Zhalfirin Void

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) None

Combos Browse all

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Zhalfirin Void Discussion

Shane on Cannot Block Traxos

23 hours ago

Zhalfirin Void wouldn't hurt.

WargRave on Rats all the way down

2 days ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

Khunjund on W/W

1 week ago

In theory, you need 22 sources of White mana to reliably cast Benalish Marshal on curve. Now, you can cheat a bit, but I definitely recommend swapping out the Zhalfirin Voids for Plains at least, because as is, you don't even have one chance in three of casting it on your third turn.

Svedanya on Jhoira Brawl

1 week ago

Hey man, here to give a couple directions you could take with this baby. I've highly anticipated the release of the new jhoira, and here are some of the cards I would add in as some great all around includes.

Some cards here will be explanatory, but others I will defend here.

Icy Manipulator is a great way to tap down tricky flip lands, and other hard to deal with threats. If your aim is multiplayer control, I would add this in.

Renegade Map and other similar one drops act as a great way to cycle our library as well as build towards ascend if we go that route. 1 mana draw is powerful.

Squee, the Immortal 3 mana draw! Essentially an extra card in our hand.

Wildfire Eternal multiplayer brawl version of the dwayne the rock johnson. Get in there kid.

As Foretold Lets make our draws free? As close as we are going to get to consecrated sphinx in brawl.

Whir of Invention fabricate.

Jaya Ballard get those lands out of here. Probably just going to +0 her, but hey, it gets there.

Hazoret's Undying Fury Now this is a hot piece of tail. Resolve this, drop your hand, draw 4? It's the tabasco our "mid-range good stuff- not trying to combo kill you" deck needs.

Loreshadow on Forged Future

1 week ago

Lantern of Insight empowers the other player's draw cards and discard to graveyard strategies.

A few key lands could help. If you use Ensoul Artifact, then Darksteel Citadel can obviously be the land of choice. Zhalfirin Void can help you Scry more safely than Halimar Depths. Index and Sage of Epityr are two cheap Scry cards for setting up your next 5 draws. The Nykthos, Shrine to Nyx land is your devotion land.

-Arcanity- on Aetherborn ft. Zahid artifacts

2 weeks ago

It kinda suffers from the split personality problem many decks have. This seems too unfocused if you really want to play aetherborn tribal. If you do want to play aetherborn tribal, add Midnight Entourage and a bunch of other playable aetherborn. If you want to make a u/b artifact deck focusing on utilizing Phyrexian Scriptures, then remove the subtheme of aetherborns for more artifacts. Zahid and Herald are good in that case. Also, Pacification Array is really slow and ineffective, judging from my past experiences and Sentinel Totem is usually in the sideboard as a graveyard hate card. As b/g, you could run more counterspells, Unsummons, and Duress in the sideboard. These changes should be budget enough. If you don't care about budget, run Fatal Push and comtempt. You could even have The Scarab God to reanimate the non-artifact creatures that were killed by Phyrexian Scriptures, but usually it's just better to run almost all artifact creatures. As of the mana base, definitely run dual lands and 4xSpire of Industry if you're choosing the almost-all-artifact route. In that case, also include a bunch utility lands since you don't need that much colored mana: Scavenger Grounds (if you do use it, take out Sentinel Totem to free up space in your sideboard); Field of Ruin and Zhalfirin Void

Mcabe on Artifacts

2 weeks ago

utility lands, Zhalfirin Void maybe

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