Zhalfirin Void

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) None

Combos Browse all

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add .

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Zhalfirin Void Discussion

garruk3 on B/W legendary Knights

5 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Nice deck you have here (giving it a +1) and good luck at FNM!

garruk3 on B/W legendary Knights

5 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Good luck at FNM!

xram666 on Guilt-Leaf (Needs Suggestions)

1 month ago

Nice deck so far but I would change some things. I expect you want to cast your Commander as soon as possible. So I would add more ramp to your deck: Quirion Elves ramps, fixes mana and is an elf. Also Elves of Deep Shadow and Fyndhorn Elves. Another way are aritfacts. Commander's Sphere is nearly an autoinclude for every edh deck. I would cut Shrieking Affliction, Liliana's Caress, Bloodchief Ascension and Megrim as in Commander this cards have not enough impact on the board when everyone has 40 lifepoints. Also Dark Deal as mentioned above is an absolut must have for a Nath deck. Another good card is Champion of Lambholt. Other cards to cut:

I hope this helps.

Argy on

1 month ago

You have some illegal cards in this deck.

If you take a look towards the bottom of this page you will seem them listed like this:

Illegal cards Cathar's Shield, Sensei's Divining Top

Those cards aren't in Standard at the moment, which means you can't use them in a Standard deck.

There is a website called What's in Standard? which explains which card sets are currently legal for Standard.


Looking at your deck the first advice I can give you is to use some utility lands.

These are lands that do other things, as well as tapping for mana. You usually use them in the late game, when you have plenty of land.

Since your deck is mono-white you can afford to use some lands that tap for , as you're unlikely to get colour screwed.

I would do something like this with your lands:

1x Arch of Orazca (excellent for late game draw - don't forget that lands are also permanents)

3x Field of Ruin (use this to screw up your friends by taking away a land they rely on)

13x Plains

4x Shefet Dunes (if you need to tap this for it should only be for a couple of times - the trade off is worth it)

3x Zhalfirin Void (use land to give you Scry)

Dreamweav3r on Bleach

1 month ago

Zhalfirin Void just came out.

Asder on Artifact Midrange

1 month ago

why is Zhalfirin Void in instead of Inventors' Fair. i know it has been covered before in the comments sections but i just think it is a strictly better version of void since it helps against aggro matchups so much.

gumbogogo on Beep Beep Constructing Beep Beep

1 month ago

Zhalfirin Void seems better than Field of Ruin in an aggro deck, and I bet you can even cut a couple lands for more burn/removal.

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