Zhalfirin Void

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) None

Combos Browse all

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add .

Zhalfirin Void Discussion

TheSlowestBro on Titania, Nature's Avenger

3 days ago

I think I will end up adding Growing Rites. Don't like the angel either to be honest, definitely like the Claws much more. The main problem is figuring out what to cut lol. Zhalfirin Void is an interesting card, I might try that out instead of Tectonic Edge ( Ghost Quarter draws way less hate).

My take on Titania isn't that all-in on the big land-sac swing turn, playing mono-green means I need to cater to my inner Timmy heh. Hope the Winding Canyons works out in your build, like you said mine has more creatures so for me it's excellent at least.

CastleSiege on Titania, Nature's Avenger

3 days ago

Squirrel Wrangler is significantly weaker without cradle, but still provides you 7 power and 5 toughness spread across 3 creatures for only 2 mana. I suggested Growing Rites as a budget Cradle since you run more creatures than I do to make the ETB morr useful.

Copper-Leaf Angel also exists. I just don't like it enough to include in my build.

There's also Zhalfirin Void . I had been considering it over Reliquary Tower in my build for the repeated scry through recursion. Until you suggested Winding Canyons. I'm going to test that first.

Veex on Ashlen's Kozilek I Game Knights #24

3 weeks ago

Would a Zhalfirin Void be a free upgrade over one of the Wastes ? What a great deck, can't hate on Eldrazi

Dreamweav3r on Tron lands without exped map ...

1 month ago

In traditional Tron decks they play Map and Scrying because their deck really doesn't function until they have Tron active. (Karn looks kinda bad if it takes 7 turns to get there) They play them because they must, the deck wont work without consistent t3. Your deck looks like it can function without t3 Tron fine, and in that case it is just a huge highroll potential. But if you're adding them just for the highroll potential, wouldn't it make more sense just to add more consistently solid lands instead? Like Manlands, Horizon Canopy or Zhalfirin Void ? Getting to cast really big Walky-B's is cool and all but it does seem like winning more at that point, and winning more is a loose description because it does require a lucky draw to begin with.

deaddrift on Eldrazi 8-Void Stompy

1 month ago

Copter may still be right. Some lists even run two. I took it out because it's so vulnerable to so many kinds of removal, and put in Matter Reshaper #3, for now. Reshaper is usually straight-up card advantage, where Copter is conditional filtering. Zhalfirin Void makes me feel less committed to the 1-of flier. I've also recently seen a Copter-free list running a singleton Endbringer , which might even be better, though I don't love the casting cost.

This list is a living document for me, and reflects the state of my build as I play it 9 rounds a week at a large and competitive LGS in my hometown.

Dreamweav3r on Finit Hic Deus

2 months ago

You want as many Endbringer as possible in the main, it's one of the best cards besides TKS and Smasher. Spellskite mainboard is out of place, especially since I spot some Karns in the sideboard. From my experience playing Eldrazi Tron you're going to want both All Is Dust in the main because you lose so horribly to Aggro you want to have as many outs as possible. Zhalfirin Void is great if you can slide one in.

triproberts12 on The great Temptress of Esper

2 months ago

I like the updates! With Blue Sun's Zenith, Capsize, and Debt to the Deathless, you're probably good on infinite mana wincons. A couple of small things to consider: You'll probably want to run Momentary Blink over Cloudshift. The extra value is worth the mana inefficiency is Commander. Also, regardless of whether or not you decide to put in the infinite Drake/Great Whale combo, I would put in Possessed Skaab over Mnemonic Wall. The body is about the same value, and having the flexibility to return a creature is major upside. Also, Trinket Mage would be an upgrade over Trophy Mage. The former gets you Sol Ring and Wayfarer's Bauble, while the latter gets you Worn Powerstone and Darksteel Ingot. I would also ditch Temple of the False God. It's pretty bad in general, but even more so in a 3-color deck. A basic land would be better, although Temple of Deceit , Temple of Silence , and Temple of Enlightenment , or even Zhalfirin Void would be huge upgrades with your theme. Aether Hub is also pretty bad. Some affordable upgrades include Vivid Creek , Vivid Meadow , Vivid Marsh , Arcane Sanctum , Terramorphic Expanse , Jwar Isle Refuge , Scoured Barrens , Sejiri Refuge , and Tranquil Cove . Finally, if you're going to run Karn's Temporal Sundering, you'll probably want another legendary or two, whether that's Kaya, Ghost Assassin , Obzedat, Ghost Council , Aminatou, the Fateshifter , Brago, King Eternal , or Vela the Nightclad.

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Zhalfirin Void occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%