Zhalfirin Void

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain .

Browse Alters View at Gatherer

Trade

Have (2) orzhov_is_relatively_okay819 , Mortiferus_Rosa
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Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zhalfirin Void occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Zhalfirin Void Discussion

ZendikariWol on Basics Are For Chumps

1 week ago

Why on earth are you running Ash Barrens ?? There's nothing to tutor up! You'd be better off running Zhalfirin Void !

Suns_Champion on Eldrazis Fhtagn

2 weeks ago

Cool deck, +1!

Suggestions:

  • Training Grounds / Heartstone to make her activation cost 1 mana, freeing up more mana to draw cards.
  • Ancient Tomb if your mana base can handle it, it's great ramp.
  • Avaricious Dragon seems interesting, because you can draw extra cards, suspend your whole hand, then have nothing to discard.
  • You might want some more ramp in general, seems pretty low, even with her cheating stuff out.

Cut Suggestions:

Good luck!

SwagCrab on Tribal Blue-Folk

2 months ago

Hey man, I play a similar Meloku Deck! Love this one. +1

I would suggest Zhalfirin Void for some Scry action. Capsize can be pretty good with the infinite blue. There's also Mystic Sanctuary , nice with any extra turn spell that doesn't exile itself. Maybe replace Trophy Mage with Drift of Phantasms ?

I would love if you have any suggestion on my deck Meloku deck: Meloku's Illusive Box of Paranoia

Happy deck building! :)

Hexaflexagon on Angelhorde Invasion *Primer*

6 months ago

Hey TortillaConfetti,

Thanks for your comment and upvote. Mentor of the Meek is a card I have been considering for a long time, but I only have 13 creatures with power 2 or less, with another 3 cards that can make creatures that fit this criteria, and I'll have even fewer when one of my lords comes out. I like Aetherflux Reservoir , but I haven't really been playtesting this deck (apart from with my brother, I've been travelling a lot) so I'll have to see what doesn't work and what does before making any hard cuts. Sephara, Sky's Blade is interesting, but I think I have too few flying guys to make it worth it (13, discounting Kor Skyfisher and Stonecloaker ), so I might add her, but the only worry is that she's too expensive mana-wise, as I already only have 8 ramp slots with 35 lands. I'm trying to add more ramp, but it's tough without real playtesting. I'll definitely add in Hall of Heliod's Generosity for Zhalfirin Void .

Thanks again,

Hexaflexagon

austintayshus on Yarok loves lands

7 months ago

Blast Zone could also be fun? With Yarok out, it starts with two counters instead of one.

Ramunap Excavator doubles up on your crucible effect. Also pairs well with Strip Mine

Zhalfirin Void allows you to scry 1 twice with Yarok. Not as good as scry 2 in every instance. You could also include the right color temples for the same effect (see Temple of Mystery )

The Hideaway lands could also be a lot of fun in this deck. Mosswort Bridge is probably the only one that's really playable, but there's also Howltooth Hollow and Shelldock Isle

Also consider Mortuary Mire for some more recursion.

Hblue on [[Primer]] Cthulhu's Scrapyard

7 months ago

Dischord If I'm being honest, Tron lands aren't really worth it. I've never managed to assemble Tron organically, and the times I did assemble it was by using tutors, which is an option if the game is super slow but I wouldn't say it's good. I used to run Crystal Vein & Zhalfirin Void but swapped them for lands that better fits my meta. You can certainly run them as great budget alternative. I will most likely move away from Tron once I get my hands on some of the more expansive lands.

Winter Orb has won me several games and is in my opinion the most potent form of stax in the deck. I also used to think it would screw us over but boy was I wrong. This deck runs so much mana rocks that even without Karn, the Great Creator , an early Winter Orb really helps you get ahead of your opponents.

I have yet to test Ugin's Nexus but it does seem like a pretty good card with Karn, the Great Creator or Emrakul, the Promised End . I'll try to find a way to fit it in the deck alongside Mindslaver & Prototype Portal and will update you on how it performs, thanks for the idea!

Dischord on [[Primer]] Cthulhu's Scrapyard

7 months ago

Are the tron lands worth running in Kozilek? I personally don't run them in my build because it's really difficult to get them all out on the battlefield at the same time. For budget replacements, I'd suggest running Crystal Vein , Thespian's Stage , and Zhalfirin Void over the tron lands.

Also, is Winter Orb good? I feel like it would screw you over more than your opponents since you need to ramp a lot to overrun the table. If you want synergy with Karn, the Great Creator like you said Winter Orb was there for, I would run a copy of Ugin's Nexus instead. Not only does it help you by stopping people from using extra turn spells, it has really cool and obscure additional utility! For one, you can use Karn's [-2] loyalty ability to recast Ugin's Nexus for a few more extra turns (with a sacrifice outlet, like Phyrexia's Core for example), and for Kozilek, a few more extra turns can let you swing in for easy Commander damage lethal. Another cool synergy with Ugin's Nexus is with Emrakul, the Promised End . Since Emrakul lets your opponent take an "extra turn", with Ugin's Nexus out on the battlefield, they can't take that extra turn, and you have essentially used Mindslaver on them!

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