Zhalfirin Void

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain .

Zhalfirin Void Discussion

ghgiunco on Tezzeret Combo. War of spark

21 hours ago

hi stensiagamekeeper tks for the comment. I still thinking in the build, putting and removing card. I wanted to build somenthing with Dovin's Veto and Depose / Deploy around Saheeli, Sublime Artificer . Something with more control build. But today i remove all W cards but dont remove the W mana.

I still in doubt between Saheeli and Sai. Servo can be transformed into Powerstone Shard and helps to ramp. But still hard to find the right slots

Bast zone is in and i think to use Zhalfirin Void too

203995014 on [Primer] Colored Mana is for the Weak

1 week ago

Hi Decrepit_Angel, I just wanted to say that I've really enjoyed the amount of work you've put into making this deck and I've had a ton of fun with it for the past year now. I wanted to type out some observations and ask you some questions if you're still around to read them lol:

1: The three cards I've found to be underperforming the most are Krark-Clan Ironworks , Candelabra of Tawnos , and Helm of Awakening (in order of decreasing effectiveness). I wanted to know about your thoughts and experiences regarding them.

Krark-Clan Ironworks I've basically never had a use for aside from some niche infinite combos, I never found a situation where it would be advantageous to sacrifice some artifacts to cast Kozilek nor was I ever tutoring for it. I wouldn't cut it yet, but I'm not terribly enthusiastic about it.

Candelabra of Tawnos was 99% of the time a dead card, never used it in infinite combos nor did I really ramp with it. There was never a situation where I only had one land untapped while wanting access to multiple utility lands at once. The best use I found for candelabra was in tandem with Winter Orb , but there are so many other ways to sidestep Winter Orb's drawback that it's not terribly important to me. The card has been dead in such a majority of cases that I've cut it in a few iterations and never looked back.

I've never found a use for Helm of Awakening, even a niche use. It's always the first card I chuck away with Azor's Gateway  Flip, it's always the first card I throw away with Geier Reach Sanitarium , it's never once helped me when I had it in hand. Not useful while comboing with Paradox Engine , and there's never a good turn to play it otherwise because the drawback is antithetical to the stax options this deck employs. It's only a mana closer to Kozilek, and the drawback loses so many games. It never feels like there's a good turn to play it, and the times I played it just to try it, I promptly lost after.

Aside from those three, I've also wondered about Haunted Cloak and Tormod's Crypt . Haunted Cloak is difficult to fit into the curve, considering the initial 3 mana cost and the 1 to equip with after. Combined with the fact that it doesn't even protect the Kozilek, and I haven't found too many uses for it. Tormod's Crypt also feels situational, though I like its place as a graveyard hate. I wonder if it could be replaced by Grafdigger's Cage or some other card, some with more utility or something that replaces itself.

I've also been trying out lands like Zhalfirin Void and Blast Zone , currently shaving a Wastes and Sea Gate Wreckage (the latter I've literally never used its ability once). 4 wastes still feels very good to play with.

2: Are there any new options you might test out? I've been very impressed with Ugin, the Ineffable , all three abilities are relevant and the card provides much needed removal against the horrors of Stony Silence and the likes. I've also been playing with Staff of Nin lately, the card draw engine has been nice and the ping provides a much faster way to close the game with an infinite combo. Without the ping, I've had to resort to more convoluted means to close the game. Not necessarily an objective power level argument, but it saves a lot of headaches at the table.

I appreciate all the work you've put into the deck, and I hope you'll continue working on it in the future!

destindigi on Jalira's Tokens & Fatties

3 weeks ago

EDIT - added links

Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .

Cards I'd cut: Sage of Epityr , Talrand, Sky Summoner , Bane of Bala Ged , Polymorphous Rush .

Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.

Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map  Flip, Zhalfirin Void .

Liquidbeaver on Ponzi Scheme [Eldrazi Ponza]

1 month ago

After a bunch of playtesting and goldfishing I've got a new baseline going that is working pretty well.

Turns out new Ugin doesn't help the deck all that much, and really only does the ramping the Oblivion Sower can, but a lot more awkwardly since I can't ramp plain colorless as well as I can Eldrazi. Upped the number of new Karns to compensate for this. Not sure what the right number is, but I hardly saw it at 2x, so now to try 3x.

Got the landbase situated pretty nicely, although I miss the inclusion of the ~2 Ghost Quarter s. Adding Zhalfirin Void definitely helped clean up the topdecks.

The single of Warping Wail in the MB may end up being an All Is Dust , in which case I would do a 2-of Wail in the side.

Matter Reshaper helped fill the gaps in the curve, as well as provide a little bit of CA.

Cindervines in now in place of a few instants. The fact that I can put this down before it's needed really frees up the mana turn-by-turn. I'll have to see if the split cost ends up hurting too much to run it with the current landbase.

The 1-of Phyrexian Metamorph has been awesome so far! Copying my own Thought-Knot Seer is great, and even the larger Eldrazi (unfortunately you lose the cast triggers) has worked out well. The best part is copying an opponent's key permanents (with the help of LMC), like planeswalkers. Since Metamorph is entering the battlefield as a copy of that planeswalker, it still starts at the appropriate level of loyalty counters. This has been huge when copying a Lili, Karnfather, regular Ugin, etc..

Still have a lot of playtesting and adjustments to do. I would really like to get a little more LD into the deck, even if it's just getting the GC's back (might drop some Voids), but so far it is very fun, and the most I have ever been able to use LMC.

Let me know if you have any thoughts!

Zarathoustra on Gobbo army

1 month ago

Legion Warboss could provide you a 1/1 hasty goblin each turn. And Skirk Prospector would help you playing these big creatures earlier.

Honestly I don't know what's wrong with Goblin Warchief , this guy allows you to activate Krenko's ability as soon as you cast it, and also cast every goblin faster after turn 3.

Giving haste to all these small 1/1 is crucial, cause the more you trigger Cavalcade of Calamity the better.

I don't think you need so many sorceries, I like to play a bunch of small creatures in my goblin deck (https://tappedout.net/mtg-decks/goblin-meat-shield/) but I understand your choice.

Zhalfirin Void is nice but with only 8 regular mountains and 16 lands in total, my guess is you will often be short of mana. 18 sounds better, again it's just my advice.

TheSlowestBro on The Queen of Thorns

2 months ago

I think I will end up adding Growing Rites. Don't like the angel either to be honest, definitely like the Claws much more. The main problem is figuring out what to cut lol. Zhalfirin Void is an interesting card, I might try that out instead of Tectonic Edge ( Ghost Quarter draws way less hate).

My take on Titania isn't that all-in on the big land-sac swing turn, playing mono-green means I need to cater to my inner Timmy heh. Hope the Winding Canyons works out in your build, like you said mine has more creatures so for me it's excellent at least.

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Zhalfirin Void occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%