyr Hedonist, Voyaging Satyr, Zhur-Taa Druid, Cabal Coffers, and other cards along those lines.

Great looking deck regardless of anything I've said. I actually had a hard time coming up with suggestions.

TypicalTimmy on Swift Warkite, your end step, ...

1 year ago

I recently played a game using my Jund Dragons deck and this situation came up. We didn't really see a ruling on it, so I'm asking here.

I had out 3 lands, a Satyr Hedonist, and a Shaman of Forgotten Ways.

I wanted to bring out a Swift Warkite, so I tapped a land for red, sac'ed my Satyr (+3 red), tapped Shaman (+2 black), and tapped my second land. I now have but one single Mountain untapped.

Swift Warkite enters the battlefield, returning my Satyr to the battlefield along with it. Seeing that I had one Mountain left untapped, I decided to once again re-sac my Satyr to put +3 red back in my pool so I could bring out a Dragonlord's Servant.

So this is where my question comes from, now that you understand Satyr hit the graveyard, came back, and is in the graveyard a second time this turn.

When my end step begins, does my Satyr remain in the graveyard or does he return to my hand because of the last sentence of Warkite's ability?

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