Loyal Unicorn

Loyal Unicorn

Creature — Unicorn

Vigilance

Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Loyal Unicorn occurrence in decks from the last year

Latest Decks as Commander

Loyal Unicorn Discussion

0rc on Derevi Stax

2 weeks ago

I’m going to steal Loyal Unicorn for my list. It’s just too stupid and awesome not to include. :)

I need to make room for Trygon Predator as well.

Awesome work!

griffstick on How to play aggro?

2 months ago

Theres always Iroas, God of Victory, Dolmen Gate, Loyal Unicorn and many more ways to make combat in your favor every time.

firestorms90 on

3 months ago

Seems like a cool idea. I noticed you listed Loyal Unicorn among effects that prevent noncombat damage, but it actually prevents COMBAT damage, which may not make it as useful as you first thought. Since it doesn't help with keeping Hans alive when you cheat creatures in, perhaps it could be cut in favor of some of the other suggestions offered?

seshiro_of_the_orochi on Tajic Legion's Edge

5 months ago

Here are some cards you might consider that seem interesting:

Pyrostatic Pillar as a second Flame Zealot

Loyal Unicorn, The Wanderer as redundancy for Tajic's damage prevention.

Hour of Devastation, Blasphemous Act as one-sided wipes.

Stormwild Capridor, Truefire Captain, Boros Reckoner, Brash Taunter to play of the idea of damaging your own creatures.

Torbran, Thane of Red Fell for more damage Outputs.

Outpost Siege, maybe Valakut Exploration, Syr Carah, the Bold as card draw.

Optimator on Giant's Deck

5 months ago

Oh, I like Chained to the Rocks a fair amount. Keep that one in.


As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.

I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!

I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!

Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.

I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.

Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.

Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.

You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.

stellarnear on

9 months ago

Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
Mirrormade combo
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense

Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)

seshiro_of_the_orochi on

10 months ago

Ok, so this is pretty sick, I really like amount of haymakers.

Some cards you might like are The Wanderer, Tajic, Legion's Edge and Loyal Unicorn. With these three, Blasphemous Act is a blast, and they would allow you to add at least some non-white creatures.

WhiteTrashMagic on Warrior Eternal

10 months ago

i think maybe Filth maybe be better combat immunity than the Loyal Unicorn but you would also have to run an Urborg, Tomb of Yawgmoth to maximize it's effectiveness

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