Zhalfirin Void

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain .

Zhalfirin Void Discussion

Hexaflexagon on Angelhorde Invasion

1 week ago

Hey TortillaConfetti,

Thanks for your comment and upvote. Mentor of the Meek is a card I have been considering for a long time, but I only have 13 creatures with power 2 or less, with another 3 cards that can make creatures that fit this criteria, and I'll have even fewer when one of my lords comes out. I like Aetherflux Reservoir , but I haven't really been playtesting this deck (apart from with my brother, I've been travelling a lot) so I'll have to see what doesn't work and what does before making any hard cuts. Sephara, Sky's Blade is interesting, but I think I have too few flying guys to make it worth it (13, discounting Kor Skyfisher and Stonecloaker ), so I might add her, but the only worry is that she's too expensive mana-wise, as I already only have 8 ramp slots with 35 lands. I'm trying to add more ramp, but it's tough without real playtesting. I'll definitely add in Hall of Heliod's Generosity for Zhalfirin Void .

Thanks again,

Hexaflexagon

austintayshus on Yarok loves lands

3 weeks ago

Blast Zone could also be fun? With Yarok out, it starts with two counters instead of one.

Ramunap Excavator doubles up on your crucible effect. Also pairs well with Strip Mine

Zhalfirin Void allows you to scry 1 twice with Yarok. Not as good as scry 2 in every instance. You could also include the right color temples for the same effect (see Temple of Mystery )

The Hideaway lands could also be a lot of fun in this deck. Mosswort Bridge is probably the only one that's really playable, but there's also Howltooth Hollow and Shelldock Isle

Also consider Mortuary Mire for some more recursion.

Hblue on Cthulhu's Scrapyard

1 month ago

Dischord If I'm being honest, Tron lands aren't really worth it. I've never managed to assemble Tron organically, and the times I did assemble it was by using tutors, which is an option if the game is super slow but I wouldn't say it's good. I used to run Crystal Vein & Zhalfirin Void but swapped them for lands that better fits my meta. You can certainly run them as great budget alternative. I will most likely move away from Tron once I get my hands on some of the more expansive lands.

Winter Orb has won me several games and is in my opinion the most potent form of stax in the deck. I also used to think it would screw us over but boy was I wrong. This deck runs so much mana rocks that even without Karn, the Great Creator , an early Winter Orb really helps you get ahead of your opponents.

I have yet to test Ugin's Nexus but it does seem like a pretty good card with Karn, the Great Creator or Emrakul, the Promised End . I'll try to find a way to fit it in the deck alongside Mindslaver & Prototype Portal and will update you on how it performs, thanks for the idea!

Dischord on Cthulhu's Scrapyard

1 month ago

Are the tron lands worth running in Kozilek? I personally don't run them in my build because it's really difficult to get them all out on the battlefield at the same time. For budget replacements, I'd suggest running Crystal Vein , Thespian's Stage , and Zhalfirin Void over the tron lands.

Also, is Winter Orb good? I feel like it would screw you over more than your opponents since you need to ramp a lot to overrun the table. If you want synergy with Karn, the Great Creator like you said Winter Orb was there for, I would run a copy of Ugin's Nexus instead. Not only does it help you by stopping people from using extra turn spells, it has really cool and obscure additional utility! For one, you can use Karn's [-2] loyalty ability to recast Ugin's Nexus for a few more extra turns (with a sacrifice outlet, like Phyrexia's Core for example), and for Kozilek, a few more extra turns can let you swing in for easy Commander damage lethal. Another cool synergy with Ugin's Nexus is with Emrakul, the Promised End . Since Emrakul lets your opponent take an "extra turn", with Ugin's Nexus out on the battlefield, they can't take that extra turn, and you have essentially used Mindslaver on them!

Decrepit_Angel on [Primer] Colored Mana is for the Weak

1 month ago

203995014

Sorry for the late response. I was caught up with finals at University and haven't had the time to play much magic or keep up with the game much at all.

The deck has gone through quite a few iterations, several of which were due to meta calls and what hate pieces were best at the time. Winter Orb effects were absurdly good in my meta at the time, hence the inclusion of Candelabra of Tawnos but I think that you are right in it being unnecessary for most metas. Helm of Awakening is also a relic of the old build that still had occasional use but again, I think you are right in cutting it. Krark-Clan Ironworks is a difficult one for me to justify cutting as it makes Spine of Ish Sah far worse without combo potential. I guess that dropping both would give a slot for the new Ugin and Karn without even messing with the mana curve so I will likely try that and see if I end up missing the old cards.

As for going down even more Wastes , that is a meta call but I personally feel like 5 is the right amount. Solemn Simulacrum and Burnished Hart get worse with less basics and when I originally ran 4 Wastes , I had more than one situation where I ran out in deck making the aforementioned cards nearly useless. Also, given how commonplace it is to see Assassin's Trophy nowadays, and given that everything this deck does is good at terrifying people into using all of their removal on you, I don't think I would go down any. Honestly, if I can find space for it, I think I would go up one more Wastes as all of the 4 color partner decks make Blood Moon and Back to Basics effects far better and far more common. Blood Moon is almost always just a mild inconvenience but Back to Basics can be game ending if you don't have enough artifact mana out (and was another consideration for why I ran Candelabra of Tawnos ).

Blast Zone is definitely better than Sea Gate Wreckage in most scenarios so I will swap that out. Zhalfirin Void is fine but I'm not sure what I would cut for it. If nothing else, I can add it to the budget options list.

Ugin, the Ineffable will probably find his way into the list (especially because of the synergy he has with Ashnod's Altar when he doesn't have to be used to break stuff) but I am far more interested in Karn, the Great Creator . Even if his minus 2 is basically useless excluding niche situations such as getting back your exiled stuff, his static ability is more than enough to justify his inclusion. (also, his plus kills Mana Crypt s and Mox Diamond s/ Mox Opal )s/etc. I might even experiment with the hard lock he has with Mycosynth Lattice .

As for Tormod's Crypt and Haunted Cloak , I will likely end up cutting Haunted Cloak due to the deck being less focused on the combat win than it was originally when I added it and wrote the primer. I am not sure about just swapping Tormod's Crypt for Grafdigger's Cage but I will think about it. Grafdigger's Cage is better at stopping Protean Hulk shenanigans (and a lot of other similar win-conditions) as well as stopping Yisan, the Wanderer Bard and Captain Sisay decks, both of which are already bad matchups. Tormod's Crypt is better against storm decks and anything that relies on Timetwister loops as well as just guaranteeing that certain problematic cards are removed instead of temporarily shut down. I might just end up running both if I can find space. I'll experiment with what I can and if I get the chance to play some games, I'll add my experiences with the new cards. Expect an update some time in the next week or so to the primer.

And thank you for all of the advice. I fell a bit behind on the primer due to college so if you have any other advice for potential cards or things to cut, I would appreciate it. I really haven't gotten to play much magic since the start of the new year and I am sure that the meta has changed quite a bit.

ghgiunco on Tezzeret Combo. War of spark

1 month ago

hi stensiagamekeeper tks for the comment. I still thinking in the build, putting and removing card. I wanted to build somenthing with Dovin's Veto and Depose / Deploy around Saheeli, Sublime Artificer . Something with more control build. But today i remove all W cards but dont remove the W mana.

I still in doubt between Saheeli and Sai. Servo can be transformed into Powerstone Shard and helps to ramp. But still hard to find the right slots

Bast zone is in and i think to use Zhalfirin Void too

203995014 on [Primer] Colored Mana is for the Weak

2 months ago

Hi Decrepit_Angel, I just wanted to say that I've really enjoyed the amount of work you've put into making this deck and I've had a ton of fun with it for the past year now. I wanted to type out some observations and ask you some questions if you're still around to read them lol:

1: The three cards I've found to be underperforming the most are Krark-Clan Ironworks , Candelabra of Tawnos , and Helm of Awakening (in order of decreasing effectiveness). I wanted to know about your thoughts and experiences regarding them.

Krark-Clan Ironworks I've basically never had a use for aside from some niche infinite combos, I never found a situation where it would be advantageous to sacrifice some artifacts to cast Kozilek nor was I ever tutoring for it. I wouldn't cut it yet, but I'm not terribly enthusiastic about it.

Candelabra of Tawnos was 99% of the time a dead card, never used it in infinite combos nor did I really ramp with it. There was never a situation where I only had one land untapped while wanting access to multiple utility lands at once. The best use I found for candelabra was in tandem with Winter Orb , but there are so many other ways to sidestep Winter Orb's drawback that it's not terribly important to me. The card has been dead in such a majority of cases that I've cut it in a few iterations and never looked back.

I've never found a use for Helm of Awakening, even a niche use. It's always the first card I chuck away with Azor's Gateway  Flip, it's always the first card I throw away with Geier Reach Sanitarium , it's never once helped me when I had it in hand. Not useful while comboing with Paradox Engine , and there's never a good turn to play it otherwise because the drawback is antithetical to the stax options this deck employs. It's only a mana closer to Kozilek, and the drawback loses so many games. It never feels like there's a good turn to play it, and the times I played it just to try it, I promptly lost after.

Aside from those three, I've also wondered about Haunted Cloak and Tormod's Crypt . Haunted Cloak is difficult to fit into the curve, considering the initial 3 mana cost and the 1 to equip with after. Combined with the fact that it doesn't even protect the Kozilek, and I haven't found too many uses for it. Tormod's Crypt also feels situational, though I like its place as a graveyard hate. I wonder if it could be replaced by Grafdigger's Cage or some other card, some with more utility or something that replaces itself.

I've also been trying out lands like Zhalfirin Void and Blast Zone , currently shaving a Wastes and Sea Gate Wreckage (the latter I've literally never used its ability once). 4 wastes still feels very good to play with.

2: Are there any new options you might test out? I've been very impressed with Ugin, the Ineffable , all three abilities are relevant and the card provides much needed removal against the horrors of Stony Silence and the likes. I've also been playing with Staff of Nin lately, the card draw engine has been nice and the ping provides a much faster way to close the game with an infinite combo. Without the ping, I've had to resort to more convoluted means to close the game. Not necessarily an objective power level argument, but it saves a lot of headaches at the table.

I appreciate all the work you've put into the deck, and I hope you'll continue working on it in the future!

destindigi on Jalira's Tokens & Fatties

2 months ago

EDIT - added links

Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .

Cards I'd cut: Sage of Epityr , Talrand, Sky Summoner , Bane of Bala Ged , Polymorphous Rush .

Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.

Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map  Flip, Zhalfirin Void .

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Zhalfirin Void occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%