|Commander / EDH||Legal|
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When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Zhalfirin Void Discussion
5 days ago
I actually liked this deck so much I built it on paper. It runs really well, but there were a few things I was having problems with. You can do what you want with this information, but the deck was piloting a bit more smoothly after I made these changes:
- Find / Finality works well in the deck, but if it's drawn off of Ruin Raider, you take a whopping 8 damage. I actually lost a game that I was in a position to win because of this interaction. It doesn't happen often, but I decided to take the card out of my deck because it wasn't worth the risk. There is enough graveyard manipulation between Gruesome Menagerie, Gravedigger, and The Eldest Reborn to cover bringing back graveyard creatures.
- I found that I had a lot of mana open in some games that went into the later turns. Since the deck had no mana sinks, I decided to switch out two Zhalfirin Voids for two Memorial to Follys. This change was mostly due to personal preference, so if you really like running 4 voids you can disregard this.
- I didn't think about it much at first, but a friend recommended putting some Creeping Chills in the deck. I found that between Seekers' Squire and Stitcher's Supplier, it was pretty easy to consistently dump the card from my library. I would recommend this if you're finding yourself either dying too early or not having enough reach in the deck.
Let me know what you think, I loved playing the deck and I'm looking forward to further input from other players.
1 week ago
FYI, Tajic, Legion's Edge doesn't work with what you're trying to do. If he's on the field, then Truefire Captain does nothing with Star of Extinction.
And I see the combo potential, but really if you have the mana to cast a Star of Extinction you might as well cast a kicked Fight with Fire, which has the added benefit to being early removal. Fight with Fire also has to option to deal 5 damage to your own Truefire Captain.
But if you're set on keeping the Star, I would cut it down to 1 or 2 copies. Those are just dead cards early game, and late game you shouldn't need to cast more than 1, I would hope. Banefire should be a sideboard card against control, maybe 1 copy mainboard.
I would also recommend putting in some Dauntless Bodyguards. It's a 2/1 for 1, and it gives your Captain indestructible so he can take all the damage and live to talk about how awesome it was. Speaking of awesome, I hope you target your own Captain with Justice Strike, because that's hilarious. And if he has a bunch of counters on him, that's probably a better finisher than the Star - 2 mana, instant speed, and the greatest sacrifice.
Also you probably need some card draw. You're gonna run out of gas, quick. If your mana base is good, then Zhalfirin Void is a good way to set up draws. Mentor of the Meek or Militia Bugler are also good ways to filter through your deck.
2 weeks ago
Diskord You can only play one land a turn so when Zhalfirin Void comes out, you get to choose if the next card in the pool worth keeping on top. I would want this over a mountain in some cases due to the scry ability setting up my next card when Experimental Frenzy is out so it keeps the momentum going. Otherwise the deck may stall out at back to back lands.
3 weeks ago
3 weeks ago
You're probably going to want to ditch Zhalfirin Void for two more Drowned Catacomb. As you pointed out, the triple black mana on the lich is clunky, and having two lands that basically just scry 1 and become dead cards is not going to do you any favors. Otherwise, this looks pretty sweet, and I might throw this together in paper to try out. I'd probably move Unmoored Ego to the sideboard and stick in a pair of Sai, Master Thopterist for some additional protection/aggro/artifact value.
3 weeks ago
3 weeks ago
If you're looking for cuts I'd suggest Mavren Fein, Dusk Apostle and Revitalize. Mavren is gonna do nothing when you don't have profitable attacks and even at his best a 1/1s a turn ain't that big of a deal a lot of the time. As for Revitalize I don't think the lifegain triggers matter enough that you'd want this (4cmc draw 2 with Dawn of Hope and 2cmc +1/+1 and card with Ajani's Pridemate). After that maybe Ajani's Welcome and Bishop's Soldier but from there the rest of the deck starts looking essential.
20 lands seems a little low tbh. Speaking of lands, a couple Zhalfirin Void is a freeroll with your color requirements.
Against burn Shield Mare is backbreaking and I also quite like Healing Grace as it can counter Risk Factor quite effectively and can also protect your must answer creatures from removal while also gaining life.
I have a crazy theory that Tocatli Honor Guard is better than Sentinel Totem against the graveyard deck. Would you rather shut down their entire game plan (branchwalker, jadelight, chups, findbroker, izoni, wildgrowth, glowspore, supplier and even bugler and autumn in white builds) or fizzle Find / Finality one time? Obviously it dies to more stuff and Ajani's Welcome might have to be boarded out but personally I think it's worth it. The other consideration is it won't work against anything Arclight Phoenix related but that's a lot less common I think. Ok, rant over ;).
Anyway good luck. Hopefully with the rotation this combo gets more viable in constructed.
1 month ago
dalamosu, I think Ahmonkhet cycles with Guilds of Ravnica release. I don't think Commit / Memory or Cryptic Serpent will be standard legal. I'm positive you can't play Zhalfirin Void in this shell, even though I love that land. You just seem screwed if you don't have your opening colours on time.